Sure, but the rest of the post was talking about the 1920x1080 panel, which is apparently also being improved for the consumer release.Some interview quotes about the consumer version further improving refresh rate over DK2, combined with the Valve specs.
You just don't get it, period.
Potential. Literally, you're paying for potential -- and it's so staggering, there's an extraordinarily good chance of getting your money's worth. And then some.
I played through most of Half Life 2 for the FIRST time with the DK1. IT. WAS. AMAZING!
Seriously. I havent been able to play a game for more than an hour at best for a long time. But with HL2 and the rift, was was playing 2-3 hours sessions and completely forgetting myself. It was awesome and a bit scary at the same time. Taking off the headset and going back to reality was actually a bit jarring.
Im looking forward to actually finishing it and possibly playing episodes 2 and 3 with DK2.
The problem with SLI is that it introduces latency.Is SLI really that bad for Rift? I know SLI is better than Crossfire in micro-stuttering.. perhaps they are the same now. Has anyone tested this on their own?
For anyone who has tried DK1, and ideally even DK2 how does this demonstration match up (with regards to the "screen door effect")?
http://vr.mkeblx.net/oculus-sim/
I'm curious whether the AMOLED benefits are taken into account with regards to the "sceen door effect". Assuming the consumer version releases at 1440p and using a AMOLED screen, is that enough to practically remove the screen door effect completely?
For anyone who has tried DK1, and ideally even DK2 how does this demonstration match up (with regards to the "screen door effect")?
http://vr.mkeblx.net/oculus-sim/
I'm curious whether the AMOLED benefits are taken into account with regards to the "sceen door effect". Assuming the consumer version releases at 1440p and using a AMOLED screen, is that enough to practically remove the screen door effect completely?
Well, refresh rate is pretty definite.Are higher resolution and refresh rate really confirmed?
John Carmack said:DK2 is running 75hz, we're looking to 90hz and 120hz in the future
Nate said:Oculus is targetting 85hz+ for consumer version.
Source:Nate said:Considering global display for CV1
Yes, 100% confirmed by the man himself.Are higher resolution and refresh rate really confirmed?
Don't spread that trash in here.Oculus Rift Dev Kit 2 looks amazing! True VR experience unlike *cough* Morpheus.
Competion is good. Monopolies arent.Oculus Rift Dev Kit 2 looks amazing! True VR experience unlike *cough* Morpheus.
The problem with SLI is that it introduces latency.
Actually, purely in terms of HW, 2-card SLI would be really great for VR. You could independently render the left and right eye views simultaneously on the cards, actually reducing total latency! But that can only happen when VR is popular enough to be added explicitly to graphics APIs.
Oculus Rift Dev Kit 2 looks amazing! True VR experience unlike *cough* Morpheus.
If you want to focus on the short term for VR, maybe. I'd wait though and see what happens.Should I sell my 670s and buy one 780 ti?
consolol wars
Well I can be pedantic too. It is stereoscopic, because that simply means there are two images taken from two different viewpoints to create a perception of depth. And yes, it has the same number of pixels as standard 1080p, but (as I mentioned in a follow-up post) it is still more demanding than standard 1080p as it is having to deal with two camera angles.It actually is not stereoscopic (i.e. 2 1080p rendered images as on 3DTV's of today), it's 1080p cut in half for each eye, effectively 2 960x1080 screens which has the same number of pixels as standard 1080p, but the key factor here is that you have to maintain (ideally) on the consumer version a constant unwavering 90FPS in order to have the optimum experience. To do that, yeah, you're going to need to either have a beefy single GPU (a 780ti or the like, as SLI introduces a lot of latency and just isn't as stable) or turn the graphical bells and whistles down a bit (on my 770 i'll likely have to revert to medium/high settings as opposed to all ultra though this depends on the game obviously).
Competion is good. Monopolies arent.
Considering global display for CV1
I didn't really want to get into that discussion, but yeah, it is stereoscopic.Well I can be pedantic too. It is stereoscopic, because that simply means there are two images taken from two different viewpoints to create a perception of depth. And yes, it has the same number of pixels as standard 1080p, but (as I mentioned in a follow-up post) it is still more demanding than standard 1080p as it is having to deal with two camera angles.
It's a type of refresh. Most displays illuminate pixels in a rolling fashion from top to bottom. Global display illuminates them all at once. It's better for VR.What's global display?
update all pixel simultaneously instead of scanout (line moving from top to bottom)What's global display?
I didn't really want to get into that discussion, but yeah, it is stereoscopic.
I think it's strange that I've now seen multiple people object to using that term for VR rendering. It's clearly stereoscopic, it doesn't matter what the dimensions of the output viewports in pixels are.
By that time potential rolls out retail will be here tho.
Wow, I didn't expect a definite confirmation of higher refresh for the consumer version, and what sounds almost definite for higher resolution.
Honestly, a year ago I expected the consumer version to be a 60 Hz 1080p LCD panel, and I'd have been happy with that. Now it looks like it could realistically be a 90 Hz low persistence OLED 1440p display. It's really amazing how far we've come in such a short time.
If you want to focus on the short term for VR, maybe. I'd wait though and see what happens.
Why does Nvidia has to be late for their 800 series, I want a 880 to replace my 570 SLI.. >.<"The problem with SLI is that it introduces latency.
Actually, purely in terms of HW, 2-card SLI would be really great for VR. You could independently render the left and right eye views simultaneously on the cards, actually reducing total latency! But that can only happen when VR is popular enough to be added explicitly to graphics APIs.
Oculus confirmed 85hz+ and 1080p+ for CV1 in multiple interviews
If I were them I would ASAP. Add some driver hackery in conjunction with support in the major middleware to make it work. SLIVR and CrossVR. I can already see it.I wonder if Nvidia or ATI for that matter can get behind this and add drivers
- consumer version unlikely in 2014
- preorders will be available on OculusVR website today, first shipments July of 2014 [first come, first serve]
- supported refresh rates 75Hz, 72Hz, and 60Hz
- 440g without its cable
- $350 !
I was really hoping for this year. That price is right tho.
I really think they'll have better production levels this time around.Back from errands, watching video about Project Morpheus... oh, it auto-switched to one about Oculus... why are they talking about DK2 as if-
FUCK FUCK FUCK ORDER PAGE WHY WON'T YOU TAKE AMEX TRY PAYPAL WHY IS PAYPAL NOT WORKING AGH ORDER
I'm 8 hours late ordering this thing... that probably translates into months of delay. X_X
The other thread is already ruined by it. Please not in here!
I wonder how many gaffers have bought this sucker today?
Personally I'm looking forward to the day that we consider the DK2 as huge a piece of shit as DK1. With the pace of development, it surely won't be long.
Well it sounds like the consumer version will already be enough to render the DK2 comprehensively outdated. Maybe not a piece of shit, but probably bad enough that you wouldn't want to go back to it if you'd tried the newer hardware.I wonder how many gaffers have bought this sucker today?
Personally I'm looking forward to the day that we consider the DK2 as huge a piece of shit as DK1. With the pace of development, it surely won't be long.
I'm so late that I might as well wait for impressions, or at least until I've actually sold my DK1 to offset the price a bit.
This is probably a mistake, but whatever.
I really think they'll have better production levels this time around.
May just be wishful thinking because I'm 1.5 hours late myself though
I really think they'll have better production levels this time around.
May just be wishful thinking because I'm 1.5 hours late myself though