Does this come bundled with every system?
If they're putting out individual trailers for the mini games and spending all that time at e3 talking about it. I really doubt it.
Does this come bundled with every system?
Does it have to? It showcases the use of the stylus, just like that DK game in nintendo land that showcases the use of the gyros.This is pretty much the worst possible thing Nintendo could do to showcase the Wii U--implementing a game that gains nothing from using the TV and would work perfectly on a smartphone or tablet (where it would be sold for $0.99 or free).
Well, after watching the trailer, I really dig the aesthetic and the music is nice, but the game itself looks OK.
Hell yeah looks pretty damn neat.I dig the graphic style.
Highly, highly doubtful.
Yeah... i'm not seeing the 2 screen angle. Sure the view is limited on the tablet... but it's not like it has to be. Artificial limitations...
And isn't this pretty much the mario galaxy bubble thing?
you need more balloon trip in your life
The Mario Galaxy thing was controlled by activating stars to pull Mario in their direction, right? This seems different since you can push the character in any direction at any time. I assume there's also gravity constantly pulling the balloon fighter down which you didn't have to deal with in Mario Galaxy.
Also, it seems kind of artificially more difficult by putting a close-up image on the GamePad screen, forcing you to keep an eye on the TV.
I imagine the game would just be better to play entirely on the GamePad, if it were zoomed out more.
Right, I remember that level now. I guess you could say that part of Mario Galaxy could have been inspired by the NES Balloon Fight though. Hopefully this game is a little more fleshed out than a couple segments from Mario Galaxy too.There was a level in which your cursor essentially became some sort of air nozzle that blew air to push Mario in a certain direction.
I'm a little underwhelmed by Balloon Trip Breeze.
Zoomed out more it would be difficult to navigate around tightly packed obstacles. Sure they could balance it for that by making obstacles farther apart but I think they way they have it now works well too.
It'll be hilarious if it doesn't, considering Iwata made out that they'd be listening to the reactions to their E3 very closely to figure out launch plans. I can see Nintendo being arrogant enough to ignore the cavalcade of indifference that Nintendoland was met with and still position it as being worthy of shelf-space, though.
I don't want to judge too hastily, because for all I know it might not be that hard at all to steal glances at the TV screen. That's just my first impression. I'd surely like to try it or at least get detailed impressions.
It'll be hilarious if it doesn't, considering Iwata made out that they'd be listening to the reactions to their E3 very closely to figure out launch plans. I can see Nintendo being arrogant enough to ignore the cavalcade of indifference that Nintendoland was met with and still position it as being worthy of shelf-space, though.
They way I'm imagining it works is that you'll mostly be looking at the TV screen while playing and only switching over to the gamepad when you're in close quarters with enemies or spikes or something. But, yeah, I'm just judging from the video too. Detailed impressions would be great.
This is pretty much the worst possible thing Nintendo could do to showcase the Wii U--implementing a game that gains nothing from using the TV and would work perfectly on a smartphone or tablet (where it would be sold for $0.99 or free).
That's not to say that Nintendo can't also release this kind of software, but I mean it's not exactly putting your best foot forward when your messaging is "Nintendoland is a software compilation designed to introduce you to the Wii U's unique strengths, much like Wii Sports was for the Wii" and this is the output.
Nintendo originally planned to sell Wii Sports separately, and it was sold separately in other regions. The main reason it was bundled in the US was because retailers refused to stock Wii at $200 and demanded Nintendo increase the MSRP so they could take a larger cut of the profits on every console sold. Nintendo threw in Wii Sports to justify the $50 price increase, since before Wii their home consoles were always $200.
The success of Wii and DS made Nintendo a little greedier, but they found out they can't push it too far when 3DS performed under their expectations. We'll see what they do with WiiU.
looks like an ios game
There was a game like this on NES, I totally forget its name though.
I hope there's an option to use it without touch screen, but I doubt it.
There was a game like this on NES, I totally forget its name though.
It's like Yoshi Touch n' Go. I'm sold.
The TV is important so that other players see your run, and that's something you can't replicate on a smartphone or tablet. And the price argument makes even less sense. No this game wouldn't be $0.99 or free on smart devices - because it doesn't exist. Could you do a similar game and sell it at that price, with less content and polish? Sure, just like you can develop a cheap Halo or Modern Warfare clone in Bulgaria and sell it for $2.99 on App Store. But what exactly does that prove?This is pretty much the worst possible thing Nintendo could do to showcase the Wii U--implementing a game that gains nothing from using the TV and would work perfectly on a smartphone or tablet (where it would be sold for $0.99 or free).
That's not to say that Nintendo can't also release this kind of software, but I mean it's not exactly putting your best foot forward when your messaging is "Nintendoland is a software compilation designed to introduce you to the Wii U's unique strengths, much like Wii Sports was for the Wii" and this is the output.
anyone bothered that you move to the left instead of right?
You have to "blow" the wind with the stylus, so I highly doubt it.
The whole point of balloon trip was learning how to control your speed and momentum this game is just a fucking flick fest