WilyRook
Member
It wasn't there for me.
they're in the tech menu when you press up on the d-pad, under exocraft. maybe you have to be by any outpost. I landed at one of the spaceports and tried it, for what it's worth
It wasn't there for me.
they're in the tech menu when you press up on the d-pad, under exocraft. maybe you have to be by any outpost. I landed at one of the spaceports and tried it, for what it's worth
Oh, for Gods sake. I know they are but for some reason I pressed down and then turned it off to come here.
They've also fixed it so you can now transfer inventory straight from your vehicle to your suit.
That was so annoying. I've got a "shotgun" upgrade in my rifle (I know, badly done, but it destroys everything) and I only get two shots before I have to reload. Upholstering my weapon and firing blindly is a pain, especially since it would happen frequently due to being on hostile planetsThe Plasma Launcher glitch seems to be fixed. It's no longer shooting the mining laser briefly before firing.
Omg, I've never thought of this :lol Kinda hilarious when you think about it. Planets are more like realms then.Kind of wish planets have more than 1 type of environment.
Possibly, but the plutonium change was made many months ago.Not sure about the usefulness of the colossus exocraft. It's got a lot of slots, but it's too slow and hard to maneuver.
I like the hovercraft though. Still, I'm not seeing the point of them yet aside from being deuterium finders. So they forced in a new resource and unique mining tool to make them needed. Also, did they nerf the plutonium availability to encourage us to use them more over the ship or what? It's so hard to find now. Also doesn't help that the scanner has become unreliable, missing things in the vicinity.
Possibly, but the plutonium change was made many months ago.
Omg, I've never thought of this :lol Kinda hilarious when you think about it. Planets are more like realms then.
Unrelated, but I think I've run out of reasons to play the game again :/ My base is at 99% complexity due to the farm, and I don't want to remove that income just to get a nicer looking house. All quests, inlcuding the vehicles are done, and the vehicles are fully upgraded where reasonable. Though I just realized I don't have the platinum trohpy I guess.
Possibly, but the plutonium change was made many months ago.
Possibly, but the plutonium change was made many months ago.
Can someone help me figure out what I'm doing wrong with protecting freighters from space pirates? I kill all the pirates and then I get a little 'quest' text in the lower right saying to go talk to the Captain of the freighter. But the freighter doesn't let me in, the entrance area is still red. Eventually more pirates come and I repeat the process but I can't get in. Eventually I run out of Iron to replenish my shields and I die and then when I spawn back the freighters are gone.
A blue door normally opens on the top side of the freighter. There should be a marker telling you where to go.
Can someone help me figure out what I'm doing wrong with protecting freighters from space pirates? I kill all the pirates and then I get a little 'quest' text in the lower right saying to go talk to the Captain of the freighter. But the freighter doesn't let me in, the entrance area is still red. Eventually more pirates come and I repeat the process but I can't get in. Eventually I run out of Iron to replenish my shields and I die and then when I spawn back the freighters are gone.
There is a marker but the door stays a red glowish and I just bump into it. Guessing it just glitched a couple times in a row for me?
It's apparently a bug where either some of your own lasers have grazed the friendly freighter during the shootout, or even more likely another NPC friendly ship has done that, so the freighter is stuck in an "angry at friendlies" loop. Not sure if there's a fix for that apart from trying again on a different location with a different freighter and a different distress event.
Check other freighters in the area.
On another note, they need to cripple the vehicles somehow because being able to use vehicles on every planet is game breaking. Why would I even bother to upgrade my suit again? I don't need to because I can just stay in my vehicle. Bad, bad move.
I've had the same problem. The few freighter rescue missions I've tried since the Pathfinder update went live have all had the same problem. Sounds like its a glitch with the new update, or parameters for mission completion have changed in some way that's not clear to either of us.There is a marker but the door stays a red glowish and I just bump into it. Guessing it just glitched a couple times in a row for me?
Ah, ya that's what I was thinking it was. The second time I tried to be extra careful not to shoot while facing the freighter but maybe another friendly did.
Next question, are the vehicles really faster than moving on foot? Maybe it's the scale but they just don't feel that fast. I feel like when I do the sprint+melee+jetpack trick to move quickly I am going way faster than when driving around in the vehicles. Especially the colossus. And the speed burst on the vehicles doesn't seem to speed up things, I watched the time it takes to get to a market and when I used the boost it didn't change the time to arrive any.
There is a marker but the door stays a red glowish and I just bump into it. Guessing it just glitched a couple times in a row for me?
I've had the same problem. The few freighter rescue missions I've tried since the Pathfinder update went live have all had the same problem. Sounds like its a glitch with the new update, or parameters for mission completion have changed in some way that's not clear to either of us.
Vehicles still need fuel and they're not available from the start of the game. You need to put in significant work to get to the point where you even have a vehicle and then you can still easily run out of fuel depending on what kind of trip you're trying to take given the planet's resource availability.Check other freighters in the area.
On another note, they need to cripple the vehicles somehow because being able to use vehicles on every planet is game breaking. Why would I even bother to upgrade my suit again? I don't need to because I can just stay in my vehicle. Bad, bad move.
Vehicles still need fuel and they're not available from the start of the game. You need to put in significant work to get to the point where you even have a vehicle and then you can still easily run out of fuel depending on what kind of trip you're trying to take given the planet's resource availability.
Yeah, I always thought this. But they're bound to nerf it, so go nuts while you can.
Personally I think the vehicles need their own damage like ships, and if they're broken you need to fix them, or be stranded. Seeing as you can get so far from your ship in the vehicles that would be quite a risk.
Vehicles are OP right now for sure.
Vehicles still need fuel and they're not available from the start of the game. You need to put in significant work to get to the point where you even have a vehicle and then you can still easily run out of fuel depending on what kind of trip you're trying to take given the planet's resource availability.
No way. I can't stand rental services.This is what they need to do: On every planet there's a special calling point. This calling point cannot be scanned for and the only way of finding one is just coming upon one (that would add a little excitement to finding one). These are rental stations and you then have to pay by the hour. Make the payment the new currency. Can't recall the name of it. When the rental runs out, the vehicle disappears, unless you can find another calling station to replenish your rental.
Yeah, I always thought this. But they're bound to nerf it, so go nuts while you can.
Personally I think the vehicles need their own damage like ships, and if they're broken you need to fix them, or be stranded. Seeing as you can get so far from your ship in the vehicles that would be quite a risk.
Vehicles are OP right now for sure.
notlikethis.jpgThis is what they need to do: On every planet there's a special calling point. This calling point cannot be scanned for and the only way of finding one is just coming upon one (that would add a little excitement to finding one). These are rental stations and you then have to pay by the hour. Make the payment the new currency. Can't recall the name of it. When the rental runs out, the vehicle disappears, leaving you stranded, unless you can find another calling station to replenish your rental.
This is good.notlikethis.jpg
How about this: Don't make exovehicles indestructible, give them a damage rating like ships that can be affected by the kind of terrain or conditions you encounter, how reckless you drive (no more massive jumps), how many iron deposits you plowed through, etc., etc.
They're how you mine rigogen in style.Not sure about the usefulness of the colossus exocraft. It's got a lot of slots, but it's too slow and hard to maneuver.
I like the hovercraft though. Still, I'm not seeing the point of them yet aside from being deuterium finders.
Not sure about the usefulness of the colossus exocraft. It's got a lot of slots, but it's too slow and hard to maneuver.
I like the hovercraft though. Still, I'm not seeing the point of them yet aside from being deuterium finders. So they forced in a new resource and unique mining tool to make them needed. Also, did they nerf the plutonium availability to encourage us to use them more over the ship or what? It's so hard to find now. Also doesn't help that the scanner has become unreliable, missing things in the vicinity.
notlikethis.jpg
How about this: Don't make exovehicles indestructible, give them a damage rating like ships that can be affected by the kind of terrain or conditions you encounter, how reckless you drive (no more massive jumps), how many iron deposits you plowed through, etc., etc.
Edit: That probably help with the complaint about colossus exocraft not being distinguished enough to bother with. So make it able to take the highest damage of the bunch, then it more clearly distinguishes itself as the long haul vehicle of the bunch.
They're how you mine rigogen in style.
They also enables deep sea exploration.
And good ol' relaxation with some space friends.
Exocraft. Craft yours today.
Nice shot. Are god rays only available on PC or PS4 Pro? I haven't seen them on my base PS4.
Only on PC according to Digital Foundry.
Been doing it all weekend. I was already on experimental, so maybe that's why?It wasn't there for me.
I think you're jumping to conclusions here. For one thing, there are plenty of planets I've encountered where you could easily strike out in a direction and find no resources to fuel the vehicles before they run out, and now this update apparently introduces fuel for the weapons and mining laser as well. Second, saying people would just "drive more carefully" gives way more credit than I would to the average gamer's patience with many of the types of terrain and obstacles this game throws at you, not to mention that it undermines the value of using an exovehicle in the first place.People would just drive more carefully. This new addition completely destroys the point of both Survival mode and Permadeath. Once you've got your vehicles, it's game over. A very bad move.
That never used to happen to me, but recently it started doing that lol.The Plasma Launcher glitch seems to be fixed. It's no longer shooting the mining laser briefly before firing.
I think you're jumping to conclusions here. For one thing, there are plenty of planets I've encountered where you could easily strike out in a direction and find no resources to fuel the vehicles before they run out, and now this update apparently introduces fuel for the weapons and mining laser as well. Second, saying people would just "drive more carefully" gives way more credit than I would to the average gamer's patience with many of the types of terrain and obstacles this game throws at you, not to mention that it undermines the value of using an exovehicle in the first place.
Not that this is particularly hard to solve - just include a wear-and-tear element to vehicle damage for Survival and Permadeath modes, or in general. Just putting miles on a vehicle slowly degrades its health and you can even set the rate of degradation higher or lower based on surface conditions - add or reduce modifiers based on extreme heat/cold, dust, acid rain, etc. Vehicles can only get repaired at an exopad, make it cost additional resource if you want.
Finally, regardless, I don't see how the exovehicles are really any more "gamebreaking" as they are than just using your ship in a similar fashion. Yes, you do still have to get out of the ship to obtain things on the planet surface, but I've never encountered a planet where I couldn't survive long enough to get what I want with just the basic suit modifiers, just staying close enough to the ship to run back and recharge (or just dig out a grotto to take shelter in with the multi-tool). I can't remember the last time I bothered to use one of the suit mods for extreme conditions. Vast majority of my travel across planets was already accomplished in a vehicle, now there are just more types to do it in.
That's NOT my experience so far and certainly NOT the experience I'm seeing on streams at the moment. Vehicles make it too easy. I'd be happy for the bolded additions and they would go some way to resolve the issues but right now they're not there. We need a reason to walk at times and we need a reason to use vehicles at times. Right now the vehicles have made ALL the suit upgrades unnecessary.
This is a huge mistake and clearly something added because of demand. Let's hope to God Hello Games don't start catering to the multiplayer fanatics because I can already see how some of the gun updates could well be a precursor to that very idea. They're going to ruin this game for the people who stuck with them if they're not careful. I really can't believe they've done this, especially in light of how suddenly the game felt balanced and everything made sense.
Well, if you think the vehicles ruin Survival mode, you can always just not use them. And on normal mode, the way the vehicles guzzle plutonium limits their usefulness. But they're another tool in the box, and I don't think it's a bad thing. I think you're being a bit hyperbolic about their impact.
They're how you mine rigogen in style.
They also enables deep sea exploration.
And good ol' relaxation with some space friends.
Exocraft. Craft yours today.
You can drive those on an ocean floor? Wow.