I understand the intent, but it's more like you're leaving it up to chance that people would develop for it which isn't good. And assuming is a no no in business. You either know or you don't. I recall a new Gamepad from the Factory is $150, but they haven't hit retail yet. So that's also something to take into consideration with your business plan.
People, devs, publishers already have done most of the developmen for the hypothetical platform since is 100% compatible with PC games. Even with the cumbersome 3rd party unfriendly Wii U the platform gets some support. While we endeed criticise Nintendo because they are becoming less relevant they still retain some importance. Indie developers will be best served this way even.
No, substituting a gamepad costs 150. The BOM of the GamePad is in no way above a 100 dollars.
[*]Also would the revised version of the pad be able to do all of the functions inside of the actual Gamepad (Gyro/Motion/Camera/Mic/Wii-mote & 3DS Compat./Etc?)
Of course, the whole point of the model is that Nintendo keeps its"oddbal" input/hook method while taking away some of the burden they have when making hardware and stablishing 3rd party relationships.
[*]Would Nintendo have to support it, and if so, how would it affect their home console brand if consumers are being offered a better deal at a cheaper price? [I know you tried to answer but you're going to actually have to come up with something.]
Because some people prefer consoles for gaming. If we get down to it, the best deal any consumer could get in terms of gaming is buying a PC.
If the consumer was 100% value minded they wouldn't be buying consoles right now. Consumers do so because many factors, brand loyalty, exclusives or the convinience of a game box.
[*]How would they avoid pirating and emulation fears with more accessible hardware/consoles? (Taito-Type X2 arcade board is a good example of a Windows based arcade board being hacked and emulated.)
With their closed console business they havent been able to avoid the piracy either. The DS sold so much because it was pirated, the Wii was, hell the Wii U is already cracked if it wasn't for the lack of interest in the console we would be seen game dumps already.
[*] How will it work with the 3DS?
Well at least i gave the sugestion in a previous post that NIntendo should make their 3DS games a 100% compatible with Wii U because how close interface wise the Upad is to a 3DS. That's something they should do even outside of the hypothetical talk we are having here.
I recommend taking the time to do some research to come up with a solid plan to help convey your point. It might be possible, but if we are to discuss it realistically. We're gonna need solid details for the concept or constants in order to conclude to a true answer.
If i had the time i would really love to. And part of sharing this with the board was a fast way to at least have some new ideas going, or some pros and cons for this a lot more quickly. Yet, if we had the need to backup everything with solid data or proof then the disscussions in this board (dare i say the internet) would be almost non existant XD
EDIT: I also forgot, another thing to consider is would these 1000's of games be worth getting a Gamepad for? The Wii U came out with what many said was the most available games at launch, yet it didn't result in massive sales, and many consumers, especially those here on GAF even feel as they would want to wait until some games they are interested in are released.
That's up to consumers. Right now one the biggest hurdles Nintendo is facing is thris party support. Something like this would make 3rd party less hesitant to support Nintendo and more easily adopt the Wii U Gamepad.
Also the anyone can propose something different. I think there are some post right here doing so, maybe i'll reply to those later.