Punished Miku
Gold Member
We've seen them do both. I think what it shows me is that there's no unified strategy for re-releases across the whole company. It really depends on what particular teams are doing at the time.The thing is, Sony and Microsoft have never tried this strategy. I’d bet they would be just as successful. Sony in particular makes fantastic games. Bottom line is they care enough to make improvements in their remakes and remasters. Nintendo doesn’t, they rest on their laurels.
Grezzo remade Ocarina of Time for 3DS. Then remade Majora's Mask. Then got to do a new IP (Ever Oasis) because they proved they can do a good job. Then remade Link'a Awakening. So we have one team that's good at remakes but seems to only have experience with Zelda.
Twilight Princess HD was by Tantalus in Australia. Seems they work on all kinds of stuff across multiple systems, not just Nintendo.
Samus Returns was remade by Mercury Steam in Spain, with supervision by Sakamoto. There is no existing Metroid team in Nintendo really. They outsourced Other M as well.
Wind Waker was remade by the actual main Zelda team on Wii U, because the team specifically wanted to try and take on a short term project that would give them experience making HD games, since they had zero. It was a strategic decision for them.
I don't think anyone has ever remade a Mario game or remastered one since SNES All Stars. This tells me that the current Mario teams see this as a waste of time and don't want to do it. But also that they have never set up an outsourcing team they trust to work on Mario, who has proven themselves. For Zelda they seem to be doing this fine, but for some reason not with Mario. I don't know why, but they did the same ROMs dump with the last Mario Anniversary game also.
EDIT: Actually, I forget the remade Mario 64 once for DS within Nintendo as well.
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