vagabondarts
Member
They could match japan's virtual console releases for a start
I think Reggie is just a symptom, not the root of the problem.
Marketing, case closed.
Every month if a user buys 8-10 dollars worth of stuff on the eshop, give them the specially selected free virtual console game (ideally a game released that month).
Kill the DS and make Pokemond black and white 2 exclusive to 3DS.
littttle too late for that wouldn't you think?
They should smoke up and keep dreaming.
3DS Redesign. MacBook Air thin-ness + unique finish.
It comes out in June in Japan and has already been announced for release this year in all territories.....Depends on how far into development the game is. But it's doable.
Depends on how far into development the game is. But it's doable.
Just because it's doable doesn't mean it's easy. Plus it's a sequel to a Gen 5 game, they're gonna make it as compatible as possible.
We're getting Gen 6 on the 3DS eventually anyways. So what's the point?
Just seems so counter productive to increasing 3DS install base at the moment.
Just seems so counter productive to increasing 3DS install base at the moment.
Pokemon Black and White 2 was probably decided upon back when Nintendo was a lot more confident about the 3DS's inevability and still wanted to continue providing DS users long-term quality software. That and the money. The vast amounts of money Pokemon B&W2 is going to make with the DS's huge install base.
I disagree. That white one is really nice looking. Just needs to release in the US now.3DS Lite
Thing is ass ugly
if it's possible, they need to lower the price some more. $169.99 doesn't do it for a dedicated handheld anymore. you can get a tablet for $199.99 that will take you on the internet and play games, and all that jazz. i think getting closer to $99.99 for handheld systems is where the price point needs to be in the future. it's been too expensive for about eight years now.
on that note, game prices need to come down too. history has shown an unwillingness to support $40 handheld games. there was resistance to it when the gba first had them. there was resistance to them on the ds and the psp, and there's resistance to them now. i think $29.99 for a handheld game is a good price point even in the face of $0.99 games on mobile devices. basically, i think the industry needs to somehow revert more towards the prices we saw during the 1990s with the game boy. i know that might be hard for the hardware, but it shouldn't have to be that big an issue with software.
tl;dr
-big unique games that people will flock to
-an aesthetic redesign that serves as a relaunch
-more affordable prices for the hardware and software
stop shipping 3DS in Japan to the point it drops 3 times below USA.
i think they still lack major software that the ds had. mario kart ds and nsmb were huge, huge sellers on the ds, and mk7 and nsmb2 are sure to continue that success, but they lack something that really sells what the 3ds is all about. in japan, it's basically the nintendo psp. in america, that didn't go over so well.
pokemon will be important, as that's usually what seals the deal for their handhelds. i think that whatever they do, they should have some major new software planned for a revision. as far as a revision goes, i don't think they'll make the thing any bigger, and without knowing what the insides cost nowadays versus launch, they could be waiting for smaller or more affordable pieces to make the thing thinner/lighter, or rearrange things to look better. the ds lite was essentially the same thing as the first ds, but it was more pleasing to the eye and it coincided with the release of nsmb and brain age in america.
if it's possible, they need to lower the price some more. $169.99 doesn't do it for a dedicated handheld anymore. you can get a tablet for $199.99 that will take you on the internet and play games, and all that jazz. i think getting closer to $99.99 for handheld systems is where the price point needs to be in the future. it's been too expensive for about eight years now.
on that note, game prices need to come down too. history has shown an unwillingness to support $40 handheld games. there was resistance to it when the gba first had them. there was resistance to them on the ds and the psp, and there's resistance to them now. i think $29.99 for a handheld game is a good price point even in the face of $0.99 games on mobile devices. basically, i think the industry needs to somehow revert more towards the prices we saw during the 1990s with the game boy. i know that might be hard for the hardware, but it shouldn't have to be that big an issue with software.
tl;dr
-big unique games that people will flock to
-an aesthetic redesign that serves as a relaunch
-more affordable prices for the hardware and software
edit: i see these have been stated over and over
Redesign. Two sticks.
Release games that release in japan
Competent online
Good virtual.console services. One nintendo account. Multiple hardware.
Bam
Don't think Nintendo is going to ever do this at this point. I do see game prices heading back to $30 a pop.
i think that if they go to $99.99 if possible (instead of keeping it at $169.99 for forever, similar to the ds lite's 5-year $129.99 pricepoint), it can keep the 3ds an affordable alternative to mobile devices. i wouldn't expect this to happen for a few years at the earliest.
It seems they are resolving case #4 though, by letting retailers carry eShop DDs and having them manage markdowns. If this also applies to shops like Amazon, you can bet the sales will be as good as Steam's (okay, perhaps Steam has more sales going on, but the markdowns will similarly be competitive).Good effing luck, Nintendo!
3 words though:
Free To Play
Even if you, Nintendo decides not to make an F2P game, your consoles must support them because that's what's making devs the most money these days. I mean seriously, look at the Apple App Store. Compare the Top Paid apps to the Top Grossing apps. Look how little overlap there is!
If Nintendo wants to really compete with Apple, they're going to need a system like Apple's:
1-The device is also a dev tool. Do I need to buy a separate dev kit for iOS development? Nope! The reason Ninty is so reluctant to let indies have a crack at their console is they're very anal about who gets their dev hardware.
2-Easy for the indies. Man, there are some fabulous iOS games out there and if I could get them for DSware at similar prices, I would buy a 3DS with little thought.
3-Beat the App Store in terms of ease of purchases. This isn't terribly hard to do. The app store doesn't let me gift things easily in Japan or redeem codes for games and worst of all, it doesn't let me favorite things to DL later when I'm on WiFi. I've lost stuff on sale because of that.
4-Let devs put stuff on sale easily. I hate this about download stores. At least, I did until Steam came along. Thank you Steam for sales. It's one of the oldest damn gimmicks in the book to increase revenue and yet until you came along, it seemed like download games would NEVER go on sale.
Maybe then, Ninty will have a shot.
Well it did jump 3x in worth once the games and updates arrived.Make it worthy of 3x the sales?
-Release games!
-Remove region locking
-Treat the US eShop like other regions (aka Release games)
-Don't leave fans hanging waiting for announcements (ie Fire Emblem)
-Actually communicate with your fans
-Advertize your niche titles
Again it's largely tied to Parental Controls (and variances in rating system), but regions should be switchable only if Parental Controls have all been switched off.Bolding this, but this is about trying to 3x the selling power, not pander to fans that won't really help them overall. As much as a dick move it was to lock the 3DS, it wouldn't make so much of a difference here. Especially since everything else in that post is a great idea to up the sales.
Bolding this, but this is about trying to 3x the selling power, not pander to fans that won't really help them overall. As much as a dick move it was to lock the 3DS, it wouldn't make so much of a difference here. Especially since everything else in that post is a great idea to up the sales.
I know that it won't be as much as a driving force for sales, but the import market is bigger than ever and I think giving consumers more options for content can only be helpful.
But not enough for people to actually care, since the vast majority of the market doesn't really import anyway. Region free gaming isn't exactly a bullet point that's advertised on the box afterall.
It would do them much better by releasing more games in a more timely fashion. I'm fairly certain that people won't care so much about region locking if they didn't dick around with game releases.