695 have something to do with porn
This is a joke right? I thought Oculus Share didn't allow that stuff. Mind you, I haven't gone to Oculus Share in a while.
695 have something to do with porn
The xbox one contriller can be tracked using outside in positional tracking exactly like the dualshock 4
Yea, stuff like Leap Motion or other hand/skeletal tracking solutions can manage it. None are quite ready for prime-time, though.
Yes, it's amazing how fast Oculus went from perceived VR leader to last place, behind both Sony and Valve. As others have mentioned in this thread, Oculus no longer seems to have the energy & focus of a startup. Today's presentation sounded like a Facebook corporate presentation to the financial analyst community. Far too boring to generate any momentum or hype.
Now, there is plenty of time for Oculus to right the ship before the product ships, but as of Jun 2015, Oculus is loosing the leadership position and momentum that they once had. I hope they get their act together in the next several months.
If Rift is supported by both PC and Xbox, Morpheus will have a hard time catching up.
There's a lot of vitriol and corporate cheerleading going on in this topic, and very little interest in whether or not the Rift is actually the best VR headset.
I'll be looking forward to E3 impressions.
Would have been nice if Oculus actually explained that their headset was the best by discussing tech specs and capabilities rather than wasting everyone's time with "is really light and wrapped in fabric".
Also it's about far more than just the headset, the input solution is just as important and they had no demo for the Touch and announced it wouldn't be available at launch. Just a terrible showing all around today.
Oculus Touch will be at E3..they've already announced what the specs are for CV1. I'm looking for actual, real world impressions of the headset and input. You know, the things I'll potentially be buying. I won't be buying a press conference next year.
Pretty much this.There's a lot of vitriol and corporate cheerleading going on in this topic, and very little interest in whether or not the Rift is actually the best VR headset.
I'll be looking forward to E3 impressions.
I'm pretty sure all DK2 owners can agree that the DK2 was a good investment. It will have lasted well over a year to satisfy that VR thirst until the Consumer versions of the headsets come out.
Pretty much this.
Does it have the best tech? Does it have the games I want to play? What is the price and quality compared to the competition?
All the talk about corporate bs ruining the hungry start up feel holds no weight for me at all.
what is the resolution of the screens? I get the feeling they don't want to reveal that particular specification, but if there was a time to reveal it that seems to be now... maybe at E3...
what is the resolution of the screens? I get the feeling they don't want to reveal that particular specification, but if there was a time to reveal it that seems to be now... maybe at E3...
I'm pretty sure all DK2 owners can agree that the DK2 was a good investment. It will have lasted well over a year to satisfy that VR thirst until the Consumer versions of the headsets come out.
They announced it weeks ago. 2160x1200, 1080x1200 per eye.
so it has two individual 1080x1200 (1.29 megapixels x 2) screens? if so that is somewhat disappointing, the DK2 was 1920x1080 for both eyes (2.07 megapixels x 1). this seems to be barely better. do I have that right?
so it has two individual 1080x1200 (1.29 megapixels x 2) screens? if so that is somewhat disappointing, the DK2 was 1920x1080 for both eyes (2.07 megapixels x 1). this seems to be barely better. do I have that right?
The conference was a pretty major disappointment for me. Generally, it felt listless, lacking energy, and it seemed like Oculus had no idea how to present VR on stage, so they didn't even try.
I find it hard to believe that the first glimpse of a Rift game on final hardware is a 2 month old trailer for EVE Valkyrie. Subsequent trailers also looked pretty much like they could be for traditional third-person games, which makes me suspect that despite talk of exclusivity, those games may end up elsewhere. Also, after months of talk about how important framerate was, some of the videos showed trailers running at sub-20fps. I understand the software is early, but surely you can brute-force performance for the sake of the trailers?
What are the CV's specs? How do the games actually play? What's the deal with the special input devices shown at the end? It's true they have the rest of E3 to explain that, but they had 90 minutes of the world's attention and it feels like we didn't learn anything we couldn't have from a press release and a few YouTube trailers.
Initially, I had my doubts about Valve seemingly deciding not to support Oculus, but it really does look like they have the technologically superior solution. On PC, I'll probably be getting a Vive, and if I had to choose between Morpheus and the Rift, I'd get Morpheus, they've done a better job of actually showing they've got a plan for the device, and at least it'll have their software backing.
As shown the Constellation system uses a single camera solution on a basestation but the headset has full 360 tracking, all off of a single camera
We do support multiple sensors, says Iribe, It doesnt require you to mount things on your walls but you can if you want to. Weve made it so the sensor has a standard screw hole that you can screw in if you want to mount them in different places.
Sounds a bit less of a hassle than lighthouse then. Can't wait for demo comparisons next week.
Well shit, seems like they should have discussed some of this kind of stuff during their hour long conference. What was the point of that conference?
Yeah, if this is comparable to Lighthouse, tracking-wise, that would be an impressive feat. Kind of blows it all wide open again, if true.
I really don't know. I don't see the benefit in trickling out information like this unless it's part of a different presentation.
Okay for those that did not see the Oculus press event (including myself) I found a Youtube link to the stream. It's 51 minutes:
https://www.youtube.com/watch?v=Yjp09GmH76w
"nothing short of incredible-ness" lol
I hope "windows 10" won't be required for the oculus to work :/
Oculus is a shit company at promoting their product. They had a "booth" (2 chairs and two tv's) at Siggrapph which is the biggest cg content creation conference in the world and all they had to show for it was two fucking headsets running a scripted piece of shit pacific rim movie demo. And they had a representative on floor who couldnt answer a single fucking question I asked.
Give me the vive and morpheous.
I hope you aren't still on Vista
close, windows 7
Software reasons are keeping you on 7?
It just seems like a non-issue since 10 is free for everyone
I don't understand how they've sold out.The thing I liked about Palmer Luckey and Oculus before is that they seemed more like VR evangelists that just thought the technology was really important than a business that was just in the game to dominate and make as much money as possible. That perception had slowly been cracking until today it completely shattered. They sold out.
I'm less concerned about them being in "last place" when it comes to their input solutions and launch date than I am about then abandoning their ideals and what they used to stand for and for that reason it is going to be very hard for me to trust or support them ever again.
Oculus have been going worldwide at shows for several years now. The fact that we're even discussing them at all at the moment is a testament to how well they've promoted their product since getting out there and getting this into people's hands has been a massive, massive part of their growth in popularity.Oculus is a shit company at promoting their product. They had a "booth" (2 chairs and two tv's) at Siggrapph which is the biggest cg content creation conference in the world and all they had to show for it was two fucking headsets running a scripted piece of shit pacific rim movie demo. And they had a representative on floor who couldnt answer a single fucking question I asked.
Give me the vive and morpheous.
im seriously confused as to why some people on here are upset by this presser.
they have interesting exclusive content
a great pack in controller
the final product looks awesome and well thought out
what am I missing here? obviously there are some fan boys showing immaturity, but I wont be bothered by that.
I agree with every point i think, save for the one about games.My final verdict after having slept on it:
Pros:
+ The Rift is as good as one could suspect based on recent prototypes, relatively small/light.
+ Oculus Touch controllers look good, basically remotes ala Vive/PS.Move with a cool design.
Cons:
- They got caught with their pants down by Valve in March and has in their non-readiness regarding input decided to bundle the console with a bog-standard gamepad (from another firm) with no 3D tracking.
- Fragmenting their input offerings as the 'real' controllers are not launching before months after initial release as add-on peripherals.
- Xbox One streaming to PC into VR environment with a virtual TV/living-room was embarrassing for Oculus, also their first software announcement of the show.
- The game lineup was disappointing. The best game is still EVE Valkyrie which showed a 2 month old trailer.
- Oculus trying to nab exclusives from Vive splitting the PC VR market in it's infancy is a horrible move.
- The whole conference/presentation was dry, quiet, and not particularly engaging.
- No official specs on consumer version of Rift.
As of now the Vive has superior technology, has everything Valve to back it up, no control-fragmentation as they will bundle it with 3D controllers from day one and they are (seemingly...) releasing earlier.