Davey Cakes
Member
That's a good question. On Nintendo's part, maybe it has to do with accessibility or something? Maybe they think 3D + dual-analog controls will be too much for some folks?Vinci said:The thing is, devs are practiced and skilled with implementing camera control to the right stick. They are used to building games that feature that setup. Why would any hardware manufacturer want developers to not use the full talent they have with particular types of games or controls?
Personally, I'm a bit stubborn, and one of the reasons I love the DS is because its limitations make it distinctly handheld. I had a PSP for a while and it did feel too much like it was a handheld playing console games (with exceptions). The 3DS pretty much had to step towards being more PSP-like considering hardware enhancements and future-proofing, but that doesn't mean I necessarily approve of it moving away from its DS roots. Yeah, I'm excited for games like RE: Revelations which were pretty much not seen on the DS at all, but again, I'm stubborn and I don't necessarily want to see all developer support being like Capcom's, with games that seemingly reflect console ideals more than handheld ones.
Maybe eliminating the right-stick factor keeps everyone in the mindset that this is still primarily a Nintendo handheld system, not a console. But, hell, I can't really say.