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Given the size and interest of the Sony HMZ-T1 thread, I figured the Rift probably needed some kind of dedicated update and discussion depository here. Some of you guys are probably familiar with John Carmack demoing this thing around E3 to the likes of Tested, Giantbomb, and G4. Definitely recommend giving them a watch as he describes it very well. The hardware's being developed by a guy named Palmer Luckey. I'm not sure where Carmack's involvement begins and ends, certainly he's working some magic on the software side.
To be clear, this is not a general use HMD like the HMZ-T1. It is effectively limited to content that is specifically designed to support it (from what I gather this means Doom 3 BFG, whatever end users hack up, and whatever other developers/titles jump on board). The reason for this is also what makes it unique. It has an enormous 90º FOV (the image covers almost your entire visual field). Content has to support this and also correct for the inherent warping/fish eye distortion of the optics (Carmack explains this in the GB video). Obviously it also supports HMD's trademark flawless stereoscopic 3D (which is on a completely different level than 3DTV's), includes head tracking, and has really low latency. The first iteration plans to use a single 6" 1280x800 LCD (640x800 per eye) and has HDMI/DVI/VGA inputs. Being open source and DIY, the display and optics will supposedly be upgradable in the future (though it may require significant modding and be almost as costly as an entire new unit). Hoped to be driven by mobile displays, Carmack has mentioned 1080p by the end of 2012 and 2.5k in 2013. Palmer's most recent update on MTBS3D mentions he has been in talks with Valve, Id/Zeni/Bethesda, Epic, Crytek, Unity, and others about future support. He also teases a future device (as early as 2013) with greater than 1080p resolution per eye, absolute head and hand tracking/positioning, and native Oculus integration with several game engines. Definitely a device to keep an eye on.
Kickstarter details:
$275 DIY Kit with Doom 3 BFG (estimated November release)
OR
$300 assembled unit with D3 BFG (estimated December release)
Specs (subject to change):
Head tracking: 6 degrees of freedom (DOF) ultra low latency
Field of view: 110 degrees diagonal / 90 degrees horizontal
Resolution: 1280x800 (640x800 per eye)
Inputs: DVI/HDMI and USB
Platforms: PC and mobile
Weight: ~0.22 kilograms (0.48lbs)
The official Oculus site: http://oculusvr.com/
The Kickstarter: http://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game
To be clear, this is not a general use HMD like the HMZ-T1. It is effectively limited to content that is specifically designed to support it (from what I gather this means Doom 3 BFG, whatever end users hack up, and whatever other developers/titles jump on board). The reason for this is also what makes it unique. It has an enormous 90º FOV (the image covers almost your entire visual field). Content has to support this and also correct for the inherent warping/fish eye distortion of the optics (Carmack explains this in the GB video). Obviously it also supports HMD's trademark flawless stereoscopic 3D (which is on a completely different level than 3DTV's), includes head tracking, and has really low latency. The first iteration plans to use a single 6" 1280x800 LCD (640x800 per eye) and has HDMI/DVI/VGA inputs. Being open source and DIY, the display and optics will supposedly be upgradable in the future (though it may require significant modding and be almost as costly as an entire new unit). Hoped to be driven by mobile displays, Carmack has mentioned 1080p by the end of 2012 and 2.5k in 2013. Palmer's most recent update on MTBS3D mentions he has been in talks with Valve, Id/Zeni/Bethesda, Epic, Crytek, Unity, and others about future support. He also teases a future device (as early as 2013) with greater than 1080p resolution per eye, absolute head and hand tracking/positioning, and native Oculus integration with several game engines. Definitely a device to keep an eye on.
Kickstarter details:
$275 DIY Kit with Doom 3 BFG (estimated November release)
OR
$300 assembled unit with D3 BFG (estimated December release)
Specs (subject to change):
Head tracking: 6 degrees of freedom (DOF) ultra low latency
Field of view: 110 degrees diagonal / 90 degrees horizontal
Resolution: 1280x800 (640x800 per eye)
Inputs: DVI/HDMI and USB
Platforms: PC and mobile
Weight: ~0.22 kilograms (0.48lbs)
The official Oculus site: http://oculusvr.com/
The Kickstarter: http://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game