This has to be a troll post right?
Which part? he mostly repeated what was said in the video & also what was told to DF when they asked why PS5 was able to run The Touryst in 8K vs SX running in 6K.
This has to be a troll post right?
Until he got picked up to do some work for IGN he very, very rarely did any Xbox exclusives. Pretty sure he doesn't/didn't even own an Xbox before IGN. Have a look at his personal channel and you can clearly see where his preferences are.
For anyone taking his theories on the performance problems as anything more than guesses, remember this is the guy who posted a giant concern video weeks before the Series X release saying that it won't have any raytracing in games etc and did a laughable attempted comparison between APIs on different machines, machines to which he has no actual inside access to nor access to dev kits.
Wut? Neither does DF has access to these things. They both analyse end results and form opinions from an informed base.Until he got picked up to do some work for IGN he very, very rarely did any Xbox exclusives. Pretty sure he doesn't/didn't even own an Xbox before IGN. Have a look at his personal channel and you can clearly see where his preferences are.
For anyone taking his theories on the performance problems as anything more than guesses, remember this is the guy who posted a giant concern video weeks before the Series X release saying that it won't have any raytracing in games etc and did a laughable attempted comparison between APIs on different machines, machines to which he has no actual inside access to nor access to dev kits.
Series X "slow" RAM is 50% faster than Series S "fast" RAM. What a nonsense theory.His theory (starting here) about a possible cause of the big frame-time drops on XSX is very interesting. He thinks they could be caused by the specific memory architecture of XSX (10GB of fast, 3.5GB of slow). When the game needs more than 10GB of fast memory that could cause the big frame-time stutters (including the 0fps freezes).
He noticed on PC the game sometimes suddenly uses all 16GB of ram creating big stutters and a similar thing could require more than 10GB of fast memory on XSX, creating a similar issue.
He tested for hours the game on all consoles and this specific problem happened only on XSX, not even on XSS. Which for me makes sense because on XSS all fast memory (8GB) is already allocated to the game. The slow memory is all reserved for the OS, not the game.
If true then after The Touryst it could be the second game to have big problems to run properly on that console because of a hardware limitation. And it's probable we'll see this problem occurs again in the future.
Why not make the entire Series X ram the slow ram if there is nothing to see here. Same logic no?Series X "slow" RAM is 50% faster than Series S "fast" RAM. What a nonsense theory.
Nice FUD btw, almost rivals the 9TF FUD we had back in the day.
That would just confirm that the theory is FUD, since the 0 fps drops wouldn't be happening.Why not make the entire Series X ram the slow ram if there is nothing to see here. Same logic no?
I doubt it is that, accessing slower RAM will not cause the entire game to freeze for 1 second. Sure, it could impact performance, but tank the FPS to 0? Seems unlikely.If it's being caused by the RAM setup Series S 8GB of fast RAM is probably more suitable 1278p than Series X 10GB of fast RAM is for running the game at 4K & close to 4K. The stutter probably happens when Series X goes over 10GB so in other words it just need to be optimized.
Achievement Awarded "Fake news Ahoy, make a complete post that has no truth or fact but is full of projection and Emotions"Until he got picked up to do some work for IGN he very, very rarely did any Xbox exclusives. Pretty sure he doesn't/didn't even own an Xbox before IGN. Have a look at his personal channel and you can clearly see where his preferences are.
For anyone taking his theories on the performance problems as anything more than guesses, remember this is the guy who posted a giant concern video weeks before the Series X release saying that it won't have any raytracing in games etc and did a laughable attempted comparison between APIs on different machines, machines to which he has no actual inside access to nor access to dev kits.
His theory (starting here) about a possible cause of the big frame-time drops on XSX is very interesting. He thinks they could be caused by the specific memory architecture of XSX (10GB of fast, 3.5GB of slow). When the game needs more than 10GB of fast memory that could cause the big frame-time stutters (including the 0fps freezes).
He noticed on PC the game sometimes suddenly uses all 16GB of ram creating big stutters and a similar thing could require more than 10GB of fast memory on XSX, creating a similar issue.
He tested for hours the game on all consoles and this specific problem happened only on XSX, not even on XSS. Which for me makes sense because on XSS all fast memory (8GB) is already allocated to the game. The slow memory is all reserved for the OS, not the game.
If true then after The Touryst it could be the second game to have big problems to run properly on that console because of a hardware limitation. And it's probable we'll see this problem occurs again in the future.
Never heard of contention I take it from your post huh.Both xbox series x and PS5 have 16gb memory.
The system memory used bandwidth ( which is lower on the XBX then PS5 ) isn't going to be the issue as access time for those operations are the issue, both are equal.
On PC the only moment it exceeds 10gb of v-ram memory is when u run RT+4k+Ultra settings ( without dlss or resolution scaling ). Both xbox versions don't do RT so it will never move over the 10gb.
The only difference other on memory solution is that xbox series x has more bandwidth on the v-ram for gpu taxation, which means it shouldn't showcase issue's.
Now obviously we don't know what the engine is doing as we can't diagnose a xbox series X on what it is doing, but in the worst possible state "pc" there isn't anything memory wise that the xbox series x should be bottlenecked by if it also runs on the PS5.
If the xbox however does have spikes where i needs more then 10gb of v-ram for whatever reason, its a bug or simple issue's that microsoft has going on because of other issue's.
I would put it on something else.
Never heard of contention I take it from your post huh.
Let's be clear on the facts:-
- Game DOES exceed 10GB between Vram and System RAM without RT on at 4K. I show it in my video.
- My view on RAM is a theory, I state that and also state that this does not indicate a machine issue, but a code one
- Split pools of RAM have a much higher latency cost, unless you mitigate that with run-ahead/parallelism (which GPU is designed on) the cost can be massive.
- The large stutters we see are never caused by one thing, more a combination of things. Engines are complex and if you have bad code, cache miss i.e. data not present, the punishment can be much harsher than the crime.
All of the above is just computer challenges with data, nothing to do with games specifically.
The part where he claims that hardware limitations are causing this while in the video NXGamer went out of his way to point out that it's a code based issue.Which part?
1)1) both ps5 and xbox uses the same ram amount, system ram allocation is useless metric to look at because of this. And no it does not exceed 10gb of v-ram without RT at 4k.
2) i agree with that
3) nobody knows because we can't diagnose it.
4) memory stutters are pretty easy to notice, the drop isn't just a few fps or a small stutter, it absolute decimates and halts performance
this is what happens when your memory starts to shit the brick in battlefield.
To be fair... Just look at the game, it's so ugly. And this is coming from one of the most talented studios graphics wise (or was). The game looks like it should run at 120fps on the Series X, I wouldn't be surprised if Dice has lost that much technical prowess that they can barely optimize their games anymore.sounds like he needs to get a job at EA to stop them trying to make games that exceed the hardware spec.
I'm glad he's here to fix the idiocy of the actual developers, based on nothing but speculation.
if he isn't snapped up, I wonder what the next development issue he'll solve is, based on nothing but conjecture.
Until he got picked up to do some work for IGN he very, very rarely did any Xbox exclusives. Pretty sure he doesn't/didn't even own an Xbox before IGN. Have a look at his personal channel and you can clearly see where his preferences are.
For anyone taking his theories on the performance problems as anything more than guesses, remember this is the guy who posted a giant concern video weeks before the Series X release saying that it won't have any raytracing in games etc and did a laughable attempted comparison between APIs on different machines, machines to which he has no actual inside access to nor access to dev kits.
AMD Video Story of Working with Codemasters to Optimize DiRT 5 for Radeon RX 6000 (phonemantra.com)Also kept talking about Tier 2 VRS in his Dirt 5 comparison, it then was confirmed by DF that the first third party game to use the feature was Doom Eternal months later.
The Ram pools are not split in the traditional way like say PS3 and the Series X slow Ram is still faster than the ram in the One X which has no problem.
We had these pauses in Vanguard PS5 which disproves this theory, it's just a bug.
From my analysis the Textures were demonstrably shown to exhibit all the hallmarks of VRS when compared to PS5, what ever they did on Series X and S it achieved lower detail, instability and artefacts liken to VRS. And then only a few months later they demonstrated it fully working on RDNA2 cards in the PC space with DX12, I am sure a massive coincidence and all done in that short time frame.Not on Series X.
I can help, yes I did and I show a long run with DLSS on, enjoy the videoBefore I watch it fully anyone want to give me a spoiler and tell me if he used DLSS on his 2070 this time? I mean there's actually die space on his gpu specifically for it. I gave up when he was mentioning checkerboard and drs on consoles but seemed to not be using reconstruction specifically created for hardware on his gpu.
From my analysis the Textures were demonstrably shown to exhibit all the hallmarks of VRS when compared to PS5, what ever they did on Series X and S it achieved lower detail, instability and artefacts liken to VRS. And then only a few months later they demonstrated it fully working on RDNA2 cards in the PC space with DX12, I am sure a massive coincidence and all done in that short time frame.
The game sure can run at 120fps on XSX, PS5, and even on Series S, just not in 128 player matches.To be fair... Just look at the game, it's so ugly. And this is coming from one of the most talented studios graphics wise (or was). The game looks like it should run at 120fps on the Series X, I wouldn't be surprised if Dice has lost that much technical prowess that they can barely optimize their games anymore.
Yeah, I do whenever and as often as I can.There is not a single quote of Codemasters mentioning VRS on Series consoles, DF did a developer interview with them and when talking about the different versions they again never mentioned it, the game was then patched after they pushed the wrong version by their own admission to Series X.
I don't know why these "journalists" don't actually confirm their theories with developers before publishing them.
Yeah, I do whenever and as often as I can.
Re Codemasters stating it on Series X consoles, all I can say is Marketing deals carry weight and they mean something and AMD had a deal with Codemasters on this, so maybe they could not mention it. Not the first time it has happened nor will it be the last.
hahaha well played Sir, was a magic spot you managed to find to just run your dlss smackdown, it would have been handy to have it in the same spot as the 6800 or where you were showing the rtao modes, and also tell how it compares to native taa or the checkerboard part you displayed around the crane. But well played DLSS has a negative impact on performance judging from this. I did watch all your video though, and I did get a chuckle from the passive aggressive f you bitches whining about dlss eat this.I can help, yes I did and I show a long run with DLSS on, enjoy the video
Not sure what you are angry at, but I did state and stress in the video and above that the issue here IS NOT Hardware related but CODE related.So they can talk about it on PC but not Series consoles?
Somebody is wrong somewhere, DF wouldn't just come out with the Doom Eternal is the first third party game to use Tier 2 VRS unless they believed it to be true, they also did a developer interview for that game.
I quite enjoy your videos to be fair and I thought The Gears 5 one was excellent but my problem with this and the Dirt 5 theory are that they are not confirmed, then people run with these theories as if they are facts and start applying them to all sorts of situations where performance issues exist in other games.
If I put a frame counter on PS5 Vanguard and noticed the freezes, then said well it could be some sort of bottleneck in the IO or the fact the memory bandwidth is so much lower than Series X then I've moved on from factual analysis and into the realms of guessing and theory.
Presuming this problem gets patched out and they are saying the third patch will fix these performance issues then what becomes of your theory then?
hahaha well played Sir, was a magic spot you managed to find to just run your dlss smackdown, it would have been handy to have it in the same spot as the 6800 or where you were showing the rtao modes, and also tell how it compares to native taa or the checkerboard part you displayed around the crane. But well played DLSS has a negative impact on performance judging from this. I did watch all your video though, and I did get a chuckle from the passive aggressive f you bitches whining about dlss eat this.
No no don't be upset, cheers good Sir. I'm not above being on the end of a good troll, I got your message loud and clear.You clearly had the sound off, I mention in that spot I was testing the settings but due to the poor and inconsistent performance it was simply not worth it, but keep building the strawman and moving them Goalposts
So a launch game running at 6k60 is a problem with the XSX?Which part? he mostly repeated what was said in the video & also what was told to DF when they asked why PS5 was able to run The Touryst in 8K vs SX running in 6K.
How can you draw a conclusion about Ram when a 3090 or 6900xt with 32gb Ram exhibit the same big stutters? What's the point in mentioning Ram if it's clearly a code problem? If XSX was the only system to exhibit the issue it would make sense but it's not.Never heard of contention I take it from your post huh.
Let's be clear on the facts:-
- Game DOES exceed 10GB between Vram and System RAM without RT on at 4K. I show it in my video.
- My view on RAM is a theory, I state that and also state that this does not indicate a machine issue, but a code one
- Split pools of RAM have a much higher latency cost, unless you mitigate that with run-ahead/parallelism (which GPU is designed on) the cost can be massive.
- The large stutters we see are never caused by one thing, more a combination of things. Engines are complex and if you have bad code, cache miss i.e. data not present, the punishment can be much harsher than the crime.
All of the above is just computer challenges with data, nothing to do with games specifically.
Not sure what you are angry at, but I did state and stress in the video and above that the issue here IS NOT Hardware related but CODE related.
If I recall DF started a theory that the PS5 always ran with the CPU in reduced clocks even before launch, were you angry about that unsubstantiated and proven factually wrong statement also?
Presuming this problem gets patched out and they are saying the third patch will fix these performance issues then what becomes of your theory then?
The real winners are those who skip the game till it's fixed or entirely.so which console winning here?
Fixed that for yaThe real winners are those who skip the game entirely.
Until he got picked up to do some work for IGN he very, very rarely did any Xbox exclusives. Pretty sure he doesn't/didn't even own an Xbox before IGN. Have a look at his personal channel and you can clearly see where his preferences are.
That's just not true. I've been following NXGamer for years now and he had a ton of XBOX coverage long before he started making videos for IGN. The proof is there for anyone to see, on his channel. Why would you tell such a lie? You must really hate him.
I thought that Riky was asking if the issue is a code one what relevance does the XSX having a split memory pool have to do with it? I have stated numerous times that optimization plays a much bigger role in game performance over simply having magical hardware. If the XSS is capable of running this game without massive lag spikes it should be quite clear this is an issue with the software.You've pretty much answered your own question. Given he's saying its a code issue and a patch amends code, then a patch to fix the drops would substantiate the theory its a code issue and not a hardware one
Of course (if NXGamer's theory was right) they could "fix" the problem by preventing the game needing more than 10GB of fast memory (maybe caused by a memory leak BTW). But that wouldn't change the fact that this 'bug' would occur only on XSX because of a hardware limitation.
It’s definitely an interesting theory. Wouldn’t It also confirm that the series consoles are different enough to cause issues, or enough additional work, to be a concern for developers?If it's being caused by the RAM setup Series S 8GB of fast RAM is probably more suitable 1278p than Series X 10GB of fast RAM is for running the game at 4K & close to 4K. The stutter probably happens when Series X goes over 10GB so in other words it just need to be optimized.
More proof of how good the game isWell DF already cover MS stuff quite enough even for him, so for Forza 5 they did 5 videos just to say eh.
I also don't think NX made a video saying Series X wouldn't have RT. That being said I do think he has a pretty obvious preference towards Sony, but not to the degree that he would be biased against xbox or PC.Wut? Neither does DF has access to these things. They both analyse end results and form opinions from an informed base.
Also he had no Xbox? Doesn’t have Xbox videos till ign? I suggest you check again and see it in yourself to edit out such baseless slander against a prominent member of this site.
Sheesh
In his video, NXGamer pointed out that the problem is with the code. P Physiognomonics then took that video and manufactured baseless FUD out of it. He misconstrued what was said, entirely on purpose, and then acted like it was NXGamer who said it. Peak trolling tbh.I thought that Riky was asking if the issue is a code one what relevance does the XSX having a split memory pool have to do with it? I have stated numerous times that optimization plays a much bigger role in game performance over simply having magical hardware. If the XSS is capable of running this game without massive lag spikes it should be quite clear this is an issue with the software.
Looked at his earlier videos and he seemed to talk very positively about SSO which is still an Xbox/PC exclusive. I don't think many will disagree that it was associated as an Xbox title back then.
This was before he joined IGN in case MrFunSocks is wondering.
This game looks really ugly
WTF was EA smoking when they claimed it was some dramatic new next-gen shift in visuals?
Regardless of personal preferences i find his delivery/work noticeably more balanced and neutral compared to some much bigger and influential channels whose staff are also not immune to preferences obviously.I also don't think NX made a video saying Series X wouldn't have RT. That being said I do think he has a pretty obvious preference towards Sony, but not to the degree that he would be biased against xbox or PC.
Do you expect Insomniac to patch the game? lol..Man...why isn't Sunset Overdrive patched for the Series consoles? This is one of the best Xbox games but the framerate and image quality make me not want to play it.
FYI, this was also said about NXGaner before he even joined IGN. I also felt the same way about his content the rate he released videos about games on both consoles.That's just not true. I've been following NXGamer for years now and he had a ton of XBOX coverage long before he started making videos for IGN. The proof is there for anyone to see, on his channel. Why would you tell such a lie? You must really hate him.
Not sure what you are angry at, but I did state and stress in the video and above that the issue here IS NOT Hardware related but CODE related.
If I recall DF started a theory that the PS5 always ran with the CPU in reduced clocks even before launch, were you angry about that unsubstantiated and proven factually wrong statement also?
I only analyse what I can and state educated statements when I can, far less often that I have them. As it stands I show evidence as to why I cam to the conclusions I did, nothing more.
You clearly had the sound off, I mention in that spot I was testing the settings but due to the poor and inconsistent performance it was simply not worth it, but keep building the strawman and moving them Goalposts
Every console requires work to get games to run well on it no matter what platform. What this does show is that the XSS isn't the problem people were being hyperbolic over and XSX split memory isn't the issue, poor optimization is.It’s definitely an interesting theory. Wouldn’t It also confirm that the series consoles are different enough to cause issues, or enough additional work, to be a concern for developers?