Mister Wolf
Member
It dont count if they don't want to play them it seems.Fun fact, Nintendo has released the most first party games of 2020 (and most years I think)...so they are doing what they said. Are you buying all their releases OP?
It dont count if they don't want to play them it seems.Fun fact, Nintendo has released the most first party games of 2020 (and most years I think)...so they are doing what they said. Are you buying all their releases OP?
They're not talking about "potential sales." Many people are asking for new games. Those ports aren't time consuming at all so people have begun to ask where are all the new games.Trash taste confirmed.
WiiU sold 16 million. Only retards would thought these games are actually sold to their full potential on WiiU.
There are already multiple people answering that question including me.They're not talking about "potential sales." Many people are asking for new games. Those ports aren't time consuming at all so people have begun to ask where are all the new games.
By using your own logic, every video game series continuation is basically slightly improved version of the last game. It's time for you to admit that Nintendo Switch library is really diverse and strong.
Sure, but when the question is about Nintendo themselves focussing on one system then it's first party titles that matter.Yeah, probably. But, their peers aren't almost solely reliant on first-party games to keep a steady stream of games coming.
As long as Nintendo is "playing their own game" with last-gen (or two) old hardware with creative, modern twists, they'll be required to fill out most of their own library.
That's not an easy task, but that's the strategy they've opted for. And they should be judged accordingly. Consumers of all three consoles don't really care how many first-party games they can play, they care about how many total games they want to play.
But that only works if you look at 2020 in isolation. In 2019 they were very successful and published lots of games, same as in 2017. They don't stop and start working on games depending on how successful they are in that particular year.The real reason is because the Switch is a massive success and Nintendo tends to get super lazy when that happens. Add in the dev costs and the fact that so many cheap ports did extremely well and you a situation where less stuff gets made. Nintendo is just maximizing profits as should be expected. It sucks but it is what is.
IMO it's a mix of HD development taking longer and costing more, but it's mostly about Nintendo having Zero incentive to push out new games right now because their consoles and their 2+ years old $60 games are still selling like crazy. Why would you release a new Mario Kart when your 6 years old $60 game is still making the top 10 sales charts almost every single month?. Why make a big investment to push out a bunch of new games at a steady rate when your console is selling like crazy with what is available right now?. It makes more sense to slow things down, work on some key titles and hold those back until they see a downward trend or there's some new hardware iteration they want to push.
The real reason is because the Switch is a massive success and Nintendo tends to get super lazy when that happens. Add in the dev costs and the fact that so many cheap ports did extremely well and you a situation where less stuff gets made. Nintendo is just maximizing profits as should be expected. It sucks but it is what is.
Nintendo Switch has amazing 3rd party support what you're talking about? Their handhelds were always strong on third parties, it's only their home consoles that did not meet 3rd party publishers requirements mostly due to the games they put their resources on vs the audience Nintendo attends, popularity is only one of many factors and power is literally a non-factor if money (audience + install base) was there.Yeah, probably. But, their peers aren't almost solely reliant on first-party games to keep a steady stream of games coming.
As long as Nintendo is "playing their own game" with last-gen (or two) old hardware with creative, modern twists, they'll be required to fill out most of their own library.
That's not an easy task, but that's the strategy they've opted for. And they should be judged accordingly. Consumers of all three consoles don't really care how many first-party games they can play, they care about how many total games they want to play.
IMO it's a mix of HD development taking longer and costing more, but it's mostly about Nintendo having Zero incentive to push out new games right now because their consoles and their 2+ years old $60 games are still selling like crazy. Why would you release a new Mario Kart when your 6 years old $60 game is still making the top 10 sales charts almost every single month?. Why make a big investment to push out a bunch of new games at a steady rate when your console is selling like crazy with what is available right now?. It makes more sense to slow things down, work on some key titles and hold those back until they see a downward trend or there's some new hardware iteration they want to push.
The "HD games take longer" thing shouldn't be an excuse when they had teams working on HD games for almost a decade now. Also it isn't like the games they've been releasing are super graphically intense...if they had fallen into the "super realistic" hole then maybe but clearly they didn't.You need to understand games can't come as quickly as the 3DS/Wii era, HD games take much more time and resources to make.
IS alone is a good example.
3DS: FE Awakening, Paper Mario SS, new IP, FE FATES(basically 2 games), FE Echoes, etc.
Switchaper Mario, FE 3Houses,FEWarriors(last two weren't even made by them but mostly with help of Tecmo)
Switch development requires much more time and resources than 3DS for a single game, its a gigantic leap, better compare the release schedule to Wii U and its much better. (if we don't count 2020)
There was hope that this would at least improve the first-party drought problem. Instead,
What about devs releasing on the 3DS?The "HD games take longer" thing shouldn't be an excuse when they had teams working on HD games for almost a decade now. Also it isn't like the games they've been releasing are super graphically intense...if they had fallen into the "super realistic" hole then maybe but clearly they didn't.
Just because games don't look realistic doesn't mean they are easy to make!The "HD games take longer" thing shouldn't be an excuse when they had teams working on HD games for almost a decade now. Also it isn't like the games they've been releasing are super graphically intense...if they had fallen into the "super realistic" hole then maybe but clearly they didn't.
The "they" is Nintendo specifically. I'd have to look at the last few Nintendo developed (keyword developed) 3DS games.What about devs releasing on the 3DS?
Nintendo didn't develop the last few Fire Emblem games...Koei did and GameFreak is just lazy as fuck.Just because games don't look realistic doesn't mean they are easy to make!
anyways, no matter how many years of experience they would still take considerably longer than a 3Ds/Wii/GC game, but i will give you FE Three Houses and Pokemon , they look terrible even by Switch standards
The "HD games take longer" thing shouldn't be an excuse when they had teams working on HD games for almost a decade now. Also it isn't like the games they've been releasing are super graphically intense...if they had fallen into the "super realistic" hole then maybe but clearly they didn't.
Nintendo has never developed any Fire Emblem games. Or Pokémon or Kirby or Paper Mario or Smash Bro for that matter.The "they" is Nintendo specifically. I'd have to look at the last few Nintendo developed (keyword developed) 3DS games.
Nintendo didn't develop the last few Fire Emblem games...Koei did and GameFreak is just lazy as fuck.
Which would be my point. Nintendo as well as their 2nd party partners just don't seem to be putting much out at all.Nintendo has never developed any Fire Emblem games. Or Pokémon or Kirby or Paper Mario or Smash Bro for that matter.
A very large proportion of the games Nintendo publishes are created by outside teams, so if we're talking about what's happening with Nintendo's combined output, that would include studios like Intelligent Systems, Syn Sofia, Grezzo and Game Freak which entered the Switch era with little to no HD development experience. I don't think it's outside the realm of possibility that those studios could struggle with the jump from 3DS to Switch.
Which is why I said it shouldn't be used as an excuse...they could but they don't.Experience working on HD games makes things faster but don't magically erase the inherent extra work from going from Ps2 tier games on 3DS to something in between Ps3/4. It's not only a Nintendo thing, with every new gen dev times are getting longer and longer.
But as I said, I don't think it's the main reason. They could release more games if they wanted to, but their console and software is selling so well that they don't need to. I think it also helps that they don't have any direct competition in the handheld market or in the type of games that they make.
This. HD games are much more expensive and time-consuming to make than your average 3DS title.It is much, much easier to make games on 3DS than Switch.
I that's mostly been a 2020 problem. They're still one of the most prolific publishers in the industry and in 2019 they published 12 Switch games at retail (not including Wii U ports or eShop titles). In today's industry publishing that many retail games in one year is a lot.Which would be my point. Nintendo as well as their 2nd party partners just don't seem to be putting much out at all.
Animal Crossing New Leaf vs New HorizonsYeah bro, Mario kart 8 and smash bros 4 are totally different games than Mario kart 8 deluxe and smash bros ultimate. It's ok to admit that there are a lot of ports that are just slightly improved.
The Switch has a great library, i have no problem admitting that, i also have no problem admitting that I played a lot of its library last generation
Not the same game, not the same content, right?Animal Crossing New Leaf vs New Horizons
Smash 4 vs Ultimate
Port slightly improved
Imagine ignoring the struggles of the industry for 15 years....Turns out HD development takes more time, money, and manpower than your average 3DS game. I mean look at how much Gamefreak has struggled with the transition. And they're co-owners of the largest media brand. If they got caught with their pants down over this, imagine how the transition has been for smaller dev teams and IPs?
Just because games don't look realistic doesn't mean they are easy to make!
anyways, no matter how many years of experience they would still take considerably longer than a 3Ds/Wii/GC game, but i will give you FE Three Houses and Pokemon , they look terrible even by Switch standards