• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

NVIDIA GameWorks - Watch Dogs 2: PC Trailer

Everyone obsessing over the volumetric smoke and fog and ignoring the fact that this is the second game to use HFTS? I'm disappointed, GAF. :P

Honestly, I'd love to see similar techniques used in games. It may be out of reach for the consoles this gen, but I'm really hoping it will be commonplace next gen.

Well to be fair, it is the first time I have seen volumetric fog done like this in a production, where it hugs to valleys, moves, self shadows and allows you to move through it potentially. Other games that have volumetric clouds always have it on some "fake" parallaxing layer above the world that would break in rendering if you were to move through it or move quickly enough through the environment. Games like Horizon Zero Dawn, Reset, or Final Fantasy 15 use that type. This looks different.

Curious to see how it works if you drive a helicopter quickly or if you drive a car in it.
 
Sexiest fog I've seen in a game yet, really captures the feel of San Francisco.

Hopefully the game actually runs properly.
 
ive been through this 1000 times. god rays changed with almost all 10 patches far cry 4 recieved. txaa and pcss never worked. pcss was also chaged with many of the patches, but not all and remains broken.

Not to be abrasive, but I'm sure you can forgive me for not being intimately familiar with your post history such that I can accurately recall one of the previous 10 times you mentioned Far Cry 4's issues over the past two-and-a-bit years and throughout just seven different threads, only four of which I've posted in myself. Also, if you're going to engage in a back-and-forth with me, please do so in good faith and actually read my posts before replying: I agreed that you could blame Ubi for Far Cry 4. You're jumping down my throat for quite literally no reason.

syndicate txaa is broken and pcss breaks the base msaa edge coverage

https://drive.google.com/file/d/0B2t0BsiVu0jpYThXaDY4T0hMUEk/view?usp=sharing

thats what txaa looks like in syndicate. if you think thats functioning fine i dont know what to tell you. download the file for proper quality

https://www.youtube.com/watch?v=04URvixusZM

ubis fake footage gameworks trailer

Okay, so my memory failed me and TXAA isn't as effective as it should be. "Ubi has had some issues with GameWorks settings not quite functioning correctly" doesn't strike me as a valid counter-point to someone saying that Ubi's recent AAA releases perform well, though, which is what you used as a springboard to again bring up these issues. I'd posit that it would have been more appropriate to just leave your post to stand on its own rather than tell someone they're wrong because of something that's tangentially related at best.
 
Not to be abrasive, but I'm sure you can forgive me for not being intimately familiar with your post history such that I can accurately recall one of the previous 10 times you mentioned Far Cry 4's issues over the past two-and-a-bit years and throughout just seven different threads, only four of which I've posted in myself. Also, if you're going to engage in a back-and-forth with me, please do so in good faith and actually read my posts before replying: I agreed that you could blame Ubi for Far Cry 4. You're jumping down my throat for quite literally no reason.



Okay, so my memory failed me and TXAA isn't as effective as it should be. "Ubi has had some issues with GameWorks settings not quite functioning correctly" doesn't strike me as a valid counter-point to someone saying that Ubi's recent AAA releases perform well, though, which is what you used as a springboard to again bring up these issues. I'd posit that it would have been more appropriate to just leave your post to stand on its own rather than tell someone they're wrong because of something that's tangentially related at best.

im not attacking you or jumping down your throat. when ubi releases fake footage advertising specific features that dont work i wouldnt consider it tangentially related. they pulled the same shit with ac unity(altho they did manage to fix this and only this title 4 patches in,) and the crew as well.
 
im not attacking you or jumping down your throat. when ubi releases fake footage advertising specific features that dont work i wouldnt consider it tangentially related. they pulled the same shit with ac unity(altho they did manage to fix this and only this title 4 patches in,) and the crew as well.

Cool beans, but, I mean, you opened your post with "I've been through this 1,000 times", as though reading my post was the most inconvenient thing to happen to you all day. ;) And I'd say that some features not working properly is something better suited as a qualifier -- "The game performs well but...".
 
Cool beans, but, I mean, you opened your post with "I've been through this 1,000 times", as though reading my post was the most inconvenient thing to happen to you all day. ;) And I'd say that some features not working properly is something better suited as a qualifier -- "The game performs well but...".

no i just wanted to get across that i have proven these ubi shenanigans several times in the past and its not something im making up. if i still had far cry 4 installed id make a video showing you the broken features. i can do one for the crew tho if you want

high quality trailer up at gamersyde now
 
no i just wanted to get across that i have proven these ubi shenanigans several times in the past and its not something im making up. if i still had far cry 4 installed id make a video showing you the broken features. i can do one for the crew tho if you want

high quality trailer up at gamersyde now

I know that Far Cry 4 has broken GameWorks features. I've said this twice now! ;) I had to work around them myself when I played through the game prior to Primal.

Anyone know when the preload is going up?

PC pre-loads tend to go live 1-3 days before release.
 
It's going to take a monster PC to run this game in all its glory by the looks of it.

well the recommended specs are only:

i5-3470, 8GB, R9 290 or GTX 780/970/1060 (3 to "4"GB) RAM.

doesn't seem to be all that powerful. an i5-4690/6600K, 16GB, GTX 1070 should handle it just fine at 1440p 60fps with most settings turned on/up. i'd say that kind of PC is probably what most people are going to go for when looking for a high end PC. if you want to play at 4K 60FPS with everything maxed out then yeah probably need a really expensive/powerful pc but that's the way it should be. we shouldn't never be able to max games out on current hardware.
 
Everyone obsessing over the volumetric smoke and fog and ignoring the fact that this is the second game to use HFTS? I'm disappointed, GAF. :P

Honestly, I'd love to see similar techniques used in games. It may be out of reach for the consoles this gen, but I'm really hoping it will be commonplace next gen.

It's pretty cool and good to see. I'll try it out but expect it to really bring down performance like in The Division even on my 1080.
 
It's pretty cool and good to see. I'll try it out but expect it to really bring down performance like in The Division even on my 1080.

Well, I'm a sucker for high resolution, soft shadows, so perhaps I'm overly optimistic about HFTS. :P

I don't own The Division, but the shots of HFTS I've seen look great. I don't know if I'll get WD2, but if I do, I'll definitely try to enable HFTS, though it may be too demanding on my GTX 1060. Either way, I'm excited for the tech because I'm hoping ray traced shadows become commonplace a few years down the line. It may be too demanding for most PC's today, but future proof tech is always good. One of my main gripes with the rendering priorities this gen on consoles is the relatively low shadow quality.
 
Well, I'm a sucker for high resolution, soft shadows, so perhaps I'm overly optimistic about HFTS. :P

I don't own The Division, but the shots of HFTS I've seen look great. I don't know if I'll get WD2, but if I do, I'll definitely try to enable HFTS, though it may be too demanding on my GTX 1060. Either way, I'm excited for the tech because I'm hoping ray traced shadows become commonplace a few years down the line. It may be too demanding for most PC's today, but future proof tech is always good. One of my main gripes with the rendering priorities this gen on consoles is the relatively low shadow quality.

It definitely will be. Here's The Division:

tom-clancys-the-division-shadow-quality-performance-640px.png
 
That Cloud GameWork must be similar to the smoke one in Batman Arkham Knight.

Will they release a geforce guide on their blog like they did with every major game that has some gameworks?
 
That Cloud GameWork must be similar to the smoke one in Batman Arkham Knight.

Will they release a geforce guide on their blog like they did with every major game that has some gameworks?

I'd say so as it's being bundled with 1070s/80s.
 
well the recommended specs are only:

i5-3470, 8GB, R9 290 or GTX 780/970/1060 (3 to "4"GB) RAM.

doesn't seem to be all that powerful. an i5-4690/6600K, 16GB, GTX 1070 should handle it just fine at 1440p 60fps with most settings turned on/up. i'd say that kind of PC is probably what most people are going to go for when looking for a high end PC. if you want to play at 4K 60FPS with everything maxed out then yeah probably need a really expensive/powerful pc but that's the way it should be. we shouldn't never be able to max games out on current hardware.

We will see, recommended specs are meaningless most of the time. Almost all of the Nvidia Gameworks stuff is super expensive framerate wise.
 
Top Bottom