"We took that pitch...and we actually pitched a different game. We went around and we came up with some new ideas, we changed how it was and a lot of the publishers said this feels a lot like the one we pitched before.
And we said "you're right," and if there was any super low point at the studio, that was the lowest point. We had gone out on the road, spent money going out on the road, and now we've come back with no product. And that's where Eternity started, instead of spending any more effort on this thing, just have people work of Pillars of Eternity.
But we still had that pitch around, and we talked to a publisher. We talked to a publisher about the ideas, we re-purposed it, and oddly a publisher signed it, sort of in a different form, and that should get announced in the next few months."