Being in Prototype is an advantage as they can make improvements over CV1 before final release, IMO.
If you have an April launch date, I just don't see how much it will change on a hardware level. Software sure.
Comments from hands on is the Vive Dev kit 2 is smaller and lighter from earlier models.
My comments were about the appearance of the Vive Pre devices, which is the final consumer edition no? To me it still looks ugly and the remotes don't seem as functional or ergonomic as Occulus Touch remotes. So far it still comes last in the level of comfort compared to PSVR and Occulus, even with the latest dev kit.
Motion controllers are more robust development wise (software and hardware) vs oculus it seems, and will ship with them included.
That is nice, but the delay of the Occulus Touch gives them time to get it right.
They got Steam and all its partners/developers. The Elite waffling on CV1 is telling.
Sure, but in this kind of market, it makes very little sense to do exclusives on a VR device unless the platform holders are paying well for it. If VR is going to take off, I expect most games to be multiplatform on Vive, CV1, and PSVR. I'm excited for all the devices, and I don't think you'll be at a great disadvantage game-wise whichever you purchase. Let's say the Vive costs the same as Occulus, well that makes the choice just a little more difficult. However if it costs more, like a $100+, I'd be asking myself if the software on these gen 1 products is really going to be worth that cost and how much will it take advantage of device-specific features? It's like how the DS4 touchpad is so useless, since Xbox One doesn't have one, so developers do minimal crap like map selection. Even PS4 exclusives don't do much with it.