DeNA Chief Executive Isao Moriyasu said the partners would release their first game later this year, but was coy on which character from Nintendo's trove of intellectual property (IP) would be featured.
"We want to create games that will be played by hundreds of millions of people," Moriyasu told Reuters in an interview. "We want to create multiple hit games rather than aiming to succeed with just one powerful IP element."
"We haven't talked to Nintendo about targets, but at DeNA, our best-selling game brought in 3 billion yen a month, and we want to surpass that," he said, referring to smartphone game Kaito Royale which was turned into a TV series.