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Nintendo Switch Online app now available on most Google Play and App Stores

ViolentP

Member
I don't know why it just dawned on me but using a group phone call with your phone would be an even better voice chat solution than this app, because phone calls can be relegated to the background.

It's just crazy how badly they've messed up this app which was a terrible idea in the first place (as the only VC option).

Hell, even starting a party on my PS4 would be as serviceable.
 
I might just ignore this "solution" and not even bother with VC on the Switch.

I can't believe they didn't just use the audio out on the device itself and provide a bluetooth option for when docked.

Oh well.

Do what I did and just download the app to give feedback. I doubt I'll ever use it for voice chat either.
 

MisterR

Member
And all those retarded N-fans keep on giving this piece of shit five stars.... damn..

Ok, guess I need to add another five stars so Nintendo knows this is the way to go!

What a great app!

Yep, you even have people saying, this shouldn't even exist and should be on the OS, and then they give it 5 stars.
 
Did you expect to hear the game audio also? That's why there's the splatoon branded mixer and that diagram on how to set it up.
There was always the hope that Nintendo was sending audio from the game console to the phone over bluetooth, with the app mixing the audio together. And the company making that Splatoon-branded mixer thing being out of the loop and guessing that was something you’d need.
 

Vanillalite

Ask me about the GAF Notebook
There was always the hope that Nintendo was sending audio from the game console to the phone over bluetooth, with the app mixing the audio together. And the company making that Splatoon-branded mixer thing being out of the loop and guessing that was something you’d need.

You'd get all kinds of latency doing it this way.
 
Can you not figure out simplistic shit like this on your own without it having to be explained to you? Voice chat is a major part of the online experience from most people. Most people are not going to pay for online without the most basic of features.

Most people can afford $20 a year and will pay even if it only has a fraction of what they want. Believe that. It's at a don't-give-a-fuck price point for people who aren't living paycheck to paycheck (less than $2/mo)
 

oti

Banned
The link aspect would be a nice bonus addition to your more standard, system/dash-based game invites. This isn't a feature worth building an entire model around.

I don't think that's what they did. It's just a byproduct of Android's system level share feature.

To me this reads like Nintendo saving money by having everything in one App and offering sub-par solution to problems that didn't even exist.

I do expext some similar App by Sony and MS though for game invites. That's pretty neat.
 
D

Deleted member 20415

Unconfirmed Member
Did Nintendo ever give an official reason why voice chat etc could not be accessed from the console itself?

Not really.

I think it's the portable nature that is driving this... if you've got your switch hooked up to the TV, you're going to run a long cable to the couch?

I mean, they could clear this up with bluetooth or some other solution, but a wired solution probably won't cut it.
 

Metal B

Member
There was always the hope that Nintendo was sending audio from the game console to the phone over bluetooth, with the app mixing the audio together. And the company making that Splatoon-branded mixer thing being out of the loop and guessing that was something you’d need.
Maybe you lose all the battery and system power, which you saved by not having a voice-chat software running in the background and have it work through a different device, if you have such an bluetooth connection. On my Smartphone bluetooth kills my battery fast (as fast as having the same screen running all the time ...).
 
No, in no way would it be serviceable or acceptable.



There truly is a defense force for everything.

Oh it's a first time someone calls me a defense force, thanks!

That some of Switch's online functionality is dependent on a device different than the Switch, is, has been, and always will be a very bad idea. Even awful maybe, we'll see what it grows to be.

But the issues described here really, and I mean REALLY, are not a big deal to me. Yeah, if I get a call or I open a new app, the voice chat stops till I get back to Nintendo's app. I don't really mind. Seriously. Should it be better? Yeah. Do I mind. Eh, not that much. The original Splatoon didn't even have messaging or voice chat and I coped just fine. Maybe because I'm not big on online gaming anyway.

People should really complain to Nintendo because they have handled this pretty badly. At the same time, some of the mental breakdowns here though are frankly hilarious.
 
I don't think the cost is the real issue here, even if Nintendo provided online access completely free, and even threw games in people would still complain about the ease of use with regards to voice chat etc.

The issue I still have with this is simply the simple one of "why?" Why is this handled this way? It makes absolutely no sense. There has to be some reason why this functionality isn't being handled by the console itself, but all we've gotten so far is dubious spin.

I get that the console received a kind of soft launch and that there are still WIP aspects of it. But this is just one of those things where it's a legit headscratcher that this was not only not ready for launch, but that this is the delayed implementation of what is a standard feature of any modern console.

I feel like there's a lot of smart decisions Nintendo made in designing the Switch and that its popularity is for the most part deserved. But I feel like there are some issues circling the launch where I just don't understand what the holdup/omission is.
 

RaidenZR

Member
I don't think that's what they did. It's just a byproduct of Android's system level share feature.

To me this reads like Nintendo saving money by having everything in one App and offering sub-par solution to problems that didn't even exist.

I do expext some similar App by Sony and MS though for game invites. That's pretty neat.

It's a good feature, but it's not a let's-die-on-this-hill, "best we can" do feature. Nintendo has the resources to get better data from players and find a better core solution.

Just agreeing with the poster above that the app isn't a idea as a bad supplement. And it can certainly be quite useful depending on the situation. It's just borderline unacceptable as the only solution considering the collective gaming community has had more progressive options for a while now.
 
Oh it's a first time someone calls me a defense force, thanks!

That some of Switch's online functionality is dependent on a device different than the Switch, is, has been, and always will be a very bad idea. Even awful maybe, we'll see what it grows to be.

But the issues described here really, and I mean REALLY, are not a big deal to me. Yeah, if I get a call or I open a new app, the voice chat stops till I get back to Nintendo's app. I don't really mind. Seriously. Should it be better? Yeah. Do I mind. Eh, not that much. The original Splatoon didn't even have messaging or voice chat and I coped just fine. Maybe because I'm not big on online gaming anyway.

People should really complain to Nintendo because they have handled this pretty badly. At the same time, some of the mental breakdowns here though are frankly hilarious.

I'd agree that it not being able to run in the background isn't a HUGE deal even if it is a bit annoying, but the bigger issue for me is that it cannot even run with the screen off. That's a ridiculous waste of battery power, especially for lengthy online sessions. It's absolutely absurd that you need to keep the screen on in order to get audio.

A phone call is a better voice chat solution than this app.

Well allegedly, the Switch mic jack doesn't support audio input and the Switch doesn't currently support Bluetooth headsets.

The former is not true, the official specs say the jack can work with microphones.

The issue I still have with this is simply the simple one of "why?" Why is this handled this way? It makes absolutely no sense. There has to be some reason why this functionality isn't being handled by the console itself, but all we've gotten so far is dubious spin.

I get that the console received a kind of soft launch and that there are still WIP aspects of it. But this is just one of those things where it's a legit headscratcher that this was not only not ready for launch, but that this is the delayed implementation of what is a standard feature of any modern console.

I feel like there's a lot of smart decisions Nintendo made in designing the Switch and that its popularity is for the most part deserved. But I feel like there are some issues circling the launch where I just don't understand what the holdup/omission is.

These are the types of things where the PR spin is probably actually worse than the real reasoning behind it. And the type of thing where a weekly blog would help immensely in communicating some of this to the fans.

Nintendo's communication remains absolutely abysmal.
 

Skronk

Banned
I'm not sure why people are so up in arms about this. Can't you just use a third party chat app like Discord? I get it that you're used to in console voice chat but Nintendo's app isn't the only option.
 
I wonder what Nintendo will do once it catches wind of voice chat being its toxic self, especially around kids. I see them pulling the plug pretty quickly.
 

OCD Guy

Member
The issue I still have with this is simply the simple one of "why?" Why is this handled this way? It makes absolutely no sense. There has to be some reason why this functionality isn't being handled by the console itself, but all we've gotten so far is dubious spin.

I get that the console received a kind of soft launch and that there are still WIP aspects of it. But this is just one of those things where it's a legit headscratcher that this was not only not ready for launch, but that this is the delayed implementation of what is a standard feature of any modern console.

I feel like there's a lot of smart decisions Nintendo made in designing the Switch and that its popularity is for the most part deserved. But I feel like there are some issues circling the launch where I just don't understand what the holdup/omission is.

I agree, which is why I was curious if Nintendo had given an official answer as to why it wasn't implemented on the console itself.

The current solution is just really inconvenient in my opinion. I know some have argued that it's actually convenient because you have your mobile phone with you, but do you know what else you have with you when playing the switch online? The switch itself lol

I don't ultimately care about the app as voice chat in games is irrelevant for me. I tend to play online games solo, but I find certain things about the switch baffling. Aside from this app thing, why on earth are game saves tied down to the console lol. Finally they make progress with regards to digital purchases being tied to an account that can be used on any console (once you de-activate elsewhere) but the game saves are tied to the damn hardware.

Nintendo seem to take 1 step forward and 5 steps back without fail each time....

I wonder what Nintendo will do once it catches wind of voice chat being its toxic self, especially around kids. I see them pulling the plug pretty quickly.

I'm sure the family friendly environment was a reason why Nintendo were against voice comms years ago. I'm surprised they just didn't stick to that philosophy with the switch.
 

MisterR

Member
Most people can afford $20 a year and will pay even if it only has a fraction of what they want. Believe that. It's at a don't-give-a-fuck price point for people who aren't living paycheck to paycheck (less than $2/mo)

If you think it's a good idea for Nintendo to not have voice chat of any kind on their paid online service then maybe start a petition and maybe they'll drop support. Most people could afford a pile of shit for $20 a year too, doesn't mean most people are gonna buy it if you start bagging yours up.
 

Instro

Member
I don't know. I think it's actually fairly modern and progressive on Nintendo's part to offer a smartphone app like this... as a supplemental option. It's just the fact that this is the only way to do this that makes it so utterly baffling and insulting. The fact that a console is launching in the 2017 and this is the solution for "how can I chat and hear game audio simultaneously" is just insane.

k4LMP9P.png

Yeah it's really quite bizarre. The app would be great as a supplement, but why go through the trouble to build this, and not build the hardware and OS of the Switch with all of these features in mind in the first place. Mind boggling stuff.
 

oti

Banned
It's a good feature, but it's not a let's-die-on-this-hill, "best we can" do feature. Nintendo has the resources to get better data from players and find a better core solution.

Just agreeing with the poster above that the app isn't a idea as a bad supplement. And it can certainly be quite useful depending on the situation. It's just borderline unacceptable as the only solution considering the collective gaming community has had more progressive options for a while now.

For Voice chat? Sure. For creating lobbies? It's just a nicer way to do that. You can still create lobbies and invite friends on the Switch like every other console.
 
These are the types of things where the PR spin is probably actually worse than the real reasoning behind it. And the type of thing where a weekly blog would help immensely in communicating some of this to the fans.

Nintendo's communication remains absolutely abysmal.

Yeah. I'm not trying to be an apologist when I say there has to be some good reason why they went this route. I mean, it may not be a good reason to consumers, but there had to be some legitimate software/hardware engineering concerns that led them to look at multiple implementations and decide that the smartphone app was the way to go. I don't work in gaming or hardware design, but I work in development. I understand that sometimes it just happens that the client wants something and all we can offer in response is "we'd love to do it, but the solution isn't workable because of (insert reasons here)" or "we thought about that and could have done it, but unfortunately because (insert other reasons here) it was just more pragmatic to go this route."

I don't think the people working at Nintendo are big dumb dumb idiots that must be new to hardware and software engineering. But there's just no way that the teams were sitting around working on the basic, OS-level community functionality on the Switch itself, and it was working just fine, and then someone else came along and said "what about a smartphone app" and everyone agreed that this was definitely the more elegant approach and worth completely abandoning the console implementation for. What made putting these features on the console unworkable or a secondary priority? What challenges are they trying to overcome only offering a smartphone app?
 

zelas

Member
Did you expect to hear the game audio also? That's why there's the splatoon branded mixer and that diagram on how to set it up.
No, not based on anything we've about the app and online infrastructure. But a bluetooth mixer solution was something I thought they could have figured out by now or relatively soon. The answer on their FAQ just seems like the Splatoon adapter setup will be the best option for a while.
 

Steiner

Banned
Posted a short guided tour of SplatNet2 functionality here with plenty of images.

Mind, I'm sharing with y'all first before I push to social, so I'm still proof-reading and editing.
 
For Voice chat? Sure. For creating lobbies? It's just a nicer way to do that. You can still create lobbies and invite friends on the Switch like every other console.

I'm pretty sure you cannot invite friends on the Switch itself. You can join friends in private lobbies, but not invite them. From what I've read here.

EDIT:
Yeah. I'm not trying to be an apologist when I say there has to be some good reason why they went this route. I mean, it may not be a good reason to consumers, but there had to be some legitimate software/hardware engineering concerns that led them to look at multiple implementations and decide that the smartphone app was the way to go. I don't work in gaming or hardware design, but I work in development. I understand that sometimes it just happens that the client wants something and all we can offer in response is "we'd love to do it, but the solution isn't workable because of (insert reasons here)" or "we thought about that and could have done it, but unfortunately because (insert other reasons here) it was just more pragmatic to go this route."

I don't think the people working at Nintendo are big dumb dumb idiots that must be new to hardware and software engineering. But there's just no way that the teams were sitting around working on the basic, OS-level community functionality on the Switch itself, and it was working just fine, and then someone else came along and said "what about a smartphone app" and everyone agreed that this was definitely the more elegant approach and worth completely abandoning the console implementation for. What made putting these features on the console unworkable or a secondary priority? What challenges are they trying to overcome only offering a smartphone app?

Yup I agree 100% with this. It's silly to pretend this is their decision "Because Nintendo" or because Nintendo "doesn't understand online anything", because there is most certainly a real, legitimate reason why they had to resort to using this app at this time. Whether it was the time/budget relegated to the Switch's OS or firmware, or the fact that there was no room left in the Switch or joycons to put an integrated mic, or some deal with DeNA, or any number of technical software reasons that I'm not aware of, there had to have been some real reason which made them seek out this app solution. The only thing we can do at this point is hope that A) they greatly improve the functionality of the app or even better, B) add some of this functionality to the Switch OS over time.
 
If you think it's a good idea for Nintendo to not have voice chat of any kind on their paid online service then maybe start a petition and maybe they'll drop support. Most people could afford a pile of shit for $20 a year too, doesn't mean most people are gonna buy it if you start bagging yours up.

Where did I say it was a good idea? My point was that at $20 a year, a lack of features isn't going to deter people from paying. It's cheap enough that people will be willing to pay for what it provides even if they aren't fully satisfied
 

Geg

Member
I'm not sure why people are so up in arms about this. Can't you just use a third party chat app like Discord? I get it that you're used to in console voice chat but Nintendo's app isn't the only option.

On the one hand I can understand them because yeah it's weird and dumb that Switch's vc is handled like this.

On the other hand yeah I was planning to continue using discord since the day this was announced so it's hard for me to care too much lol. The most I can do is roll my eyes at Nintendo and keep doing what I've been doing.

Splatnet 2 seems cool though, I'll use the app for that at least.
 
I was actually in favour of accessing core system functionality via a mobile app but this is inexplicable.
Every part of it has me confused, even down to the main menu's gigantic useless red area.
If they had combined the communication of Miitomo and the game hubs / communities of Miiverse they would've had something really cool.
Foregoing every feature of two services you've already built, both of which are currently active, is amazingly stupid.

Nooo, it’s one of those apps with a non-fitting title.

IuHJAIq.jpg

To think just a few hours ago this was my biggest issue with the app... :lol
 

TankRizzo

Banned
I'm not going to defend this bullshit, but I'm really glad that I don't voice chat at all. No need for me to get upset over this. On the other hand, it sucks for those who do.
 

Effect

Member
Isn't this version of the app suppose to be the limited version. Their website and their original statements were that before the paid service went live we'd have access to a version with limited features.
 

Shiggy

Member
Nintendo's new online service looks like it could be every bit as bad as you feared

Ever since it was first announced that a majority of the Switch's online services would be delivered via a companion app - key features to online gaming such as voice chat - there have been some concerns about how exactly it'd all work. And I'm sorry to report that, right now, it's a convoluted mess.

Splatoon 2 is currently the only game to support the app, and here's how you go about setting up a room for you and your friends. First, you'll need to head to the Online Lounge in Splatoon 2's multiplayer area. From there, you'll be prompted to create a room, and you can push a notification out to your phone. It's on your phone - and only on your phone, it would seem - that you can then invite those friends into a room.

It's something of a faff, and it doesn't look like it'll be worth it - at present, you can only take part in private battles, and the voice chat itself seems extremely limited. Unlike with Skype, if you flick aside to another app on your phone, you'll lose the ability to talk to your friend. So, if you need to head to an IM client as I did, to figure out with a friend exactly how to make sense of it all, you're fresh out of luck.

You'll also need your phone screen on for that voice chat to remain connected - meaning it guzzles battery in the process. It's an almost aggressively limited service, and this is before we get into the mess of cables you'll need if you're going to want to play online with headphones in the Switch's handheld mode - something which it would seem is only possible with a separate splitter available elsewhere.

More at: http://www.eurogamer.net/articles/2...ke-it-could-be-every-bit-as-bad-as-you-feared


Isn't this version of the app suppose to be the limited version. Their website and their original statements were that before the paid service went live we'd have access to a version with limited features.

Limited as in it works only with Splatoon 2.
 
I'm pretty sure you cannot invite friends on the Switch itself. You can join friends in private lobbies, but not invite them. From what I've read here.

EDIT:


Yup I agree 100% with this. It's silly to pretend this is their decision "Because Nintendo" or because Nintendo "doesn't understand online anything", because there is most certainly a real, legitimate reason why they had to resort to using this app at this time. Whether it was the time/budget relegated to the Switch's OS or firmware, or the fact that there was no room left in the Switch or joycons to put an integrated mic, or some deal with DeNA, or any number of technical software reasons that I'm not aware of, there had to have been some real reason which made them seek out this app solution. The only thing we can do at this point is hope that A) they greatly improve the functionality of the app or even better, B) add some of this functionality to the Switch OS over time.

Is there any legitimate theory on why this happened? Sometime ago I proposed that maybe it was to free up resources and have the least possible memory dedicated to the OS, but that got played down here.

Having the app as a supplementary service could be a great idea. But a forced one doesn't make sense.
 

oti

Banned
I'm pretty sure you cannot invite friends on the Switch itself. You can join friends in private lobbies, but not invite them. From what I've read here.

Mh, yeah. I think you're right.

I mean, all they have to do here is to either allow messaging apps on Switch or implement a messaging system themselves. You get a pop-up that a friend has opened a lobby, click on that, game launches, you're in the lobby. Done.

That's a really obvious flaw right here.
 
I'm not going to defend this bullshit, but I'm really glad that I don't voice chat at all. No need for me to get upset over this. On the other hand, it sucks for those who do.

This is how I feel. I've always hated voice chat, but it's a load of shit that a system released in 2017 couldn't do this stuff natively. This is a convoluted approach to something that was solved a decade ago.
 

Oregano

Member
Is there any legitimate theory on why this happened? Sometime ago I proposed that maybe it was to free up resources and have the least possible memory dedicated to the OS, but that got played down here.

Having the app as a supplementary service could be a great idea. But a forced one doesn't make sense.

I always just thought that Nintendo went with whatever DeNA said and as a mobile app developer they went with this.
 
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