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Nintendo Land: Balloon Trip Breeze trailer

Perhaps you could explain this comment. I'm honestly not clear on the OS bit, nor have I seen evidence indicating that Smartglass is any less laggy than local wifi (and in fact most signs point to the contrary, particularly Microsoft's suggestion that LIVE will serve as the arbiter of this communication with the tablet).


Just that Win8 is setup to be an app-based, and potentially valve unsupported, shift for MS towards an Apple-y kind of UI. SG is showing signs of incorporating at least console-streamed interaction and potentially more than that as X720 gets developed with a second screen and massively popular OS in mind. Meanwhile Ninty has their own locked, region-locked, stylus based, 'within console line of sight tethered' thing going.

Not saying MS wins or anything, just that this is a poor proof of concept vs. basically what's already in process elsewhere (See also: Stump's post).

Plus it's my biggest WiiU-to-date gripe all over again: more minigames. Didn't we do that from 2007-2011 already on Wii?

this looks really fun. also, Super Mario World block breaking sound fx FTW

Didn't Super Paper Mario already use some of the Classic sounds like that in 2007-08? Memory is fading here...
 
It's just a minigame "iOS style" in a minigame compilation. It's fine.
I think that Nentendurrland has some potential, but it needs to be online. Or at least to be bundled.
 
If I wanted to play minigames using a touchscreen. I will stick to my .99 cent (or free) iPhone games thank you very much.

Seems like a far better deal than forking over $60 for a compilation of them.

The Wii offered gamers a new experience unlike anything else out there.

The Wii U on the otherhand is a lame attempt to bring iOS/touch gaming over to the console space.
 
This is pretty much the worst possible thing Nintendo could do to showcase the Wii U--implementing a game that gains nothing from using the TV and would work perfectly on a smartphone or tablet (where it would be sold for $0.99 or free).

I'd argue the real problem is charging $0.99 or free for those games.
 
If I wanted to play minigames using a touchscreen. I will stick to my .99 cent (or free) iPhone games thank you very much.

Seems like a far better deal than forking over $60 for a compilation of them.

The Wii offered gamers a new experience unlike anything else out there.

The Wii U on the otherhand is a lame attempt to bring iOS/touch gaming over to the console space.

You mean....nintendoland right? I don't think it's fair to judge the concept of an entire console based on 1 game. And Donkey kong barrel blast, Baloon Fight, and Takamaru's ninja castle aside how many nintendoland attractions actually look like ios games?
 
I don't get this game, am I supposed to look at the controller or the screen? and if the screen, how is that even possible?


this should have been a 3DS game IMO
 
Well, if anything this seems to be good for iOS casual gamers which is aplenty.

iOS casual gamers don't want to play these games on a giant controller sitting in front of their tv using a dedicated $249 gaming device.

The appeal of iOS gaming is that you can take a quick break from checking your email/browsing to play a quick game on that same device, usually while you're not even home. Building a whole console around the concept of getting touch gamers on board the console train misses the point. People play touch games precisely because they don't need a dedicated gaming system for it, they don't need to plop down $50+ per game, and they can play them anywhere, not just when plopped in front of the tv.
 
As an iOS gamer, I have a fairly good idea of what the appeal of iOS gaming actually is.

The biggest appeal of iOS gaming is convenience, and price of entry.

It's awesome that I can use the phone that I always have with me, to play a free or .99 cent touch game that I dont need to be infront of a tv to play, I can even play while at work.
 
People are over-analyzing this. Why on earth would you have to look at the controller? Your swiping the stylus in the direction you want to move.
 
I'm pretty sure anyone saying that you can't play this game while looking at the TV has never owned a DS or 3DS.

Keep the stylus on the ultra accurate capacitive touchscreen, and keep your eyes on the TV. Its not that hard guys, trust me.
 
If I wanted to play minigames using a touchscreen. I will stick to my .99 cent (or free) iPhone games thank you very much.

Seems like a far better deal than forking over $60 for a compilation of them.

The Wii offered gamers a new experience unlike anything else out there.

The Wii U on the otherhand is a lame attempt to bring iOS/touch gaming over to the console space.

No, despite the use of bold that's not right.

The Wii U is currently an undercooked concept, resulting in Nintendo looking around everywhere for things to do with it. The potential is there, especially with 2 controllers, but Nintendo Land just highlights how they aren't currently able to pull it all together in a way people just get like with the Wii.

The Wii was built around Wii Sports, the N64 was built around Mario 64, the Wii U hasn't been built round anything and it shows. That's not to say it's not coming later though, and I do think some very unique things will come.
 
As an iOS gamer, I have a fairly good idea of what the appeal of iOS gaming actually is.

The biggest appeal of iOS gaming is convenience, and price of entry.

It's awesome that I can use the phone that I always have with me, to play a free or .99 cent touch game that I dont need to be infront of a tv to play, I can even play while at work.

Your criteria seems rather... incomplete to me.
 
As an iOS gamer, I have a fairly good idea of what the appeal of iOS gaming actually is.

The biggest appeal of iOS gaming is convenience, and price of entry.

It's awesome that I can use the phone that I always have with me, to play a free or .99 cent touch game that I dont need to be infront of a tv to play, I can even play while at work.

You don't know anything about "what iOS gamers want", or any gamer for that matter. Please stop acting like it.


No one is going to buy Wii U just for this game, and no one is declaring that at all. But if you have iOS gamers in your family that usually don't play any games outside of the free or 99 cents games on their iPhone, you can throw them this and let them enjoy it if you already have a Wii U. At least, the game won't intimidate them.
 
No, despite the use of bold that's not right.

The Wii U is currently an undercooked concept, resulting in Nintendo looking around everywhere for things to do with it. The potential is there, especially with 2 controllers, but Nintendo Land just highlights how they aren't currently able to pull it all together in a way people just get like with the Wii.

The Wii was built around Wii Sports, the N64 was built around Mario 64, the Wii U hasn't been built round anything and it shows. That's not to say it's not coming later though, and I do think some very unique things will come.

Very good point. One only needed to look at WiiSports to "get" the Wii in its entirety. The biggest problem with the WiiU for Nintendo right now is that everyone as a whole is extremely experienced already with touch controls. Simply putting a touchscreen on a game console doesn't have nearly the same novelty factor as seeing someone swing a remote like a tennis racket and seeing a little dude on the screen swinging it in the exact same way.

Unique stuff will come undoubtedly, but Nintendo doesn't seem to have built the WiiU around any particular proof of concept like you said. And the main draw for the console is one that's not new at all to any casual gamer.
 
Oh cool, a Nintendo Land discussion thread?

Oh no wait just a bunch of whiners crying that everything in the world doesn't cost 99 cents cause iPod crap does now.
 
I'm pretty sure anyone saying that you can't play this game while looking at the TV has never owned a DS or 3DS.

Keep the stylus on the ultra accurate capacitive touchscreen, and keep your eyes on the TV. Its not that hard guys, trust me.

The problem I envision here is it seems like you need to devote equal focus to both screens, because each is crucial to the gameplay, as it is presented. That's definitely not an easy thing to do, much less so when the screens are so different in size and placement.

Nevertheless, I think it might be possible to get by if you focus primarily on the TV and look down only when there are specific obstacles to navigate. That may be what the game is aiming for.
 
iOS casual gamers don't want to play these games on a giant controller sitting in front of their tv using a dedicated $249 gaming device.

The appeal of iOS gaming is that you can take a quick break from checking your email/browsing to play a quick game on that same device, usually while you're not even home. Building a whole console around the concept of getting touch gamers on board the console train misses the point. People play touch games precisely because they don't need a dedicated gaming system for it, they don't need to plop down $50+ per game, and they can play them anywhere, not just when plopped in front of the tv.

I actually agree. Consoles have the huge barrier of long start-up times, which the NeoGAF hardcore gamers seem to ignore. Pricing is another issue, as the 3DS and its software has shown.
 
The WiiU uses a stylus? Gross. Is it 2002, and I'm on my blackberry PDA or something?

zv0AR.jpg


versus

BbWyY.jpg
 
Very good point. One only needed to look at WiiSports to "get" the Wii in its entirety. The biggest problem with the WiiU for Nintendo right now is that everyone as a whole is extremely experienced already with touch controls. Simply putting a touchscreen on a game console doesn't have nearly the same novelty factor as seeing someone swing a remote like a tennis racket and seeing a little dude on the screen swinging it in the exact same way.

Unique stuff will come undoubtedly, but Nintendo doesn't seem to have built the WiiU around any particular proof of concept like you said. And the main draw for the console is one that's not new at all to any casual gamer.

Yeah, the not built round anything is what made E3 so disappointing. Nintendo Land being sort of a big neon sign saying that, more than the fan-service distraction it's trying to be.

However after adjusting to that fact it's not all doom and gloom though. Addressing the 2 controller issue, even if rather late in the game, was admitting to one of the pieces of the concept that was missing. Zombi U is luckily picking up Nintendo's slack with dual-screen elements, and just sounds quite refreshing anyway. Miiverse I find very interesting as well, that could be quite a neat spin on social-networking and there are some clever things you could do with it.

Wii U is undercooked because of Nintendo doing the opposite of what they usually do. They ran with technology that was really stretching things to be able to fully deliver the concept. Whereas enough was in place with the Wii to deliver its proof of concept in Wii Sports.

So we are left in a bit of an unusual situation where the console is different enough to be exciting, but the actual software to make it exciting is still to come. It's only when both are in place that people will be able to 'get' it.
 
People are over-analyzing this. Why on earth would you have to look at the controller? Your swiping the stylus in the direction you want to move.

This, except for the over-analyting part. That's part of what I come here for.

I agree with Deck'ard, there needs to be a eureka moment with regards to the unique functionality of the console, something that makes the whole concept immediately click.

Nintendoland seems to offer smart, mostly effective bits of entertainment instead of a singular "Ooooh, I get it now!" experience.
 
If I wanted to play minigames using a touchscreen. I will stick to my .99 cent (or free) iPhone games thank you very much.

Seems like a far better deal than forking over $60 for a compilation of them.

The Wii offered gamers a new experience unlike anything else out there.

The Wii U on the otherhand is a lame attempt to bring iOS/touch gaming over to the console space.

Judging Nintendoland from one minigame is rather silly, and judging the WiiU off of one game is just stupid. Asymmetric Gameplay might not be as easy to understand as motion control, but I'm willing to bet that at the end of this generation, it will provide more innovation and quality products for the world of gaming then the Wii ever did. Rayman Legends Co-op and the animal crossing/Luigi's mansion mini-games are experiences that only truly shine through actual hands-on play, and provide gameplay that really can't be had anywhere else (without major requirements needing to be filled).

And the WiiU is much more of a combination of the DS and Wii then an attempt at iOS console gaming.
 
So we are left in a bit of an unusual situation where the console is different enough to be exciting, but the actual software to make it exciting is still to come. It's only when both are in place that people will be able to 'get' it.

To be honest, I think they're saving their best ideas for the big franchises, and yes, Nintendoland is merely a fan-service distraction. I still think it will be a really fun collection of games though.
 
How freaking young is everyone here? this is pretty much Balloon fight with a re-skin, did anyone play the game? it even goes right to left as the original, the music etc. Seriously Yoshi touch and go comparisons? mario galaxy comparisons? wth?

Yes, this game where you swipe on a separate touch screen and tap objects to destroy them is exactly like the original Arcade/NES game. Obviously no one here has played Balloon Trip Kid Fight, and you have caught us on that lie.

People are drawing comparisons because of the control mechanics employed, which are different from the original game.
 
No, despite the use of bold that's not right.

The Wii U is currently an undercooked concept, resulting in Nintendo looking around everywhere for things to do with it. The potential is there, especially with 2 controllers, but Nintendo Land just highlights how they aren't currently able to pull it all together in a way people just get like with the Wii.

The Wii was built around Wii Sports, the N64 was built around Mario 64, the Wii U hasn't been built round anything and it shows. That's not to say it's not coming later though, and I do think some very unique things will come.

I think the wii u and nintendoland were both built around asymmetric multiplayer more than dual screen gaming IMO.
 
If I wanted to play minigames using a touchscreen. I will stick to my .99 cent (or free) iPhone games thank you very much.

Seems like a far better deal than forking over $60 for a compilation of them.

The Wii offered gamers a new experience unlike anything else out there.

The Wii U on the otherhand is a lame attempt to bring iOS/touch gaming over to the console space.

I like how you bold the most inflammatory statements.
 
To be honest, I think they're saving their best ideas for the big franchises, and yes, Nintendoland is merely a fan-service distraction. I still think it will be a really fun collection of games though.

I don't know if they've revealed them all yet, but they should have stuffed one of their franchises into Monkey Target. Seeing as Sega seem unable to recognise its genius.

That would save the whole thing for me :)
 
People are over-analyzing this. Why on earth would you have to look at the controller? Your swiping the stylus in the direction you want to move.

Pretty much. The only time you would look at the controller is when you need to tap obstacles like blocks and spikes.
 
I don't know if they've revealed them all yet, but they should have stuffed one of their franchises into Monkey Target. Seeing as Sega seem unable to recognise its genius.

That would save the whole thing for me :)

...

I would be ok with this.
 
Yeah, the not built round anything is what made E3 so disappointing. Nintendo Land being sort of a big neon sign saying that, more than the fan-service distraction it's trying to be.

However after adjusting to that fact it's not all doom and gloom though. Addressing the 2 controller issue, even if rather late in the game, was admitting to one of the pieces of the concept that was missing. Zombi U is luckily picking up Nintendo's slack with dual-screen elements, and just sounds quite refreshing anyway. Miiverse I find very interesting as well, that could be quite a neat spin on social-networking and there are some clever things you could do with it.

Wii U is undercooked because of Nintendo doing the opposite of what they usually do. They ran with technology that was really stretching things to be able to fully deliver the concept. Whereas enough was in place with the Wii to deliver its proof of concept in Wii Sports.

So we are left in a bit of an unusual situation where the console is different enough to be exciting, but the actual software to make it exciting is still to come. It's only when both are in place that people will be able to 'get' it.

Agreed. I'm eager to see what kind of creative stuff developers come up with. At the end of the day it's still got the potential to be something great. I just hope it's sooner rather than later from Nintendo themselves.
 

The second pic looking like they're having a hell of a lot more fun.

Finger touch is inherently more fun than using a stylus for precisely the same reasons that finger painting is a hell of a lot more fun than painting with a brush.

They do make styluses that work with the iPhone and iPad. Want to guess how many people actually prefer using a stylus on the iPhone/iPad?

And isn't the whole poing to gaming, to have fun?
 
The second pic looking like they're having a hell of a lot more fun.

Finger touch is inherently more fun than using a stylus for precisely the same reasons that finger painting is a hell of a lot more fun than painting with a brush.

And isn't the whole poing to gaming, to have fun?

Wait, I thought the point of iOS gaming was convenience!
 
This is pretty much the worst possible thing Nintendo could do to showcase the Wii U--implementing a game that gains nothing from using the TV and would work perfectly on a smartphone or tablet (where it would be sold for $0.99 or free).

That's not to say that Nintendo can't also release this kind of software, but I mean it's not exactly putting your best foot forward when your messaging is "Nintendoland is a software compilation designed to introduce you to the Wii U's unique strengths, much like Wii Sports was for the Wii" and this is the output.

Im gonna say it is the opposite of what a few people said. I bet you play the game without looking at the gamepad at all, and only watch the tv. essentially like kind of using a mouse or a wacom tablet. The game is too quick paced to be played with such a small FOV on the gamepad. Also your character stays centered on the gamepad, so you dont have to keep looking down to figure out where to swipe. And then from there you can figure where to tap top break blocks, w/o looking down.


I wil basically be like playing an iOS game streamed to a TV, with more detail and larger FOV.

This has probabaly already been explained, but oh well.
 
I think the wii u and nintendoland were both built around asymmetric multiplayer more than dual screen gaming IMO.

Asymmetric gaming is in general rubbish, and the whole term has only been bandied around so much because they were unable to deliver the full concept of the Wii U. Technology issues, price issues, the concept they ran with had inherent problems. Asymmetrical gaming being the buzzword to turn the drawback into a selling point and disguise it all.

That's not to say you won't see good things from it, you will, but everything that can be done with one controller can be done better with more than one. Apart from the things involving motion as well, which will be supremely limited anyway.

Nintendo's strength is people sharing the same experience, not forcing people into different roles. In most cases one role being far less satisfying than the other, dumbed down which the Wii didn't need to do to get people to engage.
 
It's just a giant DS... And I'm ok with this
That's the cool/bad thing of the WiiU and specially this game which is supposed to be a showcase for the system. It's like the type of experiences we got from way back in 2004.

In that sense Nintendo land is underwhelming. Above 250 U.S. cutting back on hardware specs to rely on the Upad concept alone is not good enough. Haven't seen anything new in Nintendo Land that i haven't taste in a DS or GameCube.
 
How long till it comes out for 3DS?

It looks fun, but like $8.00 on the eshop fun, not $250 launch day fun.

Its one game that is included with 12 other games, and in those 12 games each has about 2 other games plus multiplayer, so thats 24 games for what will be 49.99 or packed in with WiiU so yea your getting you 8 dollars out of it ;)
 
Wait, I thought the point of iOS gaming was convenience!

Convenience IS the biggest appeal of the iOS gaming. But convenience doesn't matter unless the games are actually fun to play too.

The fact that finger touch is more fun than using a stylus is why iOS games proved to be a lot more appealing than gaming on the whole generation of touch based smartphones that predated the iPhone, like the stylus based touch phone I had for the two years before the iPhone's launch.

htc-touch-diamond2-stylus.jpg


You do know you can use your finger, right?

I take it you never owned the device. It has a resistive touch screen and a pretty shitty one at that. It was a nightmare for your fingers if you tried to opted to use it without a stylus.

The biggest reason the iPhone made all previous smartphones obselete. It was a hell of a lot more fun to use. Using your fingers is more fun than using a stylus.
 
No, despite the use of bold that's not right.

The Wii U is currently an undercooked concept, resulting in Nintendo looking around everywhere for things to do with it. The potential is there, especially with 2 controllers, but Nintendo Land just highlights how they aren't currently able to pull it all together in a way people just get like with the Wii.

The Wii was built around Wii Sports, the N64 was built around Mario 64, the Wii U hasn't been built round anything and it shows. That's not to say it's not coming later though, and I do think some very unique things will come.

I think NintendoLand is supposed to be like that. It's sort of a conundrum. They need NintendoLand to give players and developers a taste of ideas that are possible with WiiU, and they want it to be successful, but they also don't want a situation like with Wii Sports where Casuals didn't really move on to bigger games. Thus these games need to feel undercooked.

If they were going to build people up on the concepts, Balloon Trip Breeze appears to be the simplest application of GamePad and most similar to what iOS players play. Donkey Kong's Crash Course and Takamaru's Ninja Castle build from touch controls to add tilt and pointer applications. And the rest of the games build further with asymmetric gameplay. Games like Luigi's Ghost Mansion, Metroid Blast, and Animal Crossing Sweet Day might be a bit too complex to start the casuals on. Part of the draw of Wii Sports was that there was no need for players to navigate 2D or 3D space; they just had to do the gestures. Games that use an analog stick are more on an intermediate level.

Convenience IS the biggest appeal of the iOS gaming. But convenience doesn't matter unless the games are actually fun to play too.

The fact that finger touch is more fun than using a stylus is why iOS games proved to be a lot more appealing than gaming on the whole generation of touch based smartphones that predated the iPHone.

htc-touch-diamond2-stylus.jpg

You do know you can use your finger, right?
 
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