Dictator93
Member
Everyone obsessing over the volumetric smoke and fog and ignoring the fact that this is the second game to use HFTS? I'm disappointed, GAF.
Honestly, I'd love to see similar techniques used in games. It may be out of reach for the consoles this gen, but I'm really hoping it will be commonplace next gen.
Well to be fair, it is the first time I have seen volumetric fog done like this in a production, where it hugs to valleys, moves, self shadows and allows you to move through it potentially. Other games that have volumetric clouds always have it on some "fake" parallaxing layer above the world that would break in rendering if you were to move through it or move quickly enough through the environment. Games like Horizon Zero Dawn, Reset, or Final Fantasy 15 use that type. This looks different.
Curious to see how it works if you drive a helicopter quickly or if you drive a car in it.