Alpha-Bromega said:ouch, he was great. Fenstermaker is still there? he designed Vault 11 aka the best vault
lol i know the dev names, i watched like every piece of media for New Vegas so *shrug*
Alpha-Bromega said:http://puu.sh/6TuB[img][/QUOTE]
Thanks. I don't know who Tim Cain is, but seeing the reaction here this can only mean good things for the future of Obsidian. I was nervous before playing New Vegas because of some of the vocal critics the game had here on NeoGAF and especially elsewhere, but after finishing the game I can say without a doubt that it is, in my opinion, the best RPG this generation. Playing Fallout 3 afterwards was not a good idea. The exploration and aesthetic was there, but the characters seemed so dull compared to the ones in New Vegas. It felt like each city in NV was its own unique game.
Anasui Kishibe said:I have played both, check the OT. Obsidian is overrated
codhand said:I gave up/got bored in Fallout 3 about 15 hours in, I'm honestly curious what Obsidian did that makes New Vegas better.
codhand said:I gave up/got bored in Fallout 3 about 15 hours in, I'm honestly curious what Obsidian did that makes New Vegas better.
Discotheque said:you can have a very polished but hollow and boring ass game like Mass Effect 2
or you can have a buggy (not that buggy though) rpg with actual depth and entertaining writing. - Obsidian
or you can have a very buggy rpg with even more depth and even better writing but you should probably wait on some fixes - Troika (well..not anymore)
The bugs in New Vegas and Alpha Protocol were overrated, Bethesda's been as bad and sometimes worse and yet people slobber over their games.
And Bioware well...you can polish a turd but...
Alpha-Bromega said:but the design of quests, the world and the role playing was worlds ahead of Bethesda's capabilities.
Discotheque said:you can have a very polished but hollow and boring ass game like Mass Effect 2
or you can have a buggy (not that buggy though) rpg with actual depth and entertaining writing. - Obsidian
or you can have a very buggy rpg with even more depth and even better writing but you should probably wait on some fixes - Troika (well..not anymore)
The bugs in New Vegas and Alpha Protocol were overrated, Bethesda's been as bad and sometimes worse and yet people slobber over their games.
And Bioware well...you can polish a turd but...
afternoon delight said:If they allow them to handle Fallout 4 I will believe in god.
codhand said:I gather Obsidian games all have 2 things, great writing, and lots of bugs.
Drazgul said:Plus dialogue/overall writing.
Alpha-Bromega said:it's really really hard to explain in anything less than a semi analysis and a history lesson, but the design of quests, the world and the role playing was worlds ahead of Bethesda's capabilities.
Basically, play Fallout 1 or 2, then play 3. Then play New Vegas. that is the answer as to what Obsidian did
codhand said:I gather Obsidian games all have 2 things, great writing, and lots of bugs.
Alpha-Bromega said:I think a decent example is the overall arc of Honest Hearts. Finding firsthand the Survivalist's memoirs, and eventually himself, wouldn't be as powerful in just 'writing'
duckroll said:Well, I think this varies depending on the lead, and the objectives of the project. Honest Hearts is not a scenario which I felt was a great showcase of writing. Environmental design and peripheral backstory waiting to be discovered? Absolutely. But the actual writing and dialogue in the DLC wasn't amazing.
On the other hand, Dead Money is a great example of how strong Avellone's RPG writing is. The characters are all unique and loaded with dialogue, there are tons of rewards for being able to communicate well with your companions, entire scenes and gameplay mechanics are carried entirely by the writing and dialogue alone.
So yeah, it's a mix of styles depending on the project. In some cases, it is absolutely the writing.
An experiment: go to the modern day Mojave desert and the modern day U.S. Capital.spirity said:Agree with everything there except "the world". The Capital Wasteland was far more enjoyable to me than the Mojave.
I would not be opposed to Bethesda desiging the setting and environments of F4, and handing over the quest and npc design to Obsidian. In fact, thats what I would want to happen.
As it is, Bethesda will be doing F4 and I'm more than happy with that.
morningbus said:An experiment: go to the modern day Mojave desert and the modern day U.S. Capital.
Report back with which is more interesting
erragal said:Great objective analysis "Check the OT"
How about I do it for you, and save you the analytical effort.
Xenoblade has an interesting combat system that is an interesting hybrid of hotkey based MMO's and JRPG's. The use of stacking status effects to create a 'combo like' effect is intriguing but becomes repetitive much like any other branchless combo system in a JRPG ever does; 1-2-3 isn't dynamic in any way, shape, or form. While it's innovative from a japanese design standpoint, nothing in the game allows for the same strategic depth and character development that a game like Rift or WoW gives you in combat scenarios.
From a story aspect Xenoblade is rote juvenile garbage that confuses stereotypical resolution of traumatic situations with real emotional development. The best aspects are actually a few of the side quests (Nice touch with the relationship building choice matters systems) and the side dialogues between party characters.
From an exploration standpoint it is lovely for the platform it's on, but the scale is actually really small compared to other RPG games and even on an emulator the graphics aren't particularly state of the art. In all seriousness the hype for this game seems to come mostly from people that refuse to play MMO's based on some principle; I can't see how someone could honestly love Xenoblade for it's exploration and massive world and not consider Rift one of their favorite games.
On the other hand, you have Fallout: New Vegas. Equally deriviative combat system with a bit less in the way of innovation but a bit more immersion by taking out the disconnecting hotkey mmo style gameplay. Visceral matters when you want an immersive game; there's a reason the first person Fallouts sell so well.
Where New Vegas really surpasses Xenoblade (And really most other RPG's) is the narrative. While the main plot has some holes and a couple tired cliches (NCR and Caesar's aren't stretching the creativity) they really mastered the vignette style of side quest exposition; Many of the Vault's and companion character story lines are detailed, immmersive, and feel like fully realized professional stories that play on the atmosphere of the game while retaining sight of the human condition. This is what writing is supposed to be, and if you value the story in a role-playing game yet don't enjoy New Vegas then you need to reevaluate what you consider to be good writing.
Exploration wise New Vegas feels natural and alive; regions change depending on your actions and react to your own reputation. There are actual quests to find with fully fleshed out stories just from wandering around and also random notes/details about the world/individuals to be discovered.
There's no world where Xenoblade is a better -objective- game than New Vegas. You may -enjoy- it more, but if you posess any analytical skills there's no way you could make that statment objectively.
spirity said:As it is, Bethesda will be doing F4 and I'm more than happy with that.
morningbus said:An experiment: go to the modern day Mojave desert and the modern day U.S. Capital.
Report back with which is more interesting
Discotheque said:this is confirmed?! Noooooooooooooooooooooooooo.........I don't know if I can go back to that after playing New Vegas. They should just work on a skyrim expansion instead.
Truant said:What the fuck is Xenoblade and what does it have to do with TIM CAIN JOINING OBSIDIAN?
If it's some shitty jprg, then here's my response: Oh, haha.
spirity said:That doesn't matter one bit. All that matters is my experiences within the games. New Vegas is a great game, I just enjoyed Fallout 3 more.
spirity said:No, not confirmed, I should have said that really. I'm -expecting- Bethesda to develop the numbered Fallout titles.
Alpha-Bromega said:i agree with him in terms of layout, but like I said, Bethesda just happens to be masters of exploration.
This. I'm currently on Book 6 in a Reread and was musing to myself that a well executed game in the WoT universe would be beyond awesome.clashfan said:Wow! It's official that Obsidian is working on Wheel of Time game? This is sounding really exciting. Maybe Tim is working on that?
Discotheque said:I swear if New Vegas was the one to come out first everybody would be changing their tune here.
I think it's just the whole "new fallout game" feeling that people are looking back on.
Dialogue, story, rpg gameplay that goes beyond combat. i was going to say that this group isnt exactly known for making great combat but, then again, BI did make the Icewind Dale games.Alpha-Bromega said:to add to the discussion; What elements of Black Isle/Troika era RPG designs do you think will be best with Obsidians design philosophy? What parts of Fallout, Arcanum or VPM that absolutely need to be ingrained with Obsidians next games?
spirity said:Going through the metro's was a joy to me. Dark, scary, gripping and thoroughly enjoyable. A lot of things in F3 just clicked for me.
To give it some sort of context, quest design and story is a lower priority for me than exploration and discovery. If NV had came out first I would -still- prefer F3.
Alpha-Bromega said:i'm a huge NV fan and i totally see you eye to eye here, at that point it really is just preference. a balance of both is perfect to me
duckroll said:Actually, it is confirmed. Bethesda owns the IP, and they control the IP. The future of Fallout, and what is canon, rests with Bethesda and no one else. As such, it would make no sense that any other developer would develop the future numbered entries of Fallout.
Agreed. Troika was all about talking your way out of conflict.water_wendi said:Dialogue, story, rpg gameplay that goes beyond combat. i was going to say that this group isnt exactly known for making great combat but, then again, BI did make the Icewind Dale games.