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No rumble in Wii nunchuck

First Children said:
thats it, no wii for me
thaaat's right

soupnazi.jpg
 
Wouldn't rumbling kind of be detrimental to a motion-sensitive input anyway? Like, you're trying to carefully line up a shot and then the controller starts rumbling, wouldn't your crosshair be bouncing around on-screen due to the movement?
 
Shig said:
Wouldn't rumbling kind of be detrimental to a motion-sensitive input anyway? Like, you're trying to carefully line up a shot and then the controller starts rumbling, wouldn't your crosshair be bouncing around on-screen due to the movement?

Hmmm..Perhaps....Perhaps :D
 
BulletSmoke said:
It was never mentioned that it would have rumbe in the first place. No biggie.

PS3 controler was never mentioned to have rumble in the first place. No biggie, right?
 
Shig said:
Wouldn't rumbling kind of be detrimental to a motion-sensitive input anyway? Like, you're trying to carefully line up a shot and then the controller starts rumbling, wouldn't your crosshair be bouncing around on-screen due to the movement?
Yes, but rumble isn't meant to "rumble" if your aiming anyway so what does that matter? It's for other types of gameplay, like driving a car or something (crashing against a wall)
 
Shig said:
Wouldn't rumbling kind of be detrimental to a motion-sensitive input anyway? Like, you're trying to carefully line up a shot and then the controller starts rumbling, wouldn't your crosshair be bouncing around on-screen due to the movement?
that's what sony said... but people wouldn't make it work that way.

i mean a real machine gun kicks as it's firing... if you had a pretty mean rumble and had to try harder to hold the wiimote steady while shooting such a gun in a game, that'd be more realistic (though i doubt the wiimote's rumble is THAT powerful).

but it's all about feedback. if i'm having say a sword fight against someone else, when do i know that my sword swing has been blocked so i can pull it away from them and try again? having the controller rumble gives me an extra piece of feedback. having it go 'sching' through a speaker gives me more. yes you could just look at the screen but more feedback is a good thing i think.
 
Shig said:
Wouldn't rumbling kind of be detrimental to a motion-sensitive input anyway? Like, you're trying to carefully line up a shot and then the controller starts rumbling, wouldn't your crosshair be bouncing around on-screen due to the movement?


If it's rumbling, then something is happening to your character, who would probably be shaking.

-_-
 
plagiarize said:
that's what sony said... but people wouldn't make it work that way.

i mean a real machine gun kicks as it's firing... if you had a pretty mean rumble and had to try harder to hold the wiimote steady while shooting such a gun in a game, that'd be more realistic (though i doubt the wiimote's rumble is THAT powerful).

but it's all about feedback. if i'm having say a sword fight against someone else, when do i know that my sword swing has been blocked so i can pull it away from them and try again? having the controller rumble gives me an extra piece of feedback. having it go 'sching' through a speaker gives me more. yes you could just look at the screen but more feedback is a good thing i think.

You, my man, could do very well in the field of interaction design or human-computer interaction and ergonomics. That was a good observation on your part. It absolutely is all about feedback. Videogames involve experiential cognition, which centers around your senses and perceptions constantly being inundated with new fed-back data in order for you to respond appropriately. Visual and audio cues have been exploited more for this purpose, until now that is. The tactile cue is just as immersive and important with a more "hands-on" approach, like the one Wii takes.
 
this was definitely never announced by Nintendo - i looked for info on it at one point.

having rumble in both hands that could be independantly controlled could be pretty nifty - you could use rumble to "guide" you in a way that won't be as possible with just one-handed rumble.

still, it's obviously cost and power consumption that's the issue here, and it's not a huge deal.

glad there's rumble in the remote though - and the fact that rumble will inhibit precision aiming is a *feature*.
 
goldenpp72 said:
So 360 = full rumble, nintendo = half rumble, sony = no rumble.

Next gen.

Nintendo = Dual motion sense, Sony = single motion sense, 360 = no motion sense

Sony = 900 degree TFF, 360 = 270 degree TFF, nintendo = 180 degree TFF.

Everyone is a winnar.
 
Gek54 said:
PS3 controler was never mentioned to have rumble in the first place. No biggie, right?

PS3 controller isn't a ground-up redesign. PS3 controller isn't a main unit with full rumble with a variety of inexpensive attachments to enhance individual game experiences. PS3 controller doesn't have to cradle in the palm of one hand.

Oh, don't forget that you want a thin cord from the nunchuk to the Wiimote for better flexibility.
 
wiitr8.jpg

Both controllers include a three-axis motion sensor. The Wii Remote also includes a speaker, rumble feature and expansion port, and can be used as a pointer within 5 meters of the screen.
:D
 
AdmiralViscen said:
PS3 controller isn't a ground-up redesign. PS3 controller isn't a main unit with full rumble with a variety of inexpensive attachments to enhance individual game experiences. PS3 controller doesn't have to cradle in the palm of one hand.

Cant tell if you are trying to bash the PS3 controller or if you are trying to defend it.
 
Gek54 said:
Cant tell if you are trying to bash the PS3 controller or if you are trying to defend it.

Gee, maybe I'm doing neither?

I'm explaining the differences between a nunchuk and a PS3 controller, because you apparently can't recognize them.
 
EDIT Nevermind. I'm retarded, and I don't know how to read thread titles properly. I though this thread was about the Wiimote itself when in fact, well, it's about the nunchuk. That said, I don't care that much about no rumble in the nunchuk.
 
Gek54 said:
Nintendo = Dual motion sense, Sony = single motion sense, 360 = no motion sense

Sony = 900 degree TFF, 360 = 270 degree TFF, nintendo = 180 degree TFF.

Everyone is a winnar.
what does this bit mean? TFF?
 
AdmiralViscen said:
Gee, maybe I'm doing neither?

I'm explaining the differences between a nunchuk and a PS3 controller, because you apparently can't recognize them.

So what does any of that have to do with the the PS3 or the nunchuk not having rumble?

Wow, the PS3 controler isnt a total redesign? Wow, I was totally unaware, thank you for explaining that to me.

Im pretty sure the PS3 controler has usb port and have they announced the prices of these "inexpensive attachments"?

Guess what, you dont have to craddle the wii controlers in the palm of your hand either.

"Differences".....right.

plagiarize said:
what does this bit mean? TFF?

True Force Feedback, in refference to the TFF wheels, sorry.
 
i hope developers include options to disable rumble. i didnt use it this gen and when i moved to wavebird i didn't miss it. obviously i'd still use rumble for games that rely on it for the gameplay mechanics
 
That's so ****ing retarded.. so only your right hand will shake?

Good thing i turn off rumble anyway.
 
LakeEarth said:
Might suck for some games, like if Punchout used the wiimote for one hand and the nunchuck for the other hand, but for the most part its not that bad.

Not if you bought a Wiimote for both hands, which I believe Nintendo will try to "imply" that you have two for a few games.
 
Gek54 said:
Im pretty sure the PS3 controler has usb port and have they announced the prices of these "inexpensive attachments"?

Guess what, you dont have to craddle the wii controlers in the palm of your hand either.

"Differences".....right.

True Force Feedback, in refference to the TFF wheels, sorry.

wtf are you talking about?
 
Gek54 said:
True Force Feedback, in refference to the TFF wheels, sorry.
thank you. now it makes sense :)

i think the USB in the PS3 pads is just for recharging them. it's a standard USB mini port for anyone that hasn't seen them. cheap 3rd party cables will work fine here too... but i doubt there'll be wired ad ons that use that port.
 
AdmiralViscen said:
When did anyone expect rumble in the nunchuk?
when they released GC they didn't have to say "you can feel the rumble in both hands", it was obvious.
I tought it was the same with the wii. only in one hand it's not the same.
 
Gek54 said:
Im pretty sure the PS3 controler has usb port and have they announced the prices of these "inexpensive attachments"?

Guess what, you dont have to craddle the wii controlers in the palm of your hand either.

"Differences".....right.
SmartJoyPLUS-5.jpg

It'll be cool if these types of things are supported. :lol
 
Gek54 said:
Why cant you use the nunchaku motion sense for punch out?
Because I'm going to be jumping around my room doing full uppercuts and beating on Tyson (until of course, his first punch - at which point, Little Mac goes down... crying...)
 
mariosbrother said:
Because I'm going to be jumping around my room doing full uppercuts and beating on Tyson (until of course, his first punch - at which point, Little Mac goes down... crying...)
Crazy gamers!! :lol
 
This was never announced right? Isn't this basically like Matt saying "Wii not backwards compatible with PS2 titles" just to get some page views?
 
I've looked around IGN and I don't think Matt has even said this, the OP is having us on or maybe IGN is doing the BAIT AND SWITCH.
 
Amir0x said:
I think though, going forward if 'motion sensing' IS the future, rumble is going to become increasingly important. It then becomes your feedback/resistance, which is vital for a sense of true immersion

The think the solution to that is to play with two wiimotes. Playing Time Crisis in John Woo style anyone?
 
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