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Now that Kinect will be bundled with every Xbone...

I won´t buy an Xbone as long as this shit is mandatory so i couldn´t care less what developers do with Kinect.

If that wasn´t the case i´d say let it rot in hell.

What else won't you buy?

I'm still going PS4 first and eventual XB1 (unless they drop XB1 to $399 then reverse the purchase sequence)

I enjoyed Kinect for what it was, family had fun with and drunken parties were a blast.

When I traded in my 360 I actually missed using voice navigation lol, I'm hoping Kinect 2 improves on the exponentially as it will be sold with every system
 
I'd like to see developers completely ignore it and for Microsoft to take the hint and release a system without the camera next year.

I'm pretty confident ill get my wish.
 
I think the Kinect 2.0 feature set is greatly undervalued. I quite literally use the Kinect UI features every day, and find it well worth the money I spent, even if I were to never use it in-game. (I do, though not super often.) There's three reasons I use my 360 about 4:1 over my PS3 - Kinect, controller, and my personal friends list.

2 very simple examples of why Kinect has become important to me:

1. I have dozens and dozens of games on both my 360 and PS3 in libraries. It is by far the fastest and easiest to find a particular game and get it launched on the 360 using Kinect functionality. "Xbox, Bing Worms" "Xbox, Play Worms". Done. No scrolling, no searching, no anything. Yes, if you have two games, it doesn't matter. But when you have lot, it does...especially if it doesn't start with A or B.

2. I stream media on 360 exclusively in my home, because from anywhere in my loft except the bathroom I can operate HBOGo and Amazon, my primary two streamers, using just my voice. So when I'm cooking or cleaning or laundering or whatever, I don;t need to go to the controller, or wake the controller or use a remote, and it's incredibly freeing and effective. I love it. Now the caveat is, I don't have kids running around screaming, and my place is pretty soundproofed, so I have no Kinect voice problems. But the 2.0 seems to be solving the reported issues further, in terms of background filtering and identifying primary user, etc.

I realize many of us on GAF are like "Games and only games. Screw everything else." But it's really not the truth. Anyone who's fumbled around in horrible UI interfaces, either on consoles, mobile, any OS nightmares, etc. knows the value of a functional, effective and efficient UI. To me, that's worth the price. I'm thrilled to be able to run my cable box the same way. It's the whole reason I pre-ordered the system versus waiting for more software later. (Though in fairness, I pre-ordered both.)
 
I find the whole console warrior stuff beyond juvenile so don't take this the wrong way, but the sole reason I'm dropping $800+ on a PS4 plus games this fall instead of Xbone is that extra $100. Microsoft needs to justify why their system costs more, and they simply have not done it yet.

And it kills me, because my kids go nuts for stuff like Just Dance 5, which I will just pick up for the 360.

It costs more because of Kinect. A stand-alone Kinect 2 would easily be $100 or more.

The irony in your case is, that you might actually have some use for Kinect. If your kids like games like Just Dance 5, they might also enjoy all those games that will come out in the next couple of years. So with the Xbox One you'd buy a $100 Kinect upfront and with the Playstation 4, you might get a $60 camera later on. And Kinect is more capable and more suited to these kinds of games; e.g. it looks like the new Disney Fantasia game is Xbox-only.
 
You're right, it does look like a giant improvement, I hadn't seen that video.

However, as someone who has worked with motion capture, active IR (which is not new as they say) and bone segments/skeletons, please notice how the man is standing still and not crossing his body in any way. In fact, when he does, and he puts his hands in front of his forearms, it begins bugging out.

This is and was always the main problem with the connect. It's actually not that difficult to get a piece of hardware to capture an arm moving in zero space with a million infrared lasers. It is, however, hard to capture depth which it seems to become wonky doing. It also cannot represent his finders in any useful way - you really want it represented by dynamically estimated bone segments, not infrared.

Guess, I'll have to wait and see. Still seems like a gimmick to me, at least for video games where you need a ridiculous amount of precision.

IDK man, seems to be working extremely well when he is moving.
Look at the box model when he is throwing punches, and then doing the "fireball".
It all seems to be working fine.

http://www.youtube.com/watch?v=Hi5kMNfgDS4#t=3m20s

And even when there are a bunch of people in the room and their doing all sorts of crazy movements, the model is still so accurate.

http://www.youtube.com/watch?v=Hi5kMNfgDS4#t=5m40s

No it isn't perfectly emulating 3d space, but for a piece of consumer tech priced around the $100 range, it works amazingly well.
The tech is definitely not a gimmick anymore, we'll see how it is used in games/applications though.
 
I'd like to see developers completely ignore it and for Microsoft to take the hint and release a system without the camera next year.

I'm pretty confident ill get my wish.

Yes let's have the same console/gamepad setup until the end of time..or maybe this next gen when people get bored of the lack of innovation and all flock to tablets or whatever else is out.

Not liking Kinect is fine, but it is an unique experience and just the applications in the medical field for it with Kinect 1.0 shows that it has merit

http://www.youtube.com/watch?v=f5Ep3oqicVU
http://www.digitaltrends.com/computing/kinect/
http://www.popsci.com/technology/article/2012-05/using-microsoft-kinect-detect-autism
 
Is the day I don't buy an Xbox1, now if they come out with a Kinect free model I might consider it. I know MS is pushing it but some don't want/care for it.
 
voice command shorcuts with kinect 2

you know what would be "legit good" voice command shortcuts:

-gift portcrystal
-forge rancid
-manual save
-save and exit to title
-clear all inventory (across all characters)

all those things in menus that require navigating through two or more screens or scrolling all the way down the screen (See Dragons Dogma Dark Arisen).

MS needs to force implement this as standard on all games.
 
I think part of that was people moaning like hell at press events when they show Kinect titles over and over. A few showed off SmartGlass in interesting ways but it was more about just showing launch games. I am sure the majority of them will use Kinect in some way.

People didn't want them to focus on Kinect, but to outright ignore its gaming features during your gaming presentation? That's going a bit far.
 
Is the day I don't buy an Xbox1, now if they come out with a Kinect free model I might consider it. I know MS is pushing it but some don't want/care for it.
I hope that MS never releases a SKU without the Kinect. As this would create the same problem they had with the Xbox 360 SKU without a harddrive. Gamedevelopers need to be able to have a fixed set of hardware to develop their game on. If one player has kinect while the other one player doesn't, then that severly affects development. And lowers the quality of the kinect implementation, as it has less priorit due to the small install base. If every player has kinect then you'll see more developers embracing kinect and using it in their games, for more usefull stuff than simply waving your arms. Improving the quality of kinect implementation within games.

No one is forcing you to play the games that utilize kinect.
 
i'm curious to experience head tracking in gaming. both for racers to look into corners or just to check out car interiors and maybe even for fps for a lean mechanic.

FPS lean could be good, but is head tracking with a camera any good? You still need to look at the screen. I realise that's what trackIR etc do but it must be a compromise. Couldn't you detect the rotation of the controller and use that for head look instead? (Don't know if that's possible on Xbox one or if the IR is just to detect which controller is which)
 
I'd like to see developers completely ignore it and for Microsoft to take the hint and release a system without the camera next year.

I'm pretty confident ill get my wish.

I doubt it, it's one of their design goals for it to be ubiquitous. Best we'll get is aggressive pricing.
 
I will never understand why people tout 'voice recognition' as a special Kinect feature. I've been using voice commands for a couple decades. Yes, the recognition works much better now but I guess my point is Microsoft could easily have allowed voice commands to work over a normal headset too. They just choose not to as that would lessen the value of Kinect.

Can anyone explain to me why voice recognition / commands require Kinect?
 
It doesn't. Google Now is significantly faster than Kinect.
I doubt it, it's one of their design goals for it to be ubiquitous. Best we'll get is aggressive pricing.


One of their design goals was also always online. The myriad of changes to Windows 8. These have me optimistic.
 
I will never understand why people tout 'voice recognition' as a special Kinect feature. I've been using voice commands for a couple decades. Yes, the recognition works much better now but I guess my point is Microsoft could easily have allowed voice commands to work over a normal headset too. They just choose not to as that would lessen the value of Kinect.

Can anyone explain to me why voice recognition / commands require Kinect?

Because it is the platform they have invested in. Also with Kinect you are not walking around the house with a headset in order to issue the commands
 
Instead of QTE button presses, now we can act out the prompts. Like if a character just don't care, we'll have to wave our hands in the air.
 
It doesn't. Google Now is significantly faster than Kinect.


One of their design goals was also always online. The myriad of changes to Windows 8. These have me optimistic.

Always was intrusive and draconian, I think we all agree they could have implemeted it as an optional feature and totally fucked that up. It was about control and profits, as well as moving into the digital age.

The Kinect is more directly to do with actual game development, something they want. Maybe they want to replicate the success of the Wii with the mainstream audience without alienating the core (ie making it optional in most games). Honestly I loved Zelda on the Wii, and if MS can bring that kind of non exertive gameplay with Kinect I more than welcome it. I personally like the idea of innovation in the industry, we need it sorely and am glad PS and X1 both have options for this.
 
Give me Oculus Rift support, then Kinect can shine!

Positive imaginations of the future FTW!!
(so many pessimistic gamers these days...it's kinda sad.)
 
1. Kinect != headset. The 360 already came packed in with a "Kinect 2.0" 7 years ago as most people here seem to want it.

2. Without the solution to the lack of force feedback, ANY form of motion controls will be useless and counter intuitive in almost all scenarios.

Like the Wii, the Kinect is a fad. It already faded. It made MS a good lump of money and they should have just been okay with that. Even MS seemed to have forgotten that their product comes with Kinect included.
 
I will never understand why people tout 'voice recognition' as a special Kinect feature. I've been using voice commands for a couple decades. Yes, the recognition works much better now but I guess my point is Microsoft could easily have allowed voice commands to work over a normal headset too. They just choose not to as that would lessen the value of Kinect.

Can anyone explain to me why voice recognition / commands require Kinect?
Part of the cost of the Kinect is the software that accompanies it. It's not just the microphone/camera system, but the software that runs it. For the 360, the Kinect actually processed the voice data, if I'm not mistaken, separate from the console. So you aren't just adding the headset mic, but the processing software and power to run it.

Now that it's built into the system and devs know everyone will have it, it's easier to plan for/develop for. I would assume the Kinect 2.0 will allow the same, much like offloading some of the background activity to the cloud for some titles, freeing up the actual console to focus on other tasks. If it were only on the mic, the X1 would have to do that processing, no? (I'm admittedly not a tech expert, but this is my understanding of it.)
 
The Kinect would be a wonderful device in an industry that is overflowing with creativity and passion for creating new experiences.

That isn't the case. Unless Kinect can be used as a gimmick to sell a couple more copies of the next COD clone, most major publishing houses aren't interested.
 
The Kinect would be a wonderful device in an industry that is overflowing with creativity and passion for creating new experiences.

That isn't the case. Unless Kinect can be used as a gimmick to sell a couple more copies of the next COD clone, most major publishing houses aren't interested.

I feel pretty much the same about it.

Why couldn't Microsoft have maintained its relationship with all those awesome Sega development teams that were releasing some great stuff in the early days of the original Xbox?? The console really did feel like the natural successor to the Dreamcast.
 
So I have an game idea,

A fighting game. You can use the Kinect to build your character. Use the Camera to scan your face and Scan your fighting moves. Use the microphone to record the sounds you make when preforming your moves. Some very well thought out balancing, such as being able to record your punch as you do it slowly to get a good recording, then being able to edit to a faster or slower execution, and that will determine how strong the attack is. I was think this would be in a dojo style settings, and you could dress your character in a gui. I think an animated referee would be a must. Make it lifelike, and very simulation. I think it could make a great game that is absolutely better with Kinect.

maybe even add wooden weapons, such a Bo staff or nun chucks, of course there should be a library of moves available to use, because not everyone is going to be able to record a jump kick.
 
So I have an game idea,

A fighting game. You can use the Kinect to build your character. Use the Camera to scan your face and Scan your fighting moves. Use the microphone to record the sounds you make when preforming your moves. Some very well thought out balancing, such as being able to record your punch as you do it slowly to get a good recording, then being able to edit to a faster or slower execution, and that will determine how strong the attack is. I was think this would be in a dojo style settings, and you could dress your character in a gui. I think an animated referee would be a must. Make it lifelike, and very simulation. I think it could make a great game that is absolutely better with Kinect.

maybe even add wooden weapons, such a Bo staff or nun chucks, of course there should be a library of moves available to use, because not everyone is going to be able to record a jump kick.

The 3DS had a game like this, but I can't remember the title of it. It is more simplistic than what you are thinking though.
 
So I have an game idea,

A fighting game. You can use the Kinect to build your character. Use the Camera to scan your face and Scan your fighting moves. Use the microphone to record the sounds you make when preforming your moves. Some very well thought out balancing, such as being able to record your punch as you do it slowly to get a good recording, then being able to edit to a faster or slower execution, and that will determine how strong the attack is. I was think this would be in a dojo style settings, and you could dress your character in a gui. I think an animated referee would be a must. Make it lifelike, and very simulation. I think it could make a great game that is absolutely better with Kinect.

maybe even add wooden weapons, such a Bo staff or nun chucks, of course there should be a library of moves available to use, because not everyone is going to be able to record a jump kick.
Awesome if you're good looking and agile, if you're not you will play with stiff Bob characters that reminds you that you should stop playing video games and start working out instead. ;-/

Seriously though, I just want narural use of the tech, like:
- Put down the controller, leave the couch, etc, to Pause.
- Lean slightly to the sides or slightly turn your head to look around corners.
- Lagfree swiping/pointing/pinching in the air to pan/zoom/move around maps and menus. Map, Menu, Game, Attack, Stop, Regroup, etc voice commands might work too, let me use my own language though.

I don't want any feature that forces me to leave the couch or move the coffee table out of the way or have it set up in a huge room though. And zero lag. It's a good thing that the tech comes with every box anyway, that should mean that the devs don't have to build games that focus too much on the tech, enough to justify an accessory purchase. They could use it as simplistic as they want, like the use of a trigger button, no minimal usage to get a Kinect label on the game box, the tech is always there, everyone have it. This will be a clear advantage over PS4, I think.
 
So I have an game idea,

A fighting game. You can use the Kinect to build your character. Use the Camera to scan your face and Scan your fighting moves. Use the microphone to record the sounds you make when preforming your moves. Some very well thought out balancing, such as being able to record your punch as you do it slowly to get a good recording, then being able to edit to a faster or slower execution, and that will determine how strong the attack is. I was think this would be in a dojo style settings, and you could dress your character in a gui. I think an animated referee would be a must. Make it lifelike, and very simulation. I think it could make a great game that is absolutely better with Kinect.

maybe even add wooden weapons, such a Bo staff or nun chucks, of course there should be a library of moves available to use, because not everyone is going to be able to record a jump kick.
Wasn't there a Kinect 1 trailer, that showed a similar setting?

Edit: Found it, it's the first "game" shown in this trailer. Not exactly the same as what you said. But it comes close. They need to pick this up with Kinect 2 and release it.
 
I want to see a lot of XBLA games akin to Child of Eden that use the Kinect. Games that aren't complex, maybe more simple puzzle, railgun, and arcady games that attempt to be as intuitive and unique as possible. I doubt this will happen very often though.
 
Let me get this straight...

This is a thread asking for games to make you talk to yourself like a crazy person and wobble your hands about like an idiot...
 
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