What's the advantage if it's marginally faster than a smartphone?
I would have thought comparing it to the Snapdragon 800 and not the 600 would be a more fair test.
Well, for one, it's marginally faster than the fastest smartphone that exists right now. More importantly though, it hasWhat's the advantage if it's marginally faster than a smartphone?
What's the advantage if it's marginally faster than a smartphone?
Wii U like off TV play for steam gaming
Isn't most of the main processing done by the client/pc that streams to the device?
Well, for one, it's marginally faster than the fastest smartphone that exists right now. More importantly though, it has
a) real physical controls
b) a separate battery
c) PC streaming
Isn't most of the main processing done by the client/pc that streams to the device?
d) Its design is horrendous
Not when it's playing Android games.
It's a dual device. Yes, it can stream games, but it also has a fully fledged Android store. Stuff like The Conduit HD runs natively through Android.
d) Its design is horrendous
Does it run android? If so, what a waste of technology.
Oh boy, a ridiculous looking handheld thing that'll play all the hits like Angry Birds and Sonic Jump. Maybe the occasional garbage-tier IAP-riddled gameloft shooter will work with it, score!
Oh, it streams PC games? Okay, that could be cool if it would work without input lag, compression and general hiccups. (But it probably won't)
Please be excited. Nvidia passed on next gen for this.What's the advantage if it's marginally faster than a smartphone?
Of course it doesn't work without compression or input lag. That's physically impossible. The question is really how much input lag there will be. It uses hardware encoding on the latest NV GPUs, so I'm positive that they could achieve levels that make it a very viable product.Oh, it streams PC games? Okay, that could be cool if it would work without input lag, compression and general hiccups. (But it probably won't)
Well, for one, it's marginally faster than the fastest smartphone that exists right now. More importantly though, it has
a) real physical controls
b) a separate battery
c) PC streaming
Of course it doesn't work without compression or input lag. That's physically impossible. The question is really how much input lag there will be. It uses hardware encoding on the latest NV GPUs, so I'm positive that they could achieve levels that make it a very viable product.
Wasn't there an app for tegra android devices that did the same?
1fps better than a Galaxy S4, not sure if this is good or bad...
Watch some videos on youtube. It does seem to. Which is why so many people rave about it. And is the only reason any one is interested in it.
I just need someone to hack the Wii U controller so I dont need this thing, PC streaming is the only thing that interests me.
I was talking about that app that required you to have an nvidia card to use but yeah, I guess the Shield having specialized hardware should make a differenceWe're talking WiiU levels of lag here. You need a 6 series Nvidia card. It has video encoding hardware built in and then the Shield has hardware to decode that. Doing this with other methods adds unacceptable lag for most people.
720p to the Wii U Gamepads 480p though. I doubt a lot of PC games even work at that resolution.
Render game at 720p and downscale it on the fly, but yeah I'd rather do it on a 720p screen now that I think about it.
Precisely. I'm annoyed that i'm gonna have to fork out for innards that i have no use for. I don't care about mobile games - i want PC games in bed.
Waiting for lag and compression benchmarks...
If it makes you feel any better, I don't think it's really adding cost to it. They need to have some type of mobile chipset to run the OS. And Tegra 4 chips really won't be expensive for Nvidia. So they wouldn't have saved anything appreciable by going to a slower chip. It's in there, however, because this is Nivida. And they're going to have premium pricing on it. So by using Tegra 4, some fence sitters might rationalize to themselves why it's so expensive. And this might be the tipping point that says it's worth it for them.
I do hope they support downscaling on PC for SHIELD, I'd like to render at 1080p and look at it on Shield's 5" 720p display. IQ should be pretty good.Render game at 720p and downscale it on the fly, but yeah I'd rather do it on a 720p screen now that I think about it.
Is there still no word on the pricing?
Friday, March 8, 1:37 PM ET
Nvidia's (NVDA +0.4%) Project Shield handheld console will sell for $300-$400, Merrill reports an Nvidia exec stating. That would put Shield's price tag above the PlayStation Vita's $249, and the Nintendo 3DS' $170. It increasingly looks as if Nvidia intends for Shield to be a proof-of-concept meant to stoke gamer and developer interest in graphics-intensive, controller-based, Android games that could make good use of its Tegra processors.
We're talking WiiU levels of lag here. You need a 6 series Nvidia card. It has video encoding hardware built in and then the Shield has hardware to decode that. Doing this with other methods adds unacceptable lag for most people.
I believe the international/exynos s4 variant is a bit faster than the snapdragon one so that'll make an interesting comparison.
I guess the only way it would not be recognized as a 360 controller is if there are any microsoft legal hurdles to that. But even if there are, I would expect such an issue to be quickly fixed by a third party.My only real outstanding question is whether or not the Shield control scheme will be easily recognized as a 360 controller for Steam games, or if there is going to be some kind of hassle on a per-game basis to set it up. The latter would be a real dealbreaker, much more so than the price.
It should have decent battery life, particularly when streaming PC games, simply by means of having a huge battery (3400 mAh).