• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

No major third party support in the Wii horizon, why?

To be honest, so far, there are very few third party games i would want from any console (i don't like shooters)... Capcom is the only one getting my love.
 
Gigglepoo said:
Making games on the X360/PS3/PC allows you to expand every aspect a game design. Making games on the Wii only allows for different controls.
This is partially true. Different controls may change the game so much they feel totally different. And I'm not talking about the wiimote. Just think about analog sticks.

So, yeah, I see your point, but I'm eager to think that there must be some people that think that a game like Oblivion with wiimote controls can be really cool and change the perception of the game so deeply it might feel totally different. And see, I didn't say Oblivion, but a game like Oblivion, meaning the same genre.

And that's just one example on how the Wiimote can change the fundamental design of a game.
 
PantherLotus said:
perhaps Nintendo really IS no longer competing with Sony/Microsoft? Perhaps the 3rd parties agree?

That's an interesting read. It would sort of explain Ubi and EA ignoring obvious moves like Splinter Cell or Burnout on the Wii in favor of stuff like Petz and SmartyPants.
 
Gigglepoo said:
A lot of people would say Portal was the most creative game from last year. You don't need fancy graphics or special controls to be creative. You have to realize developers have spent their whole lives with a certain mindset. They have not had to worry about control innovations because that was a standard on every system. So they have worked on AI and graphics, on telling stories seamlessly, on making levels bigger and more intereactive. They have worked on utilitizng more power to make better games. You can't expect develpoers to just change what they have been doing for years and years.

Making games on the X360/PS3/PC allows you to expand every aspect a game design. Making games on the Wii only allows for different controls.

Really? Than why do the games on Wii feel fresh while games on my PS3 feel old? (except for one game called The Orange Box). I still have yet to see the extra power utilization for the better of games like you mentioned because all developers do right now is refine exsisting games while they don't realize that people were bored with them a long time ago.
 
John Harker said:
230217b.jpg


nomoreheroes.jpg


yea, I hear that didn't do too well in japan....
 
ksamedi said:
Than why do the games on Wii feel fresh while games on my PS3 feel old?

Wii games feel like older title with motion controls. I don't really consider that fresh. Galaxy wasn't one of the best games of last year because of motion control, it was one of the best because of level design.

In other words, motion control alone can't make a game better or unique. The game concept as a whole has to evolve. Would people have liked Galaxy as much if it was merely Sunshine with the Wiimote? Probably not. So game developers are using X360 etc to push every aspect of game design rather than making games for the Wii and only pushing the controls.
 
It's instructive to look back at what happened with Nintendo DS. For a while, as it was cruising by the PSP in sales, PSP was still getting the bulk of development support. Now, PSP software support is drying up while software makers are getting very serious about making more quality DS product.

In the U.S., though, where Brain Age &c. didn't catch on, that quality product is more directed at younger children than hardcore gamers.

That said, the Wii audience is different -- look at Nintendo's admission that the "vast majority" of Wii purchasers are members of the core audience. This means that hardcore gamer product could definitely work on Wii, especially with Nintendo practically bowing out of providing such content themselves aside from Metroid.

I think this is something that third parties deserve to be hit pretty hard on this year. Any publisher that doesn't show off at least one serious attempt at a high-quality Wii product should have to answer why.
 
Gigglepoo said:
A lot of people would say Portal was the most creative game from last year. You don't need fancy graphics or special controls to be creative. You have to realize developers have spent their whole lives with a certain mindset. They have not had to worry about control innovations because that was a standard on every system. So they have worked on AI and graphics, on telling stories seamlessly, on making levels bigger and more intereactive. They have worked on utilitizng more power to make better games. You can't expect develpoers to just change what they have been doing for years and years.

Making games on the X360/PS3/PC allows you to expand every aspect a game design. Making games on the Wii only allows for different controls.

It's true that you can expand on aspects of games more easily using more power, but it's not the only way you can expand on your games. High res textures, large interactive environments and ultra detailed models aren't really gameplay improvements, they just generally improve immersion. You don't neccessarily need gaming pilars like graphics. For example portal, you could port portal the Wii considering how much graphical power it really needs to convey the concept of the game. (Note: I'm only using the Wii as a graphical power reference when I say "port to wii")

Now if you take that "lets make something uniquely awesome by making good use of writing and gameplay elements rather than graphics and size" mindset to developing for the Wii, you can make a lot of unique games that have would give the Wii broad appeal to all sorts of gamers.
 
Jokeropia said:
Apart from PC ports, how many big (bigger than Monster Hunter 3 anyway) games have been announced for any system lately? I suggest you have some patience, Wii just recently became market leader. DS had to smash PSP completely before resources got shifted, and that's on a market where everyone was already used to Nintendo domination.

This never happened. The only company that really boosted their DS output was Square Enix. Most of the other non-shovelware titles are the usual suspects from companies like Hudson and Natsume. I doubt things will be any different for Wii.
 
Il Comodino said:
in japan i Agree, but in US and Europe Ps3 3rd party game sell well.
Wii's third party games sell better, though.
Gigglepoo said:
Making games on the X360/PS3/PC allows you to expand every aspect a game design. Making games on the Wii only allows for different controls.
I'd say control has a pretty direct impact on gameplay which is the most important aspect of game design.
Imm0rt4l said:
yea, I hear that didn't do too well in japan....
It sold quite well for a Suda 51 game, but if your point is that it's hardly blockbuster (i.e not only good but big) support then I agree.
 
3rd parties need to NOT copy Nintendo and should go after the market Nintendo ignores- mature, serious games.

RE4/RE:UC sales tells me there is a market for these kinds of games. Don't try and do what Nintendo does- do what Nintendo isn't doing.
 
jarrod said:
They don't sell on PS3 either though. Japan's totally screwed. :lol
Oh?

Care to explain why then, that with the Wii selling so much that AAA+ games like No More Heroes and Galaxy sold very low on the Wii? Infact, games should be selling on average a lot higher(Especially Mario) then on the PS3 because of the amount of Wii's out there.
 
Gigglepoo said:
In other words, motion control alone can't make a game better or unique. The game concept as a whole has to evolve. Would people have liked Galaxy as much if it was merely Sunshine with the Wiimote? Probably not. So game developers are using X360 etc to push every aspect of game design rather than making games for the Wii and only pushing the controls.
Then maybe 3rd parties should look to games like Zack and Wiki if the consensus is Mario Galaxy has bad controls now.
 
Wii games feel like older title with motion controls. I don't really consider that fresh. Galaxy wasn't one of the best games of last year because of motion control, it was one of the best because of level design

Give this man a cookie
 
theBishop said:
That's an interesting read. It would sort of explain Ubi and EA ignoring obvious moves like Splinter Cell or Burnout on the Wii in favor of stuff like Petz and SmartyPants.

That's just it -- people in this thread "MAJOR THIRD PARTY SUPPORT" means "my hardkore gamez yo." When in reality, the Wii has an avalanche of support. Now, it may not be the games that we want, or care about, or can fap to in screen threads, but they really are getting support.

Thread title should've been "No major hardcore third party games that I find interesting on the Wii horizon, why?" Still, I think the reaction is a bit dramatic and overstated. The sky is falling, etc. It's simply a different product, like a different cable channel. Would you flip to ESPN and complain that there is a shortage of quality dramas? Would one flip to the Comedy Channel looking for sports? What exactly does one expect for the Wii?

And to include one of my favorite quotes: THE Wii IS EXACTLY WHAT WE THOUGHT IT WAS, AND WE LET IT OFF THE HOOK.

=====

The real mindbending question that we should all be asking isn't about Wii 3rd party hardcore game support, but rather, WHERE ARE ALL THE AWESOME PARTY GAMES ON THE 360/PS3?! WHERE ARE ALL THE CUDDLY PLATFORMERS? WHERE ARE ALL THE BRAINTRAINING LANGUAGE AND TRIVIA GAMES? WHERE ARE ALL THE MOTION BASED SPORTS GAMES?

Standard responses:
"Yeah, 360/PS3 really missing the boat here. 3rd parties are really passing up an opportunity to make money here."

"LOL. 3rd parties hate next gen. Am cryin."

"NEXT GEN AM D))MED."

etc
 
Nintendo has ascended from this petty market into their own Kingdom of Heaven. Third parties haven't been granted access and are stuck in limbo.
 
CrushDance said:
Oh?

Care to explain why then, that with the Wii selling so much that AAA+ games like No More Heroes and Galaxy sold very low on the Wii? Infact, games should be selling on average a lot higher(Especially Mario) then on the PS3 because of the amount of Wii's out there.


NMH is a niche game that would have sold like complete shit on whatever system it was on.

And I don't know if you've ignored the MC threads the past month, but Galaxy is on pace to sell over a million copies and has sold double the amount of PS3's HIGHEST game.
 
CrushDance said:
Oh?

Care to explain why then, that with the Wii selling so much that AAA+ games like No More Heroes and Galaxy sold very low on the Wii? Infact, games should be selling on average a lot higher(Especially Mario) then on the PS3 because of the amount of Wii's out there.
If you guys are going to talk about the wii sales, than at least try to be accurate. Galaxy sales in 2 months are equal to Sunshine ltd sales, and No More Heroes is the best selling Suda 51 game ever in Japan.
 
I think that while developers want to make money, they also want to push themselves as well. These are artists working on these titles too. They want to see their art go as far as it can and test the limits of technology. It's just human nature to want to do more and go further, and with the Wii, you obviously have limits that prevent you from doing that.
 
Zerodoppler said:
This never happened. The only company that really boosted their DS output was Square Enix.
Uh, the DS has become the #1 platform for almost every Japanese developer, and while the Western support has been weaker in comparison there's still a pretty large example in EA who even explicitly announced the shift in their financial reports.
 
Gigglepoo said:
Where did you get that idea?
You said Galaxy was great becuase of the level design, not the controls. Fine, if that is the case they should look at games that are designed around the implementation of the controller
 
theBishop said:
I should add that I was kidding.
I suspected, but it fit so well into my post. :D


Kobun said:
It's instructive to look back at what happened with Nintendo DS. For a while, as it was cruising by the PSP in sales, PSP was still getting the bulk of development support. Now, PSP software support is drying up while software makers are getting very serious about making more quality DS product.

In the U.S., though, where Brain Age &c. didn't catch on, that quality product is more directed at younger children than hardcore gamers.

That said, the Wii audience is different -- look at Nintendo's admission that the "vast majority" of Wii purchasers are members of the core audience. This means that hardcore gamer product could definitely work on Wii, especially with Nintendo practically bowing out of providing such content themselves aside from Metroid.

I think this is something that third parties deserve to be hit pretty hard on this year. Any publisher that doesn't show off at least one serious attempt at a high-quality Wii product should have to answer why.
I can agree with that. I'll also look out for questions like that in the next interviews you conduct. :)
 
Kobun Heat said:
It's instructive to look back at what happened with Nintendo DS. For a while, as it was cruising by the PSP in sales, PSP was still getting the bulk of development support. Now, PSP software support is drying up while software makers are getting very serious about making more quality DS product.

In the U.S., though, where Brain Age &c. didn't catch on, that quality product is more directed at younger children than hardcore gamers.

That said, the Wii audience is different -- look at Nintendo's admission that the "vast majority" of Wii purchasers are members of the core audience. This means that hardcore gamer product could definitely work on Wii, especially with Nintendo practically bowing out of providing such content themselves aside from Metroid.

I think this is something that third parties deserve to be hit pretty hard on this year. Any publisher that doesn't show off at least one serious attempt at a high-quality Wii product should have to answer why.

This is a quality post, and eventually, they will have to answer for this. Who will hold them accountable, though? Gaming journalists?
 
I'm hoping it's because they're all betting on a certain system twenty times better than Wii, which is known as "DS."

No, seriously. Lots of traditional games sell on DS; big names such as Dragon Quest have moved to DS and will be taking the hardcore fanbase with them; it's been out longer and has a much larger userbase; even if it didn't have a larger userbase, it's still growing a new userbase faster than Wii month-to-month; development is cheaper; 2D graphics are accepted and loved; implementing a flawless touch interface is probably easier than a flawless motion interface; DS has more buttons to work with; the games are sold at a lower price and are closer to the range of impulse buys for consumers; genres that hadn't been prominent for years have seen revivals and success.

If I were a developer, DS would be where it's at. Well, actually DS is where it's at regardless of my not being a developer, but you see what I'm saying.
 
The biggest problem is that GAF has crap tastes and lables any PS3/360 title as "major" support. Case in point:
Hmm, last thing I know is Mafia 2. Although maybe it was announced and the info resurfaced when the deal between Illusion Works and T2 was made public, don't know.

Before that Tomb Raider Underworld and Far Cry 2 made official to be in developement for Xbox360/PS3. Probably someone can name some more.
Previous releases of these series weren't most unnoticed. None of these games would have been considered major titles on the Wii, and I'd bet people would just be complaining that it wasn't getting some other series instead. (Mafia 2 was first announced in August, and when did Tomb Raider get unbanned?)

There is still a lot of talk about games that were announced years ago. When people talk about major support they still think of MGS4, FFXIII, GTA4 and RE5 first. We're still waiting, with no firm release dates for any. Barring being cancelled and sent over, these games just won't be released on the Wii. Other games in the series will, but they proabably "won't count" when they do.

How many people believe that Capcom has been supporting the 360 and PS3 well? How many people realize that Capcom has yet to release a PS3 game to retail and hasn't released a 360 game like that since Lost Planet? Everything has been small download games. DMC4 will be their first Ps3 game and their first 360 game in a year. That is not good support.

Konami, Square-Enix, Take-Two are all stringing people along in similar manner.
 
It doesn't help the Wii's situation that the 360 is a 3rd party software selling animal. Why make your games exclusively for the leading, but dated hardware when you are not going to get punished finacially for not doing so? Go 360 software buying maniacs! :D
 
krypt0nian said:
I honestly think it's because GAF said that all the 3rd parties would flock to it, and that the sales leader gets all the 3rd party support.

And it makes me giggle.


Haha, I remember being run out of threads by the hive for saying that 3rd parties wouldn't flock to Wii just because it had the biggest install base. Buh buh they have to....

They don't have to for the simple fact that software is selling quite well on the 360 and you have extra support from PS3 to fall back on as well.

If the lack of heavy hitters and 3rd party support continues at some point the Wii sales will start to die off. Or many people will own it but software sales will continue to be subpar which will encourage 3rd parties to stay on 360/PS3 with the heavy hitters.

If Nintendo failed itself in any way it would be that they underpowered the Wii.
 
Kobun Heat said:
It's instructive to look back at what happened with Nintendo DS. For a while, as it was cruising by the PSP in sales, PSP was still getting the bulk of development support. Now, PSP software support is drying up while software makers are getting very serious about making more quality DS product.
[...]
That said, the Wii audience is different -- look at Nintendo's admission that the "vast majority" of Wii purchasers are members of the core audience. This means that hardcore gamer product could definitely work on Wii, especially with Nintendo practically bowing out of providing such content themselves aside from Metroid.

I think this is something that third parties deserve to be hit pretty hard on this year. Any publisher that doesn't show off at least one serious attempt at a high-quality Wii product should have to answer why.
I totally agree.
To make it simple: Similar to the DS, the Wii is like a big unexplored gold mine. You have a big userbase in all three major market, and the audience likes buying games (though not 360-level). You just need to know how to dig it. And surely there will be some companies wasting the opportunity.

Some third parties might find the success, some don't. Just look at the DS where Square-Enix are making big money. I wonder which company will win on the Wii. At the moment, Capcom and Sega are doing quiet well (SE too, but there's only one game released).
 
PantherLotus said:
This is a quality post, and eventually, they will have to answer for this. Who will hold them accountable, though? Gaming journalists?
The free market. Their game won't sell and they will post losses. Those who will try will gain.

Also when a company abuses their consumers this way they are vilified by consumers, but for some reason no one pisses on 3rd parties for doing this.

unomas said:
They don't have to for the simple fact that software is selling quite well on the 360 and you have extra support from PS3 to fall back on as well.
For some companies. Whole genres don't sell on the 360.
 
unomas said:
Or many people will own it but software sales will continue to be subpar
Wii's software sales are NOT subpar. In fact, they're actually greater than 360 software sales in it's first year.
 
I agree with a lot of what has already been said (especially JJConrad above), also, 3rd party developers didn't expect the Playstation brand to die on its arse in terms of sw sales, but that's what's happened. Developers backed PS3 heavily expecting huge profits like they had on PS1/2, and also put major western orientated (action/shooter type) content on 360 because Xbox had very good sw sales for this kind of thing, which left minor support for Wii.

Add the fact the 3rd party relationship with Nintendo home systems has been poor in recent years, often with very little sw being sold, and it's easy to see why the situation has occurred.

Going forward, I expect major (including hardcore) 3rd Party exclusives to rise for Wii. Like ksamedi said, this industry is slow to react by nature because games take years to develop. We've already had RE4Wii and Guitar Hero sell really well, and with time more successes will happen, it's inevitable with Wii's installed base and current trajectory. Nintendo now has the bargaining chips they need for massive 3rd party support: installed base, some successes and huge stacks of cash, which they will spend now they know they have a good bet for a healthy return, Iwata wants as much of the market as possible.

Over this year more MH3 type announcements will be happening.

3rd parties will end up having to support Wii with all kinds of content, especially Japanese studios. While the hardcore sees everything under a microscope, the system isn't hurting for titles when it comes to selling the hardware, and this current 3rd party scenario is what Nintendo expected. They would support the machine for the first couple of years themselves and if it would be a success major 3rd party support would arrive in its 3rd year, which I think will happen.
 
avatar299 said:
The free market. Their game won't sell and they will post losses. Those who will try will gain.

Also when a company abuses their consumers this way they are vilified by consumers, but for some reason no one pisses on 3rd parties for doing this.

Because the average customer couldn't (or rather, doesn't care to) acknowledge which companies made their favorite games. I mean, I don't think they're gooing to look at the cover of a game they're interested in, see that it wasn't made by Nintendo or Capcom or whoever and say 'oh well, this game looks interesting but I only buy Nintendo//Capcom games!'
 
Jokeropia said:
Wii's software sales are NOT subpar. In fact, they're actually greater than 360 software sales in it's first year.
Not third party wise. Not even anywhere near close to being actually.
 
TheRipDizz said:
It doesn't help the Wii's situation that the 360 is a 3rd party software selling animal. Why make your games exclusively for the leading, but dated hardware when you are not going to get punished finacially for not doing so? Go 360 software buying maniacs! :D

And what if you make a competent game (like PGR4), but it doesn't have flavour-of-the-month-on-Live status? What if you make genres that the US 360 userbase won't buy, like jRPGs?
 
There may not be many big budget AAA titles coming out for the Wii - however, the Wii is already starting to attract a nice amount of lower budget niche exclusives - maybe nothing for the typical hardcore gamer, but nice gaming experiences nonetheless.

Baroque (PS2 port)
Blast Works: Build, Fuse & Destroy
Boom Blox
De Blob
Fragile
King Story
Harvestmoon
Monster Hunter 3
Mushroom Men
No More Heros
Opoona
Secret Files: Tunguska (PC port)
Space Station Tycoon
Wild Earth: African Safari (PC port)
Worms: A Space Oddity

Generally a handful of nice quirky games, and a spattering of adventures and RPGs. Mixed together with already released games (see Galaxies and Zack and Wiki) and some future ports (Bully, Okami), it does make a nice little library of games. Of course, they can not compare with the like of Assassin's Creed, Halo, Uncharted, MGS4, and the like - but "big" game experiences have appeared almost solely on Sony and Microsoft systems last generation, and this won't change. However, unlike last generation, the Wii seems to be attracting those lowkey titles which originally found their home on the PS2.

Personally, as long as more of those type of underrated titles appear on the Wii, along with first party goodness, I will be happy. I have other systems for more "traditional" game experiences.
 
theBishop said:
That's an interesting read. It would sort of explain Ubi and EA ignoring obvious moves like Splinter Cell or Burnout on the Wii .
How are either of those franchises "obvious moves"? Did either see regular (or any) releases on GC?
Care to explain why then, that with the Wii selling so much that AAA+ games like No More Heroes and Galaxy sold very low on the Wii? Infact, games should be selling on average a lot higher(Especially Mario) then on the PS3 because of the amount of Wii's out there.
Why don't you try being informed before posting?
 
Wii really hasn't been that friendly to thrid party systems either...Nothing is actually different for the most part then the past 2gens for Nintendo(Other then Nintendo's place and a heck of allot of money). Only difference is thier 1st party found a way to make 3rd party...pretty much useless to thier sucess.
 
Xisiqomelir said:
And what if you make a competent game (like PGR4), but it doesn't have flavour-of-the-month-on-Live status? What if you make genres that the US 360 userbase won't buy, like jRPGs?
Exceptions =/ Rule
Also, it looks like jrpgs are not selling no matter what system they are released for nowadays. Go figure.
 
Sometimes I think that, like any company, 3rd parties want their competition to go away. Though what didn't kill Nintendo has only made them stronger. I wouldn't be surprised to see a lot of companies die off/get acquired this gen because of it. Then again, what do I know; I thought DS would flop, Xbox would be stillborn, and GC would rule. I also thought hardcores would jump at the chance to play games in a new way, but they seem more bitter about it really.
 
Gigglepoo said:
A lot of people would say Portal was the most creative game from last year. You don't need fancy graphics or special controls to be creative. You have to realize developers have spent their whole lives with a certain mindset. They have not had to worry about control innovations because that was a standard on every system. So they have worked on AI and graphics, on telling stories seamlessly, on making levels bigger and more intereactive. They have worked on utilitizng more power to make better games. You can't expect develpoers to just change what they have been doing for years and years.

Making games on the X360/PS3/PC allows you to expand every aspect a game design. Making games on the Wii only allows for different controls.
And the best part is, Portal could've easily been done on Wii. Wouldn't be quite as sharp looking, but hey... the game wasn't exactly a looker anyway. :lol


Il Comodino said:
in japan i Agree, but in US and Europe Ps3 3rd party game sell well.
Naw, even in the US and EU, Wii 3rd party stuff has done generally better. PS3's only benefit is that it can get cheapo PC/360 ports to help spread risk and investment. If not for that, PS3 would be in real trouble catalog wise...
 
AstroLad said:
Too intimidated by Galaxy.

What I've never understood with the DS and Wii is why more third parties don't just blatantly rip off Nintendo's successful uses of their novel control schemes (e.g., Canvas Curse on DS, Galaxy on Wii). It's not like you have to achieve the same quality, but here's something smart that Nintendo's done--rip it off! Hell, many of the galaxies in Galaxy could serve as the basis for an entire decent game.

I thought you avoided 3D platformers. :-P
 
The hardware is so old compared to other consoles and PC. You can't do multiplat very well. No guarantee of real games selling very well.
 
fresquito said:
Yeah, it might sound like a very candid (stupid?) question to ask here, but I have to wonder.

It is a stupid question. There is a ton of 3rd party Wii support.

The latest Medal of Honor is supposed to be a good FPS.

ATVI has Guitar Hero 3. You just know Rock Band is coming.
Pretty much all the main sports are there: Madden, NBA Live, MLB 2K8, (maybe NBA 2K8?) . . . maybe hockey next season too.

Don King Prizefighter even snubbed the PS3 but will be on the Wii.


So what do you want?

GTA IV? . . . it is probably too big/difficult to get it running on the Wii.
CoD 4 . . . again . . . too big/difficult to get running on the Wii.
Orange Box? . . . they couldn't even get it run well on the PS3!
 
speculawyer said:
It is a stupid question. There is a ton of 3rd party Wii support.

The latest Medal of Honor is supposed to be a good FPS.

ATVI has Guitar Hero 3. You just know Rock Band is coming.
Pretty much all the main sports are there: Madden, NBA Live, MLB 2K8, (maybe NBA 2K8?) . . . maybe hockey next season too.

Don King Prizefighter even snubbed the PS3 but will be on the Wii.


So what do you want?

GTA IV? . . . it is probably too big/difficult to get it running on the Wii.
CoD 4 . . . again . . . too big/difficult to get running on the Wii.
Orange Box? . . . they couldn't even get it run well on the PS3!

Which is funny because they did Half-Life 2 on the X-Box original.

Should be able to do it on the Wii as well. Won't look very nice, though.

The others you're correct on though. Personally I want third parties to make more stuff in the vein of King Story, Vanillaware's game, and RE4.
 
Top Bottom