No Man's Sky Gameplay Trailer (TGAs)

Jul 15, 2011
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Chile
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The music is absolutely perfect for that. They are also working on procedural sounds. http://65daysofstatic.com/2014/12/05/no-mans-sky/

I had never heard of 65daysofstatic before they played at the game awards and it was great. I checked out a few of their albums and I'm really digging it.

The Fall of Math [65daysofstatic]
https://www.youtube.com/watch?v=WW4lXR26QpU
Check out their more recent albums like Wild Light or even the Silent Running soundtrack they did a few years ago, which is I believe how they will sound in this.
 
Jul 1, 2014
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Why are people piling on AvoiddaNoid. He/She makes some legitimate points about the game. So far we have had flying around pretty things. We get it - the scale is huge. Now move on and show how the minute to minute game is going to be that includes combat and resource collecting. These are legitimate questions to ask the developer to share through gameplay trailers instead of game informer articles. Hopefully at PSX there will be a more detailed demo of how things work instead of the same kinds of trailer we have got so far.

No. The planets are randomly generated so even getting to the resource will not take navigating the terrain. It will likely be out in the open so there is likely not a fun way to reach it or even find it.

People keep saying exploring planets. Your definition of exploring a planet is to fly around a randomly generated planet with nothing to navigate around because it lacks a designer's touch.


When I think of exploring planets I think of landing on a new planet. Getting out. Having to go through specific obstacles to get to a spot that I want or neat specific scenarios.

Quick examples:


There is quicksand blocking the way. What do I do to get past it? How do I navigate around it?

This planet has creatures that are mesmerized with my scanner. Every time I take it out they float in front of me and follow my every move. What do I do with them? How can I use them?

Maybe even Space Quest like scenarios. I don't see how that is done on randomly generated planets. That is my problem with it. What is there to actually explore if it is random? This plant looks neat. This rock looks neat.
Legitimate observations. Hopefully the PSX demo's will allay our fears and we get more gameplay demos.
 

Blackthorn

"hello?" "this is vagina"
Sep 24, 2012
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No, the planets aren't random.

They follow layers of different different algorithems, that compound on eachother. Random is just that, random, which is shit. This is different, they follow sets of rules that dictate their generation.

Maybe you need to go listen to the new video that explains the tech, so you can understand it a little better.
Yup. Like, y'know, the actual universe.

The joy in the concept of this game for me is that it isn't designed by such a guiding hand. It makes the draw to explore even more strong as it's genuinely unpredictable, I can't second guess a designers intentions. I bet it's still fun for Hello Games to explore their universe.

If in dream land I was given a spaceship and a vast galaxy to zip around in, my first though wouldn't be "what's my objective?" it would be "What's over there?"
 
Feb 13, 2005
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Hahaha wow. Great armchair psychological diagnosis based on a written post. Try not to fly off the handle so easily. This thread is full of whining. Maybe the game turns out good, maybe it doesn't. But I have always thought that some gamers are heaping $60 AAA expectations and therefore they will never be satisfied with this game release. Because there is absolutely no way that these 10 dudes will pull off $60 AAA polish.

So go ahead and be prepared to be disappointed in this game. It's almost a guarantee that this game will not meet your expectations.
You can set up as many straw men as you want to try and make others look foolish but the only one that comes out looking foolish is you. Have fun arguing with yourself though!
 
Mar 14, 2009
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No, the planets aren't random.

They follow layers of different algorithems, that compound on eachother. Random is just that, random, which is shit. This is different, they follow sets of rules that dictate their generation.

Maybe you need to go listen to the new video that explains the tech, so you can understand it a little better.
I do understand it. They still aren;t specifically set up for specific scenarios. You need this resource but it is over here. How do you navigate around the terrain to get it?
 
Jan 27, 2007
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I do understand it. They still aren;t specifically set up for specific scenarios. You need this resource but it is over here. How do you navigate around the terrain to get it?
You obviously don't understand it if you make statements like this:

No. The planets are randomly generated so even getting to the resource will not take navigating the terrain. It will likely be out in the open so there is likely not a fun way to reach it or even find it.
 
Dec 11, 2012
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I do understand it. They still aren;t specifically set up for specific scenarios.
...yes they are?

Depending on planets location, makeup, atmosphere, size of sun... all this determines what recourses you can get from that planet.

You need this resource but it is over here. How do you navigate around the terrain to get it?
Are you being serious right now?
 
Oct 13, 2014
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I do understand it. They still aren;t specifically set up for specific scenarios. You need this resource but it is over here. How do you navigate around the terrain to get it?
Why do we need to know that now when we are still talking about the larger picture?

Anyway, there is supposed to be gameplay at the PSX, so you should be able to see that there. And maybe then you'll stop to tell people they shouldn't be excited by a game that -you- do not find exciting yet?
 
Feb 13, 2005
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Calling someone a defense force poster is a straw man argument. So I guess we are both guilty as charged.
No it's not. And no I am not.

I might be labeling you unfairly(though calling your actions a defense force seems apt given what your tactics have been and the irrationality of your criticisms), but that's not a straw man. Either way, I am through talking to someone that is trying to twist an inquiry I had about load in and draw distance into a inquisition about my personal character and mental competency.
 
Feb 6, 2012
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Another interesting titibt about 65daysofstatic. They actually wrote an alternative soundtrack to the Sci-Fi classic 'Silent Running'.
https://www.youtube.com/watch?v=YPfp_I4Hnnk
I'll definitely check this out.
It really is.
Check out their more recent albums like Wild Light or even the Silent Running soundtrack they did a few years ago, which is I believe how they will sound in this.
Wild Light was the second one I listened to and I'm going to check out Silent Running next. They are on google play music which is pretty sweet.
 
Nov 29, 2012
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Another thing worthy of mentioning. Sean Murray mentioned that he wanted 65daysofstatic to play live for the trailer at E3, but of course it never ended up materialising.

As I mentioned, they have wrote an alternative score for Silent Running. They have actually played this live along side the movie.
https://www.youtube.com/watch?v=GHJQC0Aobjk
Dear god!

Silent running is one of my all time favourite movies. Can I watch it properly with the new soundtrack?
 
Jan 27, 2007
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If the universe is procedurally generated, is there a chance to find an advanced civilization on a planet that contains a team of indie game developers that are making No Man's Sky?
Or people asking you what are you doing just walking around their planet.
 
Dec 17, 2009
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I don't get it. I have zero hype for it.

I keep thinking one of these trailers will show gameplay. "Okay in our game you do this, this is why you go to different planets, this is objectives, here is some goals, etc"

Nope. Nothing.

If people though Destiny didn't live up to its potential, then this will become the biggest shit storm on GAF in 2015. I expect a flood of 5-6/10 reviews.
 
Feb 22, 2013
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It's perfectly reasonable and acceptable to have questions about gameplay systems that haven't been explained and about the general feel of the game and what the "gameplay loop" consists of outside of exploration. There are lots of important details that the team has kept under wraps, whether because they're still developing those systems or because they want to maintain a sense of mystery around the game. Even as excited as I am I can still see the game failing to provide a compelling experience and I am eager to get more of an idea of what the full experience of playing NMS will be like.

What annoys me and many others is the people who post smug, critical comments that betray ignorance of what the game is about and what has been revealed. We still have people asking questions that were answered months ago. There are still people calling the generation random as if it is the same thing as procedural.

Here's the difference between a random pizza and a procedural pizza, in very simplified terms...obviously there's more to it than this and I'm by no means an expert.

A randomly generated pizza could end up being a trapezoid with mayonnaise on the bottom and topped with pepperoni and chocolate. A random pizza generator is going to spit out loads of inedible garbage that will very rarely match up to what we might consider an acceptable pizza.

A procedurally generated pizza will have a certain structure to it. The generator will start by picking a certain kind of dough. Then it will add a certain kind of sauce to the dough. Then it will add a certain kind of cheese atop the sauce. Then it will add certain types of toppings onto the cheese. It will have certain conditions and establish a framework for the different elements as well I.e. the dough will be prepared in a circular or square shape, with a minimum and maximum thickness so as to bake properly. If this type of cheese is used, this topping will be weighted more heavily because it goes well together. You'll be able to generate a vast array of different pizzas in millions of combinations. Some will be tastier than others, but they will all follow the basic structure of a pizza.

To make an analogy to NMS, their generator is determining the "dough" and "sauce" and "toppings" of their planets by using certain variables about the environment around them like distance from nearest star. The same goes for animals, flora, etc.

This is the core of the game that everything else is built around. The main challenge the developers are trying overcome is making sure that the algorithms they are using for this generation can reliably produce interesting and varied planets, life, details, etc. From what they've shown they're on to something here...but I understand and share the skepticism to an extent. Accomplishing this is a very ambitious task.
 
Jan 12, 2011
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Yeah, this game is doing nothing for me. Every time I see footage I think some of the planets and creatures look cool, but the actual game part just looks/sounds so unappealing. Funny side note, I can't help but to think about Haven Call of the King for the PS2 when I see this game. The space-to-planet's atmosphere/surface shit's been done before, in like one of the most c-tier PS2-era platformers lol
 
Jan 12, 2013
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I don't get it. I have zero hype for it.

I keep thinking one of these trailers will show gameplay. "Okay in our game you do this, this is why you go to different planets, this is objectives, here is some goals, etc"

Nope. Nothing.

If people though Destiny didn't live up to its potential, then this will become the biggest shit storm on GAF in 2015. I expect a flood of 5-6/10 reviews.
You make your own goals. I've already made goals for myself in this game: to explore and catalogue the flora and fauna.
 

blastprocessor

The Amiga Brotherhood
Jun 13, 2013
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The tech is interesting, l did on the fly textures, trees, landscape and sky for my finals University project back in the day. So l can appreciate the tech here. There's only going to be so much variety though, depends how they stretch it out.

The gameplay looks damn boring though so l hope their 3rd gameplay clip actually shows something interesting rather than just fly through some landscapes. Right now it's a pretty screensaver.
 
Apr 1, 2013
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You make your own goals. I've already made goals for myself in this game: to explore and catalogue the flora and fauna.
Yeah this is definitely gonna be one of my goals too.

So excited to just discover and slap my name on as many things as I can:planets, plants, animals, solar systems. So good.
 
Jul 11, 2012
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The tech is interesting, l did on the fly textures, trees, landscape and sky for my finals University project back in the day. So l can appreciate the tech here. There's only going to be so much variety though, depends how they stretch it out.

The gameplay looks damn boring though so l hope their 3rd gameplay clip actually shows something interesting rather than just fly through some landscapes. Right now it's a pretty screensaver.
Go check out the creature, ship, and NPC section of the No Man's Sky tech video. Variety is insane.

https://www.youtube.com/watch?v=h-kifCYToAU
 
Mar 30, 2007
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The space-to-planet's atmosphere/surface shit's been done before, in like one of the most c-tier PS2-era platformers lol
Was even done in 1993: http://youtu.be/Yc9o_ldmlVs?t=1m35s

Not really seeing the point on even bringing up that it was done before. Nobody's claiming that it's something new. But it's obviously being done in a rather nice way in NMS.
 

Fafalada

Fafracer forever
Jun 22, 2004
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zlatko said:
I keep thinking one of these trailers will show gameplay. "Okay in our game you do this, this is why you go to different planets, this is objectives, here is some goals, etc"
Most actual sandbox-games (not the linear story-experiences pretending to be sandboxy) don't have explicit objectives or goals besides things like "learn to survive the night". That clearly doesn't prevent their success - nor the fact that one of biggest game of all time is exactly that - 100% player defined goals and objectives.

And if we look at specific games that clearly inspired this (Elite, Captain Blood etc.) they also came with no objectives - and the underlying "plot" of each game was basically summarizable in one sentence - a lot like the one we have here - "reach center of the galaxy".
Actually "Blood" in particular is easy to draw paralels from because the game was fundamentally a procedural-generator for pretty landscapes and alien lifeforms, though granted - that game was even less accessible than alpha-versions of Minecraft, so I hope NMS does a touch friendlier approach.
 
Feb 18, 2013
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This thread depresses the shit out of me. Why can't we just have a game that's a little bit different, where there is no 'point'? Why does every game have to be 'shoot this' or 'drive here', collecting XP and tat, unlocking meaningless shite, completing utterly nonsensical and pointless tasks for the sake of longevity, giving the player 'something to do' in lieu of any kind of engaging content, or just to progress some half-baked story with characters you don't give a toss about, seemingly voice acted by someone they found on the street.

For real, why can't we just have a game where the entire aim is to just explore new places and see new things? Those thousands of other types of games aren't going anywhere, so why can't we just have something a bit different for once? I'll be stoked as fuck if the whole 'point' of this game is that there isn't a point at all; sometimes a game's beauty, sound design, art direction, creatures, landscapes and environments are all it needs to be an enjoyable experience - Endless Ocean, for example.

If they end up pandering by chucking in meaningless combat and loads of guns and shit, I'll be super disappointed. Looks amazing as it is.
 
Feb 9, 2011
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This thread depresses the shit out of me. Why can't we just have a game that's a little bit different, where there is no 'point'? Why does every game have to be 'shoot this' or 'drive here', collecting XP and tat, unlocking meaningless shite, completing utterly nonsensical and pointless tasks for the sake of longevity and 'something to do'.

For real, why can't we just have a game where the entire aim is to just explore new places and see new things? Those thousands of other types of games aren't going anywhere, so why can't we just have something a bit different for once? I'll be stoked as fuck if the whole 'point' of this game is that there isn't a point at all; sometimes a game's beauty, sound design, art direction, creatures, landscapes and environments are all it needs to be an enjoyable experience - Endless Ocean, for example.

If they end up pandering by chucking in meaningless combat and loads of guns and shit, I'll be super disappointed. Looks amazing as it is.
If you listen to the developers and read stuff about the game you would know that there is all the stuff you're whining about in No Man's Sky. It's not just exploring new worlds.

The question is just how well intregrated all the stuff is.
 

Fafalada

Fafracer forever
Jun 22, 2004
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Miktar said:
Was even done in 1993
Try 1989, and it even ran on 8bit machines.
To be sure - procedural worlds/universes are something of a wet dream for like 90% of game-programmers so it's no big wonder first attempts to do them date to very beginings of the industry, and continue to this day.
And whatever NMS turns out like in the end - they are adding something new in how they approach it, so while I have my reservations still, it's hard not to look forward to it as well.
 

-Ryn

Banned
Oct 14, 2012
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Not everyone will like NMS, but like with Destiny it's popular to do drive-by posting which detracts from the conversation.
Destiny gets shit on because it was a game that promised way more than it actually gave and was a boring shooter due to its lack of content. While lack of actual content certainly won't be an issue in NMS, what you are permitted to do within the game is what most people seem to be worried about.

Here's what scares me though about not having objectives on planets at least some of the times though. Have you played Destiny? Remember farming materials? I don't want to do that for hours on end no matter how pretty a game is.
Essentially this. As fun as Destiny's core gameplay is, the lack of stuff to do on its beautiful worlds just kills it.

Though maybe NMS won't have this problem since there's always exploring whereas Destiny's worlds were much more limited.
 
Mar 14, 2009
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...yes they are?

Depending on planets location, makeup, atmosphere, size of sun... all this determines what recourses you can get from that planet.



Are you being serious right now?
Yes. You dont understand what I am saying. There are rules (water on planets next to a moon) but what I am saying is that I have serious concerns about the world not being fun to play around on or explore because they don't have a specific designer's touch.

I still call it random because the terrain will be randomly generated and not specifically designed for optimal fun or navigation. I am talking about layouts of worlds and playing through them.

I know this isn't Mario Galaxy but imagine if those worlds were created the same way instead of being specifically laid out. Even with a set of rules the game would have sucked

That is a huge concern for me and to me it is random. Doesn't mean that you should be concerned about the same things as me. Just making my point
 
Jan 23, 2013
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Here's a bit of info I sorted up in hopes of making some things a bit clearer. It's all gathered from actual info from interviews, trailers etc.

What is No Man's Sky?
- In a nutshell, the goal is to earn money, get the best gear and survive the trip to the center of the galaxy. Yes, you can explore planets or stay in one forever, but if you're asking for a goal, a purpose, that's it.

Why would I want to get to the center of the galaxy?
- It's the main goal of the game, the only objective. Apparently, there will be "a compelling reason to head towards the center of the galaxy, as well as an ending that will provide you with a sense of closure. But there will be a reason to continue playing after that ending". Remember that Minecraft, Don't Starve, DayZ or even Dark Souls don't have a clear goal, they throw you into the world without telling you what to do next. 90% of Dark Souls is melee combat and walking, sounds pretty boring if you think about it that way, doesn't it.

What are the main incentives? Why would I want to play this game?
- As was mentioned, leveling yourself by ways of earning money and gear while trying to survive in a harsh environment is the main incentive, like in a vast number of games, or at least it's the main gameplay mechanic pushing you forward. The other incentive is of course pure exploration, which is enough for a lot of people but technically it might not be. You engage in a number of activities, both on the surface and in space, earn money, improve and buy gear and reach the center of the galaxy. Of course, getting money will be challenging, it will often put you in dangerous situations and you will probably die a lot.

So what do I do, what activities are there?
All of these activities earn you money, some more than others:

Non-violent:
- Exploration (discovering and naming of creatures, plants, locations, crashed ships, structures, artifacts, portals to dangerous planets)
- Resource Gathering (gather and sell minerals from a fictitious periodic table of elements using a multi-tool for scanning, a mining laser for gathering)
- Trading (buy resources cheap from one space station, sell them to another for profit)

Violent:
- Destroy Guardian Robots (gathering and killing too much alerts robots that hunt you down, you have weapons and grenades at your disposal)
- Escort and Defend (escort ships on their journey, defend them from enemy attacks)
- Destroy Ships (destroy trader ships, lone or groups of traveler NPCs, choose sides in huge fleet battles or evade them altogether, kill the local police)

There is also one "core thing" you can do for every solar system, and this "thing" is of great significance, fundamentally changes that solar system and players can choose whether or not they want to do that.

*Note: They've mentioned that killing creatures doesn't actually earn you money (discovering and scanning them does), but you can do it nevertheless.

How does exploration actually work?
- You have a galactic map with all of the stars revealed. Clicking on a star shows its basic solar system data, with more info if someone's already been there and shared it. You hyperjump to the selected solar system and then target one of the planets. As you enter the orbit, your ship's computer scans the surface and shows you essentially question marks, points of interest detected on the surface. These points of interest can be any of the aforementioned activities that earn you money while on the surface as well as trading posts, portals etc. Basically, you get rewarded for revealing what the question marks are and then do the stuff related to said activity, whether it is scanning of new species, mining resources, a dangerous trap, jump to new worlds, kill some robots etc. You can freely explore the entire planet if you want, and you'll probably find some nice things out there as well, but a few of the key locations will be marked with these "question marks".

Just imagine Far Cry 4, but instead of the towers revealing icons and those icons depicting exactly what the missions are, you reveal icons just by arriving at the planet and discover what the icons are by actually going there.

What do I do with all this cash I earned?
- Well, the main goal is to survive the trip to the center of the galaxy, so you want to make sure you can actually pull this off. There are three main things you can upgrade:
- Suit - (shields, carrying capacity, jetpack, degree of survival in toxic, corrosive, radioactive, acid and other environments)
- Weapons - (improve scanning range and type, resource gathering, laser beam, plasma grenade, energy shot, for space there are different weapons with different specialties like lasers for shields, plasma for hull damage, torpedoes for heavy damage but with slow projectiles)
- Ship - (buy new ones actually, but they can have different stats defined into three classes: Fighter, Trader and Explorer, different engines, stealth tech, different types of weapons for different occasions)

Doesn't sound all that difficult. What are the obstacles, where's the difficulty?
- If your ship is destroyed, you respawn after death without your ship and cargo but you still have your hard earned money and suit upgrades. If you get killed while on foot, naturally you loose what resources you had on you and respawn near your ship, still having your money and suit upgrades.
- Planets have different atmospheres, radiation, toxic and corrosive environments, liquid hazards like acids and alcohols so you need to upgrade both your suit and ship to survive in these harsh environments.
- Some planets have robot guardians that attack you if you exploit (as you should) the planet's natural resources, kill off wildlife etc. In other words, the robots punish you for doing everything you can to survive and improve your gear.
- Participating in conflict between factions will win favors with one over the other, meaning one faction will give you wingmen for support or trader discounts while the other will actively attack you if you're in bad relations with them.
- Attacking outposts and space stations enrages the local police. You don't get rewarded for attacking space stations but you do for killing cops (or any ships for that matter).
- Fuel is used for interstellar (hyperspace) travel and is very expensive. An easier way of getting fuel is by mining for resources, or you could do any of the other activities to earn cash and spend it on fuel. Fuel also takes up cargo space so you need to balance that if you want to do trade runs.
- Hazardous planets (or maybe all of them?) deplete your suit's oxygen levels so you need to be mindful of this when embarking on longer journeys through the inhospitable terrain.
- Portals to other planets can be extremely dangerous (you can only use them on foot) but can also give larger rewards, since you're basically warping to a high level area while you're still at a very lower level. Also, each portal requires a different weapon or combination of weapons to activate.

So will all of this actually be fun or worth it?
- Well that depends, it might get boring quickly or the variety of combinations might keep things fresh at least for a few dozen hours. People play Destiny, Far Cry 4, Dark Souls or Don't Starve, games which have extremely repetitive and annoying elements for a lot of people but are still loved by a great many people. My point is, No Man's Sky clearly has gameplay, and while exploration is directly encouraged and essential, it's not the only thing you can do in the game. It's not a walking simulator by any stretch. You earn money, have a goal you can pursue, upgrade your gear, engage in combat, have a lot of dangerous situations etc. That being said, it might turn out to be a boring game, it depends on balance, how interesting the activities are and a number of factors, one of which is the player himself. It's not a game for everyone, but those are rare anyway.

I hope this clears some things to some people, especially with posts saying there is no gameplay and such. Also, I recommend reading the NMS wiki archive on reddit that has all of this info and more.
 
Dec 11, 2012
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Yes. You dont understand what I am saying. There are rules (water on planets next to a moon) but what I am saying is that I have serious concerns about the world not being fun to play around on or explore because they don't have a specific designer's touch.

I still call it random because the terrain will be randomly generated and not specifically designed for optimal fun or navigation. I am talking about layouts of worlds and playing through them.

I know this isn't Mario Galaxy but imagine if those worlds were created the same way instead of being specifically laid out. Even with a set of rules the game would have sucked

That is a huge concern for me and to me it is random. Doesn't mean that you should be concerned about the same things as me. Just making my point
Ok, to you it's random, but the great thing about facts is you can feel what ever you want, and you can still be completely wrong.

So once again, because you don't understand how something works, maybe you need to do some reading on the subject, or just watch the video that was just released that explained the tech.
 
Mar 14, 2009
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Ok, to you it's random, but the great thing about facts is you can feel what ever you want, and you can still be completely wrong.

So once again, because you don't understand how something works, maybe you need to do some reading on the subject, or just watch the video that was just released that explained the tech.
I totally understand how it works. I don't know why you keep saying that I don;t There are rules about which resources are on what types of planets but the layouts are random. That causes me concern for reasons I have already posted numerous times. We don't have the same concerns (and that is perfectly fine) but don't keep telling me that I don;t understand something that I do understand.
 
So 60FPS is pretty much confirmed. I know the Youtube video was at 60FPS, but there wan never really an official announcement.

Well I guess this isn't an official announcement either, but on the Hello Game's recruitment page, this is one of the requirements

- You believe that the pursuit of sixty frames-per-second is man’s greatest endeavor
http://www.hellogames.org/jobs/