Robot Pants
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Ain't nobody got time for this post.Worst art/art direction and story of any major 3rd person action game.
Ain't nobody got time for this post.Worst art/art direction and story of any major 3rd person action game.
I'm wondering if it was Microsoft or Tecmo who rushed ninja gaiden 2 out. Has the team ever openly commented on the technical and gameplay flaws with the game?
Another year and it could have been spectacular.
Going to bump this thread for a stupid reason.
So how the hell do you use the bow in Ninja Gaiden 2? Because the bow in NGB was kind of an amazing weapon. It was a first person projectile weapon in an action game, but it was incredible that you could still use it in a lot of situations. You could cancel out of first person aiming with guard. So that seemed to let you just dodge any attacks even while aiming, by cancelling the first person aim, rolling to the side and if you held the left stick in the right direction you could resume aiming from person right after the roll finishes.
None of that seems to be present in 2, so how the hell are you supposed to use this thing now?
Worst art/art direction and story of any major 3rd person action game.
Which of the highly regarded 3rd person action games had a "good story". Not any of the ones I played for sure.
I agree with the OP. Best action game there is.
I didn't say any had a good story, but they're much better than anything Team Ninja can put out.
I just think there's more to games than a good combat system, silly me. Ninja Gaiden does have a great combat system, don't get me wrong, but all the dressing around that combat system is a bit shit.
It's like having a fantastic burger patty inside a mcdonalds bun with week old salad.
I just think there's more to games than a good combat system, silly me. Ninja Gaiden does have a great combat system, don't get me wrong, but all the dressing around that combat system is a bit shit.
It's like having a fantastic burger patty inside a mcdonalds bun with week old salad.
Worst art/art direction and story of any major 3rd person action game.
I didn't say any had a good story, but they're much better than anything Team Ninja can put out.
Bad art in Ninja Gaiden Black? Where?
Not really.
My personnel list of action games starting from the best to the last
Devil may cry 3 SE
Metal gear rising
bayonetta
Ninja gaiden black
Devil may cry 4
I love Zone of the Enders 2, but in what world is it on the same level as NGB in terms of combat? Or above DMC, Bayonetta, or MGR even?
The game is a mess aesthetically. It's really just garbage.
Art direction has never been a focus for Itagaki's games at Tecmo and it really shows. Maleficence's statement is 100% valid
I don't understand how MGR is similar to those either.
But including ZoE2 broadens what I mean by combat. I should have been more clear. It's combat is well done, whether strictly hack and slash or not. MGR is more similar to Tenchu than NGB.
Okay, so this thread really motivated me to get into Ninja Gaiden. I plan to pick up:
-Ninja Gaiden Black
-Vanilla Ninja Gaiden 2
-Completely skip Ninja Gaiden 3
Am I doing it right? I have every console, so exclusive versions are not a problem.
I think I like Ninja Gaiden 2 more than Black.
-Enemy design
-Level to level
-More interesting locals
-weapons
-Blood fountains
Yeah Ninja Gaiden 2 was fantastic (As was Ninja Gaiden 1/Black)
leaves thread
Yeah that's not happening, at least for me. It took 21 hours to beat NGB, at least according to the game clock. But on the other hand, I am having a lot more fun with Ninja Gaiden 2. The game might have lost some of the spirit of NGB by throwing more enemies at you that are much easier to kill and making the combat a lot faster. But on the other hand I am also having a lot more fun with it.I'd say the sigmas are worth a punt, but only once you have completed the originals on MN.
Worst art/art direction and story of any major 3rd person action game.
Ain't nobody got time for this post.
ZOE2 brings in another "axis" for action combat. Enemies are commonly above and below you, usually around you which brings in a new dynamic to the combat. Game also features multi-lock projectiles where you can shoot multiple targets at once. Position based attacks are also a big deal as you can toss enemies up, down or away making them hit the environments for more damage. Grabbing enemies and environment parts is also a big part of the combat plus you can grab stuff from far away with the Wisp (pre-alpha Devil Bringer). It also includes stuff like Buffering and charged attacks. Let's not forget that it has the best teleport system in any action game yet.
So yeah ZOE2 brings a lot to the table that many other action games do not. It doesn't have the depth of the top tier action games but it has a unique flavor to it that should be experienced by all who are fan of the genre or fans of mecha action.
But you're looking at these titles based on combat, and there's no way that ZoE2 does anything remarkable combatwise in the same vein as the other titles in your list. It's a phenomenal game, but it doesn't belong there... and certainly not at the top of the list. I disagree with a lot of other things in your choices, but those are more subjective takes.
MGR is above ZoE2 for the parry system alone. The higher difficulties have shorter parry windows. I'll certainly agree that Normal is too easy.
I'm playing MGR on Hard atm.
Disagreeing is fine with me but, MGR's Parry System is something I just don't understand...
Parrying in DMC4 was ~1-frame.
Countering in NGB/2 was lenient but you had to block an attack first and you couldn't parry all of them so there was a risk, not was it invincible until NG2.
I've been playing MGR on Hard and parrying is spammable and actually has basically no risk because it simply can't be done unless an enemy is attacking (unlike NG/DMC). I just move my controller towards an enemy and rapidly press X when they glow... I mean, it's more lenient than Batman: Arkham Asylum even.
I really don't understand MGR at all being on these lists. ZoE2 has a form of parrying which, while doesn't impose much risk 'cause the game is easy, it's less lenient.
For me personally, the reason why I prefer NG over DMC is strictly because I like deliberate control being essential. DMC doesn't require you to do anything more than mashing but there's reward there in it's point system. MGR doesn't really award me for being careful, especially since every enemy so far is pretty much an HP potion.
That being said I'm still on my way through, but unless the fact that I'm playing MGR after having played so many other action games makes it dry and easy, I don't see what MGR does better than DmC's demo in terms of combat.
I honestly just don't understand why MGR's lenient parrying gives it anything dodging in all other games doesn't give. Explain it's system to me, I could just be abusing it or missing something.
EDIT: Just to be clear, I've played each of the games above on their hardest difficulties and I know DMC needs more than mashing on DMD etc. but great combat and difficultly do not go hand in hand. NGB is a great game even on Ninja Dog -- the system is still there.
Well, on harder difficulties MGR's parry becomes less lenient. And a near perfectly timed parry can reward you with a chance to instant kill most enemies.
I'm playing MGR on Hard atm.
Disagreeing is fine with me but, MGR's Parry System is something I just don't understand...
Parrying in DMC4 was ~1-frame.
Countering in NGB/2 was lenient but you had to block an attack first and you couldn't parry all of them so there was a risk, not was it invincible until NG2.
I've been playing MGR on Hard and parrying is spammable and actually has basically no risk because it simply can't be done unless an enemy is attacking (unlike NG/DMC). I just move my controller towards an enemy and rapidly press X when they glow... I mean, it's more lenient than Batman: Arkham Asylum even.
I really don't understand MGR at all being on these lists. ZoE2 has a form of parrying which, while doesn't impose much risk 'cause the game is easy, it's less lenient.
For me personally, the reason why I prefer NG over DMC is strictly because I like deliberate control being essential. DMC doesn't require you to do anything more than mashing but there's reward there in it's point system. MGR doesn't really award me for being careful, especially since every enemy so far is pretty much an HP potion.
That being said I'm still on my way through, but unless the fact that I'm playing MGR after having played so many other action games makes it dry and easy, I don't see what MGR does better than DmC's demo in terms of combat.
I honestly just don't understand why MGR's lenient parrying gives it anything dodging in all other games doesn't give. Explain it's system to me, I could just be abusing it or missing something.
EDIT: Just to be clear, I've played each of the games above on their hardest difficulties and I know DMC needs more than mashing on DMD etc. but great combat and difficultly do not go hand in hand. NGB is a great game even on Ninja Dog -- the system is still there.
Thanks, I can understand more why that would feel great and rewarding. Kinda like Demon's Souls parrying in a way eh?
How much harder is it to do on difficulties after Hard? or is a perfect parry the same regardless of difficulty?
Thanks, I can understand more why that would feel great and rewarding. Kinda like Demon's Souls parrying in a way eh?
How much harder is it to do on difficulties after Hard? or is a perfect parry the same regardless of difficulty?
It seems like the perfect parry window is pretty small on Very Hard and Revengeance. I didn't really notice it until I went back to normal and was magically a parry god.
Keep in mind that my point about MGR was in comparison to ZoE2, something that you did not address at all. I never said MGR's combat is deeper than DMC (classic series) or NG because it's not.
Okay, sorry.
When I consider a game's combat I think about the risk and reward between the player and the enemy, kinda like a fighting game. It could just be a case of Hard on MGR limiting the offense of its AI, which would make a lot of sense, but right now the feedback I get from MGR isn't so great.
To do this comparison properly I'm going to look at a couple of high level play I can find on YouTube: http://youtu.be/N2qt2YC7Mps?t=3m38s <- possible spoilers
I've seen more than just him fighting these enemies and it looks no different to how I play on Hard. Of course the enemies as he says can OHKO you but that's not really important. What is important is the fact that everything in between a parry or blade mode is just spam, and whether parrying is difficult or not, there's not so much depth in this combat system.
Now for ZoE2, I mostly put it sitting next to NGB because if we weren't limited to H&S games, I'd say it probably offers the best experience of them all. It's boss battles are well above what the other games offer but for standard combat: http://youtu.be/1rEuvLLUhTA?t=40s
In ZoE2 the amount of positioning that you need to do is actually quite similar to NGB in a way. If you try to do a certain attack that has long recover or such you need to, almost instantly, judge the distance between you and the next opponent. There's a lot more that's deliberate other than simply hacking until there's a change to parry.
Anyway what makes ZoE2 isn't about difficulty and such, it's how to makes the player feel with it's almost perfectly designed combat whilst not at the same time not allowing the player to spam. Pretty much what makes NG2 not as good as NGB is because it feels "unfair" many times with the bow attacks and incendiary shurikens, making certain strategies impossible by chance -- it's not about how large of a command list or how difficult a game is that makes it have good combat.
Like I said, there are techniques like Dodge Offset and Blade Mode canceling. Between parries, I don't just spam. You can juggle and aircombo enemies. You can sweep them to interrupt their attacks. You have options at your disposal. There's not the same number of sheer options as the other games that you listed, which is why I don't necessarily think that MGR necessarily has the same level of depth as those, but parrying is an incredibly satisfying thing to me.
Okay, so this thread really motivated me to get into Ninja Gaiden. I plan to pick up:
-Ninja Gaiden Black
-Vanilla Ninja Gaiden 2
-Completely skip Ninja Gaiden 3
Am I doing it right? I have every console, so exclusive versions are not a problem.
I think agreeing to disagree is a good idea. I'm only including MGR because I don't see how it compares with the others, and if it does, then I think if the genre should be so broad ZoE2 should also be included.
I think NGB has way more options than MGR. Each separate weapon has an expansive moveset. There are ninpo and throws as well.
Devil May Cry games are for people who like practicing combos on training mannequins placed all over empty levels.
Ninja Gaiden Black is for people who like to actually play games.
#realtalk #hardtruths #justthefacts
Less HP? If anything, everything died too soon for my liking until very hard. I would really recommend finishing the game at least once before dismissing it altogether (you did mention that you were only two missions in).EDIT: You're right. I kinda forgot NGB had many different weapons each with their own play styles.
EDIT2: Damnit this game is not for me. I can't bear to complete it. To each his own. This is the most button mashing H&S game I've ever played. It needed less enemy HP. Anyway thank you both GuardianE and Sephzilla for the insight and answering my questions.