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No Man's Sky Gameplay Trailer (TGAs)

Jonm1010

Banned
That seems to be more when airborne moving at ship speeds. On foot it shouldn't seem so foggy and with all that fade-in.
I've noticed it in every trailer so far. The one in the OP, the game informer, the e3 trailer.

Like i said it's not a deal breaker but it is a bit of a downer in terms of that awe factor.
 

Anion

Member
What you are actually seeing is the world being procedurally generated around you. It will be there, especially at speed because it is dependent on how fast it can actually generate the world. In the Game informer video, he actually goes much faster than you will be able to in the game to show that you can actually outrun the procedural-generation.

It will be better on PC because you have much better CPUs.
Oh wow. I thought that was a joke that it wasn't generated fast enough lol. Makes sense though
If it doesn't get fixed a bit, I will get it on pc then.
(assuming it is on pc)
 

Rad-

Member
I'm scared this is just another Child of Eden / Flower where I'm amazed for the first 30 minutes but bored after 2 hours.
 
Why are you even in this thread then? Seriously, the same redundant points keep getting dragged up and then subsequently refuted, over and over and over. If you're so against something like this game, then why bother posting at length about it?

What point is being brought up and refuted? I asked how you gather resources or how do other gameplay mechanics work?

How can you refute that?

Asking a simple question and some of you guys act like I insulted you moms. How about answering the question instead of asking people to leave the thread? (you can't answer because you don't know either)
 

BigDug13

Member
I've noticed it in every trailer so far. The one in the OP, the game informer, the e3 trailer.

Like i said it's not a deal breaker but it is a bit of a downer in terms of that awe factor.

This is an indie game with a home-built engine made by 4-10 people. It's not AC, Arkham, or even Star Citizen. I think people need to start reigning in their $60 AAA expectations and realize that this $15-$20 game is going to be an impressive game "for its dev size".

This indie game is getting far more press coverage because their scope seems so incredible. It's something not many others are doing. Maybe if Elite was coming to console, it would get equal press coverage.
 

Jonm1010

Banned
What you are actually seeing is the world being procedurally generated around you. It will be there, especially at speed because it is dependent on how fast it can actually generate the world. In the Game informer video, he actually goes much faster than you will be able to in the game to show that you can actually outrun the procedural-generation.

It will be better on PC because you have much better CPUs.

I hope this is the case. Right now it seems like the distance fog is a mechanism to hide the procedural generation. I hope that there will be a way to turn off the fog and increase the world faster and further out on PC.
 

IcyEyes

Member
I'm hyped for this game, even only to move from one planet to the another.

Can't wait !

Ps I just noticed this game is a Ps4 console exclusive ... Maybe it's timed ?
 

Cavalier

Banned
So what exactly is the purpose of this game? What is the objective? So far, they haven't really shown much. If it's just about aimless exploring, then no thanks.
 
Looks great, even if you couldn't get out of your ship and just flew around it would be enough for me. Perfect game for being stoned.
 

E92 M3

Member
Seriously? Everyone knows exactly what this game is?

OK. Simple question then since everyone knows what this game is. How do you gather resources?


Ignorant statement? I think I asked reasonable questions and it is cult like and disturbing that people would take offense at me asking how do you gather resources? Do you just fly around a randomly generated planet (without a designers touch) and see a shiny rock? Do you then just get out and press "A" next to the rock? If so that sounds boring as hell. Maybe there is more to it and certain sections are actually designed out and there is more to it? We don't know.

Everyone on this thread including you and I are ignorant though because we don't know how these mechanics work.

Let me tell you where you are wrong: the MAIN draw of this game isn't gathering resource or the mechanics behind it. It's the limitless exploration. I don't care if it's just press "A" or Minecraft style where you have to use tools, but with that said, we will have different upgradeable tools in our arsenal. They talked about that.

This is an indie game with a home-built engine made by 4-10 people. It's not AC, Arkham, or even Star Citizen. I think people need to start reigning in their $60 AAA expectations and realize that this $15-$20 game is going to be an impressive game "for its dev size".

This indie game is getting far more press coverage because their scope seems so incredible. It's something not many others are doing. Maybe if Elite was coming to console, it would get equal press coverage.

I like Minecraft way more than most triple AAA games. In fact a lot (not all) of triple AAA games are up their own ass too much.
 
So what exactly is the purpose of this game? What is the objective? So far, they haven't really shown much. If it's just about aimless exploring, then no thanks.

We'll never know. They've never given us any information. It's like there's a conspiracy to keep us from knowing anything about this game. Kind of strange.
 
What new IP pre-release ever goes into this detail?

The point is that we haven't seen these mechanics. We have just seen a ship fly around randomly (very neat looking) planets that are randomly generated. I am interested in how the mechanics of the gameplay work besides flying around neat looking randomly generated planets that I fear will suffer without a designers touch.

It seems interesting and pretty to look at but what are you going to interact with on randomly generated planets? How will the interaction work? I hope it isn't a game where you just see neat things and then randomly spot a resource and press "A" in front of it.

If a designer isn't specifically shaping and molding terrain to navigate on foot and to find your way around then how fun will dealing with randomly generated planets be?
 
Let me tell you where you are wrong: the MAIN draw of this game isn't gathering resource or the mechanics behind it. It's the limitless exploration. I don't care if it's just press "A" or Minecraft style where you have to use tools, but with that said, we will have different upgradeable tools in our arsenal. They talked about that.



I like Minecraft way more than most triple AAA games. In fact a lot (not all) of triple AAA games are up their own ass too much.

Limitless exploration? So basically people should be excited about flying over neat looking plantlife and rock formations? That is cool if that is the type of stuff that you prefer but to me that would get old really fast. That actually sounds like "very limited exploration" to me.

I love games with the sense of discovery. Take Pikmin for example. It has a designers touch and if it was just all random stuff to look at it would have been a terrible game IMO.
 

KingSnake

The Birthday Skeleton
Let me tell you where you are wrong: the MAIN draw of this game isn't gathering resource or the mechanics behind it. It's the limitless exploration. I don't care if it's just press "A" or Minecraft style where you have to use tools, but with that said, we will have different upgradeable tools in our arsenal. They talked about that.



I like Minecraft way more than most triple AAA games. In fact a lot (not all) of triple AAA games are up their own ass too much.

Minecraft is all about building, not just the endless world.

And we discussed previously about limitless exploration, you need resources for that. For space ships, for upgrades, for fuel. You need resources, so gathering resources seems to be a very important part of the game.
 
What point is being brought up and refuted? I asked how you gather resources or how do other gameplay mechanics work?

How can you refute that?

Asking a simple question and some of you guys act like I insulted you moms. How about answering the question instead of asking people to leave the thread? (you can't answer because you don't know either)

Your first post in this thread:

Planets look cool but people are likely going to be severe disappointed. It is a small team and the hype is way overboard. Seems like it will be a game about just looking at neat things. There is a reason no gameplay is shown

Your second post:

I have read the info. What is the gameplay like?

A small team is going to make this game live up to the unrealistic expectations that you guys are putting forth? Very unlikely. Would be amazing but not likely at all. I would love to be wrong but the odds are overwhelmingly against me being wrong.

So I'll ask again, why are you here? People have replied to you with info about gameplay and we'll very likely get more info today. But you've ignored that all and are still beating on this stupid drum of yours, for a game you don't seem to have much interest towards in the first place.
 
Your first post in this thread:



Your second post:



So I'll ask again, why are you here? People have replied to you with info about gameplay and we'll very likely get more info today. But you've ignored that all and are still beating on this stupid drum of yours, for a game you don't seem to have much interest towards in the first place.

We will agree to disagree. No one has responded about gameplay. I asked how you gather resources for example. No one can answer that. Are resources going to be randomly placed on the ground. The planets will be random so resource placement might be too. Do you just press "A" to gather them?
 
What point is being brought up and refuted? I asked how you gather resources or how do other gameplay mechanics work?

How can you refute that?

Asking a simple question and some of you guys act like I insulted you moms. How about answering the question instead of asking people to leave the thread? (you can't answer because you don't know either)

This is a circle jerk thread and you're not standing around with your dick in your hand so you're clearly not wanted.


When the developers want to move away from trying to sell me their game with visuals, to trying to sell me their game with story and gameplay then I may get excited for it. After watching that trailer it could be a point and click adventure game for all I know.
 

Jonm1010

Banned
This is an indie game with a home-built engine made by 4-10 people. It's not AC, Arkham, or even Star Citizen. I think people need to start reigning in their $60 AAA expectations and realize that this $15-$20 game is going to be an impressive game "for its dev size".

This indie game is getting far more press coverage because their scope seems so incredible. It's something not many others are doing. Maybe if Elite was coming to console, it would get equal press coverage.

I was waiting for this. It's a case of your reach exceeding your grasp. A game that is being sold to me as a infinitely large, graphically beautiful, exploration game is inevitably going to have it's beauty judged. If this was Broforce I would judge it on its shooting mechanics and level design. If it was minecraft I'd judge it based on its gameplay, creation tools and fun factor.

This is a game that has sold itself not on gameplay but exploration, graphics and scope. So when the graphics on a planet dont extend very far and the scope seems to be covered in fog it is going to garner some reactions.

No one is taking away from what this group has managed to create. Me least of all. I think it's incredible what they have done. But that doesn't stop me from being a consumer. And as a consumer I am going to judge the product relative to its cost, value and the interest it generates to me. And since what interests me is the experience of exploring and the beauty of the landscapes and planets, this footage leads me to want to wait for a PC version that may better deliver on the marketing.
 
Looks great, even if you couldn't get out of your ship and just flew around it would be enough for me. Perfect game for being stoned.

The music is absolutely perfect for that. They are also working on procedural sounds. http://65daysofstatic.com/2014/12/05/no-mans-sky/

I had never heard of 65daysofstatic before they played at the game awards and it was great. I checked out a few of their albums and I'm really digging it.

The Fall of Math [65daysofstatic]
https://www.youtube.com/watch?v=WW4lXR26QpU
 

E92 M3

Member
Minecraft is all about building, not just the endless world.

And we discussed previously about limitless exploration, you need resources for that. For space ships, for upgrades, for fuel. You need resources, so gathering resources seems to be a very important part of the game.

I use Minecraft more for exploration instead of building, but it's an open ended game so I have I that power. And yes we did discuss it, but they are pushing the exploration aspect heavily don't expect the resources to be super limiting. We'll need them for upgrades and such, but chances are the exploration part will be very open.

We will agree to disagree. No one has responded about gameplay. I asked how you gather resources for example. No one can answer that. Are resources going to be randomly placed on the ground. The planets will be random so resource placement might be too. Do you just press "A" to gather them?

I told you that they talked about having tools that can be upgraded and other parts of the suit.
 
This is a circle jerk thread and you're not standing around with your dick in your hand so you're clearly not wanted.


When the developers want to move away from trying to sell me their game with visuals, to trying to sell me their game with story and gameplay then I may get excited for it. After watching that trailer it could be a point and click adventure game for all I know.

Agreed. I ask relevant questions and I am told to leave the thread.

I expressed my opinion on why I have doubts, gave valid reasons why it likely won't live up to the unrealistic hype, and asked about simple gameplay mechanics like gathering resources.

Instead of legit responses countering my point of view I was attacked. Doesn't bother me....it is the internet and I am not sensitive. Just disappointed that many can't share their counter argument without throwing around insults.

Speaking of point and click....I would personally love it if it was a point and click adventure (even though it isn't) Can't wait for the next King's Quest and hope that Space Quest makes a comeback too.
 

BigDug13

Member
I was waiting for this. It's a case of your reach exceeding your grasp. A game that is being sold to me as a infinitely large, graphically beautiful, exploration game is inevitably going to have it's beauty judged. If this was Broforce I would judge it on its shooting mechanics and level design. If it was minecraft I'd judge it based on its gameplay, creation tools and fun factor.

This is a game that has sold itself not on gameplay but exploration, graphics and scope. So when the graphics on a planet dont extend very far and the scope seems to be covered in fog it is going to garner some reactions.

No one is taking away from what this group has managed to create. Me least of all. I think it's incredible what they have done. But that doesn't stop me from being a consumer. And as a consumer I am going to judge the product relative to its cost, value and the interest it generates to me. And since what interests me is the experience of exploring and the beauty of the landscapes and planets, this footage leads me to want to wait for a PC version that may better deliver on the marketing.

So you find what they are delivering not to be worth the $20 price tag? You said value per dollar so you don't think this is even 1/3 the game AC or CoD is?
 

KingSnake

The Birthday Skeleton
I use Minecraft more for exploration instead of building, but it's an open ended game so I have I that power. And yes we did discuss it, but they are pushing the exploration aspect heavily don't expect the resources to be super limiting. We'll need them for upgrades and such, but chances are the exploration part will be very open.

The space ships have different cargo and fuel tank size. It's pretty logic that you need a more expensive one to travel further. You also need more fuel. I'm pretty sure you can't reach the center of the galaxy (minimum 40 hours of playing) without gathering a big chunk of resources. Otherwise all the resources and upgrades are pointless. And those 40 hours would be just 40 hours of flying.
 
I told you that they talked about having tools that can be upgraded and other parts of the suit.

That actually doesn't tell me anything about the mechanics. What are these tools and how are they used? A resources is too hard so you need an upgrade before you press the "A" button to gather it?

See my point? We don;'t know the mechanics We haven't even seen footage of gathering any resources
 
The music is absolutely perfect for that. They are also working on procedural sounds. http://65daysofstatic.com/2014/12/05/no-mans-sky/

I had never heard of 65daysofstatic before they played at the game awards and it was great. I checked out a few of their albums and I'm really digging it.

The Fall of Math [65daysofstatic]
https://www.youtube.com/watch?v=WW4lXR26QpU

I'm sure the music will be great, but I'm thinking more along the lines of Dance With The Dead or Perturbator.
 
Seriously? Everyone knows exactly what this game is?

OK. Simple question then since everyone knows what this game is. How do you gather resources?


Ignorant statement? I think I asked reasonable questions and it is cult like and disturbing that people would take offense at me asking how do you gather resources? Do you just fly around a randomly generated planet (without a designers touch) and see a shiny rock? Do you then just get out and press "A" next to the rock? If so that sounds boring as hell. Maybe there is more to it and certain sections are actually designed out and there is more to it? We don't know.

Everyone on this thread including you and I are ignorant though because we don't know how these mechanics work.

The amount of concern trolling when it comes to "No Man's Sky" is hitting record breaking numbers.
 

leadbelly

Banned
The music is absolutely perfect for that. They are also working on procedural sounds. http://65daysofstatic.com/2014/12/05/no-mans-sky/

I had never heard of 65daysofstatic before they played at the game awards and it was great. I checked out a few of their albums and I'm really digging it.

The Fall of Math [65daysofstatic]
https://www.youtube.com/watch?v=WW4lXR26QpU

Another interesting titibt about 65daysofstatic. They actually wrote an alternative soundtrack to the Sci-Fi classic 'Silent Running'.
https://www.youtube.com/watch?v=YPfp_I4Hnnk
 
The amount of concern trolling when it comes to "No Man's Sky" is hitting record breaking numbers.

Asking how gameplay mechanics work that people are excited for is now called "concern trolling" I'll take note of that.

Asking how a game works on a video game message board is now trolling. You heard it here first.
 

Elandyll

Banned
We will agree to disagree. No one has responded about gameplay. I asked how you gather resources for example. No one can answer that. Are resources going to be randomly placed on the ground. The planets will be random so resource placement might be too. Do you just press "A" to gather them?

The "how" is pointless in a game reveal. Why would they talk about specific game mechanics when they have so much more important stuff to reveal?

We know that the goal is to reach the center of the galaxy, and that getting there will require to save a lot of credits to get the best ships and suits available. You can gtet credits through a whole lot of different activities, exploration only being one of the options (merc, piracy, harvester being others, while you also need to survive harsh envos with both space and ground combat. We also know there is a "malevolent" force that may try to oppose you).
People who are objective driven will just stay on task to get to the galaxy center and should be able to do so within 40 to 60 hours.
If this still doesn't sound like a game you would like to play, then maybe it's time to move on?
 
That actually doesn't tell me anything about the mechanics. What are these tools and how are they used? A resources is too hard so you need an upgrade before you press the "A" button to gather it?

See my point? We don;'t know the mechanics We haven't even seen footage of gathering any resources

Sure we haven't seen it yet (again, we've only had three short trailers or so), but what in the world does that have to do with you saying that this is just a game about looking at neat things? And that the hype is over the top. Or that people will be disappointed when it's released.

Fuck man, I just don't understand the impetus behind posting that sort of stuff. If people are excited about a universe exploring game, then why repeatedly come into a trailer thread with increasingly exaggerated concern?
 

MattyG

Banned
They're having a panel on the gameplay at PSX I believe, so everyone should just chill out for the next few hours and wait for that.
 
Asking how gameplay mechanics work that people are excited for is now called "concern trolling" I'll take note of that.

Asking how a game works on a video game message board is now trolling. You heard it here first.

Ok, how about this.

Everytime I see a FPS I'm gonna ask how the reload system works.

Sure, we've seen it in plenty of other games, and we can have a general idea of what it's gonna like, but god damn it I'm not a sheep in this cult of blind hype!

Is it manual? Do I hold on to non-empty magazines? Do I have to count each bullet? Do I need to press A for every bullet I slot into a revolver? Will their be magazine maintenance, what if it gets a little dirty, do I have a spit meter that gets refilled when I'm completely hydrated to allow for more spit to clean the top layer of the magazine?

I mean, sure, I've seen plenty of other major gameplay components, but until I've seen everything in full detail I'm not gonna go blindly into the hype machine of the near dozen man company. I ain't no sheep!
 

Raist

Banned
The point is that we haven't seen these mechanics. We have just seen a ship fly around randomly (very neat looking) planets that are randomly generated. I am interested in how the mechanics of the gameplay work besides flying around neat looking randomly generated planets that I fear will suffer without a designers touch.

It seems interesting and pretty to look at but what are you going to interact with on randomly generated planets? How will the interaction work? I hope it isn't a game where you just see neat things and then randomly spot a resource and press "A" in front of it.

If a designer isn't specifically shaping and molding terrain to navigate on foot and to find your way around then how fun will dealing with randomly generated planets be?

What else do you want instead of "pressing A" exactly?
Mash a button? Press 3 buttons instead of 1?
I don't think there's any level of complexity or mind-blowing stuff you'll come across to in any game having some sort of mining. It's just pressing a button in the end.

The point is, you need resources so you need to find them. Explore different environments. That's the main point.
And perhaps since the "multi-tool" is upgradeable, there is stuff you can't mine until it has mining lvl3 or something. That's getting into very silly little details though that don't matter. Similarly, the very little details about gunplay don't matter.

That's not exactly the main (rather unique) point about the game, so I don't think anyone should expect ultra-complicated stuff when it comes to the various activities.
 
Sure we haven't seen it yet (again, we've only had three short trailers or so), but what in the world does that have to do with you saying that this is just a game about looking at neat things? And that the hype is over the top. Or that people will be disappointed when it's released.

Fuck man, I just don't understand the impetus behind posting that sort of stuff. If people are excited about a universe exploring game, then why repeatedly come into a trailer thread with increasingly exaggerated concern?

I think the game concept sounds awesome. I think the visuals are really neat. I hope it turns out to be amazing.

However....I have been a gamer a long time and I know a thing or two.

I have heard big talk before.

There are a number of things that concern me and rightfully so. Some examples and reasons why:

- This is a small team
- The hype levels are unrealistic
- I am concerned about randomly designed planets missing a designer's touch
- I am concerned that enemy AI will be meh because of the small team. It is hard to pull off good AI
-I am concerned that this will be a big empty game will little to interact with besides finding random resources in random places and pressing a button to gather them.
-What does exploring planets mean? Flying around randomly generated planets and spotting a plant or rock that you need then just simply gathering it?

If you can't see why I have doubts then I don;'t know what to say. You don't have to have doubts but you should at least understand why I have them
 

Jonm1010

Banned
So you find what they are delivering not to be worth the $20 price tag? You said value per dollar so you don't think this is even 1/3 the game AC or CoD is?
Ahhh I get it, you're one of those irrational defense-force posters. Who aren't really engaging in the conversation they jump into but trying to deflect any criticims of their precious game by going after the poster speaking the criticism and shaming them through a series of leading questions and straw men that are somewhat analogous to an inquisition. Where if they don't provide the answers the poster wants they are going to try and belittle and shame them and use that to dismiss their earlier point that stands seperate of any character flaw you can attempt to pick out.

Grow up. It's a game that is sold on exploration and beauty so issues like load-in, foggy landscapes and draw distance are going to be noted. If the game has enough to make up for that, then I will purchase it. If not I will wait for PC and go from there. And yeah, depending on the reviews and impressions I may never buy this game even at twenty dollars. I don't commit to games before release. Now go back to trying to weed out others who don't share your views on a game you never played.
 

Blackthorn

"hello?" "this is vagina"
I would be totally fine with exploration for its own sake, even though the game will have more than that.

Does framing things with waypoint markers and progress bars really make a difference? Maybe it's because I enjoy hiking but I feel beauty and discovery justifies itself.
 
What else do you want instead of "pressing A" exactly?
Mash a button? Press 3 buttons instead of 1?
I don't think there's any level of complexity or mind-blowing stuff you'll come across to in any game having some sort of mining. It's just pressing a button in the end.

The point is, you need resources so you need to find them. Explore different environments. That's the main point.
And perhaps since the "multi-tool" is upgradeable, there is stuff you can't mine until it has mining lvl3 or something. That's getting into very silly little details though that don't matter. Similarly, the very little details about gunplay don't matter.

That's not exactly the main (rather unique) point about the game, so I don't think anyone should expect ultra-complicated stuff when it comes to the various activities.

No. The planets are randomly generated so even getting to the resource will not take navigating the terrain. It will likely be out in the open so there is likely not a fun way to reach it or even find it.

People keep saying exploring planets. Your definition of exploring a planet is to fly around a randomly generated planet with nothing to navigate around because it lacks a designer's touch.


When I think of exploring planets I think of landing on a new planet. Getting out. Having to go through specific obstacles to get to a spot that I want or neat specific scenarios.

Quick examples:


There is quicksand blocking the way. What do I do to get past it? How do I navigate around it?

This planet has creatures that are mesmerized with my scanner. Every time I take it out they float in front of me and follow my every move. What do I do with them? How can I use them?

Maybe even Space Quest like scenarios. I don't see how that is done on randomly generated planets. That is my problem with it. What is there to actually explore if it is random? This plant looks neat. This rock looks neat.
 

Krakn3Dfx

Member
Trailer looks amazing, I cannot wait to get this game. Even if there were no guns, combat, etc., I love the scope of exploration in the game.
 

BigDug13

Member
Ahhh I get it, you're one of those irrational defense-force posters. Who aren't really engaging in the conversation they jump into but trying to deflect any criticims of their precious game by going after the poster speaking the criticism and shaming them through a series of leading questions and straw men that are somewhat analogous to an inquisition. Where if they don't provide the answers the poster wants they are going to try and belittle and shame them and use that to dismiss their earlier point that stands seperate of any character flaw you can attempt to pick out.

Grow up. It's a game that is sold on exploration and beauty so issues like load-in, foggy landscapes and draw distance are going to be noted. If the game has enough to make up for that, then I will purchase it. Now go back to trying to weed out others who don't share your views on a game you never played.

Hahaha wow. Great armchair psychological diagnosis based on a written post. Try not to fly off the handle so easily. This thread is full of whining. Maybe the game turns out good, maybe it doesn't. But I have always thought that some gamers are heaping $60 AAA expectations and therefore they will never be satisfied with this game release. Because there is absolutely no way that these 10 dudes will pull off $60 AAA polish.

So go ahead and be prepared to be disappointed in this game. It's almost a guarantee that this game will not meet your expectations.

And btw, launching a tirade of character assaults on me makes you look like the one who needs to grow up. I'm 40. I have manageable expectations about the things I experience in my life.
 
No. The planets are randomly generated so even getting to the resource will not take navigating the terrain. It will likely be out in the open so there is likely not a fun way to reach it or even find it.

People keep saying exploring planets. Your definition of exploring a planet is to fly around a randomly generated planet with nothing to navigate around because it lacks a designer's touch.

When I think of exploring planets I thing of landing on a new planet. Getting out. Having to go through specific obstacles to get to a spot that I want. Maybe even Space Quest like scenarios. I don't see how that is done on randomly generated planets. That is my problem with it. What is there to actually explore if it is random? This plant looks neat. This rock looks neat.

No, the planets aren't random.

They follow layers of different algorithems, that compound on eachother. Random is just that, random, which is shit. This is different, they follow sets of rules that dictate their generation.

Maybe you need to go listen to the new video that explains the tech, so you can understand it a little better.
 

Raist

Banned
No. The planets are randomly generated so even getting to the resource will not take navigating the terrain. It will likely be out in the open so there is likely not a fun way to reach it or even find it.

People keep saying exploring planets. Your definition of exploring a planet is to fly around a randomly generated planet with nothing to navigate around because it lacks a designer's touch.

When I think of exploring planets I thing of landing on a new planet. Getting out. Having to go through specific obstacles to get to a spot that I want. There is quicksand blocking the way. What do I do to get past it? Maybe even Space Quest like scenarios. I don't see how that is done on randomly generated planets. That is my problem with it. What is there to actually explore if it is random? This plant looks neat. This rock looks neat.

It's not random, it's procedural. There are sets of rules.
For instance, you won't find water on a planet that is too close to its star.
 
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