sixteen-bit
Member
i remember looking at dreamcast games thinking it couldn't get any better than that
I remember being really impressed by the grass texture in Halo back in 2001.
http://i.imgur.com/W5Xm6qV.jpg[IMG]
Literally next-gen grass lol. Even PC shooters at that time tended to avoid grass, so it was really cool to see a high-res texture like that.[/QUOTE]
Halo 1's textures were so good. I remember being so disappointed by Halo 2 in comparison.
Daytona arcade,
but tbh, the blue skies still look rad
I specifically remember thinking this while playing nfl 2k2 with the camera oriented on the side like it was a TV broadcast.i remember looking at dreamcast games thinking it couldn't get any better than that
i remember looking at dreamcast games thinking it couldn't get any better than that
The draw distance in Shadow of the Colossus. It looked so incredibly good back in the days. You could see so far with no fog or anything. It was really awesome.
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Yeah, Halo 1's normal mapped environments are nuts. They've got a pretty complex lighting model including (greyscale) specular from major dynamic lights, and the tiled nature of the synthetic surfaces allowed them to make the textures extremely sharp.
...Halo 1 also filters the normal maps, which massively reduces shader aliasing compared to a lot of PS360 games, at the cost of making surfaces appear smooth as you get more distanced from them. Sometimes this smoothing effect can break the "look" of a material, but because most of these surfaces are using the normal maps to represent large clean etches on smooth-ish surfaces, it sort of doesn't.
What is the point of this? To show how above it all you are?
I remembering playing GRAW back in early 2006 and thinking, "Holy shit, this game looks amazing. The lighting, the geometry, and textures all look great. Next gen is finally here." Now?
Not so much.
The water physics in Halo 3.
Bodies floating down the streams in Valhalla is still impressive to me. ;=;
I know it's technically a "wrong" opinion, but I still feel Halo CE looks better than Halo 2.
AgreedBodies floating down the streams in Valhalla is still impressive to me. ;=;
It never did dude..... It never did.i remember looking at dreamcast games thinking it couldn't get any better than that
I do recall actually having to show my dad how awesome Pikmin was though. The detail in the water and how I really felt like I was in a tiny world just under my own feet. Pretty cool stuff back then. Now I look at it and notice how garbage the ground textures are and were.
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The 12 levels of parallax scrolling in Shadow of the Beast, on the Commodore Amiga in 1989:
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The (brutally hard) game also featured an amazing soundtrack: https://www.youtube.com/watch?v=YKyB51o9AJg
Simply jaw dropping for the time.
I remembering playing GRAW back in early 2006 and thinking, "Holy shit, this game looks amazing. The lighting, the geometry, and textures all look great. Next gen is finally here." Now?
Not so much.
Killzone looked impossible to me at one point but now I can see right through its tricks
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"I'M TELLING YOU GUYS, THE CHARACTERS LOOK SO REAL"
Perfect Dark Zero's bumpmapping
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Far Cry Instinct Predator's water
https://www.youtube.com/watch?v=t1qPue2I5qQ
Splinter Cell Chaos Theory's Lighting
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The draw distance in Shadow of the Colossus. It looked so incredibly good back in the days. You could see so far with no fog or anything. It was really awesome.
To be honest I still kind of find this impressive. I remember being marveled at how much of the world you could see whenyou were on top of the final colossus
I know it's technically a "wrong" opinion, but I still feel Halo CE looks better than Halo 2.
Nah, I'm with you on that one. Halo 2 has some things that look better but overall Halo 1 has a cleaner more colorful/vibrant (almost Jet Force Geminy-ish) look to it that I really appreciate.
Yeah, I do not remember Pikmin looking that rough.