There is some online marketing, but i have no idea why they are treating it like such a niche title. Its as if they didnt sink in a couple of million into the project and a good deal of dev time.
Actually, it's two button combat. You can use your free hand to grab enemies and throw them around.
As far as I know there is no block button though, you are always in a defensive stance and waiting for your turn.
EDIT:
@ Goldrusher
You are Desmond Miles, a guy who is being investigated and eventually abducted by a company named Abstergo Industries. The story takes place in 2012 and it turns out that Abstergo tries to access your genetic memories to get information about a mysterious secret society. Genetic memories are carried over to each new generation and one of your ancestors could possibly have the answers these guys are looking for.
Based on your genetic memories they try to recreate the time of the third crusades in a complex simulation. This process allows them to relive the life of Altair, a disgraced master assassin who needs to kill 9 shady people who basically run the crusades to further their own goals, to redeem himself. The guys he's hunting are somehow connected to the secret society that's still around in 2012.
Your health bar is basically more like a "synchronization bar", so if your performance isn't synchronous with actual history you get punished for it (reduction of health). If you die, it's labeled as a memory error that sets you back to a back up point.
That's not all there is to the game, we'll need to find out the rest of it ourselves.
You are Desmond Miles, a guy who is being investigated and eventually abducted by a company named Abstergo Industries. The story takes place in 2012 and it turns out that Abstergo tries to access your genetic memories to get information about a mysterious secret society. Genetic memories are carried over to each new generation and one of your ancestors could possibly have the answers these guys are looking for.
Based on your genetic memories they try to recreate the time of the third crusades in a complex simulation. This process allows them to relive the life of Altair, a disgraced master assassin who needs to kill 9 shady people who basically run the crusades to further their own goals, to redeem himself. The guys he's hunting are somehow connected to the secret society that's still around in 2012.
Your health bar is basically more like a "synchronization bar", so if your performance isn't synchronous with actual history you get punished for it (reduction of health). If you die, it's labeled as a memory error that sets you back to a back up point.
That's not all there is to the game, we'll need to find out the rest of it ourselves.
That's excellent. I love it when logical reasoning is used to explain respawn points and health bars in games and this is some of the best behind both I've heard so far.
It reminds me a lot of Lair. There was a lot of hype surrounding the game. And then everyone just shuts up immediately. I still liked Lair, but I hope this is good. I want it to sell well.
It reminds me a lot of Lair. There was a lot of hype surrounding the game. And then everyone just shuts up immediately. I still liked Lair, but I hope this is good. I want it to sell well.
Their reasoning for no demo has been a mixture of "they were too busy trying to finish the actual game" and "it's impossible to isolate a section of the game's large environments for a demo."
Their reasoning for no demo has been a mixture of "they were too busy trying to finish the actual game" and "it's impossible to isolate a section of the game's large environments for a demo."
i think it's a whole lot of column a, a little bit of column b. they seem to be really pressed for time on this one, but it's definitely going to rock.
Very nice that they simplified the combat somewhat compared to the PoP games. Sands of time got it just about right, but the sequels had to many combinations. Complicated combat doesn't belong in games like this.
If the story really is solid...this game really is going to be an excellent product. I really had very little interest in the PoP games, but this really does seem an ambitious project..if it hits the targets, it could be huge...certainly infinitely more interesting than SC
If the story really is solid...this game really is going to be an excellent product. I really had very little interest in the PoP games, but this really does seem an ambitious project..if it hits the targets, it could be huge...certainly infinitely more interesting than SC
Very nice that they simplified the combat somewhat compared to the PoP games. Sands of time got it just about right, but the sequels had to many combinations. Complicated combat doesn't belong in games like this.
ad·dict
tr.v. ad·dict·ed, ad·dict·ing, ad·dicts
1. To cause to become physiologically or psychologically dependent on a habit-forming substance: The thief was addicted to cocaine.
2. To occupy (oneself) with or involve (oneself) in something habitually or compulsively: The child was addicted to video games.
n. (dkt)
1. One who is addicted, as to narcotics or a compulsive activity.
2. A devoted adherent; a fan: "We are all . . . addicts of change" Christopher Lasch.