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Now-unimpressive visual details in games that once blew your mind

CG singular hairs after the gelled blocks of the psx Generation.

Fingers!

Reflective eyes.

Wet pavement on GTAIV

Hell, Liberty City still blows me away, feels more alive than nuSan Andreas
 
Oh I've got one. Dunno if it's been mentioned yet, but it blew my mind first when Square reanimated FFX-2's CG videos to match the lipsyncing for the English songs, and then blew my mind even more when they reanimated every character's mouths in game for FFXII. And then when FF13 did it for even the NPCs AND added tongue movement--holy shit that was unbelievable.

Now it's standard stuff that you expect from most games coming from Japan.
 
Page 5 and no Mario 64? Bout to date myself a bit with this post..

Metal Mario
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The liquid metal pool in Mario 64
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Don't even need to go that far ...

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That press start screen was LITERALY a tech demo on our hands. It was MIND BLOWING to see this after the snes
 
I remember being wowed by the explosions in the demo for the original Lost Planet. That was definitely my "this is next gen" moment.
 
Two come to my mind immediately:

1. The cage dropping down at the beginning of the first round in Claw's stage in Super Street Fighter 2 on the snes

2. Rain falling on Snake on the tank level in MGS2: that, and the overall presentation of that first mission, gave me a sense of "nextgen" unmatched to this day
 
Definitely Morrowind water. That was an event.

The opening intro to Unreal might take the cake. I remember you couldn't go into a computer store without seeing the intro on a loop to show how well the computer/video card ran.

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I still love the look and atmosphere to it.

Also speaking of Unreal, I remember being blown away by the Earth map in Unreal Tournament. I just loved sitting there watching them orbit while the awesome sci-fi/techno music played.

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F.E.A.R

*snip*

It still looks good but the models and textures are... mixed. The lighting and particle effects are pretty good though.

It may not hold up visually in a lot of ways (characters are almost clay-like), but the game's particles and high-octane action make for some top-notch shootouts, even today. There's also some genuinely good jump scares (particularly the ladder scare).

I'd go play it again, but there's a Windows 10-related bug that prevents it from rendering shadows properly.
 
It may not hold up visually in a lot of ways (characters are almost clay-like), but the game's particles and high-octane action make for some top-notch shootouts, even today. There's also some genuinely good jump scares (particularly the ladder scare).

I'd go play it again, but there's a Windows 10-related bug that prevents it from rendering shadows properly.

What? I'm playing through now and the shadows look fine.

And gameplay wise yeah the game totally holds up big time. Amazing encounters, punishing difficulty.
 
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Being able to knock around the pool balls and sink the into the table pockets blew me away when I first saw it.

Lots of things about Duke 3D were very impressive to me when I first played it. It had environments with recognizable geometry. Like, I could walk into a gunshop, or a theater, and recognize it as such. Before Duke 3D, I just didn't see things like that. Doom had hallways and rooms, but it was always vague what any room was actually supposed to be. It was just shapes for gameplay with themed textures. Like a "Hell level", or "space station level".

Being able to walk into a Dukeburger, see the counter and register, the seating area, and everything you'd expect in a fast food dining area really impressed me and made me think graphics had come a long way. Small individual doors, like bathroom stalls being openable also impressed me.

Note that before Duke 3D, all I had access to were Doom, some point and click adventures, and NES games.
 
The way Project Gotham Racing 3 nailed the look of passing through shadow back into light with that little HDR burst was one of the most mind-blowing things I'd ever seen back when the 360 launched. I'm trying to find a good video example but people who played it probably know what I'm talking about.
 
Not really visuals but:

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Ok so I get in this car?

Ok so I drive down here... Wait.. So I can just drive anywhere? Holy shit there's a whole city
 
MGS THE THREAD.

Basically all kojima games have minute details that blow my mind:

Pooping horse slips trucks in MGSV
Footprints in MGS1
Etc

The one that really blew my mind in MSVwas when got the attention of a guard, he ran out into the road to check on what he had heard or saw and got hit by a vehicle that was passing.

The guys in the vehicle realized what had happened, got out to check in the guy etc. I was very impressed by that level of detail.

This isn't out of the ordinary in this series though. I remember looking into a toilet in the women's restroom in MGS2 and having Campbell and Rose flip out at me over it, but the really impressive part of that is that if you do that later in the game Campbell will actually bring it up again later. So much detail on something most players would never see.
 
Splashdown water physic and realism on ps2/xbox.
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Also the first baldursgate on ps2.

Imo ps1/n64 games are never impressive graphically especially those 3D blocky polygons. 2D is the star.
 
This shit right here, circa 1994.

https://youtu.be/v61_xNOvqqw?t=5m6s

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realistic tire wear

aerodynamics/damage affected steering

amount of fuel in the tank affected weight distribution/steering

exploding car parts flying everywhere during crashes.

MS Paint styled car customization, you could paint anything you wanted or import other images onto your car in 1994.


After playing this, it took WAY too long for any other racing game that came out to finally check it's boxes.
 
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The fur graphics in conkers bad fur day amaze me to this day. I'm sure games can do them better now, but they don't tend to. In fact, I remember at the time I would play this on my XBOX 360 partially to show off the games graphics, thinking they looked better than many XBOX 360 native games.
 
I remember being really impressed by the car deformation in Destruction Derby at the time. What really blew mind for some reason though was the fact that the tyres actually had writing on! Couldn't get over this level of detail :)

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The bullet ballet of Max Payne. Activating bullet time and watching all the debris kick up, watching as bullets and shotgun buck barely miss you. It was beautiful.

Also, everything to do with Far Cry. From the normal/spec, to the shadows, the endless foliage, and oh my GOD the HDR.
 
I'd make a case for Mafia: The City of Lost Heaven.


F.E.A.R
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It still looks good but the models and textures are... mixed. The lighting and particle effects are pretty good though.

The guy who programmed the AI went on to create AI for other applications like drones and stuff
 
I'm still impressed by things that were cool a long time ago because I have such a strong connection to those generations.

It doesn't matter how much time passes.
 
First time I played this game, my mind was blown away! Every detail made it look I was actually in this world.

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uhm yeah so let's begin

  • FEAR bulletholes (with parallax occlusion mapping, didn't know that back in the day) was super impressive
  • Crysis 1 breakable trees. Procedurally.
  • Crysis 1 barrels would leak oil where you shot them and the pressure and amount would depend on where you shot them (so at the top there would be only a small stream, quickly coming to an end; a hole at the bottom would make it shoot out for a while)
  • Crysis 1 light shining through leafs
  • Crysis 1 water having chromatic abberation effects applied. Water in general holy shit
  • Crysis 1 had the first real weapon aim depth of field i think. First time i saw it, was really impressed.
  • Crysis 1 light shafts. Wow. The stupid sun beams shining through the forest. Another effect where everyone would go on copying it from Crysis (similar to SSAO etc.)
  • Black and White 2 having soo much detail, you could zoom in until you saw ants crawling around. And they crawled around always in the same areas, not just procedurally added while zooming in. I later noticed my save files for BW2 were over a 1 gb. Back then!
  • Black and White 2 the stones breaking very much where your cursor was. The walls and streets followed your cursor and were not just on a grid. Wow.
 
The fur, grass and water effects of Star Fox Adventures:

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I found this game incredibly beautiful...

The high polygon models of Dead or Alive 2 Ultimate:

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At that time no other game had such high quality character models. I would zoom and pan the camera around the models for hours, marveling at how smooth and round everything was. O:

The open world of Oblivion:

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It has aged rather poorly...but back then it was my first open-world game ever and I thought it was the most amazing and beautiful thing ever.
 
Crysis 1 had the most realistic blur for its time as well.

I remember being floored by the zero G levels and how turning my character around felt REAL due to motion blur.
 
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