sprsk said:I like this game a lot. Music is beautiful.
It's tough but not so hard you feel completely defeated like in a nino game.
Haven't cleared the first boss yet, but yeah definitely good shit.
sprsk said:I like this game a lot. Music is beautiful.
It's tough but not so hard you feel completely defeated like in a nino game.
Haven't cleared the first boss yet, but yeah definitely good shit.
TheChillyAcademic said:So...
Plot and Narrative...any to speak of?
I searched a few pages for this and didn't see it and figured if a NEW FINAL FANTASY had an official thread it would have been page 1 or 2 at least!Oichi said:Got the game, playing now, it's fun.
I like this thread better because duckroll is the bestest.
Edit: I just finished the intro portion of the game, so now the real game starts. Woot!
Sohter.Nura said:... Am I the only one who's having the feeling there won't be a Western release for this? D:
souvlakispacestation said:BAD
-Your save file doesn't record your play time. In fact, there is no way to ever see your play time
-You can only save when you find a dude with a feathered hat. I'd prefer a "save anywhere" option, at least on the overworld.
-You can't target anyone in battle, be it an attack or a heal. You heal the person with the lowest HP, not the person with the lowest percentage of HP. For example, I had a guy with 30/43 and another guy with 34/68, and my healing went to the guy with 30/43. Every time. I guess they made it this way to counter-act the game's otherwise light difficulty?
Being a seasoned Dragon Quest player, none of those bothered me... The lack of targeting feature just adds a bit of difficulty and strategic depth to the battle, but hasn't really been annoying or anything.duckroll said:What. The. Fuck.
darkhunger said:Being a seasoned Dragon Quest player, none of those bothered me... The lack of targeting feature just adds a bit of difficulty and strategic depth to the battle, but hasn't really been annoying or anything.
it has to be a combination of factors because if it was strictly over % the the game would be seriously broken.souvlakispacestation said:-You can't target anyone in battle, be it an attack or a heal. You heal the person with the lowest HP, not the person with the lowest percentage of HP. For example, I had a guy with 30/43 and another guy with 34/68, and my healing went to the guy with 30/43. Every time. I guess they made it this way to counter-act the game's otherwise light difficulty?
duckroll said:What. The. Fuck.
Kard8p3 said:You knew about the targeting or lack there of before now didn't you? Just wondering because I'm pretty sure I saw you post the news about it in an older topic but you're acting like you just found out.
duckroll said:No game clock?! I already regret buying this!
Kard8p3 said:Is a game clock really that big of a deal though? Why does knowing the exact amount of time you played important?
duckroll said:Wut. DQ has never had no targeting whatsoever. You can always select who you need to heal, and monsters are only auto-targeted when they're in groups. Auto-targeting doesn't even exist anymore in DQIX. It does not add any form of "difficulty" or "strategic depth" to anything. Stop fooling yourself, it was mostly a memory constrain limitation, and while it isn't annoying in DQ, it does not improve the game in any way whatsoever. It's a retarded "feature".
bluemax said:Was it ever really a memory concern? I'm not the greatest asm programmer but it doesn't even seem like it should be that difficult to write a check and retarget.
Kard8p3 said:Is a game clock really that big of a deal though? Why does knowing the exact amount of time you played important?
1) It makes battles go by much fasterduckroll said:Wut. DQ has never had no targeting whatsoever. You can always select who you need to heal, and monsters are only auto-targeted when they're in groups. Auto-targeting doesn't even exist anymore in DQIX. It does not add any form of "difficulty" or "strategic depth" to anything. Stop fooling yourself, it was mostly a memory constrain limitation, and while it isn't annoying in DQ, it does not improve the game in any way whatsoever. It's a retarded "feature".
*Looks at the lack of Chocobo Tales 2*batbeg said:*Looks at Echoes of Time Wii* *Looks at Chocobo Dungeon Wii* *Looks at FFTA2* *Looks at Crystal Defenders* *Looks at FFIV-2*
...yeah, just you.
Oichi said:- The auto-targeting system gets really retarded at times and it's cost me a few boss battles thus far. In one boss battle, I had my white mage (60/64), black mage (33/60) and thief (30/84), and I had my white mage cast cure, hoping that she'd cure the black mage, who even though has higher HP than my thief, had weaker defense... nope! Black mage didn't get the spell and ended up dying the next turn. :lol The only thing the auto-targeting system does is kind of tell you who your character will target by slightly adjusting the camera view. Well, I think it does anyway... I've just noticed it happen a lot.
- I don't know if it's just me but the game seems to be really bad at nudging you towards where you need to be. Even though I've spent 10 hours playing, I'm going to estimate that 2 hours of that was just wandering around wondering where the fuck I need to go. :lol I don't need things spelled out for me, and I've completed tons of rpgs, especially over the past four years on the DS, but this is one of the few rpgs where I'm actually walking around, thinking I'm going in the right direction, but I'm totally not. :lol
- 90% of my playthrough so far has been with only one or two characters in my party. Rarely have I had three characters in my party, and only in the intro portion of the game were all four characters present. This is kind of annoying to me because I'd rather play with my whole party instead of having them split up due to the storyline, but at least the story is somewhat interesting right now, which makes up for that.
ivysaur12 said:The targeting kinda sounds like a potential deal breaker, at least for healing. Has Square been known to fix something like this for a western release if many people found it to be an issue? Especially since this a bit of a lower profile game.
Hearing this reminds me of Lunar DS, which isn't the best thing.
Whoa. I want this game but the healing aspect is sounding really bad with the game not factoring anything else besides who has the lowest number. Not targeting enemies is ok since the battles are designed around that but not targeting who you want to heal adds nothing besides annoyance if the AI fucks up like that. I don't see how it "streamlines" anything or why they chose to make it this way, instead it just looks like it will be a pain in the ass during harder battles.Oichi said:- The auto-targeting system gets really retarded at times and it's cost me a few boss battles thus far. In one boss battle, I had my white mage (60/64), black mage (33/60) and thief (30/84), and I had my white mage cast cure, hoping that she'd cure the black mage, who even though has higher HP than my thief, had weaker defense... nope! Black mage didn't get the spell and ended up dying the next turn. :lol The only thing the auto-targeting system does is kind of tell you who your character will target by slightly adjusting the camera view. Well, I think it does anyway... I've just noticed it happen a lot.
Ouch, damn.Oichi said:Story spoilers:
I'm in Speria(sp) and I have Roran in my party and I'm going to fight the boss in this dungeon, but I'm getting continually pissed off here. Here's the situation... it's a two boss fight, one fire elemental and one ice elemental. Both have physical attacks and one physical elemental attack that hits all parties. Because of the auto-targeting system, all characters target the fire one first... even though he does the LEAST damage out of the two bosses. The ice boss' all party attack hits me for 30+ HP most times, whereas the fire one hits me for 15 - 25. So I beat the fire one, and then I'm working on the ice one... and the music changes, indicating that the ice boss is close to death.
And then what happens? The fire boss REVIVES AUTOMATICALLY and my party members start attacking that again! WTF! Why have this kind of fight when you have an auto-targetting combat system!? In a normal RPG I would've just targeted both enemies, with one attacker taking each one while the healer heals the entire party, but noooooooooo......
Man, I was actually getting really pissed off with this fight. :lol
This can't be real. :lol It's like the game is trolling the player.Oichi said:when I tried to use an ice elemental bomb.... it auto-targeted to the ice elemental boss. WTF lololol I have nooooo idea how the hell this auto-targeting system works.
duckroll said:I thought the auto targeting is "factored into the design of the game"? How can this be?! :lol
Oichi said:Also, I had my other attacker attack normally, and he went after the fire elemental boss, but when I tried to use an ice elemental bomb.... it auto-targeted to the ice elemental boss. WTF lololol I have nooooo idea how the hell this auto-targeting system works.
Yeah, that was the sound of my optimism going down the drain.duckroll said:I thought the auto targeting is "factored into the design of the game"? How can this be?! :lol
MechaX said:I... I don't understand how SE thought that auto-targeting like this would be a good idea in an RPG. I really don't.
Oichi said:If you use certain commands the game targets different enemies. I had my Hunter attack, and he hit the fire elemental boss, but when I chose Aim (Hunters special ability) he targeted the ice elemental boss). Also, I had my other attacker attack normally, and he went after the fire elemental boss, but when I tried to use an ice elemental bomb.... it auto-targeted to the ice elemental boss. WTF lololol I have nooooo idea how the hell this auto-targeting system works.
Llyranor said:Hmm, not sure what to think. I'm not completely against the lack of targetting for healing. It's opposite what we're used to, but as chicken_ramen says, it might just make you approach the battle differently. In the case of the mage33/thief30 example, if you KNOW that the heal will go to the thief, maybe you should opt for a different recourse, having the mage defend, buff, etc? Again, it's not what we're used to, but a different system could challenge us in a different way.
NinjaFromTheFuture said:Regular attacks target boss A and special abilities target boss B, maybe?
Oichi said:Still, if anyone else gets up to where I am and can make heads or tails of the combat system I'd love to hear their reasoning, because right now I cant figure out crap.:lol