PantherLotus
Professional Schmuck
perhaps Nintendo really IS no longer competing with Sony/Microsoft? Perhaps the 3rd parties agree?
This is partially true. Different controls may change the game so much they feel totally different. And I'm not talking about the wiimote. Just think about analog sticks.Gigglepoo said:Making games on the X360/PS3/PC allows you to expand every aspect a game design. Making games on the Wii only allows for different controls.
PantherLotus said:perhaps Nintendo really IS no longer competing with Sony/Microsoft? Perhaps the 3rd parties agree?
jarrod said:They don't sell on PS3 either though. Japan's totally screwed. :lol
Gigglepoo said:A lot of people would say Portal was the most creative game from last year. You don't need fancy graphics or special controls to be creative. You have to realize developers have spent their whole lives with a certain mindset. They have not had to worry about control innovations because that was a standard on every system. So they have worked on AI and graphics, on telling stories seamlessly, on making levels bigger and more intereactive. They have worked on utilitizng more power to make better games. You can't expect develpoers to just change what they have been doing for years and years.
Making games on the X360/PS3/PC allows you to expand every aspect a game design. Making games on the Wii only allows for different controls.
ksamedi said:Than why do the games on Wii feel fresh while games on my PS3 feel old?
Gigglepoo said:A lot of people would say Portal was the most creative game from last year. You don't need fancy graphics or special controls to be creative. You have to realize developers have spent their whole lives with a certain mindset. They have not had to worry about control innovations because that was a standard on every system. So they have worked on AI and graphics, on telling stories seamlessly, on making levels bigger and more intereactive. They have worked on utilitizng more power to make better games. You can't expect develpoers to just change what they have been doing for years and years.
Making games on the X360/PS3/PC allows you to expand every aspect a game design. Making games on the Wii only allows for different controls.
Jokeropia said:Apart from PC ports, how many big (bigger than Monster Hunter 3 anyway) games have been announced for any system lately? I suggest you have some patience, Wii just recently became market leader. DS had to smash PSP completely before resources got shifted, and that's on a market where everyone was already used to Nintendo domination.
Wii's third party games sell better, though.Il Comodino said:in japan i Agree, but in US and Europe Ps3 3rd party game sell well.
I'd say control has a pretty direct impact on gameplay which is the most important aspect of game design.Gigglepoo said:Making games on the X360/PS3/PC allows you to expand every aspect a game design. Making games on the Wii only allows for different controls.
It sold quite well for a Suda 51 game, but if your point is that it's hardly blockbuster (i.e not only good but big) support then I agree.Imm0rt4l said:yea, I hear that didn't do too well in japan....
Oh?jarrod said:They don't sell on PS3 either though. Japan's totally screwed. :lol
Then maybe 3rd parties should look to games like Zack and Wiki if the consensus is Mario Galaxy has bad controls now.Gigglepoo said:In other words, motion control alone can't make a game better or unique. The game concept as a whole has to evolve. Would people have liked Galaxy as much if it was merely Sunshine with the Wiimote? Probably not. So game developers are using X360 etc to push every aspect of game design rather than making games for the Wii and only pushing the controls.
Wii games feel like older title with motion controls. I don't really consider that fresh. Galaxy wasn't one of the best games of last year because of motion control, it was one of the best because of level design
theBishop said:That's an interesting read. It would sort of explain Ubi and EA ignoring obvious moves like Splinter Cell or Burnout on the Wii in favor of stuff like Petz and SmartyPants.
avatar299 said:Then maybe 3rd parties should look to games like Zack and Wiki if the consensus is Mario Galaxy has bad controls now.
CrushDance said:Oh?
Care to explain why then, that with the Wii selling so much that AAA+ games like No More Heroes and Galaxy sold very low on the Wii? Infact, games should be selling on average a lot higher(Especially Mario) then on the PS3 because of the amount of Wii's out there.
If you guys are going to talk about the wii sales, than at least try to be accurate. Galaxy sales in 2 months are equal to Sunshine ltd sales, and No More Heroes is the best selling Suda 51 game ever in Japan.CrushDance said:Oh?
Care to explain why then, that with the Wii selling so much that AAA+ games like No More Heroes and Galaxy sold very low on the Wii? Infact, games should be selling on average a lot higher(Especially Mario) then on the PS3 because of the amount of Wii's out there.
Uh, the DS has become the #1 platform for almost every Japanese developer, and while the Western support has been weaker in comparison there's still a pretty large example in EA who even explicitly announced the shift in their financial reports.Zerodoppler said:This never happened. The only company that really boosted their DS output was Square Enix.
You said Galaxy was great becuase of the level design, not the controls. Fine, if that is the case they should look at games that are designed around the implementation of the controllerGigglepoo said:Where did you get that idea?
I suspected, but it fit so well into my post.theBishop said:I should add that I was kidding.
I can agree with that. I'll also look out for questions like that in the next interviews you conduct.Kobun said:It's instructive to look back at what happened with Nintendo DS. For a while, as it was cruising by the PSP in sales, PSP was still getting the bulk of development support. Now, PSP software support is drying up while software makers are getting very serious about making more quality DS product.
In the U.S., though, where Brain Age &c. didn't catch on, that quality product is more directed at younger children than hardcore gamers.
That said, the Wii audience is different -- look at Nintendo's admission that the "vast majority" of Wii purchasers are members of the core audience. This means that hardcore gamer product could definitely work on Wii, especially with Nintendo practically bowing out of providing such content themselves aside from Metroid.
I think this is something that third parties deserve to be hit pretty hard on this year. Any publisher that doesn't show off at least one serious attempt at a high-quality Wii product should have to answer why.
Kobun Heat said:It's instructive to look back at what happened with Nintendo DS. For a while, as it was cruising by the PSP in sales, PSP was still getting the bulk of development support. Now, PSP software support is drying up while software makers are getting very serious about making more quality DS product.
In the U.S., though, where Brain Age &c. didn't catch on, that quality product is more directed at younger children than hardcore gamers.
That said, the Wii audience is different -- look at Nintendo's admission that the "vast majority" of Wii purchasers are members of the core audience. This means that hardcore gamer product could definitely work on Wii, especially with Nintendo practically bowing out of providing such content themselves aside from Metroid.
I think this is something that third parties deserve to be hit pretty hard on this year. Any publisher that doesn't show off at least one serious attempt at a high-quality Wii product should have to answer why.
SRG01 said:Wait, GHIII selling well on the Wii doesn't count as major third party support?
Previous releases of these series weren't most unnoticed. None of these games would have been considered major titles on the Wii, and I'd bet people would just be complaining that it wasn't getting some other series instead. (Mafia 2 was first announced in August, and when did Tomb Raider get unbanned?)Hmm, last thing I know is Mafia 2. Although maybe it was announced and the info resurfaced when the deal between Illusion Works and T2 was made public, don't know.
Before that Tomb Raider Underworld and Far Cry 2 made official to be in developement for Xbox360/PS3. Probably someone can name some more.
krypt0nian said:I honestly think it's because GAF said that all the 3rd parties would flock to it, and that the sales leader gets all the 3rd party support.
And it makes me giggle.
I totally agree.Kobun Heat said:It's instructive to look back at what happened with Nintendo DS. For a while, as it was cruising by the PSP in sales, PSP was still getting the bulk of development support. Now, PSP software support is drying up while software makers are getting very serious about making more quality DS product.
[...]
That said, the Wii audience is different -- look at Nintendo's admission that the "vast majority" of Wii purchasers are members of the core audience. This means that hardcore gamer product could definitely work on Wii, especially with Nintendo practically bowing out of providing such content themselves aside from Metroid.
I think this is something that third parties deserve to be hit pretty hard on this year. Any publisher that doesn't show off at least one serious attempt at a high-quality Wii product should have to answer why.
The free market. Their game won't sell and they will post losses. Those who will try will gain.PantherLotus said:This is a quality post, and eventually, they will have to answer for this. Who will hold them accountable, though? Gaming journalists?
For some companies. Whole genres don't sell on the 360.unomas said:They don't have to for the simple fact that software is selling quite well on the 360 and you have extra support from PS3 to fall back on as well.
Wii's software sales are NOT subpar. In fact, they're actually greater than 360 software sales in it's first year.unomas said:Or many people will own it but software sales will continue to be subpar
avatar299 said:The free market. Their game won't sell and they will post losses. Those who will try will gain.
Also when a company abuses their consumers this way they are vilified by consumers, but for some reason no one pisses on 3rd parties for doing this.
Not third party wise. Not even anywhere near close to being actually.Jokeropia said:Wii's software sales are NOT subpar. In fact, they're actually greater than 360 software sales in it's first year.
TheRipDizz said:It doesn't help the Wii's situation that the 360 is a 3rd party software selling animal. Why make your games exclusively for the leading, but dated hardware when you are not going to get punished finacially for not doing so? Go 360 software buying maniacs!![]()
How are either of those franchises "obvious moves"? Did either see regular (or any) releases on GC?theBishop said:That's an interesting read. It would sort of explain Ubi and EA ignoring obvious moves like Splinter Cell or Burnout on the Wii .
Why don't you try being informed before posting?Care to explain why then, that with the Wii selling so much that AAA+ games like No More Heroes and Galaxy sold very low on the Wii? Infact, games should be selling on average a lot higher(Especially Mario) then on the PS3 because of the amount of Wii's out there.
Exceptions =/ RuleXisiqomelir said:And what if you make a competent game (like PGR4), but it doesn't have flavour-of-the-month-on-Live status? What if you make genres that the US 360 userbase won't buy, like jRPGs?
And the best part is, Portal could've easily been done on Wii. Wouldn't be quite as sharp looking, but hey... the game wasn't exactly a looker anyway. :lolGigglepoo said:A lot of people would say Portal was the most creative game from last year. You don't need fancy graphics or special controls to be creative. You have to realize developers have spent their whole lives with a certain mindset. They have not had to worry about control innovations because that was a standard on every system. So they have worked on AI and graphics, on telling stories seamlessly, on making levels bigger and more intereactive. They have worked on utilitizng more power to make better games. You can't expect develpoers to just change what they have been doing for years and years.
Making games on the X360/PS3/PC allows you to expand every aspect a game design. Making games on the Wii only allows for different controls.
Naw, even in the US and EU, Wii 3rd party stuff has done generally better. PS3's only benefit is that it can get cheapo PC/360 ports to help spread risk and investment. If not for that, PS3 would be in real trouble catalog wise...Il Comodino said:in japan i Agree, but in US and Europe Ps3 3rd party game sell well.
AstroLad said:Too intimidated by Galaxy.
What I've never understood with the DS and Wii is why more third parties don't just blatantly rip off Nintendo's successful uses of their novel control schemes (e.g., Canvas Curse on DS, Galaxy on Wii). It's not like you have to achieve the same quality, but here's something smart that Nintendo's done--rip it off! Hell, many of the galaxies in Galaxy could serve as the basis for an entire decent game.
fresquito said:Yeah, it might sound like a very candid (stupid?) question to ask here, but I have to wonder.
speculawyer said:It is a stupid question. There is a ton of 3rd party Wii support.
The latest Medal of Honor is supposed to be a good FPS.
ATVI has Guitar Hero 3. You just know Rock Band is coming.
Pretty much all the main sports are there: Madden, NBA Live, MLB 2K8, (maybe NBA 2K8?) . . . maybe hockey next season too.
Don King Prizefighter even snubbed the PS3 but will be on the Wii.
So what do you want?
GTA IV? . . . it is probably too big/difficult to get it running on the Wii.
CoD 4 . . . again . . . too big/difficult to get running on the Wii.
Orange Box? . . . they couldn't even get it run well on the PS3!