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No Man's Sky Gameplay Trailer (TGAs)

Goalpost moving, eh?

Sure, there are several articles about other not galaxy dicovering gameplay mecahics. But based on open available trailers and the focus on the large world aspect there is no way to say if the game will deliever in all the other gameplay aspects.

It's completly natural to stay critical about that game until the first hand-ons or at least trailers with focus on other things.

Your original post said that people are being defensive because they can't accept that others don't find discovering new planets compelling, when that's not the case for the majority of us at all. Just want to make sure you're aware of that. It's fine that people want to wait to see gameplay to really judge and that people are being skeptical, but some people are just excited from the info we have, and it seems like an infinite wave of people keep coming in wondering why people are hyped about a game where "all you do is explore." (although some people are just hyped for the exploration aspect and may or may not be ignorant of the info released themselves. Not that anything is wrong with just being hyped for the exploration)

A lot of those comments are by people who somehow missed the multiple info topics we've had on NMS, yet come into every other NMS thread trashing the game because it's "only about exploration," which gets obnoxious at a point. It's not that criticism and people being skeptical or having different tastes is the issue here.
 

KingSnake

The Birthday Skeleton
The thing is people want to see the part where it is the "standard stuff". If the video was ending with a three second segment where you shoot a dinosaur everyone would be completely satisfied.

So you think people are entitled brats for wanting to actually see how things are implemented? And I'm not talking just about shooting. It's about how the interaction is handled. Which can make or break any game. It's not that difficult to understand that someone wants to see that.
 
Your original post said that people are being defensive because they can't accept that others don't find discovering new planets compelling, when that's not the case for the majority of us at all. Just want to make sure you're aware of that. It's fine that people want to wait to see gameplay to really judge and that people are being skeptical, but some people are just excited from the info we have, and it seems like an infinite wave of people keep coming in wondering why people are hyped about a game where "all you do is explore." (although some people are just hyped for the exploration aspect and may or may not be ignorant of the info released themselves. Not that anything is wrong with just being hyped for the exploration)

A lot of those comments are by people who somehow missed the multiple info topics we've had on NMS, yet come into every other NMS thread trashing the game because it's "only about exploration," which gets obnoxious at a point. It's not that I criticism or simply being bothered by people being skeptical or having different tastes is the issue here/.

Not sure how a "lol, read a how to read tutorial" post will improve the situation, though.

It just proves how defensive some people are for whatever reasons, maybe it would be a better idea to wait for more information/trailers/hand-ons etc. and not attacking other people here.
(while linking to threads with some gameplay informations isn't the worst idea though)
 
So you think people are entitled brats for wanting to actually see how things are implemented? And I'm not talking just about shooting. It's about how the interaction is handled. Which can make or break any game. It's not that difficult to understand that someone wants to see that.
Is it too difficult to understand that those things may not be polished enough for them to want to show?

I understand people wanting to see this stuff, what I don't understand is them trashing the game because they haven't seen the stuff. It's just extremely annoying at this point.
 
It's almost as if there's an event where this game will be showcased soon.

Said event should probably answer a lot of the questions people have. Carry on until then, I guess.
 
Not sure how a "lol, read a how to read tutorial" post will improve the situation, though.

It just proves how defensive some people are for whatever reasons, maybe it would be a better idea to wait for more information/trailers/hand-ons etc. and not attacking other people here.
(while linking to threads with some gameplay information isn't the worst idea though)

I didn't say anything about his post.

I'm just telling you where the issue lies. Obviously people are being defensive, but not for the reason you said. Well again, for most of the posts here at least. It's not like the other side here hasn't been attacking users' opinions.
 

Raist

Banned
Not sure how a "lol, read a how to read tutorial" post will improve the situation, though.

It just proves how defensive some people are for whatever reasons, maybe it would be a better idea to wait for more information/trailers/hand-ons etc. and not attacking other people here.
(while linking to threads with some gameplay informations isn't the worst idea though)

People are being "defensive" because every NMS thread is laced with "so, you just walk around? Is there anything else to do in this game? What's the point? Where's the gameplay?" posts, despite the fact that there has been tons of info for months now, including multiple feature videos by sites like gamespot etc.

The small trailer in the OP showed at least 2 new elements not seen before, and there's more to come during the PSX event. So yeah, it's a bit annoying that every new thread about this game consistently has lots of posts reading like nothing else was shown or explained ever since the original reveal trailer.

edit: that's just from the first page

Still no clue what you do in this game.

I like 65 days of Static though.

Still completely neutral on whatever the fuck this is supposed to be

No Man's Sky has been the highlight in all these shows lately. Wish I knew what you actually do in it though.

So what do you exactly do in this game?? Environments look cool but what else?? Is there shooting??

Looks boring. What do you actually do in this game? It's technically impressive and ambitious in scope (especially given the size of the team), but what's mechanically rewarding about it? What makes it feel good to play? That's what I wish they would focus on. Right now it just looks like, "Walk around randomly generated planet, hop in ship, fly to another player's randomly generated planet, with occasional dogfights that may or may not be fun in-between."

boring.



.

Gameplay?

Serious question: what do you have to do in the game apart from walking?

SO is this just a walking sim?

They're being quiet for a reason. Sure it looks beautiful, because.... YOU DON'T ACTUALLY DO ANYTHING!

I'm betting you do exactly what we've seen in the videos. Fly from planet to planet... Like literally, that's what the game will be.

Maybe scanning plant/animal life like in Metroid Prime but there is nothing else to do in this game. They are running with the hype and not saying anything because there is nothing to say that hasn't been shown.
 

KingSnake

The Birthday Skeleton
Is it too difficult to understand that those things may not be polished enough for them to want to show?

I understand people wanting to see this stuff, what I don't understand is them trashing the game because they haven't seen the stuff. It's just extremely annoying at this point.

No, it's not too difficult. What's difficult to understand is the condescending attitude. People have different preferences and expectations. Some are believers, others are skeptics. Some are so hyped about a game that they read and watch everything about it, others may just comment on a trailer in a thread about said trailer.

No need for "you uninformed peasant, you just don't get the high sophistication of this perfect game, like there is no other in this industry, you just go back to your shooters and Ubisoft games".

Edit: maybe the developers or Sony should put some real money towards a proper PR/marketing/trailer editing and thus avoid the confusion.
 

E92 M3

Member
No, it's not too difficult. What's difficult to understand is the condescending attitude. People have different preferences and expectations. Some are believers, others are skeptics. Some are so hyped about a game that they read and watch everything about it, others may just comment on a trailer in a thread about said trailer.

No need for "you uninformed peasant, you just don't get the high sophistication of this perfect game, like there is no other in this industry, you just go back to your shooters and Ubisoft games".

Condescending attitude is for people who come in and post "boring" and "what do you do". Obviously NMS isn't for everyone, but there is no need to shit on it with drive-by posting. I think sport games are dumb and boring, but don't go into every Madden and FIFA game and say "Boring, what's the point of running up and down the field?"

Not everyone will like NMS, but like with Destiny it's popular to do drive-by posting which detracts from the conversation.
 

todahawk

Member
That was actual gameplay

Its like people refuse to google the game or read a damn artivle or watch an interview. If you want to know what the game is all about the information is out there. Stop coming into these threads saying wow I dont understand this game is this a walking sinulator?

Annoys the crap outta me

Jesus christ I know. I'm getting to the point where I don't know if I should read beyond the first post for the content. They're releasing new info and few seem to read it.

The exploration, resource gathering and upgrades to suit and ship to further your journey sounded good but now they announced essentially a wanted/bounty system as well as robotic defenders. If they do a solid job on the on foot and space combat this is gonna be a lot of fun.
 

Nokterian

Member
I now understand why people buy Ubisoft games everywhere...for the little objective markers. NMS has one objective: get to the middle of the galaxy, how you get there is up to you.

Indeed but it is a option you don't have to. I will go there some day but first imma gonna explore the galaxy first.
 

EGM1966

Member
So you think people are entitled brats for wanting to actually see how things are implemented? And I'm not talking just about shooting. It's about how the interaction is handled. Which can make or break any game. It's not that difficult to understand that someone wants to see that.
I think people are irritating brats when instead of going to Google and typing "No Man's Sky gameplay" or going to the search function on GAF and typing "No Man's Sky gameplay" they instead jump into the latest thread about No Man's Sky, don't bother to read any of the thread and instead jump straight to post "I don't get it" instead.

And let's be blunt, that's what people are grumbling - correctly about here. It's become a "thing to do" for this game and it's clear the majority of those doing it have no real interest and are completely ignoring the available info.

It's particularly annoying because - newsflash - there's no point to any game. It's subjective whether you find any game engrossing. Some people find great purpose running around the same small MP map doing the same thing over and over and others can't see the attraction at all. Others find much to enjoy in undirected exploration that bores others stiff.

In short no game's for everyone and it's annoying when people simply whine about games that font appeal to them. Anyone with any knowledge of Elite and similar games and any passing interest in No Man's Sky will have a pretty good view of the core experience on offer: it's not hard to understand.
 
Condescending attitude is for people who come in and post "boring" and "what do you do". Obviously NMS isn't for everyone, but there is no need to shit on it with drive-by posting. I think sport games are dumb and boring, but don't go into every Madden and FIFA game and say "Boring, what's the point of running up and down the field?"

Not everyone will like NMS, but like with Destiny it's popular to do drive-by posting which detracts from the conversation.

Exactly.
 

leadbelly

Banned
I didn't know it generated the content ten feet away from you :/

It doesn't. The pop in is happening while flying. Obviously it is much more noticeable when you are at a certain height and can see further ahead of you while moving at speed.
 
The exploration, resource gathering and upgrades to suit and ship to further your journey sounded good but now they announced essentially a wanted/bounty system as well as robotic defenders. If they do a solid job on the on foot and space combat this is gonna be a lot of fun.
Maybe it is still on their "todo" list or not polished enough to be unveiled? They are not a huge team, it could be as simple as that.
 

kiguel182

Member
I really need a date so I can count the days until it's released.

The only thing I'm not so sure about is the fact that there is a space station in every solar system. I think it makes it seem less the vast unknown.

I hope next they show us how you can interact with the world and how the gathering and crafting mechanics work.

It looks great, can't wait.
 

leadbelly

Banned
That pop-in is very distracting. Hopefully it's an early build and will not be in the release.

What you are actually seeing is the world being procedurally generated around you. It will be there, especially at speed because it is dependent on how fast it can actually generate the world. In the Game informer video, he actually goes much faster than you will be able to in the game to show that you can actually outrun the procedural-generation.

It will be better on PC because you have much better CPUs.
 
Guys, man. The trailer DOES showcase the mechanics.

Here is exactly how it works

● You start on a random planet. Planet may be tough, may be easy. It's procedural.
● 90% of the planets are barren of life, emulating our actual universe. 10% will have life/civilization/story elements/etc.
● But every planet, no matter how barren of life, has resources for you to gather. You need these resources to continue your journey deeper into toward the center of the galaxy. Fuel, ship parts, cargo to sell, etc.
● The more resources you gather, the more you screw with the ecosystem, the more you gain the attention of a mysterious 'robot' protector that is meant to keep the balance in the universe and prevent destruction of ecosystems.
● The longer you harvest a planet, the tougher the robot guards they send at you - there are bipedal ones and ones that walk on four legs, but there's a multitude of different types.
● The goal of the game is to get to the center of the galaxy. Something mysterious is going on there, and you're trying to find out what it is. The closer you get to the center, the tougher the game gets - more enemy fleets, more enemies in space, more enemies on planets. Tougher evolved life.
● Each solar system has space stations you can go to. The bigger the solar system, the bigger the space station. Bigger the space station, the better equipment you can get there. You can follow any ship you see in space back to their space station of origin and buy the ship, for example.
● But you also can buy a host of other items that speed up resource gathering, ability to deal with enemies, ship upgrades, etc.
● There are portals - like you saw in the trailer - that once entered, will put you into a completely different part of the universe. What will be on the other hand is a complete mystery, but some will lead to great secrets.
● The narrative is there, but the game is made so that you never have to actually follow it if you don't like. It CAN be a 'walking simulator', it CAN be a game where you gather resources or make a planet your home base. But the goal is, and it takes 40-100 hours approximately to do it, is to find out what's going on in the center of the universe.
● There is a messaging service that you can use to talk to other players, but it's very possible you can pass another player and never even realize it's a real person. How social you want to get is up to you.

Thank you for posting this. I was still in the boat of "this game looks really pretty but I have no idea what you're supposed to do" but this explained a lot and, now, it's something I'm interested in. I don't know if it's enough to make me go out and buy a PS4 but, finding out that it'll be coming out for the PC eventually, has me keeping an eye out.
 
But what I don't understand is that there are games like elite and star citizen that don't exactly have a goal per se but people seem to take issue with what to do in this game... It's not much different. The actual hook to this is actually being able to land on planets in real time and explore. As far as I'm aware that's not ever been done before and for me that's something I've always wanted from a Sci fi game.

But what does explore mean? Walk around and see different terrain?
 

BigDug13

Member
I hope there is a map system or some way to find your ship again. It would suck to land at the edge of a forest, walk 15 minutes in, and now you're completely lost on something the size of a planet with no guidance back to your ship.
 

ironcreed

Banned
The main reason I want this game is just to explore exotic and truly 'alien' looking planets to that fantastic music. All of the survival stuff is just icing and will truly make it a game in the traditional sense.
 
I would love it if this game had no combat, I would just like exploring planets, keeping a journal and avoiding carnivores. Looks incredible anyway.
 

Duress

Member
It sounds sweet! Seems like there's a lot to do. Hopefully, things aren't spread too thing, and compromises other aspects of the game.
 
Asking 'where is the gameplay' is so dumb.

This is the gameplay: exploring. You don't need to be shooting things for it to be considered gameplay.
 

Jonm1010

Banned
I'm not one that normally nitpicks stuff like this but that draw distance really kills the awe factor for me.

It's like this gorgeous graphical showcase until you step out onto the planets and then it feels like there's a perpetual fog blocking me from seeing anything more then 50 feet in front of me.
 

Grief.exe

Member
I'm not one that normally nitpicks stuff like this but that draw distance really kills the awe factor for me.

It's like this gorgeous graphical showcase until you step out onto the planets and then it feels like there's a perpetual fog blocking me from seeing anything more then 50 feet in front of me.

It might get better as they optimize the engine, but I'd imagine the PC version will have a significantly improved draw distance.
 
I'm not one that normally nitpicks stuff like this but that draw distance really kills the awe factor for me.

It's like this gorgeous graphical showcase until you step out onto the planets and then it feels like there's a perpetual fog blocking me from seeing anything more then 50 feet in front of me.

Its not draw distance

I mean it is but not in the traditional sense

Just go watch the Game informer video....
 

Handy Fake

Member
The main reason I want this game is just to explore exotic and truly 'alien' looking planets to that fantastic music. All of the survival stuff is just icing and will truly make it a game in the traditional sense.

All of this. The new video made me pee a little.
 
I now understand why people buy Ubisoft games everywhere...for the little objective markers. NMS has one objective: get to the middle of the galaxy, how you get there is up to you.

What does that even mean? You fly there or warp there.

We have not seen much gameplay mechanics at all. So far it is neat looking random worlds with nothing to interact with. How does resource gathering work? Walk up to it and press "A"? We don't know yet.

What we know is that it is a small team that somehow has to make this game live up to unrealistic hype.
 

Jonm1010

Banned
Its not draw distance

I mean it is but not in the traditional sense

Just go watch the Game informer video....
I've watched most of it. I get that it is the algorithm loading stuff in. I guess I just wish it was doing that a little further out. Far out enough that it isn't really noticeable and far out enough that I could stand on a mountain and not feel like I am surrounded by fog or fly my ship and actually see to the horizon

I mean I'm probably still gonna get the game but I might hold out for the PC version that might be able to use the raw power to maybe load in more stuff.
 
It might get better as they optimize the engine, but I'd imagine the PC version will have a significantly improved draw distance.

Whats weird is that in the Game Informer demo it seemed to be generating the world much fast than in that Trailer

I think they are still a long way away from release. The generation speed should be fast enough to be unnoticable to the player by the time of release hopefully

He does say in the video that youll be able to see entirely across the horizon
 
Asking 'where is the gameplay' is so dumb.

This is the gameplay: exploring. You don't need to be shooting things for it to be considered gameplay.

How are you exploring things when it shows you just flying by and looking at things? Are there puzzles or actual interactions shown? No. We have no idea how the game will play besides looking at neat things.

I love exploring in games. Flying by neat looking randomly generated worlds is not exploring. Resource gathering for all we know could just be pressing a button in front of a rock (boring) They haven't shown us yet how to interact with things

Maybe you have to boringly kill the same robots over and over. Who knows?
 

vpance

Member
I'm not one that normally nitpicks stuff like this but that draw distance really kills the awe factor for me.

It's like this gorgeous graphical showcase until you step out onto the planets and then it feels like there's a perpetual fog blocking me from seeing anything more then 50 feet in front of me.

Yes it's a bit of a shame. From what I can see it's worse when flying across the planet but on foot it seems acceptable. The fog is at its extremes when he uses the debug camera to move super fast and the view is basically all obscured because the engine can't render things quick enough.
 

bgbball31

Member
I now understand why people buy Ubisoft games everywhere...for the little objective markers. NMS has one objective: get to the middle of the galaxy, how you get there is up to you.

Here's what scares me though about not having objectives on planets at least some of the times though. Have you played Destiny? Remember farming materials? I don't want to do that for hours on end no matter how pretty a game is.
 

E92 M3

Member
What does that even mean? You fly there or warp there.

We have not seen much gameplay mechanics at all. So far it is neat looking random worlds with nothing to interact with. How does resource gathering work? Walk up to it and press "A"? We don't know yet.

What we know is that it is a small team that somehow has to make this game live up to unrealistic hype.

Unrealistic hype? Everyone that follows the game knows exactly what it is. What do you consider a gameplay mechanic? To me, interstellar flight is an amazing gameplay mechanic. Exploring planets is a gameplay mechanic. Among that, we will have to upgrade and collect resources. The main draw of the game is limitless exploration.

I think you're just making an ignorant statement without actually taking a little effort to do research on the game.

I wish this was coming to Xbox One. Maybe this will make me buy a PS4.

I am buying a PS4 for it.

Here's what scares me though about not having objectives on planets at least some of the times though. Have you played Destiny? Remember farming materials? I don't want to do that for hours on end no matter how pretty a game is.

I play Destiny every day very actively ;) They actually fixed farming a little in the latest patch. Think of NMS as Minecraft in space - just explore and do whatever. You don't have to farm on one planet forever.
 
I'm not one that normally nitpicks stuff like this but that draw distance really kills the awe factor for me.

It's like this gorgeous graphical showcase until you step out onto the planets and then it feels like there's a perpetual fog blocking me from seeing anything more then 50 feet in front of me.

I agree. Hopefully that's greatly improved, because it really does look incredibly limited right now.
 
CMon guys

If they have this engine generating most of the assets then clearly that frees up a lot of time and effort to focus on gameplay as well
 
What does that even mean? You fly there or warp there.

We have not seen much gameplay mechanics at all. So far it is neat looking random worlds with nothing to interact with. How does resource gathering work? Walk up to it and press "A"? We don't know yet.

What we know is that it is a small team that somehow has to make this game live up to unrealistic hype.

Why are you even in this thread then? Seriously, the same redundant points keep getting dragged up and then subsequently refuted, over and over and over. If you're so against something like this game, then why bother posting at length about it?
 

BigDug13

Member
I'm not one that normally nitpicks stuff like this but that draw distance really kills the awe factor for me.

It's like this gorgeous graphical showcase until you step out onto the planets and then it feels like there's a perpetual fog blocking me from seeing anything more then 50 feet in front of me.

That seems to be more when airborne moving at ship speeds. On foot it shouldn't seem so foggy and with all that fade-in.
 
That seems to be more when airborne moving at ship speeds. On foot it shouldn't seem so foggy and with all that fade-in.

In the game informer vid he was in debug using a really fast travel and the world generation seemed much faster than in the trailers but i could be making that up
 
Unrealistic hype? Everyone that follows the game knows exactly what it is. What do you consider a gameplay mechanic? To me, interstellar flight is an amazing gameplay mechanic. Exploring planets is a gameplay mechanic. Among that, we will have to upgrade and collect resources. The main draw of the game is limitless exploration.

I think you're just making an ignorant statement without actually taking a little effort to do research on the game.

Seriously? Everyone knows exactly what this game is?

OK. Simple question then since everyone knows what this game is. How do you gather resources?


Ignorant statement? I think I asked reasonable questions and it is cult like and disturbing that people would take offense at me asking how do you gather resources? Do you just fly around a randomly generated planet (without a designers touch) and see a shiny rock? Do you then just get out and press "A" next to the rock? If so that sounds boring as hell. Maybe there is more to it and certain sections are actually designed out and there is more to it? We don't know.

Everyone on this thread including you and I are ignorant though because we don't know how these mechanics work.
 

BigDug13

Member
Seriously? OK. How do you gather resources?

Ignorant statement? I think I asked reasonable questions and it is cult like and disturbing that people would take offense at me asking how do you gather resources? Do you just fly around a randomly generated planet (without a designers touch) and see a shiny rock? Do you then just get out and press "A" next to the rock? If so that sounds boring as hell. Maybe there is more to it and certain sections are actually designed out and there is more to it? We don't know.

Everyone on this thread including you and I are ignorant though because we don't know how these mechanics work.

What new IP pre-release ever goes into this detail?
 
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