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Nintendo broke my heart, how about you?

the best pointer games i played on wii were resident evil 4 and house of the dead overkill. re4 made me LOVE the wiimote.
 
Icanplaythat said:
I disagree, I just used a laser pointer against my wall and I was able to cover a huge amount of it with very small movements. I get the concept, I simply abhor the execution. My main problem exists in the fact that the Wiimote can't see the TV screen, it's only acknowledging the presence of the sensor bar. I also feel the movement stuff is dumb in games like Zelda and Metroid. It makes a lot more sense in games like Wii sports and WarioWare, those games appear to be made enormously more enjoyable with the accelerometer stuff. Maybe 2 sensor bars would make more sense, that way the controller knows where center screen is. I may be wrong, but I don't remember the Wii asking for screen size, just 4:3 or 16:9; wouldn't it be more accurate if the Wii knew the size of my TV?

Oddly enough, I used to have an opinion similar to this in that I thought the Wimote was just really inaccurate. I didn't get into Wii games until like 2010 after I realized (I'm ashamed to admit this) that I was never putting the sensor bar in the right place.

But I don't really get the TV size out of it though. I've played Wii on a 9 inch TV and a ten foot inch projection and everything in between, and it never really bothered me. It's the same as using a mouse on a computer with different monitors but the same resolution. It's not necessarily the cursor on the screen that's shooting from your hand to the set, but just the approximation of how you move your hand in relation with the game. I found this intuitive once I set up the bar right.

It took me a while to get used to the Metroid Prime controls, but now I think they work really well. It's just a matter of training your wrist to feel the how the game takes the input. Once you start treating it like an analog stick in how it standardizes the motion it was pretty okay.

But I empathize with your core point. For a while I found it very difficult to play anything on the 360 and PS3 due to the graphics fidelity (too much going on - too much visual noise and action), and it's still impossible for me to play anything with a frame rate below 20 FPS. I've missed out on some great games because of that.
 
So Icanplaythat, just so I understand. One of your issues is with the fact the Remote aiming is at the sensor bar itself and not the centre of your tele/screen?

One of the things I actually like about Wii Remote is it doesn't matter how big or small the screen is, be it a tiny monitor or a IMAX projector, it still works as just the stand/two candles is what you are aiming at with it's centre point. Everything else is like that of a mouse, one see the pointer and base one's movements off that as needed.
Light gun games this can cause issues, but I got over it quick enough thanks to my addiction of such games.

ShockingAlberto said:
Rowan Atkinson broke their heart with a speaking role

Well if I ever eard Mr. Bean speak actual words, I would be heartbroken.
 
KenOD said:
Well if I ever eard Mr. Bean speak actual words, I would be heartbroken.

He has in some episodes. Usually just a word or two.

"Boom", for instance, in the New Year's Eve episode. I've also heard him say "Teddy" in a few instances. He also talks quite a bit in the Thanksgiving episode where has has the turkey stuck on top of his head.
 
I'm just going to go over to the corner and cry now. Just like I did when I tried to play the Mr. Bean games.
 
The Wii is the only Nintendo console I have not owned and it is mainly because of the controls. Wii Sports is fairly fun, and I will borrow my sister's Wii to play Skyward Sword. Other than that, I don't have enough time to spend playing games with inferior control schemes when I can play games that control well on 360 and PC. Motion controls should have been held off until they were an improvement over buttons. And even then, they will always be situational.

What's funny is, if Nintendo had decided to release Twilight Princess as a Wii exclusive, I would have bought a Wii on day one. Thankfully they didn't do that, and I got to play it on GameCube the way it was intended to be played.
 
Icanplaythat said:
I disagree, I just used a laser pointer against my wall and I was able to cover a huge amount of it with very small movements. I get the concept, I simply abhor the execution. My main problem exists in the fact that the Wiimote can't see the TV screen, it's only acknowledging the presence of the sensor bar. I also feel the movement stuff is dumb in games like Zelda and Metroid. It makes a lot more sense in games like Wii sports and WarioWare, those games appear to be made enormously more enjoyable with the accelerometer stuff. Maybe 2 sensor bars would make more sense, that way the controller knows where center screen is. I may be wrong, but I don't remember the Wii asking for screen size, just 4:3 or 16:9; wouldn't it be more accurate if the Wii knew the size of my TV?
Firstly.. Zelda does have an adjustment feature where you select how wide the sensor bar is in relation to your TV + even manual up/down adjustment of the cursor. Secondly, the Wii remote is not designed to work as a "laser pointer", and this is where we usually find what divides those who don't want to like it from the rest. If you can just understand that there is no need to aim the controller at the screen, you just look at the screen, find your pointer zone and stay within it, you'll be fine. Also, taking the time to adjust the settings (above/below + sensitivity) and positioning the bar as close to the screen as you can usually helps.
 
Some of you guys realize it's just videogames right?

If you don't see the ones you want on one console, there's two others, PC's, and handhelds to game on.
 
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Didn't break my heart, but it's the only Nintendo console I haven't owned. I just don't care for it at all outside of wanting to play DKCR. It looks like I'll jump back on board with the Wii U since Nintendo came to their senses on a proper controller (or so it seems) and going HD.
 
soundahfekz said:
Was done with nintendo after n64. As a graphics and features whore their business model of overpriced underpowered machines threatens my sweet heaven of consoles that at least TRY to be bleeding edge. I can't support that shit.

Sony and MS do the loss-leading model because they have the luxury to, not because they're generous.

Nintendo has only one division, games. They need to profit off of their consoles. The N64 was cutting edge, carts aside. Only the Wii was overpriced tech wise.

Mario party, Mario kart and smash bros are crack on an optical disc though. Before you know it you're drunk and it's 3am with those 3. Zelda/metroid series are lame IMO.

Wut.
 
In regards to the title of the thread, well no, because Nintendo is a company, and there for could never break my heart. In regards to what you're trying to say then also no. Their output this generation has been awesome IMHO. Though I'm an openminded gamer, I like the so called "casual" and the "hardcore" games a like. I don't know I cut my gaming teeth in the 80s playing games in the arcade, at home on an Atari and an NES, and on the computer. A fun game is a fun game.

The Wii also gave us the best thing to be added to gaming in a long time, Pointer Controls. By far the best method for controlling F/TPS. I'm really pissed we're going to be loosing them it seems because of super whiny people like the OP.

Also I fully agree with this below.

King of the Potato People said:
Ha ha I laughed that waggle supposedly made you depressed because I just can't comprehend it. Waggle is so minor to me, I forget about it.

*edit*
Forgot to add that the wiimote and nunchuck being separate is soooooooo FUCKING awesome! I find it so much more comfortable for my hands to be in separate positions, than both having to sit in the same place. I'm so disappointed that we're losing both that and pointer controls. You fuckers who brought this reversion upon us make me angry.
 
To be fair, the OP specifically said TP had bad waggle controls, which I don't think many people can argue...the GCN version controls way better and doesn't feel awkward or forced.
 
0 HP said:
To be fair, the OP specifically said TP had bad waggle controls, which I don't think many people can argue...the GCN version controls way better and doesn't feel awkward or forced.

The GC version doesn't have pointer controls for fast, pinpoint accuracy either.

Motion controls :(
Pointer controls :D
 
So on a slightly different note, you guys who are voraciously defending the pointing and the motioning, are you upset with the WiiU controller? It might not have pointer functionality, it comes in one piece and it's kind of bulky which would make it less motion friendly.
 
Icanplaythat said:
So on a slightly different note, you guys who are voraciously defending the pointing and the motioning, are you upset with the WiiU controller? It might not have pointer functionality, it comes in one piece and it's kind of bulky which would make it less motion friendly.
No man. Cos as a human being, I am able to adapt. I will use my dexterity to play Wii U games like I play any other, and I will still not get upset about moving my arms to do it.
 
Nintendo is just a company who likes money. It never broke my heart as I only enjoyed thier games and I still enjoy thier games. Stop being attached to a company.
 
Nintendo never broke my heart. It's more so that they kind of given my heart a lot of cholesterol or something. I still enjoy Nintendo games, and they're the reason why I buy Nintendo platforms, but they've really kind of burned out the IPs I enjoy. I wasn't really excited for Super Mario Galaxy 2 (and I actually don't even own a copy), nor am I excited about Super Mario 3D Land. These were the kinds of games that got me to buy a Wii, and such. But I don't know. I'm kind of indifferent towards it now, and part of me thinks it's because I've seen these characters so much, so a break might be needed for me.
 
Icanplaythat said:
So on a slightly different note, you guys who are voraciously defending the pointing and the motioning, are you upset with the WiiU controller? It might not have pointer functionality, it comes in one piece and it's kind of bulky which would make it less motion friendly.
No, because new controllers mean new ways of playing games. The only thing about Wii U that worries me is what Nintendo is telling developers about Wii Remote use, if anything at all. I hope they require Wii Remote Plus for all Wii U games that support Wii Remote, because if Wii Play Motion did anything it was to show that the real potential of MotionPlus is still largely untapped. I think Skyward Sword is going to feel like a next generation game, because there really hasn't been a AAA "core" game designed for full motion control before, and this will probably be a 50+ hour experience for most people (hopefully closer to 80 with all side quests).
 
Thunder Monkey said:
Some of you guys realize it's just videogames right?

If you don't see the ones you want on one console, there's two others, PC's, and handhelds to game on.
You deserve a Medal, young man, because you are 100% right.

Mortrialus said:
Nintendo's refusal to localize Mother 3, Xenoblade, The Last Story and Pandora's Tower broke my heart.
There's always imports and, for Mother3, a fan translation which might probably be far superior to whatever Nintendo would come up with.

I'm not complaining about having to import pretty much everything I wanna play due to Germany's strange censorship laws.
 
Mortrialus said:
Nintendo's refusal to localize Mother 3, Xenoblade, The Last Story and Pandora's Tower broke my heart.



But they are localising them. Well, Xenoblade and Last Story at least. Looks good for PT though.
 
no not really.

I did however, gradually lose interest in them.

I may buy the 3ds when mario next does something on it, drive a car/run around/play tennis, I don't give a fuck as long as it's mario doing something.
 
Icanplaythat said:
So on a slightly different note, you guys who are voraciously defending the pointing and the motioning, are you upset with the WiiU controller? It might not have pointer functionality, it comes in one piece and it's kind of bulky which would make it less motion friendly.
I just hope that FPS titles will have Wii remote support.
 
catfish said:
no not really.

I did however, gradually lose interest in them.

I may buy the 3ds when mario next does something on it, drive a car/run around/play tennis, I don't give a fuck as long as it's mario doing something.

Mario will be platforming in November and driving a kart in December.
 
NeoNess said:
He has in some episodes. Usually just a word or two.

"Boom", for instance, in the New Year's Eve episode. I've also heard him say "Teddy" in a few instances. He also talks quite a bit in the Thanksgiving episode where has has the turkey stuck on top of his head.

Reservation?

...BEAN...

God that show is amazing, anyway... My dad bought me a SNES when i was 3, so i've sort of grown up with mario. Apart from Smash Bros and NSMB (yeah i know - most people love it), i don't feel like any of nintendo's games have been dumbed down or ruined by 'waggle' controls. Broken my heart? lol, no. I think for every 'bad' game Nintendo themselves have put on wii, there are 4 or 5 good ones.
 
I could see how somebody who ONLY enjoyed Nintendo's output on console's but dislikes motion controls could be...*ahem*... 'heartbroken' over their direction this generation.

Personally, I saw the Wiimote and motion direction and immediately knew 'Not for me'. But I only ever really bought Nintendo consoles for a few Nintendo games... like 5% of my games over the course of a generation.

So I didn't buy a Wii. For a long time. And then I bought one on Craigslist for like $100 with Zelda: TP, Metroid Prime 3, Mario Galaxy, NSMB, and Smash Brothers.

And to be honest, I barely play the fucking thing. But it's still nice to have.

Play 360, PS3 or PC. Plenty of great non-motion games on those platforms.
 
Not this shit again.

Look, I was disappointed in Nintendo's decisions from 2006 on myself. But going with the overblown "You broke my heart shiggy" is stupid. They've changed with the times and if Nintendo doesn't do it for you anymore do what I did and look for what you want elsewhere.
 
The Antitype said:
I could see how somebody who ONLY enjoyed Nintendo's output on console's but dislikes motion controls could be...*ahem*... 'heartbroken' over their direction this generation.

Personally, I saw the Wiimote and motion direction and immediately knew 'Not for me'. But I only ever really bought Nintendo consoles for a few Nintendo games... like 5% of my games over the course of a generation.

So I didn't buy a Wii. For a long time. And then I bought one on Craigslist for like $100 with Zelda: TP, Metroid Prime 3, Mario Galaxy, NSMB, and Smash Brothers.

And to be honest, I barely play the fucking thing. But it's still nice to have.

Play 360, PS3 or PC. Plenty of great non-motion games on those platforms.

I am mostly a Nintendo player and never gave a fuck about the change in control scheme. I knew alternatives would come and games would support diffrent control methods and yes, I also wanted to try it out before deciding the mote was shite
 
I do hate shooters with wiimote. The aiming is great, but having to stretch between - + buttons and the d-pad is stupidly unwieldy. Or my thumb is unique =/
 
Cheesemeister said:
It's been a bit much since 1998.

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That chart is cheating a bit by including retail re-releases (and most wouldn't include Link's Crossbow Training as it is clearly a non canon spinoff)

Plus Minish Cap was 2005 in the US and Four Swords Adventures was 2005 in the EU, so that was a bit more spaced out outside of Japan.

It was only really between 2000-2002 (2003 in the US/EU) when Nintendo went a bit overboard with the series.

Conrad Link said:
Its gonna be like...... 5 years since the last real console Zelda game.

The handheld Zeldas are just as "real" as the console ones. You can't ignore them.
 
Icanplaythat said:
So on a slightly different note, you guys who are voraciously defending the pointing and the motioning, are you upset with the WiiU controller? It might not have pointer functionality, it comes in one piece and it's kind of bulky which would make it less motion friendly.

Yes. I'm disappointed with it. I would've much rather had a Wiimote 3.0 and a nunchuk 2.0.

I know it'll be usable because, well, we've all played with dual analog pads before. It's just a regression they made because of backlash posts like this one.

And I don't think the touchscreen/dual screen is nearly as interesting as pointer controls, as taking your vision off the main screen is tantamount to just pausing the game or bringing up a menu. I like touchscreen on DS where you can directly control the main play area, but with Wii U the main play area will always be the television.
 
Freezie KO said:
Yes. I'm disappointed with it. I would've much rather had a Wiimote 3.0 and a nunchuk 2.0.

I know it'll be usable because, well, we've all played with dual analog pads before. It's just a regression they made because of backlash posts like this one.

And I don't think the touchscreen/dual screen is nearly as interesting as pointer controls, as taking your vision off the main screen is tantamount to just pausing the game or bringing up a menu. I like touchscreen on DS where you can directly control the main play area, but with Wii U the main play area will always be the television.

Guess what, most Wii U games shown so far not only still use the Wiimote, they require the Wiimote. So it's not going anywhere with the Wii U (and a Wiimote Plus will almost certainly be included in the box along with a Nunchuck and the Tablet controller)
 
3DS is much more what I wanted than the DS, the WiiU is massively more what I wanted than Wii. They're courting my heart if anything.
 
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