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Official Legend of Zelda: Twilight Princess thread

I did not like the end at all :(. It is the same as OOT, but now with the question you ask yourself: is Link riding home or away from his home.

Ilia is checking out if he's home and then looks to the road if he is coming. Or she realizes he isn't there anymore and watches the road to think where he might have gone. I for one think he is going home, because it was already shown the Master Sword was put back at it's place and there is some love connection between ilia and Link, although I'm sure he could have gone for three girls in this game :lol.

Besides the mediocre ending it was a great game, loved it when the first three dungeons were done, before that it was too slow. Although I didn't like the dungeons becoming easier coming nearer the end. Dungeons 8 and 9 could have been made by a 5 year old.
 
Steeven said:
Dungeons 8 and 9 could have been made by a 5 year old.

Dungeon 9 was probably so easy that I overestimated it and was wondering what complex series of movements did I need to do with the chandeliers. Oh, you mean all I had to do was get up to this door? Though the picture frames threw me off for a while.
 
The 4th dungeon boss fight was just too damn good, last kind of item i'd expect to see in a Zelda game as well.Same with the fifth dungeon item you get , totally bad-ass :o
 
ENDGAME SPOILERS UNDER TAGS

Finally finished it last night, I have to say I thought the final battle sequence and actual ending were a little anticlimactic (did think
Midna's true form was cool though
) but Zelda's endings have never really been a strong point, imo.

I do like how they incorporated
the wolf into the sequence, and I was glad to see the light arrows there at the end. I also thought the horseback sequence was pretty creative
.

In the very final battle, I could have sworn I saw
a context-sensitive battle command that said "Chance". What did that move look like? I tried to make it show up again, but I'm not sure what I did to make it appear. Maybe I just saw nothing
.

Also gotta love
the classic Zelda overworld theme in the ending. Shame it wasn't in the main game somewhere
.

I have to say that overall, while an extremely good game, I thought Ocarina seemed more seamless and consistent in quality. There were some high points in TP that were a little higher than OoT (certain dungeons and boss battles were just phenomenal), but overall OoT maintained a higher level of continuous mystique and immersion, and I feel has a certain charm that TP lacks somewhat. In short, I still prefer OoT to this game, but not by much.

Regardless, an easy 10/10.
 
Ancestor said:
In the very final battle, I could have sworn I saw
a context-sensitive battle command that said "Chance". What did that move look like? I tried to make it show up again, but I'm not sure what I did to make it appear. Maybe I just saw nothing
.
Makes you do the jump attack, after which swords collide and both you and Ganondorf push their sword forward. You'll have to rapidly tap A to get out as the strongest
 
Xrenity said:
Makes you do the jump attack, after which swords collide and both you and Ganondorf push their sword forward. You'll have to rapidly tap A to get out as the strongest

Nice, I'll have to check that out.
 
Xrenity said:
Makes you do the jump attack, after which swords collide and both you and Ganondorf push their sword forward. You'll have to rapidly tap A to get out as the strongest

And how do you do that? When does the contect-sensitivity start? I waited without attacking him, but nothing appeared.
 
MasterMFauli said:
And how do you do that? When does the contect-sensitivity start? I waited without attacking him, but nothing appeared.
Sometimes he'll charge towards you, then the button appears, so you directly press it.
Link jumps and then you'll get into the clash.
I thought this was the only way to beat him, but I'll have to try 'normal' fighting some time.
 
You defeated him without using that opportunity? I found it impossible to get an opening were it not for that move.

This is my main gripe with the end battle:

It just wasnt as..satisfying as previous Zelda final battles, including WWs. When trying to figure out why that is, I reazlied its mainly because Ganon didnt know who the **** you were. There was only ONE cutscene in the entire game showing him, and it was a flashback, no less. Ganon was never in the game, he never met Link, they had no relationship, and when you meet and kill him, you're meeting for the first time. He refers to you as Midnas 'little friend'. What made, for example OoTs and WWs final battles have so much more weight is because Ganon kicked your ass prior to that point, several times in some instances. So the vengeance was satisfying. In this case, you're some random character to him, he means nothing to you, and you mean nothing to him. I think that took alot out of the final battle.

That.. and he was a bitch, as usual, regardless of his 4 different forms.
Form 1 was standing around, and hitting A whenever she finally decided to throw the ball, once every 30 seconds or so (no threat at all)
Form 2, I just found pretty lame and unexciting- he seemed more intent on running in cricles and crashing the pillars than trying to attack you.
Form 3 (horseback) was awesome of course, but was over much, much too quickly. Also, no challenge. I never moved once to avoid the ghost riders.
Form 4 was also pretty good, but lacked some dynamism, and was much much too predictable. It basically came down to waiting for the chance move, then tapping A. There really wasnt one instance in all the segments of the battle that really required or used any of the skills you learned throughout the game.

Cool battle, but could have been much, much cooler.
 
Mike M said:
Anyone know what the
giant pillar in Lake Hylia next to the cannon house is supposed to be for? I got up there, and all there is is a chicken that says it's too far to fly. No hidden grottos or anything.
When you play the cucuu flying minigame you can land on that pillar and 'rest' for a while then start flying again.
 
rdellw said:
When you play the cucuu flying minigame you can land on that pillar and 'rest' for a while then start flying again.
You can also shoot some birds flying around to get a bunch of rupees, not that you needed any more.
 
Slurpy said:
You defeated him without using that opportunity? I found it impossible to get an opening were it not for that move.

This is my main gripe with the end battle:

It just wasnt as..satisfying as previous Zelda final battles, including WWs. When trying to figure out why that is, I reazlied its mainly because Ganon didnt know who the **** you were. There was only ONE cutscene in the entire game showing him, and it was a flashback, no less. Ganon was never in the game, he never met Link, they had no relationship, and when you meet and kill him, you're meeting for the first time. He refers to you as Midnas 'little friend'. What made, for example OoTs and WWs final battles have so much more weight is because Ganon kicked your ass prior to that point, several times in some instances. So the vengeance was satisfying. In this case, you're some random character to him, he means nothing to you, and you mean nothing to him. I think that took alot out of the final battle.

That.. and he was a bitch, as usual, regardless of his 4 different forms.
Form 1 was standing around, and hitting A whenever she finally decided to throw the ball, once every 30 seconds or so (no threat at all)
Form 2, I just found pretty lame and unexciting- he seemed more intent on running in cricles and crashing the pillars than trying to attack you.
Form 3 (horseback) was awesome of course, but was over much, much too quickly. Also, no challenge. I never moved once to avoid the ghost riders.
Form 4 was also pretty good, but lacked some dynamism, and was much much too predictable. It basically came down to waiting for the chance move, then tapping A. There really wasnt one instance in all the segments of the battle that really required or used any of the skills you learned throughout the game.

Cool battle, but could have been much, much cooler.

I wholely agree,
Ganon looked awesome, but there was nothing else behind it, no motivation (OOT, WW), no empathy (WW), the result is Ganondorf had as much depth as a 2D sprite

As for the fight.
Form 1 didn't have the intensity of the Ganondorf lightning bolt tennis match in Ocarina, cool music though
Form 2 was completely crap
Form 3 was awesome, but too short and the music didn't help make things more exciting
Form 4 was cool, and it's pretty difficult if you didn't see the 'Chance' action like I did the first time I played, I had to rely on the blackslice. Again the presentation falls short of Ocarina, being nowhere near as daunting as facing Ganon in Ocarina, no sense of hopelessness by losing the master sword, no gasping from Princess Zelda when you get hurt, etc.
 
I've started the 5th dungeon now. Did some general exploring earlier so I'm still not that far even with 40h playtime. Yet I don't particularly know what took so long, eventually left the game for a break every now and then or decided to wait for night/day.

I'm not too impressed with the dungeons so far. They're nice and all but not a revolution. The hailed 4th dungeon still felt standard, aside the nice item. Ok, the first part was nice. Now, the 5th is more of a difference. I like the mood and I think the dungeons will get more interesting from now. :) The themes and moods, that is. The puzzles and bosses were nice so far. From what I've played, my favourite boss is the 3rd dungeon's one. The 3rd dungeon has the best puzzle design so far, too. Wow, I've seen so many bosses already in trailers. Only starting with the 4th dugeon, unseen bosses appeared. About time.

What happens inbetween the dungeons overshadows them so far, in a good sense. The amount of stuff to do to even get to the first dungeon is enormous. I'm pretty impressed by the story presentation and with the design of the game. How you're revisiting places to do different stuff in them, etc. And not to forget the coolest thing in any Zelda game so far:
The grand opening of Maromart in Hyrule town. That song rocks so hard.
And then I decided to visit Kakariko again and
the party goes on
:lol.

Great game at halfway point already and the best is yet to come (right?). Good job, Nintendo.
 
ok i just beat the 4rth dungeon and now im upto
part where u have to catch the red fish and show it to the monster or something...im not even sure why we have to catch this fish but anyway ive been trying to catch it but i cant seem to get it. any tips?
 
effzee said:
ok i just beat the 4rth dungeon and now im upto
part where u have to catch the red fish and show it to the monster or something...im not even sure why we have to catch this fish but anyway ive been trying to catch it but i cant seem to get it. any tips?

Did you speak to the Prince in K. Village? He's at his mother's grave. When you hook the fish back at Zora's domain, it'll drop to the ground. Immediately switch to wolf form and get the scent.
 
Goreomedy said:
Did you speak to the Prince in K. Village? He's at his mother's grave. When you hook the fish back at Zora's domain, it'll drop to the ground. Immediately switch to wolf form and get the scent.


thanks for the help but just a quick other question
zora'a domain? i did speak to the prince and he told me to find it near the basin of his village...ive been looking all over for this mother and child rock thats supposed to have the fish...cause i didnt see any fish in zoras domain.
 
effzee said:
thanks for the help but just a quick other question
zora'a domain? i did speak to the prince and he told me to find it near the basin of his village...ive been looking all over for this mother and child rock thats supposed to have the fish...cause i didnt see any fish in zoras domain.

He says, "Mother and Child Rock." There are two stone pillars(one taller than the other, thus the mother child reference) that rise up out of the water just south of Zora's domain, in the area where the cave entrance to Snowpeak can be found. Just swim to rocks that look like this, and you'll see the red fish. There's an obvious area where you can fish from once you find it.
 
So, I'm approaching the 3rd Dungeon. I haven't been playing as consistently as I should, but this is the first game I've really sunken my teeth into for quite some time.

For the most part, I'm loving it. Though my main complaints focus on the Twilight Realm. I think some of it is just unnecessarily tedious and annoying...those bug hunts, for example (which I'm done with by now, fortunately). Transforming into Wolf Link seemed awesome at first, but that idea, and the Twilight Realm in general feel underdeveloped and static. The problem's that Wolf Link doesn't learn any new abilities (at least not so far), so every adventure in the Twilight Realm feels more or less the same - seek out the arbitrary number of dark insects before regaining your human form. Whereas human Link is constantly gaining new weapons and learning new skills, which alter the playing dynamic significantly each time.

Thankfully though, human Link mode almost completely makes up for those shortcomings. The dungeons, though not all that difficult so far, are just a ton of fun to play through. It's great that you're rewarded for compulsively exploring every nook and cranny like I tend to do. And the towns/Hyrule Field are just as great. Not to mention it's gorgeous to look at, texture deficiencies or not.
 
Socreges said:
Hey, guys.... where the **** is the archery game? Into the eighth dungeon now and I still haven't come across one.


i think what you are talking about it's in Kakariko Village, after a certain amount of story has been completed and for you it probably is. talk to one of the kids in the village. (yeah i forget their names) then climb up the rooftops using the Gorons to boost you. find the kid at the very top of the highest roof that was doing the scouting/watching the village. kid asks you to try a game. there's only 3 targets to be hit; 2 painted targets and a distant pole. you dont even need the Hawkeye. you are rewarded with a heart piece.


Xellotah said:
I think I'm stuck on the fifth dungeon with the wrong type of bombs.
Damn useless spider bombs.

you need regular bombs and the only way to use the cannons is: put iron ball in cannon first, then regular bomb.
 
I COMPLETELY agree with Ancestor and Slurpy. Honestly, OoT just gave a much better sense of satisfaction after you won. Something that was lacking a bit in TP, I'm afraid.
 
I think Ganon's fourth form is pretty exciting without the chance move. I didn't get an opportunity to use it, and that fight kept me on my toes.

And while TP's ending isn't as good as the other 3D Zeldas, those are some of the greatest endings ever. As I said before, a slightly subpar ending for a Zelda game is still a good ending compared to most games. Actually, MM's main story ending is pretty damn pathetic - but I loved seeing what happens to all the NPCs I met, and the haunting final scene of the Deku Butler mourning.

And while I'm not completely sure if I'd say Ganon is better than he was in OoT (I'm not necessarily saying he isn't either - it's a difficult call), I think he's a MUCH better boss than Majora. Better than WW's Ganon too (who was easier and shorter).
 
I finished it.

Everything after entering the last dungeon was just incredible. The graphics during the credits look so good. I can't wait until we start posting high quality captures of all that stuff :)
 
jwj442 said:
And while I'm not completely sure if I'd say Ganon is better than he was in OoT (I'm not necessarily saying he isn't either - it's a difficult call), I think he's a MUCH better boss than Majora. Better than WW's Ganon too (who was easier and shorter).

Majora is the worst boss of any Zelda game to date. So it's not too difficult to be better than him. ;)
 
While each and every ganon form by itself wasn't that great (except the horseback), setting and amount of content thrown at you ever since the many zant fights had me in awe none the less. I think the game ended on a very good note. It would have been weird if there was more talking or whatever since the game hadn't been very talkative at all.
 
uh ok, what the ****, help please, help please

7th dungeon:

i stopped playing and saved, then started playing again. i didn't make it very far into it. i got the dungeon map and that was it. anyway, i cant find out how to get the bridge on the east side of the "main room" to come back, you know, the bridge you get to swing by clawshotting through the gate, going through the hole and using the spinner in the hole to make the bridge come around. problem is, the spinner hole isn't working. the bridge isnt there, and i need to cross it. how do i get the bridge to come back without the spinner/cross that gap?
 
TheIkariWarrior said:
i think what you are talking about it's in Kakariko Village, after a certain amount of story has been completed and for you it probably is. talk to one of the kids in the village. (yeah i forget their names) then climb up the rooftops using the Gorons to boost you. find the kid at the very top of the highest roof that was doing the scouting/watching the village. kid asks you to try a game. there's only 3 targets to be hit; 2 painted targets and a distant pole. you dont even need the Hawkeye. you are rewarded with a heart piece.
F'ing boooooooooo....
Already done that. I was hoping for an actual shop like in the previous 3D games (I think they all had one, no?). Kind of disappointing. Thanks for the explanation anyway
 
can somebody please help me with that stupid fishing part at the start of the game? i CANNOT figure out how to catch these damn fish and i cant progress. all the walkthrus i consulted say to "pull up as the bobber goes down" -- but does that mean i pull it all the way up out of the water or just a tab upwards? do i just wait there and if so how high/low does this stupid bobber thing need to be underwater
 
i still cant find out how to
make that bridge come around in the city in the sky,
please dont tell me this is a game ending glitch.
the spinner that makes the bridge come around isnt working
 
threeball said:
i still cant find out how to
make that bridge come around in the city in the sky,
please dont tell me this is a game ending glitch.
the spinner that makes the bridge come around isnt working

Keep doing it. Spin, spin, spin until it locks into place.
 
Tyrone Slothrop said:
can somebody please help me with that stupid fishing part at the start of the game? i CANNOT figure out how to catch these damn fish and i cant progress. all the walkthrus i consulted say to "pull up as the bobber goes down" -- but does that mean i pull it all the way up out of the water or just a tab upwards? do i just wait there and if so how high/low does this stupid bobber thing need to be underwater

somebody plz help me with this ^

i really am stuck
 
Tyrone Slothrop said:
somebody plz help me with this ^

i really am stuck

Go to where the cat is in the village and fish around that area. When the bobber is sunk in (at the green part) pull up on the fishing pole, and you should get it. Do it 2 times, I believe and the cat will get the fish
 
Originally Posted by Tyrone Slothrop:
somebody plz help me with this ^

i really am stuck

Just let the bobbler sink about 2 or 3 time in the water to grab the fish. Just time it on each second everytime the bobbler sinks in the water to see if you can catch it. That's what i did.


You do know that it's RANDOM. Not every fish going to catch it on the 1st cast.

GC = just use the camera stick and point it down and hold it down until the fish is in mid air.

Once the fish bites quickly hold down the yellow stick until the fish is in the air.


Wii = dunno cuz i don't have one.
 
Tyrone Slothrop said:
somebody plz help me with this ^

i really am stuck

A second after the bobber goes down, just pull. And keep the wiimote in that vertical position, don't move it. The fish are small and won't struggle, so when you get the 'fish on!' message, just do one movement. There is even a Bobber Fishing section in the manual that explains all you need to do.
 
Socreges said:
F'ing boooooooooo....
Already done that. I was hoping for an actual shop like in the previous 3D games (I think they all had one, no?). Kind of disappointing. Thanks for the explanation anyway

There's another archery game if you rent a canoe to go down Zora's River.
 
threeball said:
the spinner wont even drop into the hole, so therefore i cant spin at all

There are two ways to drop the spinner into holes: 1.) Glide towards the hole using the spinner, 2.) Stand over the hole first and then select the spinner. Have you tried both?
 
NintendosBooger said:
There are two ways to drop the spinner into holes: 1.) Glide towards the hole using the spinner, 2.) Stand over the hole first and then select the spinner. Have you tried both?

yeah, it was my bad though. i was trying to cross the destroyed bridge, i had forgotten that it was destroyed. its my first playtime of this game in a week, heh. i just beat the dungeon and moved into the palace of twilight. the city in the sky boss battle was awesome
 
43 hours into it, just finished the sky stuff, but heres my question, though money says its stupid...

in the opening movies, you see Link riding down a raging river, looks like he's collecting rupees or something. Where the hell do you do that? I haven't been on a raft yet. Looks like fun.
 
The Gaming Gamer said:
Anyone else having trouble finding this game for GCN, I can not find it anywhere in my area or online except ebay at inflated prices.
Target is your savior. I nabbed one of their eight GCN copies. Onry $39.
 
John Harker said:
43 hours into it, just finished the sky stuff, but heres my question, though money says its stupid...

in the opening movies, you see Link riding down a raging river, looks like he's collecting rupees or something. Where the hell do you do that? I haven't been on a raft yet. Looks like fun.

It's pretty much the only log cabin-ish thing in Upper Zora's River, I believe. There's a warp point right by it and Hena's Fishing Hole is nearby, too. I missed it too for a good 35 hours.
 
I soooooo hate fishing...

I've been trying to catch a red fish for almost 1 hour now... I'm even using a larva... no luck... and I can't move forward without it (to go to the 5th dungeon)...

I didn't like it in the village at the beginning (half hour with that one)... but I hate it now... ARGHHHH! I'm so frustrated... >__< ...

Edit: WOW! 1 minute after I posted this... I caught a damn reekfish!
 
Farore said:
I soooooo hate fishing...

I've been trying to catch a red fish for almost 1 hour now... I'm even using a larva... no luck... and I can't move forward without it (to go to the 5th dungeon)...

I didn't like it in the village at the beginning (half hour with that one)... but I hate it now... ARGHHHH! I'm so frustrated... >__< ...

Umm... did you get the
earring from the Zora prince
?
 
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