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Nintendo Switch Dev Kit Stats Leaked? Cortex A57, 4GB RAM, 32GB Storage, Multi-Touch.

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Oddduck

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Right; they would only gain efficiency.

I guess it depends what you mean "blow away" as. At least 2x RAM (available for games, assuming), 1-2x GPU power, and at least 2x CPU power. That's at least twice the machine.

It ain't no XBO, for sure. But you could easily make a Switch game the Wii U would not be able to run.

I'm curious to see how they divide up the ram for Switch.

Only 1 GB of Wii U's ram was dedicated to games.
 

iamaustrian

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The comment you replied to talked about patch storage, not game storage. Unfortunately today's console games are patched quite regularly and often on the first day of release. If the Switch is to receive 3rd party support, where is all that patch data going to be stored? This is yet another reason to expect that the Switch won't get 3rd party support for major games.

I think he meant that patches/updates are actually rather written to the cartridge itself than to the console's memory
 

LCGeek

formerly sane
Actually, going by that, the Wii U's GPU is actually even worse than 10x weaker than the PS4's. That 10x number came from just looking at the GFLOPS, but that shouldn't be directly compared due to the GCN architecture of the PS4.

Amazed you're one of the few in recent days to point that out. Someone said I was overestimating the thing. Comparing an amd pre gcn to cuda based maxwell. Still clocked low but I'm spoiled on pushing my nvidia stuff to well beyond a 1ghz.
 
Jul 29, 2013
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Oh that is basically what handheld is. Handheld is a slightly improved Wii U. Docked is at best 3x the Wii U as far as GPU capabilities go.
Agreed. I'm thinking in handheld you'll get RoTR at 360 settings with 10-15% performance increase, then the same settings at 1080p in docked mode. This probably being overly optimistic.

More or less, I'm thinking we'll see mainstream laptop with GeForce 840m/940m multiplat performance in docked mode.
 

Vanguard771

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What if this is all a controlled leak and Nintendo is playing us for chumps. Now that expectations are so low, the actual specs will pleasantly surprise everyone while still falling short of xb1. What if this is their way of seeing expectations a month in advance. What if Nintendo marketing is playing chess while we're playing checkers.


I'm kidding
I want this to be true. Not because I want to Switch the be more powerful but because I would love to have Nintendo address and troll people who look for leaks. Imagine a presentation where they address the various threads and articles about leaked information and tell us how disappointed they are in our lack of patience.
 

lwilliams3

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Amazed you're one of the few in recent days to point that out. Someone said I was overestimating the thing. Comparing an amd pre gcn to cuda based maxwell. Still clocked low but I'm spoiled on pushing my nvidia stuff to well beyond a 1ghz.
Thanks. How much of a performance difference from VLIW to GCN have you experienced?
 

z0m3le

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In fp32 this is still over 50% faster than wii u, that isn't including features like checkerboard rendering or fp16 that should put it around 2.5times when taken advantage of.

When docked it is about 4 times faster than wii u, and with the above features mentioned put it over 6times faster. The only real worry to me is the cpu, it is capable of ports but there will be some trimming required in places.

One thing to realize about this design though is that technically the thing is capable of running the docked clocks on the go, all of the cooling is inside the tablet and even docked, it is conservative with clocks. Battery life is the only thing stopping them from doing this but it might only be the difference of a watt, which could mean that like the psp, we see an increase later on. Personally I think 400mhz when portable is perfect.

These are all estimates BTW, because it's all on an average, but it is conservative, it should be slightly greater than this.

Thanks. How much of a performance difference from VLIW to GCN have you experienced?

GCN GPUs with 128gflops can roughly match wii u, so xb1 is 10times faster as hard as that might be to accept, it does mean that switch docked is 40% of xb1's performance in fp32 without the added features and between 60 and 70 percent of xb1 with said features (at best)
 

Zedark

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Ok sub question, which gap is bigger

Wii U to PS4

or

Switch to PS4Pro

Mathematically this is the exact same question.

If (Switch)/(wiiu) > (ps4pro)/(ps4), then
(Switch)/(ps4pro) > (wiiu)/(ps4) follows mathematically, meaning that the gap between switch and ps4 pro is smaller than the gap between wiiu and ps4.
 

Oregano

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I'm not surprised that this isn't as powerful as XBO but what I am surprised about is the fact its's not even as powerful as a phone despite needing an internal fan. It is absolute garbage design.

If this was a Vita sized handheld, with no fan, at this performance level it would be awesome but it's not.

We are going to get both shit power and shit battery life.;_;
 

ShadowFox08

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So will Switch docked run Zelda and Mario at 1080/60 with improved settings over the Wiiu? Or is that too much to ask?

Any HD console game can run 1080p and/or 60 fps, but you'll have to sacrifice some graphical fidelity to do so(polygons, lighting, shadows, textures etc).

I wouldn't expect 60fps on LoZ:BotW. 1080p on docked for Switch though, I'd be more surprised if it didn't have that resolution than did.

Right; they would only gain efficiency.


I guess it depends what you mean "blow away" as. At least 2x RAM (available for games, assuming), 1-2x GPU power, and at least 2x CPU power. That's at least twice the machine.

It ain't no XBO, for sure. But you could easily make a Switch game the Wii U would not be able to run.

Gamecube ---> Wii transition basically

*shudders*

I'm sure the gap will be larger.
 

KingSnake

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Jan 9, 2013
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Do all these rumors come from people with dev kits? Take dev kits with a grain of salt

Latest DF info supposed to come from some info provided by Nintendo to developers. Maybe SDK?

And it wouldn't matter in terms of dev kits vs. retail units, these are not some plastic part that can be changed in the retail unit or battery. If the developers are bound by these clocks that's what they will work with.

So will Switch docked run Zelda and Mario at 1080/60 with improved settings over the Wiiu? Or is that too much to ask?

Mario 1080/60
Zelda 1080/30

Improved settings? We'll see. I guess there should be still some room. Depends also on how much of a bottleneck the CPU proves to be.

Depends also how much they can use the FP16 calculations, I guess. But Zelda being a Wii U game initially makes it not likely.
 

Zedark

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Feb 22, 2016
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So will Switch docked run Zelda and Mario at 1080/60 with improved settings over the Wiiu? Or is that too much to ask?

1080p definitely. 60fps we can't say. In theory they could be able to make it probably, but they might just go for graphical enhancements instead.
 

Smurfman256

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Quick, someone try and get Dark Souls 3 running on a 160-200GFLOP potato at 720p/low settings and report performance.
 

lwilliams3

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GCN GPUs with 128gflops can roughly match wii u, so xb1 is 10times faster as hard as that might be to accept, it does mean that switch docked is 40% of xb1's performance in fp32 without the added features and between 60 and 70 percent of xb1 with said features (at best)
Heh, it's even more of a difference than I calculated. Do you have a link to where you got that info?

This will going to look great on 5 inch 720p handheld screen. All I need is stable framerate, locked 30 on handheld mode. But with this specs we would be lucky if it runs with 10fps.

I'm hoping for DF is bullcrap and LKD is right.
You may be underestimating what is possible to scale down without destroying the game, especially with the proper tools and optimization.
 

ecosse_011172

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Jul 20, 2007
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I'm not surprised that this isn't as powerful as XBO but what I am surprised about is the fact its's not even as powerful as a phone despite needing an internal fan. It is absolute garbage design.

If this was a Vita sized handheld, with no fan, at this performance level it would be awesome but it's not.

We are going to get both shit power and shit battery life.;_;

How on earth is it garbage design?
Latest rumours are 5-8 hours battery life.
Which phone is it less powerful than?
 

BGBW

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Jan 19, 2007
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If people are so worried about 1080p or even 720p content on their 4k displays there's a really easy solution to all that.

Embrace its heritage and bring back the borders of the Super GameBoy when you go into TV mode. No need for stretched images.

Has the added bonus of every Switch port having unique features like a pretty border that you can't get in any of the other versions.
 

Mpl90

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Quick, someone try and get Dark Souls 3 running on a 160-200GFLOP potato at 720p/low settings and report performance.

Actually, this is something I would like to see for several games. More specifically, what can we expect a game to look like both docked and undocked mode, and compared to Xbox One (which was the nearest next-gen point of comparison, and still is).
 

Smurfman256

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If people are so worried about 1080p or even 720p content on their 4k displays there's a really easy solution to all that.

Embrace its heritage and bring back the borders of the Super GameBoy when you go into TV mode. No need for stretched images.

Has the added bonus of every Switch port having unique features like a pretty border that you can't get in any of the other versions.

Not gonna cut it, especially since there are people (like my old man) who will get within a gnat's whisker of smashing his TV if there's so much as a hint of a border in his picture.
 

ggx2ac

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Apr 5, 2016
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If people are so worried about 1080p or even 720p content on their 4k displays there's a really easy solution to all that.

Embrace its heritage and bring back the borders of the Super GameBoy when you go into TV mode. No need for stretched images.

Has the added bonus of every Switch port having unique features like a pretty border that you can't get in any of the other versions.

That would be awesome but it would have to be animated because I don't want screen burn-in.
 

Munkybhai

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Jan 22, 2013
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Could the fan just be necessary for when the switch is undocked but plugged in, so that it can run the games slightly better with a stable power supply?
 

Smurfman256

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Could the fan just be necessary for when the switch is undocked but plugged in, so that it can run the games slightly better with a stable power supply?

Probably not. There's undoubtedly a chip inside the dock that converts the signal sent from the USB 3.1C connector to a view-able video signal, so it's probably doing a real-time check where if dock connect is true, set full power mode.
 

manuel

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Jan 12, 2014
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Dark souls 3 @ 800*450 everYthing low on intel hd4000 runs at cca 15 fps. How does that igpu compare to the roumored one in the switch?
 

Zedark

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The Switch will very likely not have the equivalent of that. Then again, if they can optimise for Switch, this level may be possible.

Edit:
Dark souls 3 @ 800*450 everYthing low on intel hd4000 runs at cca 15 fps. How does that igpu compare to the roumored one in the switch?

I found it has 21 GFLOPS. So, roughly 7.5 times as few GFLOPS, without taking architectural differences into account. If Switch can do the same, then it should theoretically be able to reach 720p 30 fps I think.

Edit 2: seems like I have misresearched the graphics power.
 

manuel

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Jan 12, 2014
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You can never compare a PC to a console.
Shure you can, DF does it all the time.
Anecdotal fact, my work laptop with an m940 that is 384 cuda cores with 2 gigs ddr3 runs ds3 @ 720p just shy of 30 fps. Mixed settings that is. It has higher clocks than the switch gpu ofcourse. I think it is around 700 gflops.
 

Oregano

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How on earth is it garbage design?
Latest rumours are 5-8 hours battery life.
Which phone is it less powerful than?

The rumour about battery life is from the same source that said it would be Pascal. Not credible at all.

It's less powerful than the iPhone 7(and probably other flagship phones). It won't be long until midrange ones catch up.
 

Kissenkopf

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Shure you can, DF does it all the time.
Anecdotal fact, my work laptop with an m940 that is 384 cuda cores with 2 gigs ddr3 runs ds3 @ 720p just shy of 30 fps. Mixed settings that is. It has higher clocks than the switch gpu ofcourse. I think it is around 700 gflops.

You can if you know the exact build of the cobslle. Not if you just know some numbers. A console is alway build just for playing games and optimized for that. If it would be so easy to recreate a console with a PC then you would have much less trouble to get some Emulators working.
Look at the Wii U and just Xenoblade X. If youclook at the raw numbers you woud guess it wiuld be impossible to have such a game running on it.
 

Bidermaier

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I am so happy that I have ignored all the tech talk and speculation.
I must give credit to Nintendo. 3 gens not caring to match their graphics performance and they are still there.
 

ecosse_011172

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The rumour about battery life is from the same source that said it would be Pascal. Not credible at all.

It's less powerful than the iPhone 7(and probably other flagship phones). It won't be long until midrange ones catch up.

A $200-250 device is less powerful than a $700 phone, Nintendo you useless fucks!!!
 

Panajev2001a

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Most likely Wii U to Switch. Wii U was also gimped by an age-old architecture: the Dolphin TEV architecture.

Uhm... I would say PS4 to PS4 Pro... base clock and shader core counts alone for the GPU plus a shift to Polaris+ architecture for the shader cores (on top of the >2.x performance upgrade the clock speed and shader core count increase brought). While Wii U included some Wii bits for BC its GPU was certainly much newer and fully programmable shaders based.
 

Zedark

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You can if you know the exact build of the cobslle. Not if you just know some numbers. A console is alway build just for playing games and optimized for that. If it would be so easy to recreate a console with a PC then you would have much less trouble to get some Emulators working.
Look at the Wii U and just Xenoblade X. If youclook at the raw numbers you woud guess it wiuld be impossible to have such a game running on it.

That's true of course, but you can use it for general ballparking. And in this case, his specs were 7.5x as low in terms of GFLOPS, and he could run DS3 at 800x450 at 15 fps. Raising that to 720p 30 fps would mean doubling frame rate and approximately tripling resolution. So, considering that Switch is more optimised than pc most likely, this can be considered a good sign.
 
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