RevolverRoden
Member
nahOn top of being boring he looks like a fucking rat. Why they went with the rat face is beyond me.
MGSV Ocelot is handsome and stylish.
nahOn top of being boring he looks like a fucking rat. Why they went with the rat face is beyond me.
watOn top of being boring he looks like a fucking rat. Why they went with the rat face is beyond me.
(For those that can't see the image: picture a devilishly handsome man.)
nah
MGSV Ocelot is handsome and stylish.
wat
Refresher on what Ocelot actually looks like in MGSV:
(For those that can't see the image: picture a devilishly handsome man.)
Yes, he doesn't look much like Ocelot, but calling him names isn't going to suddenly make him ugly.
And anyways, I can think of 24 reasons why people shouldn't get hung up on MGSV's continuity with the rest of the series.
Handsome, sure, but he does kinda look like a Rat... I think it's the nose + whiskers combo.
You know, you might be onto something...I'm sorry
wat
Refresher on what Ocelot actually looks like in MGSV:
(For those that can't see the image: picture a devilishly handsome man.)
Yes, he doesn't look much like Ocelot, but calling him names isn't going to suddenly make him ugly.
And anyways, I can think of 24 reasons why people shouldn't get hung up on MGSV's continuity with the rest of the series.
?Handsome, sure, but he does kinda look like a Rat... I think it's the nose + whiskers combo.
good shitYou know, you might be onto something...I'm sorry
I agree. MGS5 is a boring as fuck.
I played over 70 hours and still had to youtube the ending twist
that is a badly designed game structure
Yeah for whatever reason people get really salty whenever anything about MGSV is mentioned.And that has nothing to do with the premise of the thread, but as I said earlier, people who don't like the game tend to use this kind of threads to do this drive by hate posts that add nothing to the topic.
We already had a billion threads discussing the design choices in mgsv, a lot of people hate the game and a lot of people love it, all of gaf knows that by now.
Dude I'm one of the like 10 people here that still likes V, and even I can't defend that jeep scene
Yeah he's pretty much a different character in V.They made Ocelot boring? How is that possible? I haven't played MGSV yet, because #fucKonami, but that sounds troubling.
It made sense considering the direction of the game/story overall but that was my problem, it didn't have the soul or charm of the earlier games. People often criticize the series of being stupid and wacky, but MGSV was stupid and wacky without the bells and whistles that actually made it enjoyable in the past. It's always been a ridiculous series, but highly memorable and fun; it felt like there was a method to the madness up until Peace Walker and this game, and hell, even Peace Walker by comparison had more of what I like about the series. It was like they tried to make it more dark and "grounded" but... didn't. When you do a story like this you have to strike a certain tone and the previous games did so with their chin held high.
The first mgs wasn't stupid at all and only minor things like flirty snake were wacky (the jap version is much better imo), i find it actually pretty smart written overall with an intersting plot and themes.
[*]Harry G.W's score towards the final half of the mission is fantastic. When you grab Paz and hints of it begin to play, combining with everything else makes me feel sad for how most of TPP feels during gameplay.
Ironic when I've always thought Lee Van Cleef looked a bit rat-like.Looks like a rat, and has a puberty moustache. Terrible. Especially compared to glorious Lee Van Cleef Ocelot.
I agree that all of the music cues through Paz's extraction were fantastic, but wasn't that all Ludvig Forssell? I was under the impression he was responsible for all the ingame music, while Gregson-Williams did the scoring for the bomb removal and fall of Mother Base scenes.
i think part of it is that enemy difficulty is flat in gz but in tpp they level up and it's not until later that they get more difficult.[*]Whether it's down to the structured focused map, or heightened overall awareness it's much more difficult that TTP. I prefer it.