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Nippon Ichi is fine! It was a mistranslation, d00ds.

Correct me if I'm wrong but wouldn't putting Disgaea games on PC help them make more money? Shouldn't be too hard to port them.

I'd really hate to see NIS go under...

I don't understand why they still haven't done this. Maybe Cladun X2 sold poorly? It wasn't the best game to put on Steam first I think. If Agarest can do well on Steam, Disgaea sure can too.
 
Bloodborne is a system seller for the PS4. Is there any evidence to suggest other games get a bump from system seller releases as they buy supplementary games for their new purchase?

I don't know how common it is, but I know I have to buy at least two games whenever I get a new system.
 
I love the Disgaea series but there's no way 10% percent of PS4 owners in Japan are going to buy Disgaea 5, and it's releasing the same day as Bloodborne too?
Welp...
 
Disgaea was the reaaon I bought ps3 and psp and now ps4. I love the series as its the best jrpg. I dont want nis to go away, I want so many more Disgaeas abd one with axel, almax, and emizel, and curtis please.
 
Bloodborne is a system seller for the PS4. Is there any evidence to suggest other games get a bump from system seller releases as they buy supplementary games for their new purchase?

I don't know how common it is, but I know I have to buy at least two games whenever I get a new system.
I imagine Dragon Quest Musou has a much larger chance to become that second game for people than Disgaea 5.
 
The more sprites a game has, the more taxing it is on the RAM. The past games lagged due to them pushing the limits of how many sprites the system could handle. You can continue shitting on them due to ignorance though.

Isn't Disgaea 5 supposed to have like 100 guys on screen compared only the 10 or so that was possible in previous games.

Yeah just putting that into perspective here.
 
Sub par compared to the competition.

I was, clearly, objecting to the statement that "D4 really isn't that much better." (than D3)

I also dont recall a huge amount of other sprite based games that it was sub par to, care to throw out some names?
 
They would need Disgaea D2 on Vita first.
I was certain that D2 was next after D4 but seems like all their resources on D5 PS4 right now. Hopefully it is released soon and then localized. I can't really play such games on console anymore.

They already said that they can't port Dis5 to Vita, Supposedly has something to do with the number of enemies.
They can try to reduce the enemy count unless it is essential for the game design or something.
 
Can they release their games on iOS before they go out of business? Seems like they are leaving money on the table by not porting some of their older games to iOS.
 
I was certain that D2 was next after D4 but seems like all their resources on D5 PS4 right now. Hopefully it is released soon and then localized. I can't really play such games on console anymore.


They can try to reduce the enemy count unless it is essential for the game design or something.

The Revenge system seems pretty focused on the enemy count
 
I wish they would put their game on PC. I can imagine a pretty strong niche for their stuff. Even the older entries should do quite well
 
I was certain that D2 was next after D4 but seems like all their resources on D5 PS4 right now. Hopefully it is released soon and then localized. I can't really play such games on console anymore.


They can try to reduce the enemy count unless it is essential for the game design or something.

Yeah its kind of weird. Didnt a good chunk of Japanese developers, NIS included, move toward releasing their stuff on Vita for a reason? You would think that with the Vita doing so much better in Japan than PS4, that would have been the initial focus for the smaller firms. Or, I mean God Eater 2 Burst and Ys are targeting releases on both PS4 and Vita, why not look to do the same here?
 
On where, VG Chartz?

Hahahaha

Okay, not better

http://www.siliconera.com/2011/10/0...disgaea-4-sales-and-black-rock-shooter-plans/

Disgaea 4 was a pretty big hit in Japan. Now that it’s out in North America, how are sales so far?

"Haru Akenaga, President of NIS America: They are doing OK. We got really good review scores and the first week of sales were really great. I think we can reach more than 100,000 units easily in the future, but right now we’re not there yet."

"Disgaea 3 sold about the same number of units in Japan and the US. In the US, we sold more about 150,000 units and Disgaea 4 is doing better than 3 in Japan now."


But PS4 is a lot more popular than PS3 was in the west and people really want more JRPGs, so it should do fine, right?
 
I don't understand why they still haven't done this. Maybe Cladun X2 sold poorly? It wasn't the best game to put on Steam first I think. If Agarest can do well on Steam, Disgaea sure can too.

Steam charts has Cladun X2 peaking at 173 players and its historical lowest price was 40% off back in 2012. The port itself isn't great and is missing many PC standard features.
 
While I don't have any particular love for their games I think it'd be a shame to see them disappear from the market. Hoping they manage to meet their expectations.
 
Isn't Disgaea 5 supposed to have like 100 guys on screen compared only the 10 or so that was possible in previous games.

Yeah just putting that into perspective here.
Yeah, if I remember the initial interviews correctly that's what they're shooting for. There's absolutely no way they can fit that many sprites on so little of ram. So a vita port is impossible unless they severely gimp that version(it's probably why D2 never got ported). People will continue to gloss over this point(like in every NIS topic) and just keep going "LUL SHIT SPRITES".
 
150k doesn't seem much to me, though I'm not sure how much the previous games sold.
Also at the people bashing the company and such is there something I'm missing or people just being asshats?
 
Low ram can be crippling for pushing more sprites on screen.

There is a reason why X-Men Vs Street Fighter on the PSone could not have swappable characters in a team unless both player 1 and 2 had identical teams loaded into memory.

The 8MB Ram cart on the Saturn also demonstrates this as well.

Or why the hell some 2D fighters on the PS2 have framedrops that don't even exist in original hardware releases. MvC2 for example.

2D sprites while they don't push hardware the same way 3D character models do, but consider them the same as textures. The higher their resolution the more significant memory demand is needed.

High or HD res sprites, tons of them on screen. I don't care if you game looks like Uncharted 4. With enough 2D objects on-screen SIMULTANEOUSLY and each individual animation frame is comparable to 1024x1024 textures and there are potentially dozens of frames of animations per character on screen at once, do not think it won't have an impact even on the PS4.
 
How hard would it be to move a release date? Is it that hard? I don't understand how these things work. But, is it not possible to move it up a week in release? Or a week later?
 
Okay, not better

http://www.siliconera.com/2011/10/0...disgaea-4-sales-and-black-rock-shooter-plans/

Disgaea 4 was a pretty big hit in Japan. Now that it’s out in North America, how are sales so far?

"Haru Akenaga, President of NIS America: They are doing OK. We got really good review scores and the first week of sales were really great. I think we can reach more than 100,000 units easily in the future, but right now we’re not there yet."

"Disgaea 3 sold about the same number of units in Japan and the US. In the US, we sold more about 150,000 units and Disgaea 4 is doing better than 3 in Japan now."


But PS4 is a lot more popular than PS3 was in the west and people really want more JRPGs, so it should do fine, right?
I sure hope so. Glad to see that Disgaea 3 did good on PS3. It also free on Vita for PS+ so that should have earned them some love as well.
 
seriously Disgaea is the ultimate stat-whore SRPG. It's one of my favorite series. I am in the manual of one of the North American versions of Disgaea, for christ's sake!

PLEASE NIS KICKSTART YOUR NEXT PROJECT NOW

pretty sure it was for phantom brave: we meet again. ;)
 
I know it's entirely possible for them to be pushing that many sprites on screen at one time and all, but I'm not finding anything on the game that shows them doing it. Like, seriously, I'm willing to give them the benefit of the doubt if I actually see that in action.
 
Yeah, if I remember the initial interviews correctly that's what they're shooting for. There's absolutely no way they can fit that many sprites on so little of ram. So a vita port is impossible unless they severely gimp that version(it's probably why D2 never got ported). People will continue to gloss over this point(like in every NIS topic) and just keep going "LUL SHIT SPRITES".

Phantom brave on the PSP could have 50 characters on one island at once.
PhantomIsle13.jpg


And that was a PSP game.
 
Yeah, if I remember the initial interviews correctly that's what they're shooting for. There's absolutely no way they can fit that many sprites on so little of ram. So a vita port is impossible unless they severely gimp that version(it's probably why D2 never got ported). People will continue to gloss over this point(like in every NIS topic) and just keep going "LUL SHIT SPRITES".

Disgaea 4 Vita just came out earlier this year. I think you need to wait a while longer before saying D2 isn't coming.

But PS4 is a lot more popular than PS3 was in the west and people really want more JRPGs, so it should do fine, right?

I don't think PS3's install base in the west was holding back Disgaea's sales.
 
Regarding Disgaea 5, what engine are they using for D5?

Disgaea 4 was made on PhyreEngine, which is a multiplatform engine for PS4/Vita (and more).

The problem isn't Disgaea 3's performance (it did indeed do better in the USA than in Japan).

The problem is the franchise declining.
It's a shame then. I doubt if they can really do anything to sell D5 more here :(

Maybe D5 can still do a better in the west compared to D4 because of the first entry on new hardware
one can hope
 
I honestly wonder how well these would sell on Steam. As we saw with a certain recent title Sega put on there people gobbled it up once it was made available.

How much could it cost to port them?
 
Phantom brave on the PSP could have 50 characters on one island at once.
PhantomIsle13.jpg


And that was a PSP game.

And those sprites were very low resolution assets.

The same cannot be said for Disgaea 4 or 5's higher res sprites.

Putting into a different perspective using the texture comparison (A texture IS basically a 2D skin that goes over top the geometry of a 3D model, the texture being comparable to a 2D sprite in this regard)

A game I play on PC, it's default textures are 512x512 pixel resolution and doesn't even push 2GB of ram. Using identical geometry and using high res texture pack replacement 2048x2048 for every object in the game where it will make an actual visual distinction. I sit at roughly 6GB of ram usage.

higher res 2D assets make a HUGE impact on memory usage.
 
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