My Hero!!!! I can't wait to tear into this game. Hopefully it will rival ninja gaiden black!
and it's glorious.
Just got to the Ogress for the first time and got her down to past half health when she broke out that big combo and she got me during a mistimed dodge. Also the it seems the trick to avoiding the jump attack is to wait to dodge as she gets to the top of her jumps arch instead of dodging as she's rising or right after as she slam's into the ground.
Other than that the low stance ki pulse dodge with the dual swords is broken as hell. Most enemies are going down without even getting a shot in and many can't even get in a proper attack, even Yokai are going down fast and hard once you learn their visual tells before an attack.
I'm not sure why but the game just really clicked with me this time. I'm not even as cautious anymore and rocking enemies. I think once I start getting used to switching stances and regaining ki that way and get better with heavy and medium its going to be a rampage. Really loving it and I will probably get this day 1 despite my wallets pain with Gravity Rush 2 and other games. If only a store would do those buy 2 gey 1 free deals lol
whats the best way to dodge the ogress trash bullshit ass high jump attack
whats the best way to dodge the ogress trash bullshit ass high jump attack
i (stupidly) dont have ki dodge either which makes this fight ruthless hard
whats the best way to dodge the ogress trash bullshit ass high jump attack
whats the best way to dodge the ogress trash bullshit ass high jump attack
i (stupidly) dont have ki dodge either which makes this fight ruthlessly hard
whats the best way to dodge the ogress trash bullshit ass high jump attack
i (stupidly) dont have ki dodge either which makes this fight ruthlessly hard
Uh, souls bosses kill in 2-3 hits also wtf are you going on about? The best method of attack in this game is the one you say isn't effective LOL SeriouslyI'm sorry but Ogress is just stupid. I think the game can be fun at times, but this fight is not well designed.
That, or maybe my definition of a fun challenge is not doing the exact same attack - pulse - dodge for 3 minutes until her absolutely absurd bulletspongey lifebar gets low enough to trigger her second phase in which she can do an attack that oneshots me (that chained claw bullshit) with little to no visual clue or time to react to it.
Basically I can't play the way I want (up close, fast stance) because my attacks won't do any damage whatsoever and I won't be able to stagger her. Not to mention the claw attack of the second phase will oneshot me if I'm close to her.
I've watched people fighting her and I see they're using buffs and items and special shit and they're turtling the hell out of her. Why give the players so many combat options if you're going to force one of them? I don't want to block, I don't want to use other stances, I don't want to use other weapons.
People sold this game on the alledged freedom you had to play it the way you want, but so far I'm being absolutely forced to use mid/heavy stance, block and farm for better items/level, which is not true for any of the Souls games except 2. Doesn't help that every weapon is essentially the same thanks to the stance system.
I liked the bird mini-boss even if he was a bit on the sponge side too, but Ogress is just bullshit. Feels like Laurence from Bloodborne: annoyingly long first phase that is easy to dodge but will twoshot you if hit. Then get to the second phase and get oneshoted because you get stuck with the camera –Ogress camera is absolute trash, you can't even get remotely close to a wall, it's worse than Capra Demon–, rinse and repeat until your patience runs out.
I mean, I can make Pinwheel "hard" too. I can give him 100000 HP and make his attacks oneshot fools. So challenging right? Git gud whoever can't beat him.
Overpowering the hell out of enemies and having the player die with 2-3 hits is definitely a form of artificial difficulty, and this game sadly seems to have a lot of it, because even the regular enemies are like this. I mean, I guess I can farm random loot and buff myself and use items or magic transformations or whatever but that's the reason I like Souls, I can beat anything with a sword and no armor, even with no leveling up and no items or magic, no matter what.
I guess this is not for me. Maybe the sequel.
The one thing I always recommend is the stamina regen spell, it auto dispels the miasma puddles and lets you be even more aggressive. It's always helpful on the harder phases of a fight when they tend to slam down a million puddles and you might have to dodge more.That's super easy. Just roll towards her when she's coming down. I am having trouble with stamina return in phase 2. But almost got her.
Question for those playing: are the twin katanas still ridiculously overpowered?
Please say yes. Low stance square spam is how I got through Hino-Emma.
I'm sorry but Ogress is just stupid. I think the game can be fun at times, but this fight is not well designed.
That, or maybe my definition of a fun challenge is not doing the exact same attack - pulse - dodge cycle for 3 minutes until her absolutely absurd bulletspongey lifebar gets low enough to trigger her second phase in which she can do an attack that oneshots me (that chained claw bullshit) with little to no visual clue or time to react to it.
Basically I can't play the way I want (up close, fast stance) because my attacks won't do any damage whatsoever and I won't be able to stagger her. Not to mention the claw attack of the second phase will oneshot me if I'm close to her.
I've watched people fighting her and I see they're using buffs and items and special shit and they're turtling the hell out of her for 4 minutes. Why give the players so many combat options if you're going to force one of them? I don't want to block, I don't want to use other stances, I don't want to use other weapons.
People sold this game on the alledged freedom you had to play it the way you want, but so far I'm being absolutely forced to use mid/heavy stance, block and farm for better items/level, which is not true for any of the Souls games except 2. Doesn't help that every weapon is essentially the same thanks to the stance system.
I really liked the bird mini-boss even if he was a bit on the sponge side too, but Ogress is just bullshit. Feels like Laurence from Bloodborne: annoyingly long first phase that is easy to dodge but will twoshot you if hit. Then get to the second phase and get oneshoted because you get stuck with the camera Ogress camera is absolute trash, you can't even get remotely close to a wall, it's worse than Capra Demon, rinse and repeat until your patience runs out.
I mean, I can make Pinwheel "hard" too. I can give him 100000 HP and make his attacks oneshot fools.
Overpowering the hell out of enemies and having the player die with 2-3 hits is definitely a form of artificial difficulty, and this game sadly seems to have a lot of it, because even the regular enemies are like this. I mean, I guess I can farm random loot and buff myself and use items or magic transformations or whatever to lessen the feeling of the oh-so-real spongeness of the game but that's the reason I like Souls, I can beat anything with a sword and no armor, even with no leveling up and no items or magic, no matter what.
I guess this is not for me. Maybe the sequel.
I have it and it does nothing to fix my problem. Ki Pulsing requires you to do nothing for a moment after attacking, and I find myself needing to dodge much earlier than that too often.I don't know if you have it by default or I bought the skill, but your dodge can double up as a ki pulse too, so you're regaining stamina whilst moving.
While I don't think the issues are quite as extreme as you've put it, everything you've outlined aligns with my concerns with the game. The slash barrage is not very well telegraphed and I'm not sure that my strategy of hugging her is legit or a bug. Leaning towards the latter tbh. Overall, there's a familiar feeling of "unpolished first game in the IP" feel but I'm willing to overlook that. The foundations for something great is there, so I'm willing to give it a pass on certain things for now.I'm sorry but Ogress is just stupid. I think the game can be fun at times, but this fight is not well designed.
That, or maybe my definition of a fun challenge is not doing the exact same attack - pulse - dodge cycle for 3 minutes until her absolutely absurd bulletspongey lifebar gets low enough to trigger her second phase in which she can do an attack that oneshots me (that chained claw bullshit) with little to no visual clue or time to react to it.
Basically I can't play the way I want (up close, fast stance) because my attacks won't do any damage whatsoever and I won't be able to stagger her. Not to mention the claw attack of the second phase will oneshot me if I'm close to her.
I've watched people fighting her and I see they're using buffs and items and special shit and they're turtling the hell out of her for 4 minutes. Why give the players so many combat options if you're going to force one of them? I don't want to block, I don't want to use other stances, I don't want to use other weapons.
People sold this game on the alledged freedom you had to play it the way you want, but so far I'm being absolutely forced to use mid/heavy stance, block and farm for better items/level, which is not true for any of the Souls games except 2. Doesn't help that every weapon is essentially the same thanks to the stance system.
I really liked the bird mini-boss even if he was a bit on the sponge side too, but Ogress is just bullshit. Feels like Laurence from Bloodborne: annoyingly long first phase that is easy to dodge but will twoshot you if hit. Then get to the second phase and get oneshoted because you get stuck with the camera Ogress camera is absolute trash, you can't even get remotely close to a wall, it's worse than Capra Demon, rinse and repeat until your patience runs out.
I mean, I can make Pinwheel "hard" too. I can give him 100000 HP and make his attacks oneshot fools.
Overpowering the hell out of enemies and having the player die with 2-3 hits is definitely a form of artificial difficulty, and this game sadly seems to have a lot of it, because even the regular enemies are like this. I mean, I guess I can farm random loot and buff myself and use items or magic transformations or whatever to lessen the feeling of the oh-so-real spongeness of the game but that's the reason I like Souls, I can beat anything with a sword and no armor, even with no leveling up and no items or magic, no matter what.
I guess this is not for me. Maybe the sequel.
Thing I liked about Tachibana fight the loading time for retrying to fight him is really fast I managed to beat him in around my 30th try while being abit underpowered...how.
Srsly though. Fuck Tachibana. I hate him and his stupid honourable bows as he watches me die! It's 1am and I've had enough of him and his electric poodle. I'm going to bed.
Question for those playing: are the twin katanas still ridiculously overpowered?
Please say yes. Low stance square spam is how I got through Hino-Emma.
but that's the reason I like Souls, I can beat anything with a sword and no armor, even with no leveling up and no items or magic, no matter what.
I guess this is not for me. Maybe the sequel.
I have it and it does nothing to fix my problem. Ki Pulsing requires you to do nothing for a moment after attacking, and I find myself needing to dodge much earlier than that too often.
Thing I liked about Tachibana fight the loading time for retrying to fight him is really fast I managed to beat him in around my 30th try while being abit underpowered
Loading times in general are fantastic. No waiting 40 seconds per death in this game
Dodge into her, 99% of the time her jump attack will whiff. For the barrage of attack she does, just stick to the left sidewhats the best way to dodge the ogress trash bullshit ass high jump attack
i (stupidly) dont have ki dodge either which makes this fight ruthlessly hard
While I don't think the issues are quite as extreme as you've put it, everything you've outlined aligns with my concerns with the game. The slash barrage is not very well telegraphed and I'm not sure that my strategy of hugging her is legit or a bug. Leaning towards the latter tbh. Overall, there's a familiar feeling of "unpolished first game in the IP" feel but I'm willing to overlook that. The foundations for something great is there, so I'm willing to give it a pass on certain things for now.
Yeah huge props for that. Just wish there was a more streamlined way to pick up your spirit in a boss fight. I don't even care about the amrita (which isn't even an issue in the duel), but having to start a fight with lower stats until you pick up your spirit feels like a chore. Having to refresh it at the shrine kills the benefit of fast loading.Loading times in general are fantastic. No waiting 40 seconds per death in this game
What are the best stats to level up here?
The namiwathever katana is stronger.
The Raikiri however is OP and way the best weapon in this demo (as it was in the previous beta).
Is Takibana supposed to one-shot me? This is bullshit.
Where did you get these?
Ogress first try! Finally feel like I got the hang of the gameplay.
The namiwathever katana is stronger.
Either from other dead players that you can summon or by beating the mission with the single strong guy (the Raikiri is the reward for that mission).Where did you get these?
I'm sorry but Ogress is just stupid. I think the game can be fun at times, but this fight is not well designed.
That, or maybe my definition of a fun challenge is not doing the exact same attack - pulse - dodge cycle for 3 minutes until her absolutely absurd bulletspongey lifebar gets low enough to trigger her second phase in which she can do an attack that oneshots me (that chained claw bullshit) with little to no visual clue or time to react to it.
My Raikiri was only level 14 (which makes sense as its from the level 13 ish level. But infused a 25 blade into it.
Tachibana is kicking my ass lol
But i will get him .
My Raikiri was only level 14 (which makes sense as its from the level 13 ish level. But infused a 25 blade into it.
when do you unlock the ability to do this kind of stuff?