Plinko said:
Serious question: Does anybody else think 3rd parties are actually telling Nintendo that this is the type of system they want?
Yes. Why wouldn't they? People have gone over the negatives of the current networks on the HD consoles.
Why d'ya think it was a big hairy deal when Valve got Steamworks on PSN? Because before then MS and Sony didn't want people having full access to their networks to do their own thing.
And everyone who's ever waited on crucial updates for busted games on Xbox Live, and ended up waiting for two months, has listened to developers try to sound diplomatic and not tear their hair out about working with Microsoft on stuff like that.
It's a lot simpler than some are making it out to be.
This benefits users and publishers:
A unified account, a friends list, cross game chat and game invites, and unified interface for advertisement and marketplace.
This ALSO benefits users and publishers:
The ability to maintain your own online service customized to exactly what you need to do and what individual games require, such as we see on the PC.
Steamworks on PSN aside, we do not have a platform that combines these two things exceptionally well, right now. Even though some publishers do run dedicated servers on Xbox Live, for example, there are still problems and limitations on distributing content, allowing users to have certain capabilities, and even maintaining your game.