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With firmware update 8.0, the Switch now has the option of jumping from 1 GHz to 1.75 GHz CPU clock speed for a limited time. So far this seems to be used in shortening load times for Breath of the Wild and Super Mario Odyssey. Apparently for both games boost mode support was rolled into the recent VR-compatibility updates.
Load times in BotW have dropped by as much as 10 seconds.
Seems like other games will have to be updated to take advantage of it, and I'm not sure whether developers could use this in a limited way to achieve boosted performance in other areas -- obviously we're not talking about the GPU here, but there are CPU-bound processes in games too.
Load times in BotW have dropped by as much as 10 seconds.
Nintendo Switch 8.0.0's "boost mode" addition making games load faster and perform better via overclocking
The Nintendo Switch's latest major update, Switch Firmware 8.0.0, was released last week and it included a ton of additions like a software sorting
gearnuke.com
Seems like other games will have to be updated to take advantage of it, and I'm not sure whether developers could use this in a limited way to achieve boosted performance in other areas -- obviously we're not talking about the GPU here, but there are CPU-bound processes in games too.