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No Man's Sky Spoiler Thread

I think this is a game that will take me years to finish, i am in no hurry to reach the centre, i am keen to just find as many different looking planets as possible and explore them.

We know that giant snake creature exists, imagine what other giant creatures are out there waiting to be discovered.

Plus i am sure hello games will continue to add more unique looking creatures and propagate them around the galaxy.
 
Only caught a tiny portion of the guy flying into space earlier. How was the stream? I imagine the guy was pretty early on, but did there seem to be a greater breadth of worlds than suggested by the first leaker? Any actual nasty, lifeless worlds? Did the dude struggle/die? Nice to hear about some large terrain features.

Yes there were very toxic and hazardous world's some -70 degrees Celsius and some were that hazy polluted type, one was lava rock and had no life on it at all save for one or two tiny creatures, but even they were sparse.
 
Oh Jesus. I hope he enjoyed it for the music and visuals.

.
Sean Murray said:
Lovely @hellogames team outing to see Interstellar at IMAX complete. Conclusion is it was 95% brilliant
www.businessinsider.com/no-man-sky-mathematical-science-formula-hello-games-2015-6
That's not the only place they took inspiration. After seeing "Interstellar," Murray was impressed by the "very perfect 'mathlike' terrain" of a planet in the film, so they incorporated that math into the design, too.
 
is it possible that they just didn't send a C&D to the streamer because I was looking through that abysmal chat and they were saying that Sean may be allowing streams of the game, but warns us not to look anyway.

You don't send a C&D to a streamer. Twitch just shuts you down. And I seriously doubt that Sean Murray has any say in whether people stream. That's almost certainly a publisher decision (and perhaps why he's commented so little on all of this).
 
Interstellar's planet exploration/surveying stuff was great.

I just wish the whole movie was starring the robots, like Tars and Case.

The actual human actors were kinda lame.
 
You don't send a C&D to a streamer. Twitch just shuts you down. And I seriously doubt that Sean Murray has any say in whether people stream. That's almost certainly a publisher decision (and perhaps why he's commented so little on all of this).

The game is self published by Hello Games.

But I do agree that the idea of Sean personally issuing some verdict on whether a stream stays online is very silly.
 
The game is self published by Hello Games.

But I do agree that Sean personally can issue some instant verdict on whether a stream stays online is very silly.

The game is not self-published because Sony is handling the distribution of the game as well.. something that Hello Games is not handling.
 
The game is not self-published because Sony is handling the distribution of the game as well.. something that Hello Games is not handling.

Distribution is not the same as publishing, and Sony is only the distributor for the PS4 version.
 
At the center of our galaxy is a supermassive black hole

And we all know what black holes tend to do in science fiction

And Sean enjoyed Interstellar and said it influenced the generation engine

And black holes are confirmed

I wouldn't be surprised if there's a black hole at the center of each galaxy, that warps us to a new galaxy.

Very good perspective.

The atmosphere is through the god damn roof.

Really enhances the immersion. Headphones a plus for this.
 
40+ hour tutorial galaxy? Seems unlikely to me. Especially when SM has stated some players will start in harsh environments right of the hop.

It's not a tutorial galaxy. It's just not a brutal one, and it's one most mainstream gamers would enjoy. And the guy's first world had some extreme cold going on.

I don't see why, once getting through the first one, the difficulty wouldn't increase. It seems like a fairly predictable game design trope. Else why start everyone in the same galaxy only to have them diverge after? I think they said some people would be happy to get to the centre of the galaxy and call it a day. 30-40 hours of gameplay is a lot for most people.
 
If we all start in the same galaxy, it stands to reason then at some point (days/weeks/months/years/etc) everything in it will be named. In theory that is anyway.
 
When he left the atmosphere the first time and started to cruise above and around the planet my jaw dropped. It is actually planet-sized big in the game. Then he zips back down and finds a crashed ship, an old base and some weird life. Literally dream come true type stuff that this game is pulling off.
 
When he left the atmosphere the first time and started to cruise above and around the planet my jaw dropped. It is actually planet-sized big in the game. Then he zips back down and finds a crashed ship, an old base and some weird life. Literally dream come true type stuff that this game is pulling off.

The crazy part was that it would have taken him over 7 minutes to reach there at standard flight speed. And that was just a point on a planet!
 
The crazy part was that it would have taken him over 7 minutes to reach there at standard flight speed.

I tell you what. It is going to be extremely easy to forgive this game for any odd bugs or other things that it does not do because of what it does do. It is absolutely remarkable and I have only dreamed about being able to do this kind of stuff in a game until now.
 
https://drive.google.com/open?id=0B4yaRJuZupFIZWlvM1EycGlpelU


as promised
Noice! Thanks.

Usually if you email tag something you just write it in between the brackets and leave it blank after the "=". Then just write a message saying "link in email tags,quote to reveal"

Thats usually how it works when people put things in email tags.

Cheers man thanks.

I love that first planet!
 
I've seen this as an explanation of how the game is actually structured:
(ignore the death stranding comment)

hIhpTOK.png

Based on the daymeeuhn comments:

It makes a lot of sense programmatically, instead of having a giant space that is unbounded in each direction. I was always concerned with how they'd keep track of your position in 3d space if the number of planets they use is 2^64 which is the maximum possible number in 64 bit systems - having that many planets means that to be able to represent position in 3d space you'd need more numbers than that to represent the in-betweens.
 
Noice! Thanks.

Usually if you email tag something you just write it in between the brackets and leave it blank after the "=". Then just write a message saying "link in email tags,quote to reveal"

Thats usually how it works when people put things in email tags.

Cheers man thanks.

I love that first planet!

good to know thanks
 
Daymeeuhn has toyed with mining upgrades:
Daymeeuhn said:
I just tested it, definitely broken. Built them right next to the beam, they lit up and everything. Sped the beam's heating up dramatically. Removed them one by one and the beam heat up slowed down more and more each time. Recorded it too
It appears that upgrades may indeed be bugged.
 
Rewatching and I have to reiterate how crazy good the distances are in this game.

One of the stars they hovered over shows you that it gives the numbers on planets and moons.
 
I've seen this as an explanation of how the game is actually structured:
(ignore the death stranding comment)



Based on the daymeeuhn comments:


It makes a lot of sense programmatically, instead of having a giant space that is unbounded in each direction. I was always concerned with how they'd keep track of your position in 3d space if the number of planets they use is 2^64 which is the maximum possible number in 64 bit systems - having that many planets means that to be able to represent position in 3d space you'd need more numbers than that to represent the in-betweens.

Where's the source for this? Did you make it?
 
Where's the source for this? Did you make it?

Nah I've seen it online based on what daymeeuhn said.

The first one is speculative, the second one is what's inferred purely based on what he said. The first one makes assumptions about how worlds are shared and more.
 
Nah I've seen it online based on what daymeeuhn said.

The first one is speculative, the second one is what's inferred purely based on what he said. The first one makes assumptions about how worlds are shared and more.

The only thing I'd probably say is different is the planets should probably be called systems, since it looks like systems are what is the main move between in the galaxy. So if I understand correctly, you start at the edge and work your war across towards the center? I'm not quite understanding what the difference is between this plane concept vs the center of a circle concept.
 
I've seen this as an explanation of how the game is actually structured:
(ignore the death stranding comment)



Based on the daymeeuhn comments:


It makes a lot of sense programmatically, instead of having a giant space that is unbounded in each direction. I was always concerned with how they'd keep track of your position in 3d space if the number of planets they use is 2^64 which is the maximum possible number in 64 bit systems - having that many planets means that to be able to represent position in 3d space you'd need more numbers than that to represent the in-betweens.

Seems about right, if the 'linear' approach to the 'center' are correct.
 
It seems odd that everyone we've seen so far has the same appearance for both their ship and multi-tool. Is the multi-tool resembling Halo's plasma pistol just the starter for every single player? Can you buy new base multi-tools, instead of just upgrades?

Because if you look at any trailer for the game, there has been a variety of skins for the device.
 
The only thing I'd probably say is different is the planets should probably be called systems, since it looks like systems are what is the main move between in the galaxy. So if I understand correctly, you start at the edge and work your war across towards the center? I'm not quite understanding what the difference is between this plane concept vs the center of a circle concept.

It means that the game gives players the illusion of being in a freeform galaxy which should be a roughly circular shape where everyone approaches the center from the edges; whereas the truth is that everyone has their own corridor in which they go straight and cross-player interaction would be simulated by instance sharing. Programmatically, the latter is a lot easier to implement.

Of course, this is inferred by daymeeuhn's comments and then by adding some more assumptions on top of it and should not be taken as fact.
 
It means that the game gives players the illusion of being in a freeform galaxy which should be a roughly circular shape where everyone approaches the center from the edges; whereas the truth is that everyone has their own corridor in which they go straight and cross-player interaction would be simulated by instance sharing. Programmatically, the latter is a lot easier to implement.

Of course, this is inferred by daymeeuhn's comments and then by adding some more assumptions on top of it and should not be taken as fact.

But you don't have to go straight? That's what I don't understand. I mean I get there's the line marked on the map for which systems to take to head towards the end, but there still seems to be the freedom to choose. Sorry if I'm just totally misunderstanding what you're saying.
 
It seems odd that everyone we've seen so far has the same appearance for both their ship and multi-tool. Is the multi-tool resembling Halo's plasma pistol just the starter for every single player? Can you buy new base multi-tools, instead of just upgrades?

Because if you look at any trailer for the game, there has been a variety of skins for the device.

Yes, there are other models. It is my understanding from watching the streamer today that at space stations you are able to buy other models of weapon. These all range in stats for laser (mining), power? (combat) and so on. Each is represented by a circular graph on the side to represent how good it is at each. These cost thousands of units and offer real differences in how you use your weapon and its effectiveness at a given task.
 
But you don't have to go straight? That's what I don't understand. I mean I get there's the line marked on the map for which systems to take to head towards the end, but there still seems to be the freedom to choose. Sorry if I'm just totally misunderstanding what you're saying.

Sure, at that point you have to visualize the rectangle as being a lot wider than this image depicts, you can go sideways but you cannot circle around, no matter how sideways you go you cannot approach the center from another direction, which raises questions about how other players with supposedly different starting points are represented in the programming.
 
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