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Nvidia just announced a handheld - releasing Q2 2013

I don't understand why people keep talking about an industry crash. What we're looking at is the potential for a large-ish number of lower profile failures, like the TurboGrafx abroad, the Jaguar, the Lynx, the 3DO, et al. from the late 80's to the early 90's. Doesn't a "crash" usually denote, y'know, high-profile failures?

This looks more like the Cambrian Explosion than an extinction event.
 
Nvidia's going to force you to get a GTX600 (or better) series card to stream, but yeah. It looks like you can even launch the game from the Shield with the library interface they've been showing.
It's also sort of a shame it's limited to only NV, but I guess it's due to hardware, not software, constraints.
 
I have the same warm fuzzy feeling i felt when nGage was revealed. Seriously. I doubt this is any competition for 3DS in the market space. This will be bought by gaming enthousiasts/nVidia faithfuls. Mommy can't even pronounce nVidia.
 
I don't think 1 frame is quite possible going through the typical home network, but 2 should be and is still far better than most console games running on a TV.

You're right. That does seem awfully optimistic of me. But still, "ultra low latency" can't mean anything more than 2 frames (and, obviously, I'd prefer one). They've raised my hopes with that bit.
 
I hope this isn't Nvidia at their cynical worst and they truly did include some "ultra-low latency streaming chip" in Kepler GPUs like they're claiming. Already have a 660ti, so I'm set. If they can keep streaming lag to 1 frame like WiiU is doing, it'll be worth the lack of backwards compatibility with older GPUs.

If it truly has low latency streaming like the Wii U that'd be great.

But streaming over WiFi has me doubting it, because everything else I've tried over WiFi has been laggy.
I don't think 1 frame is quite possible going through the typical home network, but 2 should be and is still far better than most console games running on a TV.
2 frames would be great, we'll see if nvidia can do it.
 
Imagine devs porting games between 5+ platforms. This fall and 2014 are going to be a bloodbath.

The Shield runs existing Android games and streams existing PC games. It has its own marketplace, but that's more Android games, particularly ones that have tech demo visuals and an emphasis on controller usage. I see no new platform here.

Hell, the Ouya isn't really a new platform either. It's Android with a fixed hardware spec, a controller, and its own marketplace, just like this thing.
 
It really is crazy to think that we are seeing all these other consoles/handhelds being released this year. I really can't see the market supporting 5 consoles and 4 handhelds
 
Imagine devs porting games between 5+ platforms. This fall and 2014 are going to be a bloodbath.

Let's see, PS4, 720, Android, and iOS. Nothing new here in terms of the landscape of porting things over. You can count Linux too if you want but that's not quite mainstream yet.
 
Am I missing something? What is the purpose of streaming games from your PC to this and then from this to your TV? Why the middleman? That particular usage scenario I don't quite see the point of.
 
It really is crazy to think that we are seeing all these other consoles/handhelds being released this year. I really can't see the market supporting 5 consoles and 4 handhelds
frankly they're not all looking for the same type of success. the ouya won't even be hunting for the kind of sales Microsoft looks for example. they're all have different markets and sales projections, so a direct comparison is a little silly.
 
Am I missing something? What is the purpose of streaming games from your PC to this and then from this to your TV? Why the middleman? That particular usage scenario I don't quite see the point of.

Wireless HDMI bridge, ten foot interface for games, and controller, all in one package. Could be more convenient than buying those components separately if you're already using the Shield for other things.
 
Wireless HDMI bridge, ten foot interface for games, and controller, all in one package. Could be more convenient than buying those components separately if you're already using the Shield for other things.
I guess. But wouldn't this result in 720p resolution being streamed to the TV?

I guess I can see situations where a long HDMI cable from the PC to the TV isn't feasible, but I see various downsides to doing it this way.
 
Even if this thing never reaches market, it makes us ask the question "why doesn't the Vita have an HDMI out, full Android compatibility, and SD card support?" All of Sony's phones do.
 
It's also sort of a shame it's limited to only NV, but I guess it's due to hardware, not software, constraints.

I am sure it is all software based. This is going to be a cuda program and they won't want to port it to AMD. If this was hardware based we would of heard about it long ago. Those GPUs been on the market a year. Any new hardware features would of been found by now. This is about sucking people into their eco system.
 
I'll be able to stream from my PC to the handheld and then to a tv?

If so, please take my money! Well, that's if it's reasonably priced.
 
On the subject of streaming, the Verge article stated it required an i5 or better CPU. So something to keep in mind if you have designs on this.

I am sure it is all software based. This is going to be a cuda program and they won't want to port it to AMD. If this was hardware based we would of heard about it long ago. Those GPUs been on the market a year. Any new hardware features would of been found by now. This is about sucking people into their eco system.


So you can confirm this is all garbage:

The company says that the system uses an H.264 video encoder built into Kepler devices to stream games over home Wi-Fi networks with "ultra-low latency."


http://www.theverge.com/2013/1/7/3845358/nvidia-shield-big-picture-mode

And it's not really anything new at all?
 
This looks like a product that the Onion made up.

Wait, small light phones are killing the hand held market, so lets make a huge stand alone Android device to play the same games?
 
On the subject of streaming, the Verge article stated it required an i5 or better CPU. So something to keep in mind if you have design on this.

Confirms that this is not hardware based support but software based. Good luck with that low lag streaming over a home wireless network and software based. It won't be any where near the WII U and its hardware based solution.
 
Confirms that this is not hardware based support but software based. Good luck with that low lag streaming over a home wireless network and software based. It won't be any where near the WII U and its hardware based solution.

What about the second part I edited in?
 
Am I missing something? What is the purpose of streaming games from your PC to this and then from this to your TV? Why the middleman? That particular usage scenario I don't quite see the point of.
I also don't quite see the point of that. For me, the defining feature would be streaming to the device and playing on it.

Confirms that this is not hardware based support but software based. Good luck with that low lag streaming over a home wireless network and software based. It won't be any where near the WII U and its hardware based solution.
First of all, it requires a 6xx series Nvidia card for hardware support. Secondly, you'd be surprised what a modern PC can do in software.

x264 in realtime mode can encode a 1080p frame (that's twice the required size) in 8 ms (that's half a frame).
 
On the subject of streaming, the Verge article stated it required an i5 or better CPU. So something to keep in mind if you have designs on this.




So you can confirm this is all garbage:

The company says that the system uses an H.264 video encoder built into Kepler devices to stream games over home Wi-Fi networks with "ultra-low latency."


http://www.theverge.com/2013/1/7/3845358/nvidia-shield-big-picture-mode

And it's not really anything new at all?

It is exactly what I am saying it is a program to use a peice of the GPU not a specialized peice of hardware for this like the Wii U. That program will add lag and a home network will add lag. This will not be in the same league as the Wii U for input lag. There is a reason it requires a monster CPU I5.
 
sounds like its hardware plus software based. Need a kepler gpu + strong CPU and a good network for low latency. This thing better have 5ghz WiFi in it
 
Could that even fit in a clown's pocket?
It's clearly not designed to be pocketable, and I think that's a really good thing. The only pocketable device that will survive in the global market is the smartphone, so for something designed for games it's better to just focus on comfort and real controls.
 
It is exactly what I am saying it is a program to use a peice of the GPU not a specialized peice of hardware for this like the Wii U. That program will add lag and a home network will add lag. This will not be in the same league as the Wii U for input lag. There is a reason it requires a monster CPU I5.

Gonna trust Durante long before I trust you. I'm going to operate on it needing an i5 simply because it'll want a core that's not being redlined at 100 percent usage by some game. No game (that I'm aware of) uses 4 cores at max. So I think it's more about cores than anything.
 
Good luck to Nvidia, maybe they succeed where Sony failed....I guess....will be surprised if this ever makes it to mass market.
 
yhNGE.jpg


Muuuch better!
 
It is exactly what I am saying it is a program to use a peice of the GPU not a specialized peice of hardware for this like the Wii U. That program will add lag and a home network will add lag. This will not be in the same league as the Wii U for input lag. There is a reason it requires a monster CPU I5.

an i5 is a monster CPU these days? wow... I must be living under some freaking rock in bizzaro world
 
Gonna trust Durante long before I trust you. I'm going to operate on it needing an i5 simply because it'll want a core that's not being redlined at 100 percent usage by some game. No game (that I'm aware of) uses 4 cores at max. So I think it's more about cores than anything.
Well, I'm not saying that this thing will do 2 frame streaming - I don't know what they are doing. What I am saying is that it is perfectly possible to do 2-frame 720p streaming even entirely in software on a modern PC. As long as you have fast hardware decoding on the target device, which I'm sure they will.

an i5 is a monster CPU these days? wow... I must be living under some freaking rock in bizzaro world
Well, it's all relative. It certainly is an absolute monster CPU compared to Wii U, for example.
 
Well, I'm not saying that this thing will do 2 frame streaming - I don't know what they are doing. What I am saying is that it is perfectly possible to do 2-frame 720p streaming even entirely in software on a modern PC. As long as you have fast hardware decoding on the target device, which I'm sure they will.

Well, it's all relative. It certainly is an absolute monster CPU compared to Wii U, for example.

Tegra4 CPU probably would give the WiiU CPU a run for its money.

I see the streaming from Device being very competitive and probably has good latency. Or at least reasonable not noticable latency (aka what most people actually put up with when playing on their Television).
 
A serious question... who, exactly, is the target audience for this product?

What sort of consumer, beyond the niche technophile who must have all new gadgets, does nvidia expect to sell this Shield handheld to?
 
So between that and usb pad port for tablet. basically the only thing lacking now is devs porting actual console games to those platforms...
 
A serious question... who, exactly, is the target audience for this product?

What sort of consumer, beyond the niche technophile who must have all new gadgets, does nvidia expect to sell this Shield handheld to?
PC gamers who want to stream their games? At least that's why I am interested.
 
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