Perhaps you could explain this comment. I'm honestly not clear on the OS bit, nor have I seen evidence indicating that Smartglass is any less laggy than local wifi (and in fact most signs point to the contrary, particularly Microsoft's suggestion that LIVE will serve as the arbiter of this communication with the tablet).
this looks really fun. also, Super Mario World block breaking sound fx FTW
This is pretty much the worst possible thing Nintendo could do to showcase the Wii U--implementing a game that gains nothing from using the TV and would work perfectly on a smartphone or tablet (where it would be sold for $0.99 or free).
If I wanted to play minigames using a touchscreen. I will stick to my .99 cent (or free) iPhone games thank you very much.
Seems like a far better deal than forking over $60 for a compilation of them.
The Wii offered gamers a new experience unlike anything else out there.
The Wii U on the otherhand is a lame attempt to bring iOS/touch gaming over to the console space.
Pheww...good to know. So this mini game product shouldn't be more than $11.88 I hope.Just so we're clear, you're all aware that this is one mini game among 12, right? It's not its own stand alone game.
Well, if anything this seems to be good for iOS casual gamers which is aplenty.
You don't know anything about "what iOS gamers want", or any gamer for that matter. Please stop acting like it.iOS casual gamers don't want to play these games on a giant controller sitting in front of their tv using a dedicated $249 gaming device.
If I wanted to play minigames using a touchscreen. I will stick to my .99 cent (or free) iPhone games thank you very much.
Seems like a far better deal than forking over $60 for a compilation of them.
The Wii offered gamers a new experience unlike anything else out there.
The Wii U on the otherhand is a lame attempt to bring iOS/touch gaming over to the console space.
As an iOS gamer, I have a fairly good idea of what the appeal of iOS gaming actually is.
The biggest appeal of iOS gaming is convenience, and price of entry.
It's awesome that I can use the phone that I always have with me, to play a free or .99 cent touch game that I dont need to be infront of a tv to play, I can even play while at work.
As an iOS gamer, I have a fairly good idea of what the appeal of iOS gaming actually is.
The biggest appeal of iOS gaming is convenience, and price of entry.
It's awesome that I can use the phone that I always have with me, to play a free or .99 cent touch game that I dont need to be infront of a tv to play, I can even play while at work.
You don't know anything about "what iOS gamers want", or any gamer for that matter. Please stop acting like it.
No, despite the use of bold that's not right.
The Wii U is currently an undercooked concept, resulting in Nintendo looking around everywhere for things to do with it. The potential is there, especially with 2 controllers, but Nintendo Land just highlights how they aren't currently able to pull it all together in a way people just get like with the Wii.
The Wii was built around Wii Sports, the N64 was built around Mario 64, the Wii U hasn't been built round anything and it shows. That's not to say it's not coming later though, and I do think some very unique things will come.
I'm pretty sure anyone saying that you can't play this game while looking at the TV has never owned a DS or 3DS.
Keep the stylus on the ultra accurate capacitive touchscreen, and keep your eyes on the TV. Its not that hard guys, trust me.
iOS casual gamers don't want to play these games on a giant controller sitting in front of their tv using a dedicated $249 gaming device.
The appeal of iOS gaming is that you can take a quick break from checking your email/browsing to play a quick game on that same device, usually while you're not even home. Building a whole console around the concept of getting touch gamers on board the console train misses the point. People play touch games precisely because they don't need a dedicated gaming system for it, they don't need to plop down $50+ per game, and they can play them anywhere, not just when plopped in front of the tv.
The WiiU uses a stylus? Gross. Is it 2002, and I'm on my blackberry PDA or something?
Very good point. One only needed to look at WiiSports to "get" the Wii in its entirety. The biggest problem with the WiiU for Nintendo right now is that everyone as a whole is extremely experienced already with touch controls. Simply putting a touchscreen on a game console doesn't have nearly the same novelty factor as seeing someone swing a remote like a tennis racket and seeing a little dude on the screen swinging it in the exact same way.
Unique stuff will come undoubtedly, but Nintendo doesn't seem to have built the WiiU around any particular proof of concept like you said. And the main draw for the console is one that's not new at all to any casual gamer.
People are over-analyzing this. Why on earth would you have to look at the controller? Your swiping the stylus in the direction you want to move.
If I wanted to play minigames using a touchscreen. I will stick to my .99 cent (or free) iPhone games thank you very much.
Seems like a far better deal than forking over $60 for a compilation of them.
The Wii offered gamers a new experience unlike anything else out there.
The Wii U on the otherhand is a lame attempt to bring iOS/touch gaming over to the console space.
The Wii U on the otherhand is a lame attempt to bring iOS/touch gaming over to the console space.
Wow you must have really liked that gameplay trailerCalling it now. Balloon Fighter will get a 3DS eShop revival after this releases and the Balloon Fighter and a Ballon Trip level will be in the next Smash. I will put money on this.
So we are left in a bit of an unusual situation where the console is different enough to be exciting, but the actual software to make it exciting is still to come. It's only when both are in place that people will be able to 'get' it.
How freaking young is everyone here? this is pretty much Balloon fight with a re-skin, did anyone play the game? it even goes right to left as the original, the music etc. Seriously Yoshi touch and go comparisons? mario galaxy comparisons? wth?
No, despite the use of bold that's not right.
The Wii U is currently an undercooked concept, resulting in Nintendo looking around everywhere for things to do with it. The potential is there, especially with 2 controllers, but Nintendo Land just highlights how they aren't currently able to pull it all together in a way people just get like with the Wii.
The Wii was built around Wii Sports, the N64 was built around Mario 64, the Wii U hasn't been built round anything and it shows. That's not to say it's not coming later though, and I do think some very unique things will come.
If I wanted to play minigames using a touchscreen. I will stick to my .99 cent (or free) iPhone games thank you very much.
Seems like a far better deal than forking over $60 for a compilation of them.
The Wii offered gamers a new experience unlike anything else out there.
The Wii U on the otherhand is a lame attempt to bring iOS/touch gaming over to the console space.
To be honest, I think they're saving their best ideas for the big franchises, and yes, Nintendoland is merely a fan-service distraction. I still think it will be a really fun collection of games though.
People are over-analyzing this. Why on earth would you have to look at the controller? Your swiping the stylus in the direction you want to move.
I don't know if they've revealed them all yet, but they should have stuffed one of their franchises into Monkey Target. Seeing as Sega seem unable to recognise its genius.
That would save the whole thing for me![]()
Yeah, the not built round anything is what made E3 so disappointing. Nintendo Land being sort of a big neon sign saying that, more than the fan-service distraction it's trying to be.
However after adjusting to that fact it's not all doom and gloom though. Addressing the 2 controller issue, even if rather late in the game, was admitting to one of the pieces of the concept that was missing. Zombi U is luckily picking up Nintendo's slack with dual-screen elements, and just sounds quite refreshing anyway. Miiverse I find very interesting as well, that could be quite a neat spin on social-networking and there are some clever things you could do with it.
Wii U is undercooked because of Nintendo doing the opposite of what they usually do. They ran with technology that was really stretching things to be able to fully deliver the concept. Whereas enough was in place with the Wii to deliver its proof of concept in Wii Sports.
So we are left in a bit of an unusual situation where the console is different enough to be exciting, but the actual software to make it exciting is still to come. It's only when both are in place that people will be able to 'get' it.
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versus
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The second pic looking like they're having a hell of a lot more fun.
Finger touch is inherently more fun than using a stylus for precisely the same reasons that finger painting is a hell of a lot more fun than painting with a brush.
And isn't the whole poing to gaming, to have fun?
This is pretty much the worst possible thing Nintendo could do to showcase the Wii U--implementing a game that gains nothing from using the TV and would work perfectly on a smartphone or tablet (where it would be sold for $0.99 or free).
That's not to say that Nintendo can't also release this kind of software, but I mean it's not exactly putting your best foot forward when your messaging is "Nintendoland is a software compilation designed to introduce you to the Wii U's unique strengths, much like Wii Sports was for the Wii" and this is the output.
I think the wii u and nintendoland were both built around asymmetric multiplayer more than dual screen gaming IMO.
Finger touch is inherently more fun than using a stylus for precisely the same reasons that finger painting is a hell of a lot more fun than painting with a brush.
That's the cool/bad thing of the WiiU and specially this game which is supposed to be a showcase for the system. It's like the type of experiences we got from way back in 2004.It's just a giant DS... And I'm ok with this
How long till it comes out for 3DS?
It looks fun, but like $8.00 on the eshop fun, not $250 launch day fun.
The second pic looking like they're having a hell of a lot more fun.
Finger touch is inherently more fun than using a stylus
Wait, I thought the point of iOS gaming was convenience!
You do know you can use your finger, right?
No, despite the use of bold that's not right.
The Wii U is currently an undercooked concept, resulting in Nintendo looking around everywhere for things to do with it. The potential is there, especially with 2 controllers, but Nintendo Land just highlights how they aren't currently able to pull it all together in a way people just get like with the Wii.
The Wii was built around Wii Sports, the N64 was built around Mario 64, the Wii U hasn't been built round anything and it shows. That's not to say it's not coming later though, and I do think some very unique things will come.
Convenience IS the biggest appeal of the iOS gaming. But convenience doesn't matter unless the games are actually fun to play too.
The fact that finger touch is more fun than using a stylus is why iOS games proved to be a lot more appealing than gaming on the whole generation of touch based smartphones that predated the iPHone.
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