deadscreensky
Member
I still sometimes reflexively oooh at colored lighting.
Page 5 and no Mario 64? Bout to date myself a bit with this post..
Metal Mario
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The liquid metal pool in Mario 64
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I loved just messing around in the water not actually racing. God i hope they do a 60 fps NX version...The water and weather effects in Wave Race for the Gamecube almost blew my face off.
F.E.A.R
F.E.A.R
*snip*
It still looks good but the models and textures are... mixed. The lighting and particle effects are pretty good though.
It may not hold up visually in a lot of ways (characters are almost clay-like), but the game's particles and high-octane action make for some top-notch shootouts, even today. There's also some genuinely good jump scares (particularly the ladder scare).
I'd go play it again, but there's a Windows 10-related bug that prevents it from rendering shadows properly.
DOA 3 still looks amazing to me.The sand/snow deformation in Dead or Alive 3 was super impressive at the time.
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Game still looks great in motion. Timeless.
MGS THE THREAD.
Basically all kojima games have minute details that blow my mind:
Pooping horse slips trucks in MGSV
Footprints in MGS1
Etc
I'd make a case for Mafia: The City of Lost Heaven.
F.E.A.R
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It still looks good but the models and textures are... mixed. The lighting and particle effects are pretty good though.
The guy who programmed the AI went on to create AI for other applications like drones and stuff
The sand/snow deformation in Dead or Alive 3 was super impressive at the time.
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Game still looks great in motion. Timeless.