It's crazy how fighting games used to be so cutting edge in terms of graphics.
Nowadays they are just kind of decent. I found myself unimpressed with Tekken 7, for example.
Don't know if it was mentioned or if it belongs here though.
Getting wet in uncharted one showing that Drake's clothes are really getting wet. Nowadays most of the games feature that.
Well, modern hardware isn't overstrained with rendering two detailed characters anymore. There isn't much one could do.
It's crazy how fighting games used to be so cutting edge in terms of graphics.
Nowadays they are just kind of decent. I found myself unimpressed with Tekken 7, for example.
Yeah, that's what I was thinking!Everything in Max Payne.
Look at his face! And his jacket! And the gun! Oh my goodness, it all looks so real!
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Man, those effects were amazing. I could become a tad annoying in big raids but I still love those effects...I always thought EverQuest spell casting/animations looked amazing growing up.
Eh, not really. In fact, handling two characters should mean more power used for the lighting or environments.
I think the reason for their decline comes from the budget. Notice all the premier fighting games from the past were Dead or Alive, Street Fighter, Soul Calibur etc. Now a days, AAA has either pushed them out entirely or they're doing whatever they can to stay alive.
Edit: I remember I made that funny mock up of The Order. This is how a fighting game would look if it had cutting edge graphics today.
I remember thinking this same thing but on Tomb Raider Legend a year or two before Uncharted. That effect was amazing.
Rain and winshield wipers in PGR4
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Couldn't find one with actual rain lol
NBA 2K on the Dreamcast...
I remember thinking we had reached the pinnacle of real to life player models..
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This absolutely blew my mind when I was a kid.Animated battle sprites in Pokémon Crystal.
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Karateka on the Apple ][. Was really the first game to elicit the "that really looks human-like" type of comment.
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Eh, not really. In fact, handling two characters should mean more power used for the lighting or environments.
I think the reason for their decline comes from the budget. Notice all the premier fighting games from the past were Dead or Alive, Street Fighter, Soul Calibur etc. Now a days, AAA has either pushed them out entirely or they're doing whatever they can to stay alive.
Edit: I remember I made that funny mock up of The Order. This is how a fighting game would look if it had cutting edge graphics today.
Eh, not really. In fact, handling two characters should mean more power used for the lighting or environments.
I think the reason for their decline comes from the budget. Notice all the premier fighting games from the past were Dead or Alive, Street Fighter, Soul Calibur etc. Now a days, AAA has either pushed them out entirely or they're doing whatever they can to stay alive.
Edit: I remember I made that funny mock up of The Order. This is how a fighting game would look if it had cutting edge graphics today.
Not really visuals but:
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Ok so I get in this car?
Ok so I drive down here... Wait.. So I can just drive anywhere? Holy shit there's a whole city
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Pretty much the entire game.
Seeing those backgrounds scroll for the first time absolutely floored everyone!
I remember finding it really cool in Uncharted when you drop a mag it stays on the ground. At least I think thats Uncharted.
The draw distance in Shadow of the Colossus. It looked so incredibly good back in the days. You could see so far with no fog or anything. It was really awesome.
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Holy shit. I didn't know that a game before uncharted did this.
When I saw it, I was blown away back in the days.
uhm yeah so let's begin
- Crysis 1 barrels would leak oil where you shot them and the pressure and amount would depend on where you shot them (so at the top there would be only a small stream, quickly coming to an end; a hole at the bottom would make it shoot out for a while)
- Crysis 1 water having chromatic abberation effects applied. Water in general holy shit
- Crysis 1 had the first real weapon aim depth of field i think. First time i saw it, was really impressed.
- Crysis 1 light shafts. Wow. The stupid sun beams shining through the forest. Another effect where everyone would go on copying it from Crysis (similar to SSAO etc.)