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Not even Naughty Dog can Remaster their own games

01011001

Member
AO is the same between modes though, and was the same between Pro and Base PS4. I don't think that's the reason, in part because AO in Performance mode (1440p) is different compared to the OG on Pro (1440p), but especially because here sometimes it's absolutely identical to the original on PS4.

By the way, here is a comparison of basically every single little visual "issue" i've found in Prologue, Chapter 1 and Chapter 3. The reason i'm posting Chapter 3 instead of 2 is because of the limit of pictures per post, as i have many shots in the second chapter. I haven't analized every inch of the game of course, but they should provide a sufficient overview.

Very few major things in these first chapters, most of them are uber-anal-nitpick or debatable things, especially in Chapter 1.
The reason i'm posting them anyway is because of the (slim) eventuality some folks from ND see this Thread.

As always, PS4 top, PS5 bottom.

Prologue:

Note: This is a collection of pictures of the same lightning (not multiple ones) and its various phases of intensity across both versions.
















Lightnings effects are simply broken in this port. It is not an artistic choice, something's just not properly working here and the same thing occurs through the whole game. You just never properly see a lightning in the Legacy of Thieves release.
And the few missing mist layers don't help either, especially in motion.

Nitpick hour:
Lens flare effects like this one are cheaper looking in the Remaster. It's really hard to portay in pictures, but they are more suble and sophisticated in the original, while almost annoying in the Remaster.
This is constant through the whole sequence. It could be an artistic choice, and it probably is, but i can't really say i'm a fan of.



Chapter 1:

This entire Chapter features very minor differences, and most of them are debatable. Nothing major worthy of note here, so my advice is to simply not open the Spoiler unless you're a maniac or a ND employee.

Nitpick hour:
They changed Nate's expression during this sequence, and needless to say i prefer the original. His face in the OG expresses both sadness and anger, while there's only anger on display in the Remaster. But it's debatable.




There's a weird issue going on at the top of the lamp, absent in the original. AO/shading is also worse looking to me, especially on the phone, and on the bronze part of the lamp with less realistic highlights on the bottom (not seen here).
In general, for the most part of this area AO and shading don't look as good as they did before to me.




Like here for example.




The smoke coming from the chimney looks less volumetric in the Remaster. Hard to portray in pictures though.




In the Original Release they decided to make these particular trees darker to accentuate the scary feeling of this jump. It made sense, being them occluded by the buildings, and made the sequence more impactful.










What's curious is that they made the tree in the immediate next shot darker than the Original.




Moonlight highlights on the bulding surfaces are toned down here. I prefer the OG, as it blends perfectly with highlights on leaves of distant trees, and ultimately makes for a more atmospheric shot.




There are also ugly looking spots like these in the Remaster which could have been improved.


Chapter 3:




There are significantly less fish in the Remaster in this openining shot, and it's possible they altered/toned down their AI as they act downright weird and some even clip with the camera. This never happened in the original.










As also seen in OP, the GI bounce lighting is toned down in this whole sequence. It's hard to spot in pictures, but i personally really hate this change (which is much more noticeable in motion), as the sequence looked simply mindblowing in the OG thanks to this incredible tech.




Wet shaders on Nate suit have been toned down a bit for this scene.
Note that in the immediate previous shot he looked super wet in both Remaster and OG. The suit also slowly dried during gameplay in the OG.







As better seen in OP, reflections on water are toned down/downright missing in the Remaster.
An uber-nitpick kind of of find is that in this last shot the yellow tree in the background is slightly better shaded in the original.

Nitpick hour:



Bloom is toned down on this yellow can in the Remaster. This is probably due to the fact they imperceptibly altered shaders on said can as later seen in the game, however i prefer the way the original shot looked. Just like i prefer the way whatever-that-thing-by-the-door-is was shaded in the original.


As i said, very few major things in these first Chapters. That's not always the case with the next ones though.

P.S. Genuine apologies to anyone triggered by the batshit crazy levels of OCD on display here. :messenger_heart:

I assume some details got missed in the conversion over to the new API. I assume they didn't really compare their work and just assumed everything looked "alright"

this is sadly almost always the case, be it movie remasters of game remasters. details like that often only get found after release by dedicated fans
 

rofif

Gold Member
These differences are really small.
Some might be artistic choices (see the less intrusive motion blur Digital Foundry also talked about), others might be simple tweaks needed to get the game running well at the intended presets (native 4K@30fps, 1440p@60fps), others might be things that were lost in the porting effort and might be recovered with future patches so it's good to spot them.
But if they're intentional there's not much to do about it.
By making a game natively on PS5 with a new graphical engine conceived for PS5 they could do much more, but basically this might be the best they can do porting the existing engine with an effort that is compatible with the budget allocated to a simple remaster that needed to be released quickly.

I'm playing U4 on PS5 right now in native 4K and basically textures got a new life, you can see the fine details in the texture work that was simply killed by lower res. The benefit is immense vs these small details I actually didn't even remember and noticed while playing.
Nice. I am thinking about playing 4k mode myself. The game was always a bit blurry but I am afraid the blurring helped to hide bad graphics and that’s why the game always looked so realistic
 

rofif

Gold Member


It's awful.


Yeah i think i will in the end, and just link them this Thread.. i better start uploading other comparisons then.


Technically, every single one of these issue could be addressed with an update. Will they though? 🤞
Of course not. I doubt the game will receive a single patch. 100% they will not address a single thing you found.

About your ocd… it’s not a laughing matter. You ruined your fav game by analysing it for hours instead of enjoying it.
I am using the console just because of that. When I have too many options I will take too much time testing and not just enjoying. And the. When I find good settings (often just max with 3080) I will constantly keep checking the options to see if for sure nothing changes itself and if I set everything correctly.

It’s an awful thing and I partially won with this shitty ocd. I am not as bad as before. Especially better on console… except now I am looking at threads like this and starting to flip modes and take screenshots too :p
 

SSfox

Lies about why mods reply ban and warn me.
I mean it's just a remaster done by one or two guys in the team, 99% of the team at ND are working on brand new projects.
 
I mean it's just a remaster done by one or two guys in the team, 99% of the team at ND are working on brand new projects.

Working really hard since TLOU2, releasing one (1) 60 fps unlock the framerate cap from the code patch in almost 2 years now...
 

SSfox

Lies about why mods reply ban and warn me.
Working really hard since TLOU2, releasing one (1) 60 fps unlock the framerate cap from the code patch in almost 2 years now...

You're not too smart if you think it requested the entire team of ND and it's the only thing ND been doing since the release of TLOU2.
 
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Danjin44

The nicest person on this forum
So you entered a thread talking about graphics?
I was curious and I thought the difference would be more obvious but apparently I’m blind because I just can’t tell the difference.

Also what thread in GAF are not talking about graphics? Most of the discussion here in GAF mostly about graphics so it doesn’t make much difference where I post.
 
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Vick

Member
Of course not. I doubt the game will receive a single patch. 100% they will not address a single thing you found.
Eh.. never say never, TLoU: Remastered received patches whole years after release.
Nadine hair looked right in the Legacy of Thieves marketing material, must be a glitch of some kind.

Also, aside these visual differences there are other glitches worthy of being addressed.

About your ocd… it’s not a laughing matter. You ruined your fav game by analysing it for hours instead of enjoying it.
I am using the console just because of that. When I have too many options I will take too much time testing and not just enjoying. And the. When I find good settings (often just max with 3080) I will constantly keep checking the options to see if for sure nothing changes itself and if I set everything correctly.

It’s an awful thing and I partially won with this shitty ocd. I am not as bad as before. Especially better on console… except now I am looking at threads like this and starting to flip modes and take screenshots too :p
When i noticed the first issues, yes, that did ruined the game for me. But i kept this under total control by doing what i did, a complete and anal comparison of the whole game in order to know exactly any difference featured here so i'm not distracted anymore by wondering all the time what is worse and what not while playing, i just know it, and that really helps.

By the way, here is everything i've found in Chapter 2. Premises of the last comparison are still valid here, so please once again forgive these insane levels of OCD.

Chapter 2:




Not only they haven't improved direct shadows in this Remaster (the only real improvement i was hoping to see in this release), in some instances they even appear slightly worse than they did before.




Nate hair are no longer wet after the fight in the puddle.

During the whole chapter, a new glitch makes Nate break free from his handcuff everytime he looks around with L2.













They got rid of young adult Sam in the whole Chapter, by either using the same facial shaders of his older model or removing a softening one they had on top before. Needless to say i'm not a fan of this change at all, for a number of reasons:
First, Sam already looked older than Nate in the OG, and shouldn't at all appear 15 years older than him anyway.
Second, directly going from young Sam in the previous Chapter to this is jarring. Transition was way more gradual on the original, and also made the player better understand how these two brothers really had grown up around this treasure hunt.
It also cheapens the shock of him being shot, obviously.





If this was approved by Colin Thomas himself, then alright. But i'm still not a fan of this change at all.




The wall texture behind the gate is missing in this shot, but it reappers later on in the sequence.




Something really weird is going on on Drake eye in this shot. Also, the great looking soft shadows on the "blue dirty clothes machine thing" and elsewhere in the room are replaced with a cheaper version in this sequence.




The missing texture reappears here, same cheaper shadows and worse AO in the Remaster.

Nitpick hour:



Bump mapping highlights on the pipes are less visible in the Remaster.




In some instances, roman numbers on stones are much harder to see in the Remaster as seen on the background here with number III. It's still very obviously there in full resolution compared to this crappy YT grab, but much less visible nonetheless.
AO is also different on this room, at times for the better, at times not.




Due to many instances of missing textures found later on in the game, i believe one of the metal panels at the center of this shot is missing its texture.




The bag on top is missing its highlights in the Remaster. May be intentional, but it had a pre-rendered look in the OG which i prefer.




The made the door brighter here. Unnecessary change to me.




Water bubbles disappeared in the Remaster, after jumping into the water in this last shot. This cheapens the transition into the next chapter, which starts under water as well. That being said, i think this may have been changed before this Remaster for some reason, as the bubbles either were much less noticeable or simply weren't there at all last time i played the game on Pro.
 
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rofif

Gold Member
Eh.. never say never, TLoU: Remastered received patches whole years after release.
Nadine hair looked right in the Legacy of Thieves marketing material, must be a glitch of some kind.

Also, aside these visual differences there are other glitches worthy of being addressed.


When i noticed the first issues, yes, that did ruined the game for me. But i kept this under total control by doing what i did, a complete and anal comparison of the whole game in order to know exactly any difference featured here so i'm not distracted anymore by wondering all the time what is worse and what not while playing, i just know it, and that really helps.

By the way, here is everything i've found in Chapter 2. Premises of the last comparison are still valid here, so please once again forgive these insane levels of OCD.

Chapter 2:




Not only they haven't improved direct shadows in this Remaster (the only real improvement i was hoping to see in this release), in some instances they even appear slightly worse than they did before.




Nate hair are no longer wet after the fight in the puddle.

During the whole chapter, a new glitch makes Nate break free from his handcuff everytime he looks around with L2.













They got rid of young adult Sam in the whole Chapter, by either using the same facial shaders of his older model or removing a softening one they had on top before. Needless to say i'm not a fan of this change at all, for a number of reasons:
First, Sam already looked older than Nate in the OG, and shouldn't at all appear 15 years older than him anyway.
Second, directly going from young Sam in the previous Chapter to this is jarring. Transition was way more gradual on the original, and also made the player better understand how these two brothers really had grown up around this treasure hunt.
It also cheapens the shock of him being shot, obviously.





If this was approved by Colin Thomas himself, then alright. But i'm still not a fan of this change.




The wall texture behind the gate is missing in this shot, but it reappers later on in the sequence.




Something really weird is going on on Drake eye in this shot. Also, the great looking soft shadows on the "blue dirty clothes machine thing" are replaced with a cheaper version in this sequence.




The missing texture reappears here, same cheaper shadows and worse AO in the Remaster.




Water bubbles disappeared in the Remaster, after jumping into the water in this last shot. This really cheapens the transition into the next chapter, which starts under water as well.

Nitpick hour:



There is a bit less mist in the Remaster at the very start of this chapter everytime i compared it, but it could still be a dynamic thing though.
Note just a minute later Drake says "It' humid".




In some instances, roman numbers on stones are much harder to see in the Remaster as seen on the background here with number III. It's still very obviously there in full resolution compared to this crappy YT grab, but much less visible nonetheless.
AO is also different on this room, at times for the better, at times not.




The bag on top is missing its highlights in the Remaster. May be intentional, but it had a pre-rendered look in the OG which i prefer.




The made the door brighter here. Unnecessary change to me.
Most stuff I can deal with but no longer wet hair and OLD SAM FACE ?! like wtf. He should be young here. That is quite an oversight.
Anyway - as long as comparing makes you happe and it's not due to ocd, then fine. The comparison experiment can be fun to do by itself.

The water bubble is easy to explain. Previously transitions were all prerecorded. Maybe now it' real time ?

btw - which graphical mode you prefer currently ?!
 
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Holy shit you have a great eye and wtf has happened to Naughty Dog if this is their idea of a remaster? Some of these things are completely unforgivable and on the level of the GTA Trilogy "remaster".

The worst part is this is the only chance we'll get on ps5 to experience this beloved game. Sam being "old Sam" in the first prison sequence is hilarious.

So ps5 can't run UC4 at 60 fps without certain downgrades to GI and AO? That's the message Sony is sending out. Guys this is the new Sony. Would this have happened if it was under the old leadership?
 

Vick

Member
The water bubble is easy to explain. Previously transitions were all prerecorded. Maybe now it' real time ?
Yeah, the entirety of the game is now Real-Time. I actually edited the post regarding this issue, because last time i played the game on Pro bubbles either were much less noticeable or simply weren't there at all, so they probably changed this before the Remaster for some reason.

btw - which graphical mode you prefer currently ?!
Performance, without a single doubt. I play on 60hz plasmas though, it's very likely 60fps on these panels look more fluid and clear than 120fps on a LED or OLED.. but even on different panels i'd still probably choose the normal Performance.
Fidelity at native 4K is nice, but if i have to endure 30fps i'd go for the Original game instead. Like, 100% of the time.
And in case they'll release a patch to simply unlock frame rate on the OG, that's what i'd be probably playing despite the big number of improvements in this Remaster.
 

rofif

Gold Member
Yeah, the entirety of the game is now Real-Time. I actually edited the post regarding this issue, because last time i played the game on Pro bubbles either were much less noticeable or simply weren't there at all, so they probably changed this before the Remaster for some reason.


Performance, without a single doubt. I play on 60hz plasmas though, it's very likely 60fps on these panels look more fluid and clear than 120fps on a LED or OLED.. but even on different panels i'd still probably choose the normal Performance.
Fidelity at native 4K is nice, but if i have to endure 30fps i'd go for the Original game instead. Like, 100% of the time.
And in case they'll release a patch to simply unlock frame rate on the OG, that's what i'd be probably playing despite the big number of improvements in this Remaster.
So the real time transitions could also explain missing rock side and missing cloud formation.
Maybe they couldn't find original last version assets befre they prerendered it in 2015 so they redone it.
Such a shame they didn't unlock the fps on og like tlou2
 

SlimySnake

Gold Member
I can imagine a scenario that this game is running in a very new engine under the bonnet already, fully compatible with the last gen PS4 engine but also capable of much more, just not yet leveraged- we just don’t know it.
Graphics should just get better if it was running on a new engine. Not worse lol.

This is just a lazy port. We all knew this when they upped the framerate to 60 fps and called it a day.
 

Shmunter

Member
Graphics should just get better if it was running on a new engine. Not worse lol.

This is just a lazy port. We all knew this when they upped the framerate to 60 fps and called it a day.
I’m theorising. There is no reason to degrade certain effects unless there are certain incompatibilities from sticking in old game assets and logic into a new environment.

If it were a basic recompile with simple tweaks, there should be no difference. Clearly running the PS4 version in bc, the PS5 resolves the game as it was..

Can’t explain the discrepancy any other way personally. Pure speculation.
 
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Vick

Member
So the real time transitions could also explain missing rock side and missing cloud formation.
Maybe they couldn't find original last version assets befre they prerendered it in 2015 so they redone it.
The opening shot of the game, the one during storm, lightnings and clouds, was real time on PS4.
Pre-rendered transions in Uncharted 4 were extremely rare, and most of the time only happened for a few frames during those Star Wars-like fade effects, which as far as i know before Rift Apart and SSD were impossibile to pull off in real time.
In doubt, just open Photo-Mode. If you can make characters disappear or apply filters in cutscenes, then they are real time.

Such a shame they didn't unlock the fps on og like tlou2
Oh yeah, absolutely. Then it was announced Naughty Dog themselves were going to handle a Remaster on PS5, and i was both SUPER relieved (as i thought nobody can properly remaster a ND game except themselves) and excited, thinking about how stunning the game was going to look once got rid of those awful pixelated shadows.. but here we are.

We all knew this when they upped the framerate to 60 fps and called it a day.
They literally rebuilt the whole game. Why though, i have no idea.

By the way, here is the Chapter 4 comparison. I may have missed some little things here and there on the first floor of the house, but at least attic and kitchen are fully covered.

Chapter 4:




Reflections on the water dispenser canister are missing additional layers present in the OG, this can be better noticed by switching back and forth.
Stuck out to me because it was one the most impressive assets in the entire house due to how mesmerizing it was in movement.













Weird things are going on in the Crash level. Most fronds on top of the level are replaced by ugly green blocks, and there is a stretching issue on every texture of the game.




The warping effect may not be that big of a deal.. but i mean, not even the PS1 game survived this PS5 port.







There is a missing effect on the top of the frame in this sequence, that was included in the OG to provide additional glow and diffuse light. This is basically impossible to spot by seeing these pictures one after the other, but is immediately apparent while switching back and forth.
The reason i posted this here instead of the "Nitpick hour" section is that this effect sometimes reappear and very quickly disappear now.
Should be noted however that this effect had a flickering issue on Pro as well, so i guess they decided to simply remove it but failed to entirely get rid of it.




Same lamp glow effect missing here, as well as missing refractions on both glass surface in front of the chimney and door window.




Same missing refraction on top of the door window.




This damn lamp is broken in the Remaster. Everytime it's on screen through the whole game, issues appear.



There are missing little things during the Sam reunion cutscenes. This is much more noticeable during daytime, when this scene continues at the end of Chapter 5. It happens in form of missing objects, like the red buoy in the shots above, or missing textures, like the blue little crane in the background (not the huge one on the right):







Or missing elements in the reflections:




Or missing highlights, like on the building in the background:







Or the yellow can, once again. Minor things for sure, but still.




Quite big changes are featured in the above shot. I think this one was intentional however, as the buildings in shadows in the OG are lit in the next shots in both versions. Not as lit as they are in Remaster, but not as dark as they are in the OG. No big deal anyway.

Nitpick hour:



When inspecting the Chloe note in the attic, there was a slight pink/magenta hue added in the OG. I've always noticed this ever since the first time i played the game in 2016, as it acted and woked quite well on a subliminal level.
This is no longer the case in the Remaster. Not a fan.




I prefer the look of the black shelf in the OG, but this is more noticeable in full resolution instead of these crappy YT grabs.




The couch texture is more advanced and better looking in the OG, as an additional shader seems to be missing in the Remaster. This is much more noticeable in full resolution, instead of these crappy YT grabs.




The window frame is better shaded in the OG (debatable), and the Remaster got rid of a diffuse filter on the glass. I think the latter was originally added to make the reunion scene feel more intimate, but it's definitely not a big deal.




Some other things removed from the window, like the.. the.. well i'm not sure what that was, but it's not here anymore.




Once again, i prefer the way the "whatever-that-thing-by-the-door-is" is shaded in the OG. Same goes for the open door.




The cyan cloth was made slighlty darker for whatever reason. I prefer the original.
 

rofif

Gold Member
The opening shot of the game, the one during storm, lightnings and clouds, was real time on PS4.
Pre-rendered transions in Uncharted 4 were extremely rare, and most of the time only happened for a few frames during those Star Wars-like fade effects, which as far as i know before Rift Apart and SSD were impossibile to pull off in real time.
In doubt, just open Photo-Mode. If you can make characters disappear or apply filters in cutscenes, then they are real time.


Oh yeah, absolutely. Then it was announced Naughty Dog themselves were going to handle a Remaster on PS5, and i was both SUPER relieved (as i thought nobody can properly remaster a ND game except themselves) and excited, thinking about how stunning the game was going to look once got rid of those awful pixelated shadows.. but here we are.


They literally rebuilt the whole game. Why though, i have no idea.

By the way, here is the Chapter 4 comparison. I may have missed some little things here and there on the first floor of the house, but at least attic and kitchen are fully covered.

Chapter 4:




Reflections on the water dispenser canister are missing additional layers present in the OG, this can be better noticed by switching back and forth.
Stuck out to me because it was one the most impressive assets in the entire house due to how mesmerizing it was in movement.













Weird things are going on in the Crash level. Most fronds on top of the level are replaced by ugly green blocks, and there is a stretching issue on every texture of the game.




The warping effect may not be that big of a deal.. but i mean, not even the PS1 game survived this PS5 port.







There is a missing effect on the top of the frame in this sequence, that was included in the OG to provide additional glow and diffuse light. This is basically impossible to spot by seeing these pictures one after the other, but is immediately apparent while switching back and forth.
The reason i posted this here instead of the "Nitpick hour" section is that this effect sometimes reappear and very quickly disappear now.
Should be noted however that this effect had a flickering issue on Pro as well, so i guess they decided to simply remove it but failed to entirely get rid of it.




Same lamp glow effect missing here, as well as missing refractions on both glass surface in front of the chimney and door window.




Same missing refraction on top of the door window.




This damn lamp is broken in the Remaster. Everytime it's on screen through the whole game, issues appear.



There are missing little things during the Sam reunion cutscenes. This is much more noticeable during daytime, when this scene continues at the end of Chapter 5. It happens in form of missing objects, like the red buoy in the shots above, or missing textures, like the blue little crane in the background (not the huge one on the right):







Or missing elements in the reflections:




Or missing highlights, like on the building in the background:







Or the yellow can, once again. Minor things for sure, but still.




Quite big changes are featured in the above shot. I think this one was intentional however, as the buildings in shadows in the OG are lit in the next shots in both versions. Not as lit as they are in Remaster, but not as dark as they are in the OG. No big deal anyway.

Nitpick hour:



When inspecting the Chloe note in the attic, there was a slight pink/magenta hue added in the OG. I've always noticed this ever since the first time i played the game in 2016, as it acted and woked quite well on a subliminal level.
This is no longer the case in the Remaster. Not a fan.




I prefer the look of the black shelf in the OG, but this is more noticeable in full resolution instead of these crappy YT grabs.




The couch texture is more advanced and better looking in the OG, as an additional shader seems to be missing in the Remaster. This is much more noticeable in full resolution, instead of these crappy YT grabs.




The window frame is better shaded in the OG (debatable), and the Remaster got rid of a diffuse filter on the glass. I think the latter was originally added to make the reunion scene feel more intimate, but it's definitely not a big deal.




Some other things removed from the window, like the.. the.. well i'm not sure what that was, but it's not here anymore.




Once again, i prefer the way the "whatever-that-thing-by-the-door-is" is shaded in the OG. Same goes for the open door.




The cyan cloth was made slighlty darker for whatever reason. I prefer the original.
The last shot with the city scape (before nit pick section) looks better. LOD is improved and the shadow is gone.
I bet god of war have the same range of differences. That game was totally rebuilt too just like uc4 for what we know

These differences are not bothersome to me at all. It's just curious why the effects changed ever so slightly.
The tonemapping is a bit different since the remaster is a bit more contrasty. So that explains color changes.
The LOD is improved so that could explain some geometry and so on.

Anyway - I still think 4k or 60fps are both worth it at least to me. I am planning to play the remaster maybe today. probably in 4k mode.
Not sure about headphones settings as the game defaults to medium range for whatever reason
 
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Vick

Member
The tonemapping is a bit different since the remaster is a bit more contrasty. So that explains color changes.
Color grading is 100% the same for something like 90% of the game though. Only some sequences feature a difference.

Anyway - I still think 4k or 60fps are both worth it at least to me. I am planning to play the remaster maybe today. probably in 4k mode.
As i said already, if i had to chose between 30fps Fidelity or Original game running on Pro settings, i'd go with the Original without a doubt. But still, hope you'll enjoy it as there are definitely a huge number of little improvements.


Chapter 5:







Shadows are replaced with cheaper and worse looking version for the entirety of this first scene. Note there is no direct light source on the top, so the softer shadows of the OG are not only better looking but also more appropriate.







This also happens with bars shadows. Once again, there is no direct light source in front of the cell. The OG featured sharp shadows where they needed to be according to the light source, which is on the left of the cell:




The sequence was simply more technically and visually advanced in this regard. Worse shadows also appear on Alcazar shirt:




And in this shot:




Along with worse AO, and an highlight on the window which doesn't make sense.




There is a missing shader on the wall behind Sam in the Remaster.




Dust effects from bullet impact are missing in the Remaster, as seen in OP. Note the little ones featured in the Remaster are still present behind the additional VFX in the OG.
This is extremely noticeable in motion, and gives this escape shot a really different and much less spectacular vibe.

Also, shadow from the wooden bar behind the van is completely missing in the Remaster.




Shadows from the palm trees in the background are missing in Remaster during this shot.





Same red buoys missing as it happened in Chapter 4.






Same textures missing on the little crane, and right next to it.







Missing reflections on water in the Remaster.

Nitpick hour:


During the same infamous shot, which arrived literally massacred on PS5, there are also missing highlights on the fence in the background.




They made a new rock formation behind the Prison sign. Not sure i prefer it to the original though.
 
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RJMacready73

Gold Member
I applaud your attent to detail but man maybe it's my old man eyes but some of those shots you're gonna need to red circle the changes cause I can't spot em, some are glaringly obvious like Nadine's hair, lightning, old Sam, fish numbers etc and should be quickly patched the rest I'm having difficulty seeing if I'm honest, you've actually made me consider waiting to see if MD will patch it before playing tbh
 

RPSleon

Member
Genuinley impressed if you were able to play the ps5 version and know that these things were different before looking at the ps4 version.
 

Vick

Member
I applaud your attent to detail but man maybe it's my old man eyes but some of those shots you're gonna need to red circle the changes cause I can't spot em
Ideally, those shot would have to be captured directly from the Consoles, in PNG format, and posted via GIF .
But that would require an absolutely insane amount of time which i simply don't have.

I'm trying my best to describe the issues and counting on a "Open in new Tab" for both pictures, switching back and forth between them to showcase what's missing/inferior.

I accidentally posted the same picture twice btw, the first of Chapter 5, now it's fixed, so simplified shadows on Sam should appear more clearly.
 

MadPanda

Member
Okay, that was impressive. I probably wouldn't notice it as I don't pay attention to these things unless they're too obvious. Congratulations, I hope you're in this industry and well paid or that you'll get a good job.
 
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I'm looking at all these pictures on my smartphone and they are almost always the same picture to me. Kudos to you for finding all that. I could notice some different shadows though.
 

ZehDon

Member
I feel sorry for the poor developer who said "Don't worry, no one will ever notice, it's such a minor detail." OP be having precisely none of that.
 
I hope this thread gets picked up by some game journalists or youtubers. Sony is on a downward trend and has been doing some shoddy work with ps5 "upgrades" and "remasters" and they need to get called out.

This kinda proves to me that we can't count on DF or NX Gamer to do it.
 

Rocco Schiavone

I am terrified of Microsoft and am always concerned about them.
I hope this thread gets picked up by some game journalists or youtubers. Sony is on a downward trend and has been doing some shoddy work with ps5 "upgrades" and "remasters" and they need to get called out.

This kinda proves to me that we can't count on DF or NX Gamer to do it.
You can't expect such high detailed Analysis from them. They check resolution, framerate, frametimes, LOD, texture quality. That's pretty much all.

When I played the games on PS5 I would not even realize the differences If I hadn't checked this thread.
 

Vick

Member
Chapter 6:

Definitely alot of changes are featured in this Chapter. Some could easily be considered an improvement however, while others not different enough to warrant attention, so as always i'll just focus on what i think would be fair to consider worse altogether.
Well, right after this anyway:




Bizzare things happen right in this first shot of the Rossi Estate. As you can notice, the background is in shadows in the Remaster.
When playing the game normally, this is not the case in the OG. However if you load this Chapter directly from the Menu, or press Restart the cutscene, the background appears exactly as it does in the Remaster. I think this is ultimately for the better, as the Remaster is simply loading assets much faster than OG.. even if, in gameplay, that background appears as it does in the first shot.

The reason i'm posting it is because it's tied to this issue, which happens during this shot:



Thanks to this guy:



Whose animations are broken/not loaded correctly, as he suddenly turns around/walk in a very glitchy manner. This it's quite noticeable, enough noticeable to ruin the shot. So noticeable, in fact, that i even bothered adding an arrow to the YT grab.
This does happen in the OG when playing normally, but does not if you load the Chapter directly or Restart the cutscene, so i still hope to see this distracting issue fixed while normally playing in the Remaster.

Costume Designers got disrespected big in this Chapter.




Tuxedos are not tuxedos anymore. They got rid of some shaders on them, making the entirety of the suits matte now (ergo, not tuxedos anymore).
Nate saying "Like 400 million bucks" in response to Sam asking "How do i look?" is less effective as a result.
Due to the nature of shaders this is VERY hard to portray in pictures so i'm not going to post many examples, but becomes extremely noticeable in motion.

And this is true for everyone, billionaire Rafe included:




Speaking of costume shaders:










Nadine outfit got downgraded hard.



The red top doesn't look like silk anymore. It's much less striking in appearance in motion, and makes the whole "All dolled up" scene less effective. Her hair looking as awful as they do in the Remaster don't help either. This is quite the downgrade when seen in motion and full resolution.




There are also some instances of not just different but simply worse shading/AO and lighting, like on the column immediately on the left of Sam face.

Or here:




As seen in OP however, this is probably the biggest downgrade in the whole Chapter:




It's hard to portray in pictures, but the RT GI got heavily downgraded in this section.
This does not only affect visuals in a big manner (in motion it's super noticeable when Sam lighter interacts with the environment) but also gameplay, as it's much harder to see your surroundings in this maze-like room. And the place was already hard to navigate in the OG to begin with.




This Remaster truly has a weird fetish for lamp glitches, for some reason.
It is not an artistic choice to make the lamp look more interesting or something (in a room filled with billionaires), it's simply glitching in motion.

Nitpick hour:





Shaders on the whole Tenuta itself have been "changed" for some reason, at least for the sections in shadows (look on the right of the last two shots above). Now, in itself, this is no big deal at all, it just changes the mood a bit and could be even considered an improvement maybe, however it's such a prominent change it creates some issues later on, like in this shot for example:




Which also showcase how they reduced the artificial lights intensity, a little bit of an visual/artistic downgrade in my opinion.




I prefer the way this scene is shaded in the OG. Not requesting fixes or anything, just a preference.




Same here.




And here.
 
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But that would require an absolutely insane amount of time which i simply don't have.

... are you sure about that?

I just have 2 quick questions:

First, this is your job right? You do this or something like this for a living? Because if not, it seems like you definitely should.
Second, what do you think about the fact that just about every time there's a more "artistic" change, you prefer the original? Seems like this isn't really only about "errors", or flaws.

Good job analyzing this game with this level of detail I suppose. I hope you're getting something out of it.
 

Vick

Member
... are you sure about that?
Yes. Grabbing screenshot from YouTube while matching both versions doesn't require the same time of playing both versions on different machines trying to perfectly match frames, to then transfer every screenshot to the PC, to then add "PS4" and "PS5" in the same place for every single screen, to then create GIFs for every single comparison.

I just have 2 quick questions:

First, this is your job right? You do this or something like this for a living? Because if not, it seems like you definitely should.
It is not.

Second, what do you think about the fact that just about every time there's a more "artistic" change, you prefer the original? Seems like this isn't really only about "errors", or flaws.
Because, as i said multiple times, i'm only posting what i consider to be worse. There's a ridicolous amount of changes here, usually for the better. Not going to bother with those as this is meant to be a feedback Thread.

I hope you're getting something out of it.
Me too. And a fully fixed Uncharted 4 playable at 60fps on Consoles, ensuring then a flawless PC version, would be more than enough.
 
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