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Nintendo Land: Balloon Trip Breeze trailer

I think Yoshi's Touch and Go is the best game on DS, and this looks to play like that. But I don't understand why the view is so zoomed in on the tablet. That seems like an arbitrary obstacle.

But I would think the GamePad screen is big enough to provide a more zoomed out view, so you don't actually need to keep looking between the two screens.

The point is actually to not look at the GamePad at all, except when you need to tap on blocks and such. There's no need whatsoever, you just have to flick the stylus while looking at the TV.

EDIT: And just to add to this, apparently it's now confirmed you CAN play on the GamePad alone. Balloon Trip Breeze supports off-tv play.
 
I think it's because most people are right handed. When you move left, your hand won't be covering up where you are going.

It's because Balloon Trip has always gone right to left since 1984. You aren't going to be looking at the screen most of the time.
 
I've liked every NintendoLand game I've seen except the Zelda one.

Looks like a great compilation, would be a mistake not including it with the system though.

I'll likely play this much more than Wii Sports.
 
No, you look at the TV except when you need to tap stuff. This isn't the first game to do something like this. It's a very DS-style game.

Exactly. I don't know why people are assuming you ignore the TV and play using the Gamepad screen only. It's basically Soul Bubbles, with a risk/reward system by showing obstacles that you near -- you can tap them to score points, but do you really risk going near them and get popped if you get too close? Rest of the game, you play while looking at the TV.
 
:/ does not look like much fun to me. Oh well. Still hoping this is a pack-in game, because I'll probably be passing on it until it hits bargain bin prices otherwise.
 
NINTENDO land, TIMED exclusive ?
LOL

----------

Thinking about .... it probably plays a lot like Soul Bubbles for DS .... anyone played that game ?



Also, no minigame collection deserves to be compared to Wii Play (except that tank minigame .. that game was AWESOME)

OK THEN! Finally people are getting it :)
 
Resistive touch screens aren't inferior in all respects. Both resistive and capacitive touch screens have benefits and drawbacks. Keep in mind that resistive tech has greatly improved. You should be tempering your expectations based on the 3DS touchscreen, and not the PalmPilot you used once fifteen years ago.

Resistive touch screen pros:
Improved accuracy
Reduced lag
Reduced cost
More screen visible when using stylus

Cons:
Requires more pressure when using fingers
Two hands required when using stylus
No multitouch

Anything I'm missing? In my opinion resistive touch screens are better for games.
 
Anything I'm missing? In my opinion resistive touch screens are better for games.

I would say it depends on the type of game.

Using a resistive screen for the Wii U was a great decision, in my opinion, not because they are better or even cheaper, but for the exact reason some argue as a negative. It's less common technology today.

While Nintendo's competitors fight over the capacitive touchscreen game market, Nintendo will be able to provide some experiences that are simply done better with a resistive screen + stylus.
 
This looks kind of fun, but boy this really wasnt the minigame to showcase as the first one to gain the majority of attention since E3. Show the Metroid one with multiple players in a big arena. Not this.
 
Nintendo Land clearly to introduce casual fans to the old games of Nintendo in a language casual gamers can digest

It's clever but I wonder how many will really bite
 
Nintendo Land clearly to introduce casual fans to the old games of Nintendo in a language casual gamers can digest

The other way around. Nintendo Land is to try and sell to classic Nintendo gamers with all the nostalgia, while settling on a blend of classic tropes with friendly accessible gameplay.

It's clever but I wonder how many will really bite

Marketing must not be your thing. An astute question would be how many millions is this thing going to sell.
 
If you wanted to make the game artificially harder, sure. The spikes burst your balloons.
You would want to look at the touch screen where you can easily break obstacles AND steer your character clear of danger.
Why are people in denial of the fact that you will want to use both screens to play this game?
Nintendo aren't a bunch of amateur hour indie developers.
If the game wasn't easier to play using the intended method, it wouldn't be designed that way.

hmmm, I dont agree. I think it could become 2nd nature after while. And I think this is the pro intended method, and works perfectly with the idea of the Gamepad, and could only be so intuitivily done on with a 2nd screen Gamepad.

I am sure at first you will look down at the screen, and the image just being there gives you understanding how it works, and dimensions and references for the touchscreen range. It wouldn't be as easily understandably w/o a 2nd screen there.

But I can see having to look up and down after will get pretty tiresome with how challenging the game could get, looking from one screen to another is slightly disorienting for such an action game. Thats why Killer Freaks became ZombiU

I dont think you can so easily "steer your character clear of danger" with such a limited view on the pad, you would have a much easier time just keeping your eyes on the tv.

All you would have to do is imagine a touchscreen rectangle around your character on the tv, there is a block up and to the left, so you tap on the touchscreen in the upper left corner. It is not like you have to be super accurate, and are not penalized for missing. And you will see where you are touching on the tv at all times.

I bet after about 10 mins or so, probably less, it will be 2nd nature. The 2nd screen is there to guide you, and what else would it show there besides?

And probably if you play off tv, then the game plays a little different on the touchscreen. But I don't know it is nintendo.

This is how I would play it/design it. But I am sure people will play either way. But it will be like the difference between touch typing and looking at the keys.
 
Oh dear... I didn't expect so much to be wrong in here after only 250+ posts...


Can we go at least ONE day without someone stating that someone's completely subjective personal opinion is inherently wrong? This is just offensive.


How long till it comes out for 3DS?

It looks fun, but like $8.00 on the eshop fun, not $250 launch day fun.

There's a lot about this game that doesn't make much sense. It looks OK, but damn if I were them I'd bundle NSMBU with the system and repurpose this thing down the road because I don't see it as a system seller, especially if it can't even justify the system.

This is pretty much the worst possible thing Nintendo could do to showcase the Wii U--implementing a game that gains nothing from using the TV and would work perfectly on a smartphone or tablet (where it would be sold for $0.99 or free).

Yeah, I mean, if this is the only game in NintendoLand and the only thing at launch, what are they thi- wait, what? IT'S NOT? Then what the hell is everyone so cheesed about?

That's not to say that Nintendo can't also release this kind of software, but I mean it's not exactly putting your best foot forward when your messaging is "Nintendoland is a software compilation designed to introduce you to the Wii U's unique strengths, much like Wii Sports was for the Wii" and this is the output.

Yeah, I mean, why would Nintendo stop showing content for this or any other game prior to launch? How stupi- wait, what? There's a conference in 2 days and a whole 2 months til launch? Then why is this considered Nintendo "not putting its best foot forward" as if this is the last and only forward momentum they have to offer? If anything, I'd say it was Nintendo giving GameInformer an "exclusive" to show off the weakest game in the compilation prior to conference and save the good stuff for 2 days from now. Again, what's the big deal?

The WiiU uses a stylus? Gross. Is it 2002, and I'm on my blackberry PDA or something?

No, I'm pretty sure what's sad is a touch screen that uses a stylus in 2012.

Tell me about all the new tablets coming from Wacom and Samsung with resistive touch screens.

The highly-touted and highly-advertised Galaxy Note. But since it doesn't fit your argument, I'm sure you'll use a weasel word or two or move the goal posts in a vain attempt to continue on.

If they're putting out individual trailers for the mini games and spending all that time at e3 talking about it. I really doubt it.

Yeah, it's not like Nintendo has ever done that before. Nope. Never.

I would have much rather them released a Metroid Blast trailer. Seems like it would do a lot more to show off the system. Even Animal Crossing: Sweet Day or Luigi's Ghost Mansion do a much better job than this. I get the feeling that if I end up owning Nintendo Land, this will be the game I never touch.

Like I said above, this is Nintendo throwing GameInformer a bone. You'll see it in 2 days.

I think that's a pretty thin USP and carves out a very very small niche. The Nintendo Direct video and Iwata's subsequent statements introducing the Wii U controller made a pretty bold and audacious case for a new paradigm in using both the personal screen and the home screen. "Let other people see what you're doing" is a pretty unambitious way of executing it.

It's less than 1/12th of a game! Not every single thing on the WiiU has to justify itself through exhaustive feature use, just like movies are not required to all be high art blockbusters or just like how musicians aren't required to use every instrument invented to make something worthy of being called music.

Why must each any every game - no, PORTION of a game - come down to a damned referendum on usefulness of the controller with Nintendo nowadays? You don't see other games get shit for not using every button or not using analog control. Heck, the N64 was built around the idea that analogue wasn't necessary for everything, did we have these discussions then, too? NO, of course not. And if anyone did, they were quickly dismissed. What's the difference now?

Just so we're clear, you're all aware that this is one mini game among 12, right? It's not its own stand alone game.

I really wonder.

If I wanted to play minigames using a touchscreen. I will stick to my .99 cent (or free) iPhone games thank you very much.

Seems like a far better deal than forking over $60 for a compilation of them.

The Wii offered gamers a new experience unlike anything else out there.

The Wii U on the otherhand is a lame attempt to bring iOS/touch gaming over to the console space.

As an iOS gamer, I have a fairly good idea of what the appeal of iOS gaming actually is.

The biggest appeal of iOS gaming is convenience, and price of entry.

It's awesome that I can use the phone that I always have with me, to play a free or .99 cent touch game that I dont need to be infront of a tv to play, I can even play while at work.

I don't even know what to say to this.

Asymmetric gaming is in general rubbish

Great, a developer aggressively dismissing a way of gaming that some people would actually find appealing, thinking it's disguising a failure in design. Remind me who you work for again? I want to know which developer with stagnant/regressive ideology not to invest my money with.
 
This game looks really bad. :/

It looks like an iOS game you'd buy for a dollar or two. For a game that's supposed to be showing off the potential of the hardware it's doing a very poor job. Will buy Mario and Rayman at launch.
 
This game looks really bad. :/

It looks like an iOS game you'd buy for a dollar or two. For a game that's supposed to be showing off the potential of the hardware it's doing a very poor job. Will buy Mario and Rayman at launch.

Part of a game. And using the screen to limit the area of interaction while showing the entire view on the screen is an interesting use of the Wii U that couldn't be achieved the same way on another single device.
 
This game looks really bad. :/

It looks like an iOS game you'd buy for a dollar or two. For a game that's supposed to be showing off the potential of the hardware it's doing a very poor job. Will buy Mario and Rayman at launch.

Do you mean Balloon Trip or Nintendo Land?
 
This game looks really bad. :/

It looks like an iOS game you'd buy for a dollar or two. For a game that's supposed to be showing off the potential of the hardware it's doing a very poor job. Will buy Mario and Rayman at launch.

I'm not understanding the complaints about this game, it's based on a Nintendo classic and it's part of a huge package of Nintendo history on one disc. Besides didn't Nintendo do "iOS" type games before "iOS" type games even existed?

Maybe someone can explain better to me why this game looks so bad.....
 
You know, I really think slamming my hand (or even head) in a drawer over and over again would be less painful than reading this thread.

I love how so many people are saying that this game is "iOS-like" and, as a result, doesn't deserve a spot in Nintendo Land and, really, shouldn't exist at all.

Uh, speak for yourself. I love the looks of this game and, in fact, it is the mini-game that has pushed me to buy Nintendo Land should it not be a pack-in title.

Not every game Nintendo makes and releases for the Wii U has to show some revolutionary use of the Wii U GamePad, you know. IMO, the point of Nintendo Land is to show potential/new Wii U owners all of the different things they can do with the GamePad. Yes, some of those things will be things they've never done in a video game setting, but others will be things that have been done (or could be done, as in the case of Balloon Trip Breeze) elsewhere.

That's not really the point of a lot of the discussion in this thread, though, is it? The point for many of you is to point out, yet again, how lame the Wii U is, how lame Nintendo Land is, etc. Zzzzzzzzzzzz.
 
ITT: Nintendo, in recreating one of their NES classics as part of a title about celebrating and playing around in their classic franchises, derisively accused of making "iOS-style software."

It's possible that this is literally the worst thread that has ever existed on GAF.
 
ITT: Nintendo, in recreating one of their NES classics as part of a title about celebrating and playing around in their classic franchises, derisively accused of making "iOS-style software."

It's possible that this is literally the worst thread that has ever existed on GAF.
Gaf would be damned if they had a duck hunt or something in nintendoland.
 
Ballon Fight is a pretty great game. By far my favorite NES 3DS ambassador gift. To make it better on Wii U, they just need to show marks on where your friends died.
 
It looks like a slight step above some of the minigames in Wii Play (and some of the lesser ones in Sports Resort). Graphics look cutesy and sharp, kinda like LBP.

I am still praying that they make Nintendoland a pack-in with the console.
 
Nintendoland has too much content to be just a pack-in. This ain't Wii Sports or Wii Play, it's a full-fledged game with popular Nintendo icons - it can sell a lot of copies I think.
 
Man who cannot understand why company releases game trailer makes brain-killing post, click here to read more.

hahaha that was harsh. :P

of course it was a bit hyperbolic, but you get my point. :)
Nothing really suggested this is an experience only possible on WiiU, which I think will be necessary to get the Wii audience that is not the Nintendo hardcore to bite.

On the plus side, the games seem to be more fleshed out than the ones in Wiiplay, which is good. I think the era of simple minigame compilations that began on the wii is over because you can get similar experiences for so much less on other platforms.
 
I'm not understanding the complaints about this game, it's based on a Nintendo classic and it's part of a huge package of Nintendo history on one disc. Besides didn't Nintendo do "iOS" type games before "iOS" type games even existed?

Maybe someone can explain better to me why this game looks so bad.....

Yes pretty much, i mean you could say even the first super mario game was a bite sized ios type game with the pick up and play small levels, im playing nsmbw atm and its a perfect do a few levels put it down game like most ios titles.
 
This remind me of Yoshi Touch&Go + Soul Bobbles + Balloon Fight. Like it, could be addictive, especially considering Miiverse leaderboards and Free-TV gameplay
 
I wish this was more Mario Party and less Wii Play, at least in terms of scale :(

Also seems like it would control better with button, or even motion.
 
Looks very ordinary and not very Nintendo-y at all. Better be some better stuff in Nintendoland or it will be an easy skip for me.
 
It looks nice and I am looking forward to these dual screen games. I don't understand why people think having to handle two screens at once is so difficult, it takes about 10 milliseconds to switch your gaze to the other screen.
 
I don't understand everyone's confusion with this game and how it utilizes the console in a meaningful way. You control it with the stylus, so there's one unique feature it's using for a console game. As far as using both screens, you are supposed to look at the TV for general navigation and glance down at the controller when you need a more detailed view, such as when trying to dispatch obstacles with the stylus. Such a level of precision would be hard to achieve on a phone or tablet because you can't be zoomed in and out at the same time, and because using your finger would not be nearly as precise for destroying the objects as a stylus is. The game itself isn't a brilliant concept by any means, but to dismiss it as not playing to the strengths of the console is incorrect.
+1
 
I frankly don't know what to think of this. The game in and of itself does look fun, but not $250/$60 fun, as this is the kind of thing that would go for like ~$1 or be free for iOS/Android. I'm also not sure about having to switch from looking at the pad to looking at the TV screen, as it would probably just end up confusing me. And mind blown at using a stylus on the pad. Wasn't aware of that until now, heh.
 
Are people intentionally dumb or ignorant or are they just trolling when they seem to imply that Balloon Trip Breeze is the only game in Nintendo Land and/or Wii U's only launch title?
 
I frankly don't know what to think of this. The game in and of itself does look fun, but not $250/$60 fun, as this is the kind of thing that would go for like ~$1 or be free for iOS/Android. I'm also not sure about having to switch from looking at the pad to looking at the TV screen, as it would probably just end up confusing me. And mind blown at using a stylus on the pad. Wasn't aware of that until now, heh.

You do know that this game is part of a collection of 12 in NintendoLand, and that there are other launch titles, right? If you have ever played a DS I don't see why dealing with two screens would be such a problem.
 
You do know that this game is part of a collection of 12 in NintendoLand, and that there are other launch titles, right? If you have ever played a DS I don't see why dealing with two screens would be such a problem.

Only played a DS once, for like 10 minutes. I know it's part of a bigger collection, but what I've seen of the rest of Nintendoland doesn't look all that hot to me either tbh.

Well, besides that F-Zero track, that one is useful for rubbing salt in the wounds of F-Zero fans :p
 
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