• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Nintendo Land: Balloon Trip Breeze trailer

Not sure about this game. It looks make it worse thing to control.
Maybe it is a whole point - dual view challenge. I can see it might get tried-some quickly because you may have to nod the head more than DS/3DS.
 
This is pretty much the worst possible thing Nintendo could do to showcase the Wii U--implementing a game that gains nothing from using the TV and would work perfectly on a smartphone or tablet (where it would be sold for $0.99 or free).
Does it have to? It showcases the use of the stylus, just like that DK game in nintendo land that showcases the use of the gyros.
 
Well, after watching the trailer, I really dig the aesthetic and the music is nice, but the game itself looks OK.
 
Quite an interesting use of dual screens imo. you dont need to look at the gamepad screen, but in doing so you get a better understanding of how your stylus input will act upon the action on the tv.
 
It looks iOS-y, in that the touch controls looks more imprecise than the traditional controls of Balloon Fight.

I don't know, swiping to move upward AND change direction in different speeds is what kills games with crappy touch controls.
 
Nintendo is charging money for this crap? It looks like an iphone app. In fact I bet there already is something just like this on the app store.
 
Highly, highly doubtful.

It'll be hilarious if it doesn't, considering Iwata made out that they'd be listening to the reactions to their E3 very closely to figure out launch plans. I can see Nintendo being arrogant enough to ignore the cavalcade of indifference that Nintendoland was met with and still position it as being worthy of shelf-space, though.
 
this seems kinda like a throw-in to get more people playing with the other games, like mothers and fathers. get a really simple stylus controlled game and use it to persuade them to try the other ones with more complicated gameplay concepts (same with the ninja throwing stars one).
 
Yeah... i'm not seeing the 2 screen angle. Sure the view is limited on the tablet... but it's not like it has to be. Artificial limitations...

And isn't this pretty much the mario galaxy bubble thing?

The Mario Galaxy thing was controlled by activating stars to pull Mario in their direction, right? This seems different since you can push the character in any direction at any time. I assume there's also gravity constantly pulling the balloon fighter down which you didn't have to deal with in Mario Galaxy.
 
Also, it seems kind of artificially more difficult by putting a close-up image on the GamePad screen, forcing you to keep an eye on the TV.

I imagine the game would just be better to play entirely on the GamePad, if it were zoomed out more.
 
Crude Humour. Don't think I can take it guys!

Nice way for them to follow up Balloon Fight without having to dedicate an entire game to such a simplistic concept.
 
The Mario Galaxy thing was controlled by activating stars to pull Mario in their direction, right? This seems different since you can push the character in any direction at any time. I assume there's also gravity constantly pulling the balloon fighter down which you didn't have to deal with in Mario Galaxy.

There was a level in which your cursor essentially became some sort of air nozzle that blew air to push Mario in a certain direction.

I'm a little underwhelmed by Balloon Trip Breeze.
 
Also, it seems kind of artificially more difficult by putting a close-up image on the GamePad screen, forcing you to keep an eye on the TV.

I imagine the game would just be better to play entirely on the GamePad, if it were zoomed out more.

Zoomed out more it would be difficult to navigate around tightly packed obstacles. Sure they could balance it for that by making obstacles farther apart but I think they way they have it now works well too.

There was a level in which your cursor essentially became some sort of air nozzle that blew air to push Mario in a certain direction.

I'm a little underwhelmed by Balloon Trip Breeze.
Right, I remember that level now. I guess you could say that part of Mario Galaxy could have been inspired by the NES Balloon Fight though. Hopefully this game is a little more fleshed out than a couple segments from Mario Galaxy too.
 
I just love how the WiiU is just a big FckU to everyone that said to Nintendo to make games for IOS ... like "Ios ? LOL I make my own Iphone"

Awesome game =D
Perfect for a minigame compilation ...but not having some kind of endless mode is a little sad
 
Zoomed out more it would be difficult to navigate around tightly packed obstacles. Sure they could balance it for that by making obstacles farther apart but I think they way they have it now works well too.

I don't want to judge too hastily, because for all I know it might not be that hard at all to steal glances at the TV screen. That's just my first impression. I'd surely like to try it or at least get detailed impressions.
 
Honestly this particular game doesn't look all that great. The music is nice, the art style is alright, the gameplay looks positively dull and like something I have played before in myriads of different ways already though.

Nintendoland does have a few games that seem interesting (the other recent reveal, the Metroid game, would be one of them). This seems like a waste to me though. Granted, overall if the package has 4 or 5 really good games then it is probably worth it in the end...I just wish all 12 were equally top notch to really make it a valuable thing that people want to own. This one just doesn't seem special.
 
It'll be hilarious if it doesn't, considering Iwata made out that they'd be listening to the reactions to their E3 very closely to figure out launch plans. I can see Nintendo being arrogant enough to ignore the cavalcade of indifference that Nintendoland was met with and still position it as being worthy of shelf-space, though.

Nintendo originally planned to sell Wii Sports separately, and it was sold separately in other regions. The main reason it was bundled in the US was because retailers refused to stock Wii at $200 and demanded Nintendo increase the MSRP so they could take a larger cut of the profits on every console sold. Nintendo threw in Wii Sports to justify the $50 price increase, since before Wii their home consoles were always $200.

The success of Wii and DS made Nintendo a little greedier, but they found out they can't push it too far when 3DS performed under their expectations. We'll see what they do with WiiU.
 
I don't want to judge too hastily, because for all I know it might not be that hard at all to steal glances at the TV screen. That's just my first impression. I'd surely like to try it or at least get detailed impressions.

They way I'm imagining it works is that you'll mostly be looking at the TV screen while playing and only switching over to the gamepad when you're in close quarters with enemies or spikes or something. But, yeah, I'm just judging from the video too. Detailed impressions would be great.
 
It'll be hilarious if it doesn't, considering Iwata made out that they'd be listening to the reactions to their E3 very closely to figure out launch plans. I can see Nintendo being arrogant enough to ignore the cavalcade of indifference that Nintendoland was met with and still position it as being worthy of shelf-space, though.



Well it's either an idiotic move if they don't pack it in, or it's the best pack-in game ever if they do.

It's sort of a catch-22. Considering we don't know the price of the system or what their plans are, how can we even say? Perhaps WiiU comes with 6 Nintendoland games loaded on the OS with additional ones purchased at 1.99? Perhaps WiiU is 199.99, and the 249.99 bundle include NintendoLand and an extra controller?

I think we should wait until Thursday to jump to conclusions.

I personally think Nintendo would be best off packing it in. It shows off the system, it's family friendly, and packing Wii Sports with Wii was one of the reasons for such rampant success. If they sell it as a stand alone game, it's just one more Nintendo game that competes with third party releases.




....also this game looks like a simple throwaway like the DK one. I guess it's sort of nice to play on the gamepad as others watch the main TV, but I doubt this is something I'll play for more than 5-10 minutes
unless there is some sort of leaderboard scores
 
Yes! Return of a long forgotten Nintendo franchise! Now it's time for revealing Ice Climbers themed multiplayer mini game.
 
I would have much rather them released a Metroid Blast trailer. Seems like it would do a lot more to show off the system. Even Animal Crossing: Sweet Day or Luigi's Ghost Mansion do a much better job than this. I get the feeling that if I end up owning Nintendo Land, this will be the game I never touch.
 
They way I'm imagining it works is that you'll mostly be looking at the TV screen while playing and only switching over to the gamepad when you're in close quarters with enemies or spikes or something. But, yeah, I'm just judging from the video too. Detailed impressions would be great.

Hmm, I could see that working, possibly.
 
I like it. Nintendoland is quite fun, from what I've played. I wish it came with every Wii U, like Wii Sports did ;_;
 
This is pretty much the worst possible thing Nintendo could do to showcase the Wii U--implementing a game that gains nothing from using the TV and would work perfectly on a smartphone or tablet (where it would be sold for $0.99 or free).

That's not to say that Nintendo can't also release this kind of software, but I mean it's not exactly putting your best foot forward when your messaging is "Nintendoland is a software compilation designed to introduce you to the Wii U's unique strengths, much like Wii Sports was for the Wii" and this is the output.

Well in fairness there are other games in the package that use the TV and GamePad in conjunction. For this as well as the DK game, I think the idea is that people can gather around and watch on the TV. Looks like they're going for balance in many ways here: single player and multiplayer, obscure and famous franchises, games that can be played off-screen and ones that need both. On the other hand, it's very possible that they'd be better served using resources on the dual-screen games; I have a feeling that those are the games that are going to catch on the most.
 
Nintendo originally planned to sell Wii Sports separately, and it was sold separately in other regions. The main reason it was bundled in the US was because retailers refused to stock Wii at $200 and demanded Nintendo increase the MSRP so they could take a larger cut of the profits on every console sold. Nintendo threw in Wii Sports to justify the $50 price increase, since before Wii their home consoles were always $200.

The success of Wii and DS made Nintendo a little greedier, but they found out they can't push it too far when 3DS performed under their expectations. We'll see what they do with WiiU.

Retailers refused to stock Wii at 200? Source? Yeah I agree that nintendo threw in Wii sports to justify the 50 dollar increase over its other consoles, but I think the decision was still all on nintendo to up the price like that.

In the end it worked out for them increadibly well, as casuals could look at it as a Wii Sports machine for 250 dollars, which is a lot easier sell than a gameless video game console.
 
There was a game like this on NES, I totally forget its name though.

I think it was called battletoads, but I could be wrong


Wow this is like an extremely shitty version of balloon trip and wtf that music is a horrible version of the theme =/

The whole point of balloon trip was learning how to control your speed and momentum this game is just a fucking flick fest
 
This is pretty much the worst possible thing Nintendo could do to showcase the Wii U--implementing a game that gains nothing from using the TV and would work perfectly on a smartphone or tablet (where it would be sold for $0.99 or free).

That's not to say that Nintendo can't also release this kind of software, but I mean it's not exactly putting your best foot forward when your messaging is "Nintendoland is a software compilation designed to introduce you to the Wii U's unique strengths, much like Wii Sports was for the Wii" and this is the output.
The TV is important so that other players see your run, and that's something you can't replicate on a smartphone or tablet. And the price argument makes even less sense. No this game wouldn't be $0.99 or free on smart devices - because it doesn't exist. Could you do a similar game and sell it at that price, with less content and polish? Sure, just like you can develop a cheap Halo or Modern Warfare clone in Bulgaria and sell it for $2.99 on App Store. But what exactly does that prove?
 
Love the art style and music and Balloon Trip is one of Nintendo's secret best games. But I can't imagine Balloon Trip mechanics being as addictive and fun with stylus controls. And like everyone else already said, that's a really lame use of the gamepad
 
You have to "blow" the wind with the stylus, so I highly doubt it.

Yeah, I just noticed. It'll certainly be fun, but it'll definitely hurt the replayability for me. Balloon Fight is one of the most pick-up and play games ever, solely because of how simple and relaxing it is. Flicking the stylus and constantly switching between screens just sounds stressful. Fun, but not nearly as relaxing.
 
Top Bottom