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Not This Again : Ebert : Video games can never be art

I think people get interested/upset about this because it's probably the most high profile person out there who is even bothering to talk about whether video games are art one way or another.
 
RadarScope1 said:
He wasn't saying that something isn't or can't be art because there's money involved. He was saying that most games are made as mere objects for sale, which makes them products rather than artistic creations, by and large.

Patrons of the past great masters like Mozart of Michelango paid them to create works because they loved the artist and the works, not because they wanted a return on investment. Mozart didn't have to worry about his Metacritic score, and Michelango didn't have to worry about his works cracking the monthly Top 10. They were largely given artistic freedom rather than directed to create something the public would pay to consume.
If you want to argue it that way, then most of the films we consider "artistic" (and I don't mean so-called "art films") are not "art" because they're made to appeal to a sizable audience. By that logic, both Citizen Kane and The Magnificent Ambersons were high budget films meant for wide appeal, so obviously those films has no artistic merit to them, and the fact that RKO ditched Welles and shifted management to save the company after both those films flopped proves that.

Corporate funding is no different from private funding. It's all a means to an end, albeit the end may be slightly different.
 
BrokenSymmetry said:
I agreed 100% with Ebert, until I played The Void. It's a pity the game is so extremely difficult, so it's not something you can recommned to just anyone...
Do not fear death. There is no death in The Void...
 
So Ebert is saying that games cannot be art because you need to score points in vidjeogames. He's just trying to defend his irrational thoughts by applying made-up definitions. He takes the term "game" too literally and criticizes things without having tried to experience them. He shits on Flower and Braid while only having read of them, completely dodging the point of interactive art. He attempts to bolster his credibility by spouting pseudo-intellectual phrases such as, "Perhaps it is foolish of me to say "never," because never, as Rick Wakeman informs us, is a long, long time," and "Is not a tribal dance an artwork, yet the collaboration of a community?" He is just splashing around at the bottom of the barrel, looking to anger others with unfounded arguments.

And I'm sure that all this attention is making him happy. Understand that when I say that he is like a spoiled six-year-old, it is not just meaningless rhetoric.

Go suck dix Roger Ebert lol
 
Ebert is pretty much the best troll on the internet.

Dude is a movie critic. Caring about his opinion on video games is like asking a Blockbuster employee to change your oil.

I don't know why anyone would be so obsessed with the opinion of someone who hasn't even bothered to experience the works he's criticizing. He clearly has his mind set and it cannot be changed. If Da Vinci rose from the grave, made a video game and said it was his greatest work, Ebert would still not be convinced it's art.
 
ZephyrFate said:
Do not fear death. There is no death in The Void...
Every time they say the word "color" in that game I want to stab something. Voice acting is so bad. :lol
 
i don't understand why anyone would exclude any creative medium that leads the audience through a story or stirs their emotions from being considered art. opinions like these make people like ebert come off as elitist, closed-minded and flat-out ignorant.

an important thing to note is that (at least from what i have seen) ebert has not made any mention of his experience playing video games. it seems that he thinks he can experience video games the same way he is used to experiencing the films he has spent his life studying: by sitting back and hitting play. this isn't entirely surprising as it seems most video games that try and achieve a level of artistry do so being emulating movies, even going so far as to require more time watching cut-scenes than having any sort of interactive experience with their work.

the last few years we have seen far more effort being made by developers to help video games find their own way of telling stories or affecting their audience rather than basically showing a short movie between gameplay segments. the more this is achieved, the more engrossed the player can become, the more their actions in the game will weigh on their emotions and perhaps even prompt the player to consider why he (or the character he is experiencing the game through) is being driven to act the way they have or do the things they've done. they may be rare, but these are the types of games that show the mediums potential to create experiences that i feel have the same appeal to those that enjoy them as do popular forms of art like music, literature or film.

all art forms provide their own unique ways of allowing their audience to experience whatever it is that the artist intends to share and i think that the interactive element of games and the potential to make a player feel like they were quite literally involved in the way things unfolded as being something that anyone with an appreciation for art in general (and a reasonably open mind) should take note of. creative minds will no doubt help the medium evolve and perhaps gain some ground in solidifying games as an established art form, but another hurdle gaming has is it's inherent appeal to people's competitive nature. while there will always be those that desire something more from games, the fact remains that games will always be a way for people to exercise a skill or an opportunity to defeat an opponent. for many people, nothing more is needed (or wanted) than the thrill of victory in overcoming the final challenge, surpassing a previously set score or besting their friends in a multiplayer match. no artistic thought is needed or will even necessarily aid players in enjoying this aspect of games, which is what draws the majority of people to them in the first place. seems to me that so long as the artistic merits of gaming are irrelevant to the majority of the audience, few will take them very seriously.
 
Video games are a form of art. Anyone who thinks other wise is retarded.

Right. It's junk art. The same way television ads or a billboard in timesquare is art. No need to disparage it just because its more or less garbage.
 
reetva said:
So Ebert is saying that games cannot be art because you need to score points in vidjeogames. He's just trying to defend his irrational thoughts by applying made-up definitions. He takes the term "game" too literally and criticizes things without having tried to experience them. He shits on Flower and Braid while only having read of them, completely dodging the point of interactive art. He attempts to bolster his credibility by spouting pseudo-intellectual phrases such as, "Perhaps it is foolish of me to say "never," because never, as Rick Wakeman informs us, is a long, long time," and "Is not a tribal dance an artwork, yet the collaboration of a community?" He is just splashing around at the bottom of the barrel, looking to anger others with unfounded arguments.

And I'm sure that all this attention is making him happy. Understand that when I say that he is like a spoiled six-year-old, it is not just meaningless rhetoric.

Go suck dix Roger Ebert lol

Aside from the last bit:lol my thoughts exactly.
 
Chipopo said:
Right. It's junk art. The same way television ads or a billboard in timesquare is art. No need to disparage it just because its more or less garbage.

So you are saying the highest level of artistic achievement video games can hope to aspire to is that of a TV commercial, or billboard ad?
 
The man just doesn't get it. He just doesn't. Every game at one point or another is a work of art. It may not necessarily be GOOD art, but it is art nonetheless. But I cannot tell you how many times I've seen breathtaking scenes in games and thought to myself just how far games had come as an artform. They now benefit from writing that is sometimes better than Hollywood's standard fare, and the scenery that these artists conjure up and render is the sort of stuff you can lose yourself in. Roger Ebert is so fucking clueless.
 
Games are about providing experiences and art is about eliciting emotional responses. If an experience you have elicits an emotional response, I dont really see how the argument can persist beyond inventing and comparing fuzzy definitions of "game" and "art"
 
BobsRevenge said:
Every time they say the word "color" in that game I want to stab something. Voice acting is so bad. :lol

Not really. Its ok. Its off though in a good way I think considering the odd natural of the denizens.

I bet the russian version is way better though =(
 
Chipopo said:
Right. It's junk art. The same way television ads or a billboard in timesquare is art. No need to disparage it just because its more or less garbage.
I don't know about you, but I get way more out of games than television ads.

Just because they aren't hitting out of the park in the narrative department yet, doesn't mean the whole damn thing is worthless.
 
A dictionary definition of art is that it's anything creative. Of course this way a lot of things are art, including video games.
 
As always this debate is a waste of time unless someone lays down an agreed-upon definition of art from the beginning. Which in and of itself is something that people will probably never be able to agree on.
 
Kinda silly if ya ask me, games require an artist to be made:lol
 
TGO said:
Kinda silly if ya ask me, games require an artist to be made:lol

so do advertisements.

I don't know about you, but I get way more out of games than television ads.

yea well, we're enthusiasts. People sure do seem to get a kick out of superbowl ads.

So you are saying the highest level of artistic achievement video games can hope to aspire to is that of a TV commercial, or billboard ad?

Like Ebert I wont pretend to speak for the future.
 
I can't say that I care about games ever being defined as art.

I've gotten into reading a lot more lately and it's made me realize that a vast majority of games are horrible stories. With my new definition of a good story is I can't think of any game that even comes close.

I can see the literature>games argument but film>game? With the the amount of horrid shit that film studios pump out every year I'd find it hard the few good movies that do get released. Even then, if a game doesn't have a good story it can still be FUN which is an element I think Ebert has disregarded entirely.
 
Chipopo said:
so do advertisements.



yea well, we're enthusiasts. People sure do seem to get a kick out of superbowl ads.



Like Ebert I wont pretend to speak for the future.

Billboards and TV Advertisements are subsets of the still image and the motion picture. Video games are a subset of rule driven interaction. This says nothing about any particular creation's individual merit. Your argument seems to be based on an unvoiced assumption that all three are generalisable groups equally lacking in merit, an assumption that is completely subjective, impossible to back up, and completely meaningless to this discussion.
 
Games are art and it is important that gamers come to accept and believe in it.

There are many games that are classics art works of the medium. I consider Tetris a beautiful work of interactive artistic design and visualization. It is a flawlessly executed puzzle with expert craftmanship. It doesn't tell a story, it doesn't have dialogue, it is just there and there is an extreme appreciation in the world for its design.

Besides, when many genres and styles of artistic work are combined it is impossible to not have art at the end of the creative process. You can at least take away parts of the whole as being succesful works of art.
 
One thing about these types of threads I enjoy is learning just how locked in, and rigid some peoples framework for labeling mediums and medium delivery methods can be. A lot of these so called conditions and requirements that video games fail to meet would also declassify books and movies as art, if applied to those mediums. The whole thing is so subjective, but Ebert shouldn't pass judgment on something he clearly has no experience with.
 
chicken_ramen said:
Billboards and TV Advertisements are subsets of the still image and the motion picture. Video games are a subset of rule driven interaction. This says nothing about any particular creation's individual merit. Your argument seems to be based on an unvoiced assumption that all three are generalisable groups equally lacking in merit, an assumption that is completely subjective, impossible to back up, and completely meaningless to this discussion.

My only presupposition is that there is a difference between high art and low art, and that videogames belong to the latter and would have to evolve significantly before it should be considered otherwise. Obviously even the belief in high art is under dispute nowadays, so I see where you're coming from.
 
Chipopo said:
My only presupposition is that there is a difference between high art and low art, and that videogames belong to the latter and would have to evolve significantly before it should be considered otherwise. Obviously even the belief in high art is under dispute nowadays, so I see where you're coming from.

Where is the line between high and low art?
 
A lot of people defend their games-as-art position by pointing to good stories, characters, etc., but if all of that it revealed via cutscenes then you aren't arguing that games can be art, you're arguing that film can be, even if it's computer-generated and interrupted periodically by a video game. I happen to think that games can be art in ways beyond just mimicking film, but I think that's a much harder argument to make. I would argue that the moment in the last level of Braid where you realize what's really going on is pretty artistic, and it involved gameplay. A similar effect could've been achieved through film, but I think the fact that you're controlling the guy gives it more impact.

Anyway, there aren't a whole lot of examples I can think of, but to say that there's no potential there at all is just closed-minded. And, as someone pointed out above, no one can seem to give a very good definition of art, so the whole discussion is sort of pointless.
 
Roger Ebert is a gifted film critic. He's intelligent, articulate, and extremely insightful when it comes to the world of cinema. As far as his opinions on games are concerned, well... Even the most intelligent, insightful person can still be wrong.

There's really no debate to be found here. It doesn't look like he's about to back away from the stance that games aren't (and can't be) art, and attempts to convince him otherwise fall on deaf ears. So he can go on believing that if he likes. Denying a thing doesn't make it any less true. Getting up in arms over his pronouncements is just a waste of time.
 
Why do we care, really? He's a movie guy. His opinion on games means just as much as the opinion of a music critic or a book critic: not much.

When is gaming going to grow up enough not to run to other forms of entertainment for approval? Maybe if we just relaxed and stopped yelling, "SEE? SEE? WE'RE COOL, TOO," we could get somewhere good.

And that's kind of what bothers me about this big push to make games more cinematic and more like movies - like that should be the goal. It's okay for games to just be games. Enough with the inferiority complex already.
 
Only Ebert knows why he's so interested in disparaging something he has almost no knowledge or experience of. At this point, it's just sad.
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Chipopo said:
My only presupposition is that there is a difference between high art and low art, and that videogames belong to the latter and would have to evolve significantly before it should be considered otherwise. Obviously even the belief in high art is under dispute nowadays, so I see where you're coming from.
So give me your definition of "high art" and "low art".
 
If Ebert has never played a game then how the hell would he know wether or not they are art? If I've never seen a movie and say that movies can't be art how would that be any different than his statement on games?
 
Lard said:
All that matters is that in 50 years, people will point to people like Ebert and laugh.

The only people that I laugh at are morons that think they know what people 50 years from now will think of things. That puts you and ebert in the same category.
 
whitehawk said:
So give me your definition of "high art" and "low art".

Use your internet

http://en.wikipedia.org/wiki/High_culture

Video games are the antithesis of high art.

I've said this a few pages back, but high art has more to do with the culture that surrounds it than the art itself. In which case, video games is the very antithesis of high art. It's super corporate, for the masses "pop" culture, extremely juvenile and anti-intellectual, impersonal (not expressive), entertainment for entertainment's sake and shallow.

The difference is simple. Watch the oscars then watch the VGA awards.

The difference is NeoGaf and a masters class at the university.

The fact that Psychonauts, which is more like a Saturday morning kids cartoon, is one of the better arguments for games as art is testament to how completely out-of-touch gamers are from reality. I love games, so do you but let's be honest with ourselves guys. Final Fantasy/Silent hill/Half Life/Ico isn't art (as in high art). It's just one or two stepa above the rest which are the lowest of low of arts, which is fine and an improvement, but call a spade a spade. It's two steps in the right direction, when you got another 2 flights to go before games get any respect.

The whole culture would have to do a 180 in the opposite direction it has been going for the past 20 years. Could it happen? Sure. Will it? I dunno. All I know is that the longer it takes to change, the harder it becomes to turn the boat around.
 
BobTheFork said:
I think arguing that the medium through which you chose to convey an idea or story changes the validity of that idea or story makes you a close-minded fool.

The idea or story you want to convey isn't art, the way in which you convey it is art.
 
Mr. B Natural said:
Use your internet

http://en.wikipedia.org/wiki/High_culture

Video games are the antithesis of high art.

I've said this a few pages back, but high art has more to do with the culture that surrounds it than the art itself. In which case, video games is the very antithesis of high art. It's super corporate, for the masses "pop" culture, extremely juvenile and anti-intellectual, impersonal (not expressive), entertainment for entertainment's sake and shallow.

The difference is simple. Watch the oscars then watch the VGA awards.

The difference is NeoGaf and a masters class at the university.

The fact that Psychonauts, which is more like a Saturday morning kids cartoon, is one of the better arguments for games as art is testament to how completely out-of-touch gamers are from reality. I love games, so do you but let's be honest with ourselves guys. Final Fantasy/Silent hill/Half Life/Ico isn't art (as in high art). It's just one or two stepa above the rest which are the lowest of low of arts, which is fine and an improvement, but call a spade a spade. It's two steps in the right direction, when you got another 2 flights to go before games get any respect.

The whole culture would have to do a 180 in the opposite direction it has been going for the past 20 years. Could it happen? Sure. Will it? I dunno. All I know is that the longer it takes to change, the harder it becomes to turn the boat around.
Fair enough, but Ebert is flat out saying that videogames are not art. Yes, they are. I can understand if you don't think they are not on the same level as some other forms of art, but it's still art.
 
Chipopo said:
My only presupposition is that there is a difference between high art and low art, and that videogames belong to the latter and would have to evolve significantly before it should be considered otherwise. Obviously even the belief in high art is under dispute nowadays, so I see where you're coming from.

I guess then we have to continue to disagree. If you believe that 'high art' is real and not purely a social construct then that's a whole other argument, but probably not worth getting into right now.

If on the other hand you're suggesting that high art and low art are simply social constructs and are judging this from a perspective of general public opinion then I agree, games are not considered high art by the people who think that is a useful term.

But, to reiterate my own feelings, why should anyone care? It's all completely arbitrary.
 
Jtrizzy said:
So is the debate now whether games are high art? I thought it was just a question of whether it was art at all.
They already lost that debate. Now they've moved on to saying that games haven't made it to "good art" status yet. A claim no one even made.
 
Who does this Ebert guy think he is? One of the world's top critics of an artistic medium? Pah!

mysticwhip said:
Drawings and paintings are art.

I keep shit simple.
Would two rough squares drawn with owl excrement on the rusty undercarriage of a decommissioned biplane qualify?
 
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