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NSMBWii reaches 10 million sold!!

Segata Sanshiro said:
Oh, you're in Europe. Yeah, well, you guys thought Jerry Lewis was frigging hilarious, so um...hm. Glad you personally have got some taste though!


The cliché about Europe (I actually thought it was about France only) and Jerry Lewis really sounds like the most elaborated hoax on earth, right behind the Loch Ness monster.
 
stilgar said:
The cliché about Europe (I actually thought it was about France only) and Jerry Lewis really sounds like the most elaborated hoax on earth, right behind the Loch Ness monster.
Indeed.

And if the French really like Lewis, well that's not to weird. Everybody knows the French are a different bunch when compared to other European countries. Or as we say in Holland: France is a nice country, to bad the French live there.
 
stilgar said:
The cliché about Europe (I actually thought it was about France only) and Jerry Lewis really sounds like the most elaborated hoax on earth, right behind the Loch Ness monster.
Mael's already to it, but yeah, check his profile. I don't toss out stereotypes without checking first, yeesh.
 
cantona222 said:
NSMBWii will sell much more than Super Mario Galaxy. is it because of the 3D vs. 2D thing? or are there different factors?

The question is what would Super Mario Galaxy have sold if it was released on the userbase today? You have to think about the fact that there are 20 million+ Wii owners NOW than THEN
 
Segata Sanshiro said:
Mael's already to it, but yeah, check his profile. I don't toss out stereotypes without checking first, yeesh.

That's okay I hate French too, others that is ;)
btw the place where they make the only decent cheese out there can't be that bad
 
Segata Sanshiro said:
Oh, I love the French. It's just a bit of locker-room teasing, is all.
At least this place is as advertised, friendly and welcoming :D

Don't worry french-gaf, I only HATE french politician, but I guess that's par for the course since I can't suffer fools
 
gamergirly said:
The question is what would Super Mario Galaxy have sold if it was released on the userbase today? You have to think about the fact that there are 20 million+ Wii owners NOW than THEN

The same. At some point, the install base does not make much of a difference.

This why FFX, MGS 2, Gran Turismo 3 sold more than their successors on a considerably smaller userbase.
 
baki said:
The same. At some point, the install base does not make much of a difference.

This why FFX, MGS 2, Gran Turismo 3 sold more than their successors on a considerably smaller userbase.

Super Mario Galaxy 2 will probably be the measurement of whether 3D or 2D Mario is more popular to the masses. But personally I have a hard time seeing it outsell NSMBWii
 
Baah if you can't taste the rotten milk while eating it, it's not really cheese ;)
seriously THIS is really awesome, coupled with a good wine and it's pretty close to perfection

Funny I now know more Swiss gaffers than French ones....
 
gamergirly said:
Super Mario Galaxy 2 will probably be the measurement of whether 3D or 2D Mario is more popular to the masses. But personally I have a hard time seeing it outsell NSMBWii

It won't.

But it will receive a boost due to NSMB Wii.
 
Mael said:
Baah if you can't taste the rotten milk while eating it, it's not really cheese ;)
seriously THIS is really awesome, coupled with a good wine and it's pretty close to perfection

Hey, I like French cheese too, but take that shit about being the only country with tasty cheese back! >:-V
 
Glass Soldier said:
Hey, I like French cheese too, but take that shit about being the only country with tasty cheese back! >:-V

oh, didn't know you were that sensitive about that....
I take it back
we're still king on wine :p even though our music sucks...
 
I really do think Mario is iconic as a Mickey Mouse. My two year old knew how to say "Mario" after only two days. It took a month to teach him "Sonic," and "Mario" has more syllables. His favorite color is red and everything now.
 
nightez said:
Wow you actually liked the hideous graphic style in Yohsi's Island? But you hate the one in NSMBWii.

I guess you are just trolling. I don't want you to love the artstyle of YI, but I haven't seen anyone on the Planet, who called it "hideous" seriously.

The whole thing is so aesthetical, appealing, and so much effort was put in there. Yoshi's Story, and for the record, NSMB art direction remind me of the kid show Teletubbies. The way Mario is moving, WTF?
 
osoul said:
I guess you are just trolling. I don't want you to love the artstyle of YI, but I haven't seen anyone on the Planet, who called it "hideous" seriously.

The whole thing is so aesthetical, appealing, and so much effort was put in there. Yoshi's Story, and for the record, NSMB art direction remind me of the kid show Teletubbies. The way Mario is moving, WTF?

Not the best example, I mean to some of us teletubies is the kid show only babies watch...
I mean not the best example.
 
Cheese? I love cheese! Great, grandfather invented head cheese. It may have been the tuberculosis doing all the talkin'.

gamergirly said:
The question is what would Super Mario Galaxy have sold if it was released on the userbase today? You have to think about the fact that there are 20 million+ Wii owners NOW than THEN

I don't think that is the case at all. Mario Kart Wii was not only released a few months later than Galaxy but also enjoyed very long legs and twice as many sales. The problems with Galaxy is that it has lengthy opening sequence, makes unintuitive use of the motion controls, and is a single-player game. If you ask around your local Gamestop, you'll find that Galaxy gets traded in a lot since people or their kids didn't couldn't get far in the game or flat out didn't like it. A game like Galaxy is eventually going to run out of gas, especially if you're someone who beats the game and calls it a day. A game like Mario Kart Wii is very easy to get into and stays a fresh experience for months on end.

Even if the use NSMB Wii as a marketing ploy, Galaxy 2 may even sell less if people are not hungry for 3D Mario and there is more compelling software available.
 
osoul said:
The whole thing is so aesthetical, appealing, and so much effort was put in there. Yoshi's Story, and for the record, NSMB art direction remind me of the kid show Teletubbies. The way Mario is moving, WTF?
Teletubbies wished they had the same art direction like Yoshi's Island or NSMB Wii :lol
 
This is a NSMB Wii thread right?

Just finished the game (all single player) the other night. The whole last boss battle was awesome, and very unexpected. Well done!!!

Now im on my quest to get all the star coins in every level.
 
Glass Soldier said:
Thanks man, there's no reason to fight over delicious cheese.

No pb, I wouldn't want to get people mad at me in my new home :lol,
especially
le reblochon sur les pâtes, c'est super, mais c'est meilleur sur un gratin de croset ou dans une tartiflette

*cough* yeah about nsmbw, I could make ANY ONE play it because it was what it is, but Galaxy I was lucky if I could even show people how the game is made, seriously the difference is THAT big.
I mean it's like the difference between showing WiiSport Resort and Killzone2, guess which one is cooler in parties?
I have & like both so it's cool either way
 
gamergirly said:
The question is what would Super Mario Galaxy have sold if it was released on the userbase today? You have to think about the fact that there are 20 million+ Wii owners NOW than THEN

Software drives hardware, so a popular game will grow the userbase when it's released. The Wii sold almost 4 million units after NSMB came out. If Galaxy was as strong, it would have pushed hardware as well.

gamergirly said:
Super Mario Galaxy 2 will probably be the measurement of whether 3D or 2D Mario is more popular to the masses. But personally I have a hard time seeing it outsell NSMBWii

NSMB already settled the debate. At the end of the day it will have sold 2-3 times as many copies as Galaxy. Galaxy 2 will probably won't outsell the first.
 
kame-sennin said:
NSMB already settled the debate. At the end of the day it will have sold 2-3 times as many copies as Galaxy. Galaxy 2 probably won't quite hit the first game's sales.

Agreed that there's no debate as to which dimension of Mario the masses enjoy most but I'm willing to bet that Galaxy 2 does better than Galaxy 1 at this point. With the increase in userbase, the recent 10 million Mario boom, and being the sequel to one of the greatest games ever I think it has a fair shot. 3D Mario is for advanced players, hence it will never be as popular as entry level 2D Mario.
 
Aaron Strife said:
btw fun fact about NoA's attempt at bringing the series to america: they originally wanted the American version to have redesigned monsters to look "tougher" because they didn't think the cuter pokemon (squirtle, pikachu, jigglypuff etc) would be marketable with the climate of the industry.

lol i can almost imagine these angry pokemons with their added eyebrows
 
Aaron Strife said:
Yoshi's Island is beautiful and made Donkey Kong Country look like a turd by comparison
Nah DKC looks better even today. I dunno what you guys are smoking seriously. I'd also rate Super Mario RPG higher.


Glass Soldier said:
YI is probably the most beautiful SNES game :lol
That doesn't speak much for its game play. I was expecting a proper sequel to Mario World and instead we got Yoshi's Island. The egg shooting and collecting gameplay mechanic quickly wore thin. That along with the kindergarten/crèche graphic style made the game very annoying back at the time.


NSMBWii is a journey back to old school Mario we all know and love.
 
Mael said:
yeah about nsmbw, I could make ANY ONE play it because it was what it is, but Galaxy I was lucky if I could even show people how the game is made, seriously the difference is THAT big.

When I saw the demos of Galaxy at Gamestop, I was like "wow, that was a mistake". Most of the time, it was in the World 1 hut, and passing-by prospective players would have *no idea* how to get to any of the levels. It's just not obvious to point and click the star thing, since they didn't go through that intro tutorial. People I saw trying it would run around and jump like mad fools in this tiny little room for a minute or two then just slink off elsewhere. It would have been really smart to have a special demo disc that started the game off with a "click one of these giant buttons to choose" level selector instead of just using a regular game disc.

It's much easier with NSMBW, where once the game is started, you move the little mario forward and then hit one of the buttons to start the level. If Galaxy 2 has a similarly user-friendly kiosk, it could help a bit to make that particular 3D Mario incarnation not quite as daunting.
 
GameplayWhore said:
It's much easier with NSMBW, where once the game is started, you move the little mario forward and then hit one of the buttons to start the level. If Galaxy 2 has a similarly user-friendly kiosk, it could help a bit to make that particular 3D Mario incarnation not quite as daunting.


And not as frustrating.
 
pvpness said:
Agreed that there's no debate as to which dimension of Mario the masses enjoy most but I'm willing to bet that Galaxy 2 does better than Galaxy 1 at this point. With the increase in userbase, the recent 10 million Mario boom, and being the sequel to one of the greatest games ever I think it has a fair shot. 3D Mario is for advanced players, hence it will never be as popular as entry level 2D Mario.

I hope it tops 10 million. So we can make another thread :lol

GameplayWhore said:
When I saw the demos of Galaxy at Gamestop, I was like "wow, that was a mistake". Most of the time, it was in the World 1 hut, and passing-by prospective players would have *no idea* how to get to any of the levels. It's just not obvious to point and click the star thing, since they didn't go through that intro tutorial. People I saw trying it would run around and jump like mad fools in this tiny little room for a minute or two then just slink off elsewhere. It would have been really smart to have a special demo disc that started the game off with a "click one of these giant buttons to choose" level selector instead of just using a regular game disc.

It's much easier with NSMBW, where once the game is started, you move the little mario forward and then hit one of the buttons to start the level. If Galaxy 2 has a similarly user-friendly kiosk, it could help a bit to make that particular 3D Mario incarnation not quite as daunting.

2D is usually more simpler than 3D. With that said, I dont see how it would take someone a long time to figure out what to do in Super Mario Galaxy. The instruction manual, if nothing else, explained the basics well. It's not even that complicated of a game
 
gamergirly said:
2D is usually more simpler than 3D. With that said, I dont see how it would take someone a long time to figure out what to do in Super Mario Galaxy. The instruction manual, if nothing else, explained the basics well. It's not even that complicated of a game

That may be the case to gamers who have had regular experience with games more complicated than SMG, but I think you underestimate how difficult it can be for some people to understand movement on a 3D plane, and to control it as fluidly as SMG can require.

Edit: I think it's pretty much assured that SMG 2 will sell less than SMG did. It's a traditional game, and traditional sequels always sell worse than their predecessors.
 
gerg said:
Edit: I think it's pretty much assured that SMG 2 will sell less than SMG did. It's a traditional game, and traditional sequels always sell worse than their predecessors.

Hrm...
 
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