Extra Sauce
Member
I hope the planets feel different enough to sustain my interest but I'm not convinced yet.
I don't get what you do in the game.
Are there even enough words in all the languages combined to assign vanilla/pre-discovery names to every planet? Even when combining with numeral representations? I suppose combining with numbers makes it possible as numbers are infinite. Hmmm.
I hope the planets feel different enough to sustain my interest but I'm not convinced yet.
This isn't some xeno-zoology game. The whole point of the game is about exploring, not counting how many animals you can find. I want seeing life on a planet to be a meaningful moment. A lot of planets should just be flat out inhospitable. I want to land on a planet that looks like an Earth in the making, before life took root. I want to land on a planet where only plant life has occurred. I want to land on a planet that has the signs of mass extinction. I want to land on a planet that is nothing but ocean and one that has lost its oceans. Things like that. I'm going to be disappointed if they make the universe so alive when it shouldn't be.
Saw this on Reddit. Pay attention to the mountain on the left, gives a good sense of scale.
"Ford Prefect is a fictional character in The Hitchhiker's Guide to the Galaxy by the British author Douglas Adams. He is the only character other than the protagonist, Arthur Dent, to appear throughout the entire Hitchhiker's saga. His role as Arthur's friend and rescuer, when the Earth is unexpectedly demolished to make way for a hyperspace bypass at the start of the story is often expository, as Ford is an experienced galactic hitch-hiker and explains that he is actually an alien journalist, a field researcher for the titular Guide itself, and not an out-of-work actor from Guildford as he had hitherto claimed."
Coincidence? Don't panic.
"Space is big. Really big. You just wont believe how vastly hugely mindbogglingly big it is. I mean you may think its a long way down the road to the chemists, but thats just peanuts to space."
Good eye! Not every planet will be that big but it doesn't matter because the scale is still crazy. My PG'd island in Proteus is minuscule by comparison but it still takes a decent amount of time to explore thoroughly and I'm always endlessly fascinated. NMS is poised to totally scratch that itch for years. This gif won't satisfy the BUTWADDAYADOers but fuck those people.
No Man's Sky |OT| "But what do you..." - BANNED
No Man's Sky |OT| "But what do you..." - BANNED
I am super excited.
However I hope they implement some interactions with npcs. I like characters
Saw this on Reddit. Pay attention to the mountain on the left, gives a good sense of scale.
Closest to metroid we'll ever get for now
Edit: What I mean by that is the exploration of giant planet and the feeling of isolation.
Something else I hope is that planets aren't singular in ecology and geography. I hope you can land on a planet that has the same kind of diversity that Earth has, if not more.
18,446,744,073,709,551,616 planets.
1. It seems you can be pardoned by the sentinals. It also seems like there is some kind of more agressive robot type:
This is an excerpt from the translation:
"In general, the game is not particularly designed for aggression, the "citizens" rather respond to your actions. If you shoot, fire back the droids. If you take a step back and make a bow to the Robos on steel stilts, hear the floating Securitys flashing and end their alarm status. "In another demo, we have landed on a planet the Replicators who are more hostile.""
2. It also seems like you can sell your services to traders as a seurity ship:
This is an excerpt from the translation:
"The Space Part feels like Eve Online or Elite Dangerous, because you can trade, sell a security ship your service for safe
crossing or assaulted as a pirate merchant ships."
Info translated from this German article
I feel it's my obligation to do this, since I still see people asking. Here is:
It's not possible to misunderstand what the game is, what it's about, what you'll be doing, how it works, and how it's possible on a technical level after seeing those.
wow...game looks crazy.
The only element I want added or hope is there is the ability to build your own space. Out of all of these planets, I would like to call one of them "Home".
So I hope the team adds some creation tools for us to build basic houses, bridges, roads, etc...
Other than that, looks like a game you can enjoy for the rest of the gen and beyond.
So a recent Polgon story also suggests that not only will toxic planets require an upgraded space suit, but you'll also need one for planets that are too cold or bathed in too much solar radiation. I imagine there will also be planets that are too hot because they're too close to their host stars.
Fantastic news!
Saw this on Reddit. Pay attention to the mountain on the left, gives a good sense of scale.
excited!
I hope it means a release for August or September
Aren't IGN firsts generally for games coming not too long after?
The limitations they've put in place-- if you can call procedurally generating all that complexity a "limitation"-- is a design decision and not because of the number of people (14 as of the most recent info on their website) working on it.
I really can't wait (/s) for the eventual threads full of people saying with a straight face how much better NMS would have been if it had been developed by some 500-person team at Ubisoft.
haha yeah this is the key to happiness with most things.
Curious as to what you ended up thinking about the game. Unfortunately I was right and I don;t like it. I was wondering why so many people had unrealistic expectations for a game made by a 10 man team