The water in Morrowind on Pc blew my mind...
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Everything in Max Payne.
Look at his face! And his jacket! And the gun! Oh my goodness, it all looks so real!
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The bump mapped walls in the Elder Scrolls IV: Oblivion starting cell.
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The water in Morrowind on Pc blew my mind...
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the water in baldur's gate dark alliance
Summons in most Final Fantasy games up to like VIII !
I was always like "Holy shit, this is like a movie!"
I don't think so. Environment assets are totally stable-looking, with no LOD popping. Bungie did use the HDD to cache level data so that load zones only caused brief stutters*, and I think they also said they used it in their oXbox games to cache sounds, allowing them to have the huge number of audio permutations.Didn't halo use texture streaming thanks to the built in HDD of the xbox?
As you got closer to surfaces the textures were replaced with higher and higher res ones from what I remember
Perfect Dark Zero in 2005 was the first time I had ever seen Parallax Occlusion Mapping in a game before. I didn't know what it was called at the time, but God damn did those walls and floors ever look good. It was the only thing about the game that looked good.
The bump mapped walls in the Elder Scrolls IV: Oblivion starting cell.
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Perfect Dark Zero in 2005 was the first time I had ever seen Parallax Occlusion Mapping in a game before. I didn't know what it was called at the time, but God damn did those walls and floors ever look good. It was the only thing about the game that looked good.
The Halo 1 bump maps are really good, I agree.I can't find any good images to do it justice, but the bump mapping in Halo 1 blew me away, I don't think I'd seen the technique before. The grass was another high point, but bump mapping made shit feel like it had so many extra polys that it made the xbox seem like it REALLY popped visually next to the ps2 and Dreamcast I had. The flashlight really amplified it too. I remember just staring at the walls and floors the first time you go onto the Covenant ship in the...third? level.
Like, to me, this looks the same or worse than the Halo 1 bump maps, and it was a full gen later![]()
Those scrolling clouds still look cool when there's a clearing in the trees.The 12 levels of parallax scrolling in Shadow of the Beast, on the Commodore Amiga in 1989:
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The (brutally hard) game also featured an amazing soundtrack: https://www.youtube.com/watch?v=YKyB51o9AJg
Simply jaw dropping for the time.
The rain level in Gears of War.
Barf.
I remember some of those utterly crippling the game's framerate.
Or was that FFVII? Maybe both. Can't remember.
Yeah, Halo 1's normal mapped environments are nuts. They've got a pretty complex lighting model including (greyscale) specular from major dynamic lights, and the tiled nature of the synthetic surfaces allowed them to make the textures extremely sharp.I can't find any good images to do it justice, but the bump mapping in Halo 1 blew me away, I don't think I'd seen the technique before. The grass was another high point, but bump mapping made shit feel like it had so many extra polys that it made the xbox seem like it REALLY popped visually next to the ps2 and Dreamcast I had. The flashlight really amplified it too. I remember just staring at the walls and floors the first time you go onto the Covenant ship in the...third? level.
I've never been particularly impressed by graphics in games.