Lysander91
Banned
I would rank MGR:R, Bayonetta, and DMC3 over it.
This is one of the most ass-backwards posts I've ever seen. Classic case of projecting your personal lack of knowledge onto great games and bizarrely concluding that the games are the problem.The fuck?
You might be able to button mash through NG & DMC for about 5 seconds until the enemies & game mechanics kick you ass. You NEED to learn how to play them, you NEED to be able to master the moves to get anywhere in those games (except for NG3 & DmC).
With Bayonetta & apparently MG Rising, doing anything other than straight up button mashing is just for show.
So what, the games have tons of combos & moves, if absolutely none of them are needed whatsoever in the progression of the game, the game is then a button masher.
In fact times I tried varying up my attacks in Bayonetta & found that they were either less effective overall & opened me up to getting hit compared to the YYYYY combo & spamming the dodge button afterwards.
Itagaki is probably in some Tokyo pub wallowing in his despair and unable to find a publisher for Devil's Third.
NG3's auto-targeting is straight GARBAGE.
The fuck?
You might be able to button mash through NG & DMC for about 5 seconds until the enemies & game mechanics kick you ass. You NEED to learn how to play them, you NEED to be able to master the moves to get anywhere in those games (except for NG3 & DmC).
NGB really is a great game. Totally understand why someone would hold it as the pinnacle. The sense of weight is better than in any other game of its kind that I've played. The visuals blew my mind when the original released.
That said, I don't like the art design/direction of the game. It's awkward and just not something I enjoy in the game. It has its moments, but overall I'm not a fan.
For me personally, my favorite for the time being is Vanquish. Incredible controls and the ability to take enemies down so efficiently and fast does a lot for me. I also like that you have to push yourself to really start finding out what you can do, and not until then do you realize just how much of a badass you are.
I'm a big fan of DMC/DMC3, but I haven't played them in so long it's difficult to weigh in on how I'd feel about them now. In terms of melee-focused action games I'd go with Bayo for right now. I just replayed it and it has some of the most buttery smooth controls ever. What I don't like is how cutscenes interrupt you every couple minutes. So annoying.
I dig Shinobi for PS2, but I sucked at that game and never beat it. I didn't grow up with Shinobi/NG/Contra so it was a bit much for me. Now I'm kinda interested in revisiting. Also, I'm currently replaying it, but I feel like MGR:R is getting too much credit. I just don't see it in the same league as the above games(not counting Shinobi since I'm not qualified to say).
This all leads to the fact that I've never once played God Hand. What is wrong with me. I'm probably missing out on a game I'd love.
The key here, especially including FG, is about a move list with depth that may be misleading. Often moves appear to be "useless" and the most efficient moves outweigh the investment. However, in action games as opposed to FG games, you do not have an opponent. Therefore, live experimentation is welcome. You may find uses for moves that are known to be useless to most players. You may find glitches or OP tactics with those moves that you have the choice of exploiting. Not to mention situational moments in the games where you can abuse moves that maybe are mostly useless otherwise.I mentioned it before in the thread but I think the amount of viable moves relative to the whole set doesn't break a game. Tekken is an example where there are many characters with 100+ moves but you pick out the ones that are most useful and for different situations. Fundamentals are still important which are in this case movement and defense. There's still a huge difference in skill between players even with a reduced move set.
I think in general action games always have players who "train with weights" on for a challenge or goal. By what I mean is that to make the most stylish combo in DMC it's usually not the most efficient (you can get SSS by being non-stylish and rotating between a few moves and play the game efficiently) or in God Hand the Kick me challenge wasn't required to do but players just limited themselves to no reels or god mode to keep the sign on.
Played on normal in Bayonetta & was able to spam the YYYYY combo for every enemy & every boss.
Been watching some MG Rising walkthroughs & it looks to be the same.
It is. I didn't even have to dodge (or unlock the ability) until the final (very shitty) boss.
There really is no reason not to spam the same combo over again, unless it's to Zandatsu and recover all of your health with Blade Mode. It's not a very compelling game.
That's one of my hangups with Ninja Gaiden and Bayonetta as well. I'm not a big fan of their art styles - they aren't bad, just not my thing.
Rising isn't focused on combos. Hell, you could mash the light attack 40 times in a row and it will all count towards your hit counter. Rising is more about efficiently cutting through your enemies, as well as looking for the right opportunities to use Blade Mode. If you're looking for a combo-driven game in the same vein as DMC, Rising is not that game.
Also, LOL at saying "I didn't play the game, but I watched some Youtube walkthroughs." Play the game before passing judgement.
I know. After unlocking Ripper mode, it just becomes a cake walk of shredding enemies, zandatsu to recharge, ripper, zandatsu, rinse, repeat.
The game just wasn't for me.
Understood. Have you thought about trying Revengeance mode?
Yea....... no.If we want to be reductionist, the only moves you need to beat Ninja Gaiden 1 or 2 (on any difficulty) are flying swallow (honestly optional but super useful to close space), izuna drop, the basic XXX and the UT. Nothing else. Everything else melee wise is optional.
Yea....... no.
If we want to be reductionist, the only moves you need to beat Ninja Gaiden 1 or 2 (on any difficulty) are flying swallow (honestly optional but super useful to close space), izuna drop, the basic XXX and the UT. Nothing else. Everything else melee wise is optional.
Lol, no. Have you even played NGB? You can't flying swallow on Master Ninja, you will get owned when you land. You can't mash your way into an Izuna Drop. The moves you are talking about are efficient, but they are not what determine whether you clear the higher difficulty levels or not, that comes down to skill and knowledge of the game. Sure you can do these things, but you would have to do plenty of dodging, OL UT, positioning, etc. to get anywhere.If we want to be reductionist, the only moves you need to beat Ninja Gaiden 1 or 2 (on any difficulty) are flying swallow (honestly optional but super useful to close space), izuna drop, the basic XXX and the UT. Nothing else. Everything else melee wise is optional.
I find it ironic that the art direction of Ninja Gaiden is garbage but Ryu's design is one of the most iconic in gaming.
He already posted in this thread but the user name is changed. Will not say who it is.This thread is sorely missing C-Warrior.
Ninja Gaiden's art style is awesome. Haters gonna hate.
That's not selling the awesome...
Are people arguing NG1 has a bad art style? It's great.
NG2 on the other hand has enemy designs that look like doodles from the pages of a 5th grader's math notebook.
Why do you not accept the awesomeness of VOLF?
There is no action game that has matched the art design of DMC1.
LMAO. Awesome.He already posted in this thread but the user name is changed. Will not say who it is.
Are people arguing NG1 has a bad art style? It's great.
It seems we're the only ones who liked it. lol
"herp derp lets do a zombie who has like, a cannon on one hand and like, a CHAINSAW ON THE OTHER OMG I'M 12-YEARS OLD"
Fuck NG2
"GIANT LAVA SPIDER YEAH GOOD IDEA"
"A GIANT MASS BLOB OF GARBAGE!"
A lava spider is a good idea.
Are you a hater?