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Nintendo: "[We] haven't solved' the unified digital account problem yet"

This is really quite easy to solve, though. The 360 method works perfectly:

  • First time you download a game you bought, note down the system ID that bought it and download a fully-decryptable version like you have now.
  • If you download it on any other system, download a version that can only be decrypted while you're online and connected to the account that bought it.
  • Make a button in the storefront that you can use every three months that removes the stored system IDs from every game and then lets you relink the game the next time you play it anywhere.

Honest question:

Let's say there's Console A. The system with the ID link. Then there's Console B.

Do you have to hit the magic storefront "delink" button on Console A itself?

If so, what happens if that system breaks?

If not, what stops you from hitting the magic button on Console B and keeping Console A offline?
 
Don't worry, I'm sure they'll have an account system ready when they release a next-gen system

That's about 5 years, the most entitled will keep their wining, the others make an occasional complaint and the rest will just ignore it. That won't solve anything.
 
Uh, you have to be signed into your account, just like every other online system? And for offline access, you can only activate a limited number of devices

Now, what other online systems would this be, because my PSN purchased titles run just fine without any Internet connection.
And this limited number of devices is what I believe causes Nintendos inability to solve this issue, I believe they want that number to be 1 and not 2 as on Playstation 3 to give an example.
 
Now, what other online systems would this be, because my PSN purchased titles run just fine without any Internet connection.
And this limited number of devices is what I believe causes Nintendos inability to solve this issue, I believe they want that number to be 1 and not 2 as on Playstation 3 to give an example.

But on PS4 that drops down to 1, so what's Nintendo's problem?
 
On Wii U it is solved, just not fully turned on

Everything you posted is speculation. You don't know that. All you know is they let you type in a name. There is no functionality. Everything is the same as it was on the Wii. There's no reason they couldn't "turn it on" without figuring out the 3DS first.

In fact, ironically, the Wii U has less functionality than their other systems; you can't even do a system transfer from it.

Words are wind. I'll believe it when they actually do "turn it on".
 
you know if nintendo solved this earlier they would have locked consumers into their ecosystem. but instead consumers are getting more locked down to xbox marketplace, andoird, and ios

How will they be locked in when in two months time, all their old system games will be stuck on legacy hardware? That moment right there is where people will possibly decide whether it is time for a clean break from one platform to another. If old games were transferable, the tie-in would be a factor.
 
Honest question:

Let's say there's Console A. The system with the ID link. Then there's Console B.

Do you have to hit the magic storefront "delink" button on Console A itself?

If so, what happens if that system breaks?

If not, what stops you from hitting the magic button on Console B and keeping Console A offline?

The way it works with the 360 and PS3, if I recall correctly (it's changed over the years as they refine it), is that you don't have to hit the "delink" button on the actual console (any more, you used to). Now you can do it online, which was changed to address breakage. There's a limit on how often you can register and de-register systems, I believe.

There's nothing I know of to prevent you from keeping one system permanently offline and "doubling up" on its games. But I believe you could only pull this off once, or perhaps only once without Sony/Microsoft intervening. In any case, they do have this stuff figured out. Even if I'm wrong, they do have all these different scenarios figured out. Their systems work.

My honest question in return: so what? Apple and Google don't care. Their systems allow you use your purchases on multiple devices simultaneously without going offline. And an argument can be made that that's a fair trade-off for said purchases having no resale value.
 
Everything you posted is speculation. You don't know that. All you know is they let you type in a name. There is no functionality. Everything is the same as it was on the Wii. There's no reason they couldn't "turn it on" without figuring out the 3DS first.

In fact, ironically, the Wii U has less functionality than their other systems; you can't even do a system transfer from it.

Words are wind. I'll believe it when they actually do "turn it on".

https://miiverse.nintendo.net/
https://p.nintendo.net/premium/

You can actually login with che NNID on these websites, and in the latter you can see all your online purchases. So we know more than "it just lets you to type a name on the console"
 
If an account system is put in place I won't feel so bad about trading the Wii U for a PS4 and come back around when there's finally a Metroid game.
 
Scott Moffitt: If you look at the account system, the network ID system that exists now on Wii U, that's an effort for us to move beyond a device-centric approach to an account-centric approach.
I'm sure I'm late, but how the hell has he worked that one out?! It gives the impression of such an effort, but in practice doesn't work that way at all. We're not stupid Nintendo!
 
How will they be locked in when in two months time, all their old system games will be stuck on legacy hardware? That moment right there is where people will possibly decide whether it is time for a clean break from one platform to another. If old games were transferable, the tie-in would be a factor.
Don't under estimate the power of friend lists and achievements. Social pressure can be a hell of a determining factor in purchases. I have a great PC and do most multiplat gaming on it, but games with multiplayer I get for Xbox -- because I want to play where my friends do.

I think not having a unified friends list last gen was a huge mistake.
 
Just fire iwata and bring a new president and board. Even this is a prove of Ncl stupids ideas and bad management.
 
Don't under estimate the power of friend lists and achievements. Social pressure can be a hell of a determining factor in purchases. I have a great PC and do most multiplat gaming on it, but games with multiplayer I get for Xbox -- because I want to play where my friends do.

I think not having a unified friends list was a huge mistake.

It is unified on Wii U though. My friend's list shows in its entirety in Splinter Cell even if one of the 8 has the game.

I do think the social aspect is very influential, so agreed. Although, something similar has been accomplished with the Miiverse.
 
I don't think it is (only) a technical problem to be honest.

I'd imagine the problem from Nintendo's POW is how do you prevent families with 4-5 3DSs in just sharing one account? How do you prevent group of friends having one common account etc?

How does this work on Vita? Can you have several Vita's active on the same account at the same time, or are there some restrictions?

Not defending the lack of account system btw, it's intolerable.
 
https://miiverse.nintendo.net/
https://p.nintendo.net/premium/

You can actually login with che NNID on these websites, and in the latter you can see all your online purchases. So we know more than "it just lets you to type a name on the console"

You could already do that with you Club Nintendo account last gen, with the Wii. At this point, the NNID is just functionally just an alternate name for your Club Nintendo account, except that it's global. Which makes this hilarious:

(This is different from a Club Nintendo account ID.)

I repeat, no additional functionality has been provided. I'm not saying it can't be, but it has not been.
 
I don't think it is (only) a technical problem to be honest.

I'd imagine the problem from Nintendo's POW is how do you prevent families with 4-5 3DSs in just sharing one account? How do you prevent group of friends having one common account etc?

How does this work on Vita? Can you have several Vita's active on the same account at the same time, or are there some restrictions?

Not defending the lack of account system btw, it's intolerable.

This is really all Nintendo needs to find out. Their competitors have long since solved this, and then refined it to deal with specific issues and circumstances.

As for 4-5 family members sharing one account - why the hell shouldn't they? If they buy a game at a store, they can share it. Why should they each have to buy a download of that same game?
 
The way it works with the 360 and PS3, if I recall correctly (it's changed over the years as they refine it), is that you don't have to hit the "delink" button on the actual console (any more, you used to). Now you can do it online, which was changed to address breakage. There's a limit on how often you can register and de-register systems, I believe.

There's nothing I know of to prevent you from keeping one system permanently offline and "doubling up" on its games. But I believe you could only pull this off once, or perhaps only once without Sony/Microsoft intervening. In any case, they do have this stuff figured out. Even if I'm wrong, they do have all these different scenarios figured out. Their systems work.

My honest question in return: so what? Apple and Google don't care. Their systems allow you use your purchases on multiple devices simultaneously without going offline. And an argument can be made that that's a fair trade-off for said purchases having no resale value.

Well, if there's no prevention from doubling up with offline systems, then that might be Nintendo's problem. As a consumer, I'd rather them bite the bullet on that, of course. But I'm just trying to identify reasons they are dragging their feet.

Also, the keeping the console with doubled up games offline is probably easiest to do with Nintendo than Apple or Microsoft. Getting online seems to be a necessary part of your iOS or Xbox experience. It's probably easiest to avoid "checking in" online with a Nintendo system.

Again though, as a consumer, of course I want an account system.
 
I don't think it is (only) a technical problem to be honest.

I'd imagine the problem from Nintendo's POW is how do you prevent families with 4-5 3DSs in just sharing one account? How do you prevent group of friends having one common account etc?

How does this work on Vita? Can you have several Vita's active on the same account at the same time, or are there some restrictions?

Not defending the lack of account system btw, it's intolerable.
Yeah, it's not exactly rocket science or anything remotely new at this point. Pretty much every digital content provider has had to deal with capping/sharing issues; the rules and frameworks they all use are pretty open and transparent. Nintendo is literally one google search away from knowing every practice out there.

For vita, that was the first google result:

https://support.us.playstation.com/app/answers/detail/a_id/3751/~/activate-deactivate-ps-vita

The PS Vita can only be activated/deactivated using the PS Vita system you wish to activate/deactivate. If you do not have access to the system you wish to activate/deactivate, contact us here.

Maximum Number of Systems
There is a maximum number of systems that can be activated with one account which differs depending on the content (game or video).

Important: Both the PS Vita and the PSP are defined as a "handheld" device. The number of handheld systems that can be activated per account are:
For Game Content - Two handheld systems (For example: 2 PSP, or 1 PSP and 1 PS Vita, or 2 PS Vitas)
For Video Content - Three handheld systems

If you exceed this amount, you will need to deactivate a system before the new one can be used to download content.

Which is interesting because contrarily to what they do on PS3, they won't let you deactivate a portable system through a PC by yourself. This is essentially to prevent account sharing between more than 2 portable systems. I have no idea how hard/easy it can be to deactivate a PSP or Vita through Sony support though.

Honestly, the account sharing worries of offline consoles keeping content they "shouldn't" always seems out of touch because it implies users have no kind of attachment to their user accounts and will share them easily.
 
Well, if there's no prevention from doubling up with offline systems, then that might be Nintendo's problem. As a consumer, I'd rather them bite the bullet on that, of course. But I'm just trying to identify reasons they are dragging their feet.

Also, the keeping the console with doubled up games offline is probably easiest to do with Nintendo than Apple or Microsoft. Getting online seems to be a necessary part of your iOS or Xbox experience. It's probably easiest to avoid "checking in" online with a Nintendo system.

Again though, as a consumer, of course I want an account system.

If you have 2 Game Boys, or 2 DS's, and a bunch of games, you can play those games on both of your systems. Or 3 systems, or 4, or several amongst your friends as well. Why should a potential 2 systems playing a finite set of DD games scare them? If anything, they need to make sure you can share DD games for families with multiple systems.
 
Looking at their market communication and game development strategies, there are lot of problems Nintendo hasn't solved yet this decade... I really feel for the all the store clerks having to explain Nintendo's choices of branding to clueless parents.
 
If not, what stops you from hitting the magic button on Console B and keeping Console A offline?

Nothing, but you'd actually have to keep it completely offline. IIRC, the Xbox will check to make sure its current licenses are valid whenever it's online (not just with the specified account.)

In other words, under this system it's relatively easy to share a game with a family member or friend that you can let use your password, and not too hard to use it to let anyone play through a single, offline, single-player game if they're careful about it, but it's not too easy to use it to permanently share out your library to tons of friends, which should be plenty restrictive for Nintendo while still being reasonable enough for everyone else.

But as Leondexter wisely points out, Apple and Google don't even give that much of a shit (PSN, Steam, and XBL are all backwards compared to the phone/tablet ecosystems), and Nintendo probably shouldn't really either.
 
But then what happens when they release the Wii 3 and you already own a popular game? You wouldn't need to re-buy it if they had a modern account system. And that would be terrible.

Actually, it may very well be a Rubik's cube. It may be impossible for someone to solve it alone, but just check a couple of Youtube videos, or ask some people around, and you'll make it in the end. Just like Nintendo would be able to develop a proper account system if they only took a look at the competition, and/or hired someone capable.

Hahhaa...

...but now I feel sad. Come on Nintendo, just do the account thing. You need it. Everyone needs it. It's difficult to justify digital purchases from you on the eshops because of this. I have basically only purchased Earthbound on Wii U digitally for this reason.
 
If you have 2 Game Boys, or 2 DS's, and a bunch of games, you can play those games on both of your systems. Or 3 systems, or 4, or several amongst your friends as well. Why should a potential 2 systems playing a finite set of DD games scare them? If anything, they need to make sure you can share DD games for families with multiple systems.

charlequin said:
Nothing, but you'd actually have to keep it completely offline. IIRC, the Xbox will check to make sure its current licenses are valid whenever it's online (not just with the specified account.)

In other words, under this system it's relatively easy to share a game with a family member or friend that you can let use your password, and not too hard to use it to let anyone play through a single, offline, single-player game if they're careful about it, but it's not too easy to use it to permanently share out your library to tons of friends, which should be plenty restrictive for Nintendo while still being reasonable enough for everyone else.

But as Leondexter wisely points out, Apple and Google don't even give that much of a shit (PSN, Steam, and XBL are all backwards compared to the phone/tablet ecosystems), and Nintendo probably shouldn't really either.

Nothing to add, but thanks for the answers.
 
It's so silly that Nintendo has to figure out how to do something the "Nintendo way" when they could just copy the completion. Fortunately for me I give 0 fucks about this particular issue.
 
Will not purchase anything on the eShop until this is implemented.

Also, they need to push the activity log and expand it if they're not going to implement achievements.
 
Nintendo just doesn't want digital content playable on more than one system. And that's something that won't change unless they get new management.

It's so silly that Nintendo has to figure out how to do something the "Nintendo way" when they could just copy the completion. Fortunately for me I give 0 fucks about this particular issue.

There's nothing to figure out. They already know how to, they even have a nintendo ID system now that all your purchases are tied to. They just made it so that each ID can only be registered on a single system. It's a matter of policy, not technical incompetence (although they have plenty of that too). Nintendo is fundamentally an anti-consumer company when it comes to DD.
 
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