Kabuki Waq said:man i dont really wanna sign up with Ubisoft just to get the map but i think i have too
Can't you just use a spam/fake email address and fake info and tie it to your gamertag?
Kabuki Waq said:man i dont really wanna sign up with Ubisoft just to get the map but i think i have too
Wario64 said:Can't you just use a spam/fake email address and fake info and tie it to your gamertag?
Kabuki Waq said:i thought you had to use a real one? the one used with xbl.
He's talking about the tactical map that shows enemy positions. You activate that by going to the normal map first and then pulling RT.siamesedreamer said:Hrmm......now you're confusing me.
RT is just for shooting your weapon.
Why would you have a bunch of non-combatants roaming around a warzone?SonnyBoy said:Are the levels still sparse of human existence?
immy said:I can't wait till this comes out in europe
How long did the campaign take you?FatalT said:I just finished GRAW 2 on the elevated difficulty and I have to say, the single player experience may have been a little short but it was easily better than GRAW 1's. The missions and things you do are just so much more exhilarating and epic than the first game's. I LOVED Act 3.
You can beat it in one sitting. Sub six hours is pretty accurate depending on how much running and guning you do.UncleGuito said:How long did the campaign take you?
raYne said:You can beat it in one sitting. Sub six hours is pretty accurate depending on how much running and guning you do.
Well we've said it was really short multiple times in the thread. What really kills it is how easy the game is.Jirotrom said:thats pretty lame...I'll rent it today.
UncleGuito said:Man, I really want this game now. Up until its release, I was kinda weary, but I really feel like buying it now. I have it in my Gamefly queue and its available, but I gotta send Crackdown out first which I guess I'm gonna have to do tonight (hopefully it will still be available by the time I do so). If I end up liking it, I'll prolly end up buying it off Gamefly for $45 or whatever (speaking of which, if anyone has done this, are the cases/manuals they send in good condition?).
TemplaerDude said:why is my best buy advertising a free 360 cooler when you purchase this game?
Just a few.FlyinJ said:Does the game allow you to select time of day for every multiplayer map? They seemed pretty proud of their dynamic lighting engine, turning the tutorial map from morning to dusk in realtime...
raYne said:Just a few.
duk said:I got this game free, can't wait to try it out. Didn't play the first one but I hope it's as good as R6.
Sean said:Elevated Risk (Hard) is a complete joke so far. I can understand them wanting to make the easy mode more accessible to beginners, but don't screw with the hard mode damnit.
I've only died once so far, by the two helicopters near the end of act 2. And that's cause I was stupid and stood out in the open.
Campaign is awesome but it's short and easy.
One thing I wanna know about the multiplayer, why is the friend invite thing disabled?? We have to join the room and then tell each other what the name of the host/server is so the other person can join. This is for player matches I believe... am I doing something wrong or what's the reason behind it?
eshwaaz said:I'm about 1 1/2 hours into the campaign and really enjoying it so far. The one aspect I don't like is the sound balancing - the volume of your weapon is way too soft. Typically, enemy gunfire is louder than the sound of my own weapon firing since my gunfire doesn't seem to use the center speaker. What an odd design decision.
Nozi said:I just played 3 hours of online with a friend. We did the co-op elimination mode on the lagoon map and the other tropical one, can't remember it's name.
It was the most online fun I've had in a long time.
The graphics are absolutely incredible, I couldn't believe they were doing all that in an online game.. totally believable worlds with incredible high res texturing and lighting. Ubisoft really excelled themselves on this one.
Weapons look fantastic when you fire them, sounds are great and its just an insanely good experience. I can't describe how much better this feels compared to the first one.
JB1981 said:Seriously? Other than cross-com 2.0, MP plays exactly like the original.
Woo-Fu said:Wait till you start getting the sound bugs. It didn't start on me till mid-2nd act but I started getting the infinite gun firing loop sound that people might be familiar with from playing R6:Vegas. Actually, thinking about it, it may have been tied to a specific weapon. I'll have to check and then just avoid that weapon in the future.
Campaign is short and easy, at least on the 360 version.
JB1981 said:Seriously? Other than cross-com 2.0, MP plays exactly like the original.
JB1981 said:Seriously? Other than cross-com 2.0, MP plays exactly like the original.
Treo360 said:No, just no. Aside from CC 2.0, the controls are tighter, the weapon effects are different (the SAW kicks ass) Knee slides, healing. "Realistic" NGV's.
Yep, mp plays like the original to me. /rolls eyes
JB1981 said:There's some new weapons and there's cross-com 2.0. The core gameplay is EXACTLY the same. They improved (i.e. fixed) the previously broken respawn system, added some weapons (that changes the gameplay?) and delivered some new maps that have better lighting. They enhanced/fixed some things. But, overall, it's the same game. And no, the controls are not "tighter." Every gun from the previous game feels precisely the same.
JB1981 said:There's some new weapons and there's cross-com 2.0. The core gameplay is EXACTLY the same. They improved (i.e. fixed) the previously broken respawn system, added some weapons (that changes the gameplay?) and delivered some new maps that have better lighting. They enhanced/fixed some things. But, overall, it's the same game. And no, the controls are not "tighter." Every gun from the previous game feels precisely the same.
FatalT said:You failed to mention a major aspect which can change any battle...HEALING. Could you revive fallen teammates in GRAW 1? No. You also failed to mention the drastic changes to night vision which eliminates the NVG Whores from GRAW 1. Good job.
Treo360 said:Sorry, but added weapons do change the way you play the game, as does the respawn zones (which in some maps are still broken) hell even the new lighting changes the way you play the game, giving you an actual ability to hide in the shadows. This comes from a person who has played the original for the last three weeks straight and then migrated to the sequel.
If the core gameplay is to shoot people, then you're right, it hasn't changed much, because you still do that.
Shit, almost forgot that now you can heal people, thus changing the way the game is played too.
The controls issue is at best subjective, I feel that it has been tightened. You feel it hasn't. Chalk it up to differing opinions.
BTW how much multi have you logged with this? Cause I assure you this plays a hell of alot different that COD 3 Unless you played as guest with someone else's 360 then I apologize.
JB1981 said:I actually never play COD 3 MP. I beat the singleplayer on normal and got through about half of it on Veteran (wanted the achievements). My brother, however, plays COD 3 online all the time. As far as GRAW, I played the crap out of the first one and I've played a few rounds of the multiplayer demo. Graw 2 should be arriving from Gamefly in a couple of days. In terms of lighting, the first game had HDR, which allowed you to camp in the shadows as well. I often used night vision on daylight maps because I couldn't see shit in shaded areas. I understand that the new game has some new features, but imo, they are very small additions. My biggest hope for the sequel was the addition of a cover system from the single player campaign. That would have been a really nice addition and would have really changed the game mechanics, imo.
Treo360 said:Actually I was taking a dig on you commenting on playing the retail version of GRAW 2 in Multi-player while pointing out the last game that you played was in fact COD 3:lol
The cover system in multi works just fine imo, I understand that the series has taken a more third person shooter stance, much to my dismay, however to use a cover system like that of it's sp experience or even ala R6:V, will turn the game into
rich, creamy shit in multi. Taking a peak from around cover does the job just fine, a blind fire system, a true blind fire, and not that crap that you can aim ala GoW would be fine as well.
Treo360 said:Fatal I'm booting up now for some multi. Sorry for last night daughter pulled down my router (grrrrrr) besides I had been playing GRAW for 10+ hours anyways!:lol :lol :lol
JB1981 said:Yeah, but I don't play COD 3 online (it's not the last game I played either) so your dig is pointless. Are you suggesting that GRAW 2 MP retail is different than the demo?
If so, explain to me all the ways in which it is. I'd like to hear about this markedly different MP experience that I'm missing out on.
PleoMax said:I'm playing in normal...and i don't find this game easier than the 1st.
So, i dunno wtf is going on, but you guys saying that elevated Risk is easy as **** is very confusing to me.
I don't think it's any bug, the game just doesn't have the anywhere near the amount of enemies attacking you. I've not finished yet (end of Act2) but so far only one moment has captured that same feeling of chaos as the first game.FlyinJ said:"Elevated Risk" is so easy that I'm thinking there is a bug with it. Something just isn't right. GRAW1 was twice as hard as this on normal difficulty.
Seeing how no reviews have mentioned how easy the single player is, it makes me lean even further into the "bug" camp.